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** [[Repairs#Repair_time|Repair time]],
 
** [[Repairs#Repair_time|Repair time]],
 
** [[Night Recon]] trigger rate,
 
** [[Night Recon]] trigger rate,
 +
** [[Night Cut-In]] trigger rate,
 
** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80,
 
** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80,
** [[Touch]] trigger rates for (F)BB(V),
+
** Innate [[Opening Torpedo Salvo]] for SS/V after level 10,
 +
** Possibility to trigger the [[Submarine Touch]] for AS after level 30,
 +
** [[Touch]] trigger rates,
 
** [[Touch]] damage for SS(V),
 
** [[Touch]] damage for SS(V),
** See [[Tutorial:Leveling|leveling]] for more details and advice on leveling up ships.
+
** [[Experience]] bonus for CT,
 +
* ''See [[leveling]] for more details and advice on leveling up ships.
    
==={{anchor|SGSortie}}Sorties===
 
==={{anchor|SGSortie}}Sorties===
 
Experience earned by ships in sorties is:
 
Experience earned by ships in sorties is:
 
+
{{Formula
<math>\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor</math>
+
|Title=Sortie Experience Formula
 
+
|Math=\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor
;With
+
|Var=<math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.  
* <math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.  
   
**''See the [[Sortie|individual map pages]] for exact base exp values.
 
**''See the [[Sortie|individual map pages]] for exact base exp values.
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 
+
{{{!}}class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
+
!colspan=2{{!}}<math>\text{Mod}_\text{rank}</math>
!colspan=2|Sortie Rank Bonus
+
{{!}}-
|-
   
!Rank
 
!Rank
 
!Multiplier
 
!Multiplier
|-
+
{{!}}-
|S||1.2
+
{{!}}S{{!}}{{!}}1.2
|-
+
{{!}}-
|A||1.0
+
{{!}}A{{!}}{{!}}1.0
|-
+
{{!}}-
|B||1.0
+
{{!}}B{{!}}{{!}}1.0
|-
+
{{!}}-
|C||0.8
+
{{!}}C{{!}}{{!}}0.8
|-
+
{{!}}-
|D||0.7
+
{{!}}D{{!}}{{!}}0.7
|-
+
{{!}}-
|E||0.5
+
{{!}}E{{!}}{{!}}0.5
|}
+
{{!}}}
 
+
|Notes=The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
;Notes
  −
* The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
   
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* Most maps heavily reward clearing the boss node.
 
* Most maps heavily reward clearing the boss node.
 +
}}
    
==={{anchor|SGExercise}}Exercises===
 
==={{anchor|SGExercise}}Exercises===
 
Experience earned in exercises is:
 
Experience earned in exercises is:
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Exercice Experience Formulas
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 +
|
   −
<math>\text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand}</math>
 +
|}
 +
;With
 +
* <math>\text{Exp}_\text{Ship1}</math> the cumulative experience of the opponent's flagship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Exp}_\text{Ship2}</math> the cumulative experience value of the opponent's 2nd ship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Rand}</math> a random number from 0 to 3.
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor </math>
 +
|}
 +
;With
 +
The <math>\text{Cap}</math> being '''500''' in exercices.
   −
Experience earned through exercises has a cap where experience over 500 is squarely rooted.
+
|-
 
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div>
<math>\text{Exp}_\text{post-cap} = \lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \rfloor </math>
+
|
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Exp}_\text{pre-cap} = \lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \rfloor + \text{Rand}</math>
+
|valign="center"| <math>\text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor</math>
 +
|}
    
;With
 
;With
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below,
+
* <math>\text{Mod}_\text{rank}</math> the rank bonus:
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below,
  −
* <math>\text{Exp}_\text{Ship1}</math> the minimum experience value of the opponent's flagship based on [[#Ship Girl Exp Tables|exp tables]] below,
  −
* <math>\text{Exp}_\text{Ship2}</math> the minimum experience value of the opponent's 2nd ship based on [[#Ship Girl Exp Tables|exp tables]] below,
  −
* <math>\text{Rand}</math> a random number from 0 to 3.
  −
 
   
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!colspan=2|Exercise Rank Bonus
+
!colspan=2|<math>\text{Mod}_\text{rank}</math>
 
|-
 
|-
 
!Rank
 
!Rank
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|E||0.4
 
|E||0.4
 
|}
 
|}
 
+
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus:
 
{{Category:Training Cruisers}}
 
{{Category:Training Cruisers}}
 
+
|-
'''Notes'''
+
|colspan=2|
 +
;Notes
 
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
 
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
** With two married CT in the fleet, it is '''4.23'''.
+
** With two CT with one married in the fleet, it is '''4.23'''.
 
** It is not recommended to have a CT flagship as a more valuable ship can use that experience.
 
** It is not recommended to have a CT flagship as a more valuable ship can use that experience.
 
* It is recommended to do night battle in order to attempt to get a higher rank for better exp.
 
* It is recommended to do night battle in order to attempt to get a higher rank for better exp.
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* Because of the way exp is calculated, even losses can yield a lot of experience.
 
* Because of the way exp is calculated, even losses can yield a lot of experience.
 
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 +
|}
    
==={{anchor|SGExpedition}}Expeditions===
 
==={{anchor|SGExpedition}}Expeditions===
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* Exercises and expeditions give minimal HQ experience.
 
* Exercises and expeditions give minimal HQ experience.
 
* The most important use of HQ experience is for [[Ranking]].
 
* The most important use of HQ experience is for [[Ranking]].
* HQ experience is '''capped at 360 000 000'''.
+
* HQ experience is '''capped at 396 000 000'''.
    
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
 
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
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==={{anchor|HQSortie}}Sorties===
 
==={{anchor|HQSortie}}Sorties===
 
HQ experience from sorties is only affected by rank.
 
HQ experience from sorties is only affected by rank.
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Sortie HQ Experience Formulas
 +
|-
 +
|
   −
{|class="wikitable mw-collapsible mw-collapsed" style="width:800px; text-align:center"
+
{|class="wikitable" style="text-align:center; width:800px; margin:auto"
 
+
!Rank!!<math>\text{Exp}_\text{non-boss}</math>!!<math>\text{Exp}_\text{boss}</math>
 
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:800px; margin:auto"
  −
! colspan=3|Sortie Experience Modifiers
   
|-
 
|-
!Rank!!Non-boss Multiplier!!Boss Multiplier
+
|S||<math>\text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss}</math>
 
|-
 
|-
|S||1.0x Non-Boss Exp||1.0x Boss Exp
+
|A||<math>0.8 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Exp}_\text{boss} = \text{Base Exp}_\text{boss} - (0.5 \times\text{Base Exp}_\text{non-boss})</math>
 
|-
 
|-
|A||0.8||Boss Exp - (0.5 x Non-Boss Exp)
+
|B||<math>0.5 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss} - (0.8 \times\text{Base Exp}_\text{non-boss})</math>
 
|-
 
|-
|B||0.5x||Boss Exp - (0.8x Non-Boss Exp)
+
|C||<math>0</math>||<math>\text{Base Exp}_\text{non-boss}</math>
 
|-
 
|-
|C||0x||Non-boss exp
+
|D||0||0
 
|-
 
|-
|D||0x||0x
+
|E||0||0
|-
  −
|E||0x||0x
   
|}
 
|}
   −
The value of non-boss and boss node experience is given by the table below.
+
The value of !<math>\text{Exp}_\text{non-boss}</math> and <math>\text{Exp}_\text{boss}</math> is given by the table below.
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
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|-
 
|-
 
!style="width:30px"|Map
 
!style="width:30px"|Map
!style="width:70px"|Non-Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
!rowspan=18 style="width:1px"|
 
!rowspan=18 style="width:1px"|
 
!style="width:30px"|Map
 
!style="width:30px"|Map
!style="width:70px"|Non-Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
!rowspan=18 style="width:1px"|
 
!rowspan=18 style="width:1px"|
 
!style="width:30px"|Map
 
!style="width:30px"|Map
!style="width:70px"|Non-Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
!rowspan=18 style="width:1px"|
 
!rowspan=18 style="width:1px"|
 
!style="width:35px"|Map
 
!style="width:35px"|Map
!style="width:70px"|Non-Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
|-
 
|-
 
|[[1-1]]||10||20
 
|[[1-1]]||10||20
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|colspan=3| -
 
|colspan=3| -
 
|}
 
|}
 
+
|-
 +
|
 
;Notes
 
;Notes
 
* HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details.
 
* HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 +
|}
    
==={{anchor|HQExercise}}Exercises===
 
==={{anchor|HQExercise}}Exercises===
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