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=Light Cruiser (CL)=
 
=Light Cruiser (CL)=
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<tabber>
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|-|Standard Combat=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
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| This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup.
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|-
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| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
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| This setup is the standard torpedo cut-in (TCI) setup. The usual candidates are [[Yuubari|Yuubari Kai Ni Toku]] and [[Abukuma|Abukuma Kai Ni]]. the latter needs to be luckmodded to be viable.
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|-
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|}
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|-|Anti-Submarine=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{Sonar}}{{DepthCharge}}{{DepthCharge}}
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| This is the ASW setup that maximises the ASW bonus you get. One of the depth charges needs to be a Depth Charge Projector ([[Type 3 Depth Charge Launcher|Type 3]] or [[Type 94 Depth Charge Launcher|Type 94]]) while the other needs to be a normal Depth Charge ([[Type 2 Depth Charge|Type 2]] or [[Type 95 Depth Charge|Type 95]]). Take note that '''reaching the OASW threshold takes precedence over everything'''. So you should just replace depth charges with equipment that has better ASW if you cannot hit the threshold with this setup.
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|-
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|}
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|-|Anti-Installation=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}
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| This setup is for dealing with [[Supply Depot Princess]] and her variants. Since she is the only installation that takes post-cap damage, this setup will allow any girl to kill her in one shot.
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|-
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| {{GreenGunDP}}{{GreenGunDP}}{{LandingCraft}}'''/'''{{Amphibious Tank}}'''/'''{{AntiGroundArtillery}}
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| This is the more typical setup for anti-installation work. It still gives significant bonuses against all installations and allows destroyers to double attack at night. Which equipment you pick for the 3rd slot depends on your upgrade values and/or what the destroyer is capable of equipping.
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|-
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|}
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|-|Misc=
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{| class="wikitable" style="width: 100%;"
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|-
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!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
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!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
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|-
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| {{GreenGunDP}}{{GreenGunMG}}{{SurfaceShipPersonnel}}
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| This is an anti-[[PT Imp Group]] setup. The combination of equipment makes hits nearly guaranteed and their low HP means they can be killed in one hit. It does mean that the destroyer's combat effectiveness is severely reduced against other targets though. Therefore, it is highly recommended that you use Reinforcement Expansions to fit the {{GreenGunMG}} so that another main gun can be used to maintain double attacks.
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|-
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|}
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</tabber>
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=Heavy Cruiser (CA/V)=
 
=Heavy Cruiser (CA/V)=
 
=Battleship (BB/V)=
 
=Battleship (BB/V)=
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