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*{{FCF}} [[Command Facilities]],
 
*{{FCF}} [[Command Facilities]],
 
*Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment,
 
*Day only: {{Smoke}} [[Smoke Generator]]s, {{Sonar}}/{{DepthCharge}} ASW equipment,
*Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Night Recon]]s
+
*Night only: {{Night Recon}} [[Night Recon]]s, {{Searchlight}} [[Searchlight]]s, {{StarShell}} [[Star Shell]]s,
 
*RE only: {{AA Gun}} [[AA Gun]]s & {{AAFD}} [[AAFD]] are good universal picks in general, bringing ship and fleet AA, as well as some general stat boosts for the equipping ship.
 
*RE only: {{AA Gun}} [[AA Gun]]s & {{AAFD}} [[AAFD]] are good universal picks in general, bringing ship and fleet AA, as well as some general stat boosts for the equipping ship.
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|-|Anti-PT=
 
|-|Anti-PT=
 
Special setups are required to counter the massive accuracy penalties against [[PT boat]]s.
 
Special setups are required to counter the massive accuracy penalties against [[PT boat]]s.
*DD and smaller ships in general should be fitted with such setups, as bigger ships do benefit as much from them.
+
*DD and DE, and to some extent CL, should be fitted with such setups, as bigger ships do benefit as much from them.
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
   Line 422: Line 422:  
;Notes
 
;Notes
 
*The landing craft used does not matter to complete the phase, unless it involves anti-installation battles.
 
*The landing craft used does not matter to complete the phase, unless it involves anti-installation battles.
*DD and Aux should be the ones focussing on carrying the TP equipment, as they are the ship relatively losing the less combat effectiveness.
+
*CL, DD, and Aux should be the ones focussing on carrying the TP equipment, as they are the ship relatively losing the less combat effectiveness.
 
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
 
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
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|{{Landing Craft}}/{{Drum}}/{{Amphibious Tank}}
 
|{{Landing Craft}}/{{Drum}}/{{Amphibious Tank}}
 
|As much of those equipment must be equipped in the fleet.
 
|As much of those equipment must be equipped in the fleet.
{{Landing Craft}} should be utilized as much as possible as they  
+
{{Landing Craft}} should be utilized as much as possible as they provide the most TP points
 
|-
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}}
 
|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Drum}}
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|-
 
|-
 
|{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}}
 
|{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}}
|{{Class|Zara|Kai+}} Only, with the SPB/SPF providing additional bonuses.
+
|{{Class|Zara|Kai/Due}} Only, with the SPB/SPF providing additional bonuses.
 
|-
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}}
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}}
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[[RE]] recommendations:
 
[[RE]] recommendations:
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that bring additional {{Firepower}}.
+
*In most cases, {{AA Shell}} are better by bringing additional bonuses, with the Kai & Kai 2 variants also bringing additional {{Firepower}}.
    
|-|CL/CT=
 
|-|CL/CT=
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|-|DE=
 
|-|DE=
 
DE should not engage in anti-installation warfare.
 
DE should not engage in anti-installation warfare.
*They should serve a support purpose (oTorp against regular ships, oasw, balloon, smoke, ...).
+
*They should serve a support purpose (oasw, balloon, smoke, ...).
    
{|class="wikitable"
 
{|class="wikitable"
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