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* There is no need to rush the event. C2 gives plenty of time for people to complete the event.
 
* There is no need to rush the event. C2 gives plenty of time for people to complete the event.
* If your fleet is struggling, you can wait for the [[Friend Fleet]]s to arrive. These generally make the event easier.
+
* If your fleet is struggling, you can wait for the [[Friendly Fleet]]s to arrive. These generally make the event easier.
 
** FFs may not be implemented for every map.
 
** FFs may not be implemented for every map.
 
** Some FFs may be added late into the event.
 
** Some FFs may be added late into the event.
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==Mechanics==
 
==Mechanics==
===Participation requirements===
+
{{Template:Event Mechanics}}
*Must have a 75% sortie win ratio.
  −
*Must have 5 empty ship slots for new ships.
  −
*Must have 20 free equipment slots.
  −
 
  −
===Special Mechanics===
  −
 
  −
<tabber>
  −
|-|Difficulties=
  −
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
  −
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  −
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
  −
**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
  −
 
  −
*Beginning with the second map, '''difficulty progression rules''' apply.
  −
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
  −
** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
  −
 
  −
*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
  −
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
  −
** One map can use multiple tags, usually separated by phases or fleets.
  −
** Several maps can share one or more tags.
  −
** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
  −
*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
  −
 
  −
|-|Fleets=
  −
*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
  −
** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
  −
** The CF '''cannot''' be used in anything outside of event sorties.
  −
** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
  −
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
  −
*** The evacuation requires an escort destroyer.
  −
*** The evacuation consumes the ships' entire fuel & ammo reserves.
  −
*** Only one ship can be evacuated per battle.
  −
 
  −
*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
  −
** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
  −
** The SF '''cannot''' be used in anything outside of event sorties.
  −
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
  −
*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
  −
**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
  −
**** The evacuation does not require an escort destroyer.
  −
**** The evacuation consumes the ship's entire fuel & ammo reserves.
  −
**** Only one ship can be evacuated per battle.
  −
**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
  −
 
  −
*Returning this event, the '''[[Vanguard Formation]]''' can be used.
  −
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
  −
** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
  −
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
  −
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
  −
 
  −
|-|Friendly Fleets=
  −
*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
  −
** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
  −
** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
  −
*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
  −
*** The FF will appear at the start of either day or night battle, depending on the node.
  −
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
  −
 
  −
|-|Gimmicks=
  −
*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
  −
** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
  −
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
  −
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
  −
 
  −
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
  −
** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
  −
*** Your Fleet will not be able to fight against the enemy Fleet.
  −
*** By meeting certain conditions, you can evade these nodes.
  −
 
  −
*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
  −
** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
  −
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
  −
 
  −
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
  −
 
  −
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
  −
</tabber>
      
=Fleet Preparation=
 
=Fleet Preparation=
 
{{Main|Help:Ship Priority}}
 
{{Main|Help:Ship Priority}}
   −
The bare minimum fleet required to clear an event on Casual/Easy is '''7DD 1CL 3CA/V 4FBB 2CV 2CVL'''. This covers all [[Combined Fleet]] compositions but does not have the capacity to deal with ship locking. Thus if you intend to complete an event on Medium/Hard, you will either need substitutes or duplicates. Refer to the main article for more details on high-tier ship girls to help you determine who to focus on.
+
The bare minimum fleet required to clear an event will depend on the difficulties you chose as well as the length of the event. The bare minimum would be to have enough ships to fill the various [[Combined Fleet]] types, STF, CTF, and TCF, that you will meet in events, so about a dozen DDs, a dozen CL/CA(V), 1/2 a dozen BBs/CV(L)s and some auxiliary ships.
 +
In higher difficulties, you will have to manage the [[Ship Locking]] to, requiring way more ships depending on the number of locks, approaching the 100 ships in the largest events.
 +
You may also have to consider using "historical" or "regional" ships on certain events/maps, like European ships during European events.
 +
Finally, regardless of the difficulty played, it is highly recommended to have all of your ships fully modernized and at their best remodel form available to you.
    
<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
   
* As a general rule of thumb, the minimum requirements for girls should be:
 
* As a general rule of thumb, the minimum requirements for girls should be:
 
** Casual: Max modernisation
 
** Casual: Max modernisation
 
** Easy: Base remodel, max modernization
 
** Easy: Base remodel, max modernization
* New Admirals '''should not''' bother with trying to preemptively level girls for potential historical routing/bonuses.
+
* "Historical" or "regional" ships are mostly optional.
** Many of these girls are just average and it is ill-advised to waste your time and resources on speculation.
+
** You should focus on having a good META fleet and not an over-specialized one.
** All-round high-tier girls will still serve you well through brute force.
+
* Having one CVE and 3 strong DDs should be enough to carry out a TCF.
* While the bare minimum amount of DD for a TCF is 7, you can just focus on 3 strong ones to start off with.
  −
** Only the 3DDs in the TCF escort will be doing the bulk of the fighting.
  −
* Having one of the CVLs be [[Zuihou|Zuihou Kai Ni B]] will be useful for supporting a TCF.
   
* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better.
 
* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better.
    
|-|Medium=
 
|-|Medium=
 
+
* As a general rule of thumb, your girls should be level 60~70+. Ideally, they should be at their best remodel form as well.
* As a general rule of thumb, your girls should be level 60-70+ before attempting Medium. Ideally, they should have their Kai Ni as well.
+
* You will need to take into consideration ship locking when planning your event fleet. The number of substitutes or duplicates you will require vary from event to event.
** At this difficulty, you will want to begin [[Modernization#Luck_Modernisation|luckmodding]] your cut-in girls.
  −
* You will need to take into consideration ship locking when planning your event fleet. The amount of substitutes or duplicates you will require vary from event to event. As a general rule of thumb:
  −
** Small (3 maps):
  −
** Medium (4-5 maps):
  −
** Large (6+ maps):
   
* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''.
 
* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''.
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
** BBV, CAV, CVE, AV, DE, SS
 
** BBV, CAV, CVE, AV, DE, SS
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) is nice but not necessary.
+
* Having Touch BBs is nice but not necessary.
    
|-|Hard=
 
|-|Hard=
 
+
* As a general rule of thumb, your girls should be at their best remodel form before attempting hard.  
* As a general rule of thumb, your girls should be Kai Ni before attempting hard. For those without a Kai Ni, they should be decently leveled and be maxed modernized.  
+
** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is recommended.
** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is '''highly recommended'''
   
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too.
 
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too.
 
* Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking.
 
* Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking.
* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''.
+
* According you have enough ship slots, you should preemptively level girls for potential historical bonuses.
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
* You want a wider array of ship types to meet the routing requirements and strategies.  
 
** BBV, CAV, CVE, AV, DE, SS
 
** BBV, CAV, CVE, AV, DE, SS
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
 
** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI
* Having the Big 7 ([[Nagato]], [[Mutsu]], [[Nelson]]) can be necessary for smooth event completion.
+
* Having Touch BBs can be necessary for smooth event completion.
 
</tabber>
 
</tabber>
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<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
Key equipment should be upgraded to at least '''★+1'''. Refer to the main article on Akashi Upgrades for priorities.
+
Key equipment should be upgraded at about '''★+1'''. Refer to the main article on Akashi Upgrades for priorities.
 +
 
 +
* {{GreenGunDP}} x6
 +
* {{RedGunMedium}} x8
 +
* {{RedGunHeavy}} x8-12 depending on your BBs
 +
* Reconn {{Seaplane}} x8
 +
* Bomber {{Seaplane}} x2
 +
* {{SeaplaneFighter}} x2
 +
* {{BluePlane}} x4
 +
* {{RedPlane}} x4
 +
* {{GreenPlane}} x8
 +
* {{Land Based Attack Aircraft}} x6-8
 +
** {{GreenPlane}}{{Interceptor Fighter}}{{Interceptor Fighter2}} x4 (6+ range for LBAS)
 +
* [[Saiun]] {{YellowPlane}}
 +
* {{RedAmmo}} x4
 +
* {{GreenAmmo}} x3
 +
* {{TorpedoWeapon}} x10
 +
* {{TorpedoWeapon}} MidjetSub x2
 +
* {{DepthCharge}} x4
 +
* {{Sonar}} x2
 +
* {{Radar}} x5
 +
* {{Drum}} x10
   −
* Small Caliber High Angle x6
  −
* Medium Caliber Main Gun x8
  −
* [[35.6cm Twin Gun Mount]] x4
  −
* [[41cm Twin Gun Mount]] x4
  −
* Reconnaissance Seaplane x7
  −
* [[Type 96 Land Attacker]] x6-8
  −
* Torpedo Bombers x2
  −
* Dive Bombers x2
  −
* Carrier Fighters x8
  −
* [[Zero Fighter Type 21]] x4 (For LBAS)
  −
* [[Saiun]]
  −
* [[Type 91 Armor-Piercing (AP) Shell]] x4
  −
* [[Type 3 Shell]] x3
  −
* Torpedoes x6
  −
* [[Type 3 Depth Charge]] x2
  −
* [[Type 3 SONAR]] x4
  −
* [[Type A Ko-hyoteki]] x2
      
|-|Medium=
 
|-|Medium=
Equipment should be at least '''★+4-6'''.  
+
Equipment should be upgraded at about '''★+1-4'''.
 +
*You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''.
   −
* [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] x6
+
You may also need some more specialized equipment:
* [[20.3cm(no.2) Twin Gun Mount]] x6
  −
* [[20.3cm(no.3) Twin Gun Mount]] x6
  −
* [[Prototype 35.6cm Triple Gun Mount]] x4
  −
* [[Prototype 41cm Triple Gun Mount]] x4
  −
* [[46cm Triple Gun Mount]] x12
  −
* [[61cm Quint (Oxygen) Torpedo Mount]] x9
  −
* [[Zero Fighter Type 53 (Iwamoto Squadron)]] (At ★+10)
  −
* [[Zero Fighter Type 21 (Skilled)]] x4
  −
* [[Tenzan Model 12 (Tomonaga Squadron)]]
  −
* [[Tenzan Model 12 (Murata Squadron)]]
  −
* [[Suisei (Egusa Squadron)]]
  −
* [[Type 1 Land Attacker]] x8
  −
* [[Type 1 Fighter Hayabusa Model III A]] x2
  −
* [[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]] x1
   
* [[Type 98 Recon Seaplane (Night Scout)]] x1
 
* [[Type 98 Recon Seaplane (Night Scout)]] x1
* [[Type 0 Recon SeaPlane Model 11 B]] x2
+
* {{Searchlight}} x1
* [[:Category:Seaplane Fighter|Seaplane Fighter]] x4
+
* {{StarShell}} x1
* [[Type 13 Air RADAR Kai]] x1
+
* {{SurfaceShipPersonnel}} x4
* [[Type 22 Surface RADAR]] x18
+
* {{Amphibious Tank}} x2
* [[Searchlight]] x1
+
* {{LandingCraft}} x8 (both landing tanks and regular DLC)
* [[:Category:Amphibious Tank|Tanks]] x2
  −
* [[:Category:Landing Craft|Landing Craft]] x8 (At least 2 T89 to pair with the tanks)
  −
* [[Star Shell]] x1
      
|-|Hard=
 
|-|Hard=
''Equipment listed here is meant for optimizing strategies on top of the ones recommended for Medium.''
+
Equipment should be upgraded at about '''★+4-6'''.
 
+
*You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''.
Beyond having the recommended Medium equipment at '''★+10''', you will be wanting event-only and/or high-end equipment from quests/improvement. Your equipment should be a minimum of '''★+6'''. You can start expanding your equipment collection to include niche equipment such as {{RedGunLight}} for fit bonuses. Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:
+
*You will also want some unique/high-end equipment from quests, remodels, ranking, and events.  
 +
*You can start expanding your equipment collection to include equipment with fit bonuses.  
 +
*Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:
   −
* [[12.7cm Twin Mount Type-C Kai 2]]
+
You may also need some more specialized equipment:
* [[12.7cm Twin Mount Type-D Kai 2]]
+
*{{CommandFacility}} both for combined fleets and SF
* [[12.7cm Twin Mount Type-B Kai 4 (Wartime Modifications) + Anti-Aircraft Fire Director]]
+
*{{AviationPersonnel}} SCAMP & NOAP
* [[Prototype 51cm Twin Gun Mount]]
+
*{{AntiGroundArtillery}} x8
* [[38cm Quad Gun Mount Kai]]
+
*{{Turbine}} enough to make a fleet Fast+
* [[16in Triple Gun Mount Mk.7]]
+
*{{EmergencyRepair}} x10 (just as guaranties more than actual nececities)
* [[46cm Triple Gun Mount Kai]]
  −
* [[41cm Triple Gun Mount Kai Ni]]
  −
* [[10cm Twin High-angle Gun Mount Kai + Additional Machine Guns]]
  −
* [[8cm Twin High-angle Mount + Additional Machine Guns]]
  −
* [[12cm 30 Tube Rocket Launcher Kai 2]]
  −
* [[Prototype 61cm Sextuple (Oxygen) Torpedo Mount]]
  −
* [[61cm Quad (Oxygen) Torpedo Mount Late Model]]
  −
* [[Reppuu (601 Air Group)]] (★+10)
  −
* [[Type 97 Torpedo Bomber (Tomonaga Squadron)]] (Duplicates)
  −
* [[Type 99 Dive Bomber (Egusa Squadron)]] (Duplicates)
  −
* [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] (★+10)
  −
* [[Suisei Model 22 (634 Air Group/Skilled)]]
  −
* [[Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)]]
  −
* [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]
  −
* [[:Category:Night Planes|Night Planes]]
  −
* [[Type 2 Flying Boat]] x3
  −
* [[Prototype Toukai]]
  −
* [[:Category:Interceptors|Land-Based Interceptors]]
  −
* [[Improved Steam Turbine]]
  −
* [[New High Pressure-Temperature Steam Boiler]]
  −
* [[Type 1 Armor-Piercing (AP) Shell]]
  −
* [[Type 3 Shell Kai]]
  −
* [[WG42 (Wurfgerät 42)]]
   
</tabber>
 
</tabber>
   Line 250: Line 131:  
<tabber>
 
<tabber>
 
|-|Casual/Easy=
 
|-|Casual/Easy=
 
+
* {{IR}}: ~100
* {{IR}}''': ''' 100~300
+
* {{IC}}: ~300
* {{IC}}''': ''' 300~500
+
* {{Fuel}}{{Ammo}}{{Steel}}: Soft cap ~ 60,000
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' Soft cap ~ 60,000
+
* {{Bauxite}}: Soft cap ~ 40,000
* {{Bauxite}}''': ''' Soft cap ~ 40,000
      
|-|Medium=
 
|-|Medium=
 
+
* {{IR}}: ~500
* {{IR}}''': ''' 500~800
+
* {{IC}}: ~600
* {{IC}}''': ''' 700~900
+
* {{Fuel}}{{Ammo}}{{Steel}}: 100,000
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 100,000
+
* {{Bauxite}}: 60,000
* {{Bauxite}}''': ''' 60,000
      
|-|Hard=
 
|-|Hard=
 
+
* {{IR}}: ~700
* {{IR}}''': ''' 700~1,000
+
* {{IC}}: ~800
* {{IC}}''': ''' 1,000~1,500
+
* {{Fuel}}{{Ammo}}{{Steel}}: 200,000
* {{Fuel}}{{Ammo}}{{Steel}}''': ''' 200,000
+
* {{Bauxite}}: 120,000
* {{Bauxite}}''': ''' 120,000
   
</tabber>
 
</tabber>
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[[Events]]
 
[[Events]]
 
{{Help}}
 
{{Help}}
 +
{{EventsPortal}}
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