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→‎Color-coded Naval Guns: See previous edit's comments.
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*Red Gun: Main Gun; Primarily used against ships, but in some cases has the ability to attack aircraft (e.g. 46cm Triple Cannon).
 
*Red Gun: Main Gun; Primarily used against ships, but in some cases has the ability to attack aircraft (e.g. 46cm Triple Cannon).
 
*Yellow Gun: Secondary Gun; could not attack aircraft, but increase the accuracy and AA stats.
 
*Yellow Gun: Secondary Gun; could not attack aircraft, but increase the accuracy and AA stats.
*Green Gun: High Angle Gun or AA Machine Gun, they have different shapes.
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*Green Gun: High-angle dual-purpose guns or AA machine guns
**High Angle Gun could attack both aircraft '''and''' ships. could fail to trigger tracer-fire effect.
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**High-angle guns have the ability to attack both aircraft '''and''' ships. This Includes the 12.7cm green gun and the 10cm green gun.  Has a chance to trigger a forward-sliding motion of your ship's card in battle to reduce the amount of aircraft bombing your entire fleet in the initial airstrike phase.  (The 46cm red gun also has this function; see above.)
**AA Machine Gun specifically attack aircraft and always trigger tracer-fire effect.
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**AA machine guns specifically attack aircraft and always trigger tracer-fire effect.  Guns in this category include the 7.7mm machine gun all the way up to the 12cm x30 rocket launcher mount.  These trigger a tracer-fire effect in battle and reduce the amount of aircraft bombing a single ship in the initial airstrike phase.
    
====Midget Submarine====
 
====Midget Submarine====
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