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=Ship Girl Experience=
 
=Ship Girl Experience=
Ships earn experience through [[#SGSortie|sorties]], [[#SGExercise|exercises]] (PVP), and [[#SGExpedition|expeditions]].  
+
Ships earn experience through [[#SGSortie|sorties]], [[#SGExercise|exercises]] (PVP), and [[#SGExpedition|expeditions]].  
* The best way to earn experience is through PVP, especially for weak ships that cannot be immediately used in sorties.
+
* For ships, the following elements are affected by level:
** This is however only limited to 10 times a day.
+
** [[Remodeling]] (ship to ship dependant),
** A minor downside is that the experience gain is dependent on the rolled fleets of the day.
+
** [[Marriage]], requiring level 99,
* A vast majority of ship experience is earned through sorties.
+
** Some [[Expeditions]]' requirements or/and great success rate,
** See [[Tutorial:Leveling|leveling]] for more details and advices.
+
** Natural [[Stats#Linear_Growth|stat growth]] for ASW {{ASW}}, LoS {{LOS}}, evasion {{Evasion}}, and accuracy {{Hit}}/hit rate,
* Expeditions are a minor passive exp source.  
+
** [[Repairs#Repair_time|Repair time]],
 +
** [[Night Recon]] trigger rate,
 +
** [[Night Cut-In]] trigger rate,
 +
** [[Combat/Night Battle#"New Type" Cut-ins|Chance for 2nd Hit for "New Type" Cut-ins]] for DD after level 80,
 +
** Innate [[Opening Torpedo Salvo]] for SS/V after level 10,
 +
** Possibility to trigger the [[Submarine Touch]] for AS after level 30,
 +
** [[Touch]] trigger rates,
 +
** [[Touch]] damage for SS(V),
 +
** [[Experience]] bonus for CT,
 +
* ''See [[leveling]] for more details and advice on leveling up ships.
    
==={{anchor|SGSortie}}Sorties===
 
==={{anchor|SGSortie}}Sorties===
 
Experience earned by ships in sorties is:
 
Experience earned by ships in sorties is:
 
+
{{Formula
<math>\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor</math>
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|Title=Sortie Experience Formula
 
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|Math=\text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor
;With
+
|Var=<math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.  
* <math>\text{Exp}_\text{base}</math> the base experience of the node, being node-to-node dependent.  
   
**''See the [[Sortie|individual map pages]] for exact base exp values.
 
**''See the [[Sortie|individual map pages]] for exact base exp values.
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1''' for the flagship and '''1''' for all other ships,
+
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below.
 
+
{{{!}}class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
+
!colspan=2{{!}}<math>\text{Mod}_\text{rank}</math>
!colspan=2|Sortie Rank Bonus
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{{!}}-
|-
   
!Rank
 
!Rank
 
!Multiplier
 
!Multiplier
|-
+
{{!}}-
|S||1.2
+
{{!}}S{{!}}{{!}}1.2
|-
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{{!}}-
|A||1.0
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{{!}}A{{!}}{{!}}1.0
|-
+
{{!}}-
|B||1.0
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{{!}}B{{!}}{{!}}1.0
|-
+
{{!}}-
|C||0.8
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{{!}}C{{!}}{{!}}0.8
|-
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{{!}}-
|D||0.7
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{{!}}D{{!}}{{!}}0.7
|-
+
{{!}}-
|E||0.5
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{{!}}E{{!}}{{!}}0.5
|}
+
{{!}}}
 
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|Notes=The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
;Notes
  −
* The maximum multiplier a ship can earn is '''3.6''', for a flagship MVP at S rank.
   
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* Most maps heavily reward clearing the boss node.
 
* Most maps heavily reward clearing the boss node.
 +
}}
    
==={{anchor|SGExercise}}Exercises===
 
==={{anchor|SGExercise}}Exercises===
 
Experience earned in exercises is:
 
Experience earned in exercises is:
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Exercice Experience Formulas
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 +
|
   −
<math>\text{Exp}_\text{exercise} = \lfloor \text{Exp}_\text{post-cap} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand}</math>
 +
|}
 +
;With
 +
* <math>\text{Exp}_\text{Ship1}</math> the cumulative experience of the opponent's flagship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Exp}_\text{Ship2}</math> the cumulative experience value of the opponent's 2nd ship level based on [[#Ship Girl Exp Tables|exp tables]] below,
 +
* <math>\text{Rand}</math> a random number from 0 to 3.
 +
|-
 +
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor </math>
 +
|}
 +
;With
 +
The <math>\text{Cap}</math> being '''500''' in exercices.
   −
Experience earned through exercises has a cap where experience over 500 is squarely rooted.
+
|-
 
+
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div>
<math>\text{Exp}_\text{post-cap} = \lfloor 500 + \sqrt{\text{Exp}_\text{pre-cap}-500} \rfloor </math>
+
|
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Exp}_\text{pre-cap} = \lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \rfloor + \text{Rand}</math>
+
|valign="center"| <math>\text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor</math>
 +
|}
    
;With
 
;With
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{MVP}</math> the MVP bonus, being '''2''' for the MVP and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
 
* <math>\text{Mod}_\text{flag}</math> the flagship bonus, being '''1.5''' for the flagship and '''1''' for all other ships,
* <math>\text{Mod}_\text{rank}</math> the rank bonus according to the table below,
+
* <math>\text{Mod}_\text{rank}</math> the rank bonus:
* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus according to the table below,
  −
* <math>\text{Exp}_\text{Ship1}</math> the minimum experience value of the opponent's flagship based on [[#Ship Girl Exp Tables|exp tables]] below,
  −
* <math>\text{Exp}_\text{Ship2}</math> the minimum experience value of the opponent's 2nd ship based on [[#Ship Girl Exp Tables|exp tables]] below,
  −
* <math>\text{Rand}</math> a random number from 0 to 3.
  −
 
   
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!colspan=2|Exercise Rank Bonus
+
!colspan=2|<math>\text{Mod}_\text{rank}</math>
 
|-
 
|-
 
!Rank
 
!Rank
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|E||0.4
 
|E||0.4
 
|}
 
|}
 
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* <math>\text{Mod}_\text{CT}</math> the training cruiser bonus:
 
{{Category:Training Cruisers}}
 
{{Category:Training Cruisers}}
 
+
|-
'''Notes'''
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|colspan=2|
 +
;Notes
 
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
 
* Like sorties, the maximum multiplier a ship girl can earn is '''3.6'''. This would be for a flagship MVP at S-rank.
** With two married CT in the fleet, it is '''4.23'''.
+
** With two CT with one married in the fleet, it is '''4.23'''.
 
** It is not recommended to have a CT flagship as a more valuable ship can use that experience.
 
** It is not recommended to have a CT flagship as a more valuable ship can use that experience.
 
* It is recommended to do night battle in order to attempt to get a higher rank for better exp.
 
* It is recommended to do night battle in order to attempt to get a higher rank for better exp.
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* Because of the way exp is calculated, even losses can yield a lot of experience.
 
* Because of the way exp is calculated, even losses can yield a lot of experience.
 
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 
* See [[Exercises#Experience_Chart|Exercises]] for calculated experience values.
 +
|}
    
==={{anchor|SGExpedition}}Expeditions===
 
==={{anchor|SGExpedition}}Expeditions===
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|148||3 978 000||179 000
 
|148||3 978 000||179 000
 
|-
 
|-
|150||4 165 000||187 000
+
|149||4 165 000||187 000
 
|-
 
|-
 
|150||4 360 000||195 000
 
|150||4 360 000||195 000
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* Exercises and expeditions give minimal HQ experience.
 
* Exercises and expeditions give minimal HQ experience.
 
* The most important use of HQ experience is for [[Ranking]].
 
* The most important use of HQ experience is for [[Ranking]].
* HQ experience is '''capped at 360 000 000'''.
+
* HQ experience is '''capped at 396 000 000'''.
    
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
 
Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.
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==={{anchor|HQSortie}}Sorties===
 
==={{anchor|HQSortie}}Sorties===
 
HQ experience from sorties is only affected by rank.
 
HQ experience from sorties is only affected by rank.
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Sortie HQ Experience Formulas
 +
|-
 +
|
   −
{|class="wikitable mw-collapsible mw-collapsed" style="width:800px; text-align:center"
+
{|class="wikitable" style="text-align:center; width:800px; margin:auto"
 
+
!Rank!!<math>\text{Exp}_\text{non-boss}</math>!!<math>\text{Exp}_\text{boss}</math>
 
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:800px; margin:auto"
  −
! colspan=3|Sortie Experience Modifiers
  −
|-
  −
!Rank!!Non-boss Multiplier!!Boss Multiplier
   
|-
 
|-
|S||1.0x Non-Boss Exp||1.0x Boss Exp
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|S||<math>\text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss}</math>
 
|-
 
|-
|A||0.8||Boss Exp - (0.5 x Non-Boss Exp)
+
|A||<math>0.8 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Exp}_\text{boss} = \text{Base Exp}_\text{boss} - (0.5 \times\text{Base Exp}_\text{non-boss})</math>
 
|-
 
|-
|B||0.5x||Boss Exp - (0.8x Non-Boss Exp)
+
|B||<math>0.5 \times \text{Base Exp}_\text{non-boss}</math>||<math>\text{Base Exp}_\text{boss} - (0.8 \times\text{Base Exp}_\text{non-boss})</math>
 
|-
 
|-
|C||0x||Non-boss exp
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|C||<math>0</math>||<math>\text{Base Exp}_\text{non-boss}</math>
 
|-
 
|-
|D||0x||0x
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|D||0||0
 
|-
 
|-
|E||0x||0x
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|E||0||0
 
|}
 
|}
   −
The value of non-boss and boss node experience is given by the table below.
+
The value of !<math>\text{Exp}_\text{non-boss}</math> and <math>\text{Exp}_\text{boss}</math> is given by the table below.
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
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|-
 
|-
 
!style="width:30px"|Map
 
!style="width:30px"|Map
!style="width:70px"|Non-Boss Exp
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!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
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!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
!rowspan=18 style="width:1px"|
 
!rowspan=18 style="width:1px"|
 
!style="width:30px"|Map
 
!style="width:30px"|Map
!style="width:70px"|Non-Boss Exp
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!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
!rowspan=18 style="width:1px"|
 
!rowspan=18 style="width:1px"|
 
!style="width:30px"|Map
 
!style="width:30px"|Map
!style="width:70px"|Non-Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
!rowspan=18 style="width:1px"|
 
!rowspan=18 style="width:1px"|
 
!style="width:35px"|Map
 
!style="width:35px"|Map
!style="width:70px"|Non-Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{non-boss}</math>
!style="width:70px"|Boss Exp
+
!style="width:70px"|<math>\text{Exp}_\text{boss}</math>
 
|-
 
|-
 
|[[1-1]]||10||20
 
|[[1-1]]||10||20
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|colspan=3| -
 
|colspan=3| -
 
|}
 
|}
 
+
|-
 +
|
 
;Notes
 
;Notes
 
* HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details.
 
* HQ exp is only gained from '''combat node'''. See [[Nodes]] for more details.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 
* It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
 +
|}
    
==={{anchor|HQExercise}}Exercises===
 
==={{anchor|HQExercise}}Exercises===
HQ exp earned in exercises depends on the level difference between you and your opponent.  
+
HQ exp earned in exercises depends on the level difference between opponents.  
    
{|class="wikitable"
 
{|class="wikitable"
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===Admiral Rank===
 
===Admiral Rank===
These are the ranks displayed on your [[Military Record]] screen and beside your name in the server rankings.
+
These are the ranks displayed on the [[Military Record]] screen and beside each name in the server rankings.
 
+
* Ranks depend on the current position in the [[Ranking]]s.
* Ranks depend on your current position in the [[Ranking]]s.
   
* Ranks currently serve no purpose beyond cosmetic.
 
* Ranks currently serve no purpose beyond cosmetic.
 
* Ranks are calculated off the '''total number of valid admirals''' on the server.
 
* Ranks are calculated off the '''total number of valid admirals''' on the server.
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