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Separated phase 3 unlocks into two phases
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* Surface Task Force has no requirements.
 
* Surface Task Force has no requirements.
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|F -> E/empty, G =
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|F -> E/empty =
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
 
** If Phase 1, Carrier Task Force '''AND''' amount of (F)BB(V)+CV(L/B) ≤ 3
 
** If Phase 1, Carrier Task Force '''AND''' amount of (F)BB(V)+CV(L/B) ≤ 3
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*The only potentially dangerous node is T, which can contain 2 Ne Elites in Vanguard formation.
 
*The only potentially dangerous node is T, which can contain 2 Ne Elites in Vanguard formation.
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==Phase 3: Unlock the Boss Node and Shortcut==
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==Phase 3: Unlock the Boss Node==
    
To unlock the Boss Node, you need to obtain Air Superiority on LBAS Raid defence twice (on Hard). Set up your LBAS accordingly and sortie your fleet until you trigger the Raid.
 
To unlock the Boss Node, you need to obtain Air Superiority on LBAS Raid defence twice (on Hard). Set up your LBAS accordingly and sortie your fleet until you trigger the Raid.
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==Phase 4: Unlock the Shortcut==
    
To unlock the Shortcut T->Z you need to do the following. You can only do these steps once the Boss Node is unlocked as described above:
 
To unlock the Shortcut T->Z you need to do the following. You can only do these steps once the Boss Node is unlocked as described above:
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**It is also possible to S-Rank Nodes D & R in one sortie, routing B-D-R. Use a '''Carrier Task Force''' that contains 4 or more (F)BB(V)+CV(L/B) and load up on ASW equipment
 
**It is also possible to S-Rank Nodes D & R in one sortie, routing B-D-R. Use a '''Carrier Task Force''' that contains 4 or more (F)BB(V)+CV(L/B) and load up on ASW equipment
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==(optional) Phase 4: Debuff==
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==(optional) Phase 5: Debuff==
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With the presence of strong historical Bonuses, doing the debuff can be considered optional. It only applies to the Last Dance form. It is currently unknown if debuffing can only be done once the Boss is put into a Last Dance state. The following steps are suspected to be required on Hard Difficulty:
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With the presence of strong historical Bonuses, doing the debuff can be considered optional. '''It only applies to the Last Dance form.''' It is currently unknown if debuffing can only be done once the Boss is put into a Last Dance state. The following steps are suspected to be required on Hard Difficulty:
    
* S-Rank Node T
 
* S-Rank Node T
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* S-Rank Node I (slow CTF, Fleet should include a limit of CL = 1 + DD = 2-3 )
 
* S-Rank Node I (slow CTF, Fleet should include a limit of CL = 1 + DD = 2-3 )
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==Phase 5: Defeat the Abyssal Loli Battleship Princess==
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==Phase 6: Defeat the Abyssal Loli Battleship Princess==
    
The Goal of this Phase is to defeat the New Battleship Princess found at Node Z. She is accompanied by two Wo-Class Kai Aircraft Carriers and a heavier Torpedo Squadron in a Combined Fleet. She herself can be considered the main threat of this Node, her escorting ships are considerably weaker compared to other Event Boss nodes. At up to 356 Armour on Last Dance and 980HP you should be making use of Historical Ships with high bonuses like {{Ship/Link|Verniy}}, {{Ship/Link|Tashkent}} and {{Ship/Link|Gangut Dva|link=Gangut}}.
 
The Goal of this Phase is to defeat the New Battleship Princess found at Node Z. She is accompanied by two Wo-Class Kai Aircraft Carriers and a heavier Torpedo Squadron in a Combined Fleet. She herself can be considered the main threat of this Node, her escorting ships are considerably weaker compared to other Event Boss nodes. At up to 356 Armour on Last Dance and 980HP you should be making use of Historical Ships with high bonuses like {{Ship/Link|Verniy}}, {{Ship/Link|Tashkent}} and {{Ship/Link|Gangut Dva|link=Gangut}}.
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