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1,004 bytes added ,  9 years ago
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! width="10%" |Type
 
! width="10%" |Type
 
! width="25%" |Info
 
! width="25%" |Info
! width="10%" |Fleet
+
! width="10%" |Requirement
 
! width="15%" |Costs
 
! width="15%" |Costs
 
! width="20%" |Pros
 
! width="20%" |Pros
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Aerial Support
 
Aerial Support
 
| Sends a number of planes to carry out bombardment
 
| Sends a number of planes to carry out bombardment
 +
*Behaves like a normal aerial battle
 +
**May require fighter planes due to AS affecting performance
 
| 3 or more total ships from the following classes: CV, CVL, LHA, and AV
 
| 3 or more total ships from the following classes: CV, CVL, LHA, and AV
| 50% Fuel, 40% Ammo, Bauxite
+
| 50% Fuel, 40% Ammo, Bauxite ''(only if support arrives and planes shot down)''
 
|
 
|
*Damage is spread out
+
*Many smaller damage attacks spread out, possibly allowing multiple scratch damage on high HP enemies (which can be significant)
*Many more hits (up to 16 attacks, one per bomber)
+
*Low cost (less ammo used and no bauxite used if support does not arrive)
*Low cost
+
*Engagement or Formation Modifier do not apply.
 +
*For certain maps where night battle precedes day battle, supporting fire may concentrate more (since it arrives after night battle).
 
|
 
|
 
*Unlikely to sink any ship.
 
*Unlikely to sink any ship.
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|
 
|
 
*High cost, low damage.
 
*High cost, low damage.
 +
*Possibly implemented to prevent a low cost torpedo squadron doing support shelling.
 
|-
 
|-
 
! Support Shelling
 
! Support Shelling
 
| Medium to long distance shelling attack with concentrated power
 
| Medium to long distance shelling attack with concentrated power
| Other fleets
+
* CVLs have great performance despite cost.
 +
** But only up to 2; 3 or more turns the support into Aerial Support.
 +
* 2DDs + 2CVLs run at about 50 fuel and 100 ammo but the CVLs can hit day attack power cap easily, making this very effective.
 +
| Any other fleet not meeting either of the two requirements.
 
| 50% Fuel, 80% Ammo
 
| 50% Fuel, 80% Ammo
 
|
 
|
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*Likely to sink enemy's ship.
 
*Likely to sink enemy's ship.
 
|
 
|
*High cost
+
*High cost (especially if boss node is not reached)
 +
*Affected by Engagement and Formation Modifier (so <span style="color:red">Crossing the T - Disadvantage</span> is a huge detriment)
 
|}
 
|}
  
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