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| | | |
| =Unlocking Expeditions= | | =Unlocking Expeditions= |
− | The Expedition menu is locked at the start. Quest [[Quests#A4|A4]] need to complete to unlock it. | + | The Expedition menu is locked at the start. Quest {{Q|A4}} needs to complete to unlock it. |
| *Expeditions are unlocked by clearing previous expeditions. | | *Expeditions are unlocked by clearing previous expeditions. |
| *Some expeditions also require [[Sortie]] maps to be cleared | | *Some expeditions also require [[Sortie]] maps to be cleared |
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| |- | | |- |
| !rowspan=14|W1 | | !rowspan=14|W1 |
− | |'''01||clear quest [[Quests#A4|A4]] | + | |'''01||clear quest {{Q|A4}} |
| !rowspan=14|W2 | | !rowspan=14|W2 |
| |'''09||clear 01 | | |'''09||clear 01 |
Line 173: |
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| * Support expeditions '''cannot be recalled'''. | | * Support expeditions '''cannot be recalled'''. |
| * Recalled fleets do not return immediately, the return time is calculated as: | | * Recalled fleets do not return immediately, the return time is calculated as: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math> |
| + | |} |
| | | |
− | <math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
| + | ;With |
− | | + | *<math>\text{T}</math> in minutes. |
− | With <math>\text{T}</math> in minutes.
| |
| | | |
| For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled. | | For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled. |
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| Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>. | | Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>. |
| | | |
− | *If <math>\text{Plane}_\text{Count} = 0</math>:
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | **<math>\text{ASW}_\text{Adj} = 0</math>
| + | |valign="center"| <math>\begin{cases} |
| + | \text{Plane}_\text{Count} = 0 & |
| + | \text{ASW}_\text{Adj} = 0 |
| + | \\ |
| + | \text{Plane}_\text{Count} = 1 & |
| + | \text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor |
| + | \\ |
| + | \text{Plane}_\text{Count} ⩾ 2 & |
| + | \text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor |
| + | \end{cases}</math> |
| + | |} |
| | | |
− | *If <math>\text{Plane}_\text{Count} = 1</math>:
| + | ;With |
− | **<math>\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor</math>
| + | *<math>\text{ASW}_\text{Adj}</math> the adjust '''ASW''' {{ASW}} stat of the aircraft, |
− | | + | *<math>\text{ASW}_\text{Base}</math> the base '''ASW''' {{ASW}} stat of the aircraft, |
− | *If <math>\text{Plane}_\text{Count} ⩾ 2</math>:
| |
− | **<math>\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor</math>
| |
− | | |
− | ;With: | |
− | *<math>\text{ASW}_\text{Adj}</math> the adjust ASW {{ASW}} stat of the aircraft, | |
− | *<math>\text{ASW}_\text{Base}</math> the base ASW {{ASW}} stat of the aircraft, | |
| *<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot | | *<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot |
| *<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft. | | *<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft. |
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| |- | | |- |
| ! 25 | | ! 25 |
− | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17 |
| |- | | |- |
| ! 26 | | ! 26 |
− | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17 |
| |- | | |- |
| ! 27 | | ! 27 |
− | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17 |
| |- | | |- |
| ! 28 | | ! 28 |
− | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17 |
| |- | | |- |
| ! 29 | | ! 29 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| -|| -|| 17 |
| |- | | |- |
| ! 30 | | ! 30 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17 |
| |- | | |- |
| ! 31 | | ! 31 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 17 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17 |
| |- | | |- |
| ! 32 | | ! 32 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 18 |
| |- | | |- |
| ! 33 | | ! 33 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18 |
| |- | | |- |
| ! 34 | | ! 34 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18 |
| |- | | |- |
| ! 35 | | ! 35 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18 |
| |- | | |- |
| ! 36 | | ! 36 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18 |
| |- | | |- |
| ! 37 | | ! 37 |
− | | 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| -|| -|| 18 |
| |- | | |- |
| ! 38 | | ! 38 |
− | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18 |
| |- | | |- |
| ! 39 | | ! 39 |
− | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| ?|| ?|| 18 | + | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18 |
| |- | | |- |
| ! 40 | | ! 40 |
− | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19 |
| |- | | |- |
| ! 41 | | ! 41 |
− | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19 |
| |- | | |- |
| ! 42 | | ! 42 |
− | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19 |
| |- | | |- |
| ! 43 | | ! 43 |
− | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19 |
| |- | | |- |
| ! 44 | | ! 44 |
− | | 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19 |
| |- | | |- |
| ! 45 | | ! 45 |
− | | 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19 |
| |- | | |- |
| ! 46 | | ! 46 |
− | | 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19 | + | | 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19 |
| |} | | |} |
| <references/> | | <references/> |
Line 430: |
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| | -|| -|| -|| - | | | -|| -|| -|| - |
| |- | | |- |
− | | [[Landing Craft]] & [[Amphibious Tank]]s<br>{{LandingCraft}}{{Amphibious Tank}} | + | | [[Landing Craft]] & [[Amphibious Vehicle]]s<br>{{LandingCraft}}{{Amphibious Tank}} |
| | -|| -|| -|| - | | | -|| -|| -|| - |
| |- | | |- |
Line 466: |
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| Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success. | | Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success. |
| | | |
| + | Normal success is notably affected by: |
| * '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail. | | * '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail. |
| * '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition. | | * '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition. |
| * '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met. | | * '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met. |
− | * '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched. | + | * '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched. |
− | * '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet. | + | * '''Drum Canisters''': Certain expeditions require a certain number of [[Drum Canister]]s to be equipped by the fleet. |
− | * '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}. | + | * '''Stats''': Certain expeditions have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, ASW {{ASW}}, Line of Sight {{LOS}}, or Anti-Air {{AA}}. |
| | | |
| ===Great Success=== | | ===Great Success=== |
| [[File:Greatsuccess.jpg|center|500px|Great Success]] | | [[File:Greatsuccess.jpg|center|500px|Great Success]] |
| | | |
− | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either: | + | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types: |
| | | |
− | '''Sparkling'''<br>
| |
− | Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
| |
− | * Each sparkled ship girl increases the great success chance by approximately 16%.
| |
| | | |
− | '''Level'''<br>
| + | {|class="wikitable" width="100%" |
− | Certain expeditions have an innate great success chance related to the flagship level.
| + | !Expedition Type |
− | * Using a higher level flagship will increase the base great success chance of those expeditions.
| + | !GS Conditions |
− | * The formula for determining the GS chance is as follows:
| + | !Notes |
− | *<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
| + | |- |
− | ** The base GS rate is then: | + | !style="color:black;background-color:yellow"|Type I<br>"Sparkle type" |
− | ***46 % with a Lv 175 flagship and no sparkled ship, | + | | |
− | ***100 % with a Lv 128 flagship with 4 sparkled ships, | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | ***100 % with a Lv 33 flagship with 5 sparkled ships. | + | |valign="center"| <math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math> |
− | * The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1. | + | |} |
| + | ;With |
| + | *<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships. |
| + | *<math>\text{Mod}_\text{Sp}</math> the sparkling check, being: |
| + | **'''1''' if all ships in the fleet are sparkled, |
| + | **'''0''' if any ship in the fleet is unsparkled. |
| + | |
| + | |In a fleet, every ship must be sparkled to get a GS. |
| + | *If any ship is unsparkled, the GS rate drops to 0%, |
| + | *If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly. |
| + | |- |
| + | !style="color:black;background-color:lightgray"|Type II<br>"Drum type" |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math> |
| + | |} |
| + | ;With |
| + | *<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships. |
| + | *<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being: |
| + | **'''6''' if the fleet is not "over drum", |
| + | **'''41''' if the fleet is "over drum". |
| | | |
− | '''Drum Canisters'''<br>
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align: center" |
− | Expeditions that require drums have an innate chance of great success.
| + | !colspan=4|Drum requirements |
− | * The chance is roughly 50%.
| + | |- |
− | * Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
| + | !Exped!!Drums carriers!!Drums required!!Over Drum |
− | * The following are the "over drum" requirements:
| |
− | {| class="wikitable" style="text-align: center" | |
− | !Exped | |
− | !Drums required | |
− | !Drums carriers | |
| |- | | |- |
| !21 | | !21 |
− | |4||3 | + | |3||3||4 |
| |- | | |- |
| !24 | | !24 |
− | |4||1 | + | |1||0||2 |
| |- | | |- |
| !37 | | !37 |
− | |5||3 | + | |3||4||5 |
| |- | | |- |
| !38 | | !38 |
− | |10||4 | + | |4||8||10 |
| |- | | |- |
| !40 | | !40 |
− | |4||1 | + | |1||0||4 |
| |- | | |- |
| !44 | | !44 |
− | |8||3 | + | |3||6||8 |
| |- | | |- |
| !E2 | | !E2 |
− | |6?||3 | + | |3||4||6 |
| |} | | |} |
| | | |
− | =Expedition Rewards= | + | |All "drum expeditions" follow this rule, as well as 24 and 40. |
− | Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
| + | *"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}} to meet the success requirement. |
− | [[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]] | + | *Adding enough Drums will "over drum" the expedition, being needed for GS. |
− | * Items listed on the left always have a 50% chance of being obtained regardless of normal or great success. | + | *When "over drum", only 4 sparkled ships are enough to reach 100% GS rate. |
− | * Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
| + | |- |
− | | + | !style="color:black;background-color:cyan"|Type III<br>"Level type" |
− | See below for a summary:
| + | | |
− | {|class="wikitable" style="text-align:center; width:700px" | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | ! rowspan=2|Result | + | |valign="center"| <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math> |
− | ! rowspan=2|Resources | + | |} |
− | ! colspan=2|Experience | + | ;With |
− | ! colspan=2|Rewards | + | *<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships. |
| + | *<math>\text{Lv}_\text{Flag}</math> the level of the flagship. |
| + | |Greatly depends on the flagship level, the GS rate is for example: |
| + | *47.4 % if flagship Lv = 180 & 0 ship sparkled, |
| + | *100 % if flagship Lv ≥ 128 & 4 ships are sparkled, |
| + | *100 % flagship Lv ≥ 33+ & 5 ships are sparkled, |
| + | *100 % flagship Lv ≤ 32- & all ships are sparkled (''about the same condition as Type I) |
| + | |} |
| + | {|class="wikitable" style="text-align:center" |
| + | !World 1!!World 2!!World 3!!World 7!!World 4!!World 5 |
| |- | | |- |
− | ! HQ XP
| + | |style="color:black;background-color:yellow"|1 |
− | ! Ship XP
| + | |style="color:black;background-color:yellow"|9 |
− | ! Left
| + | |style="color:black;background-color:yellow"|17 |
− | ! Right
| + | |style="color:black;background-color:cyan"|41 |
| + | |style="color:black;background-color:yellow"|25 |
| + | |33 |
| |- | | |- |
− | |Recall | + | |style="color:black;background-color:yellow"|2 |
− | |rowspan=2| None | + | |style="color:black;background-color:yellow"|10 |
− | | None | + | |style="color:black;background-color:yellow"|18 |
− | | None | + | |style="color:black;background-color:yellow"|42 |
− | |rowspan=2| None | + | |style="color:black;background-color:yellow"|26 |
− | |rowspan=3| None | + | |34 |
| + | |- |
| + | |style="color:black;background-color:yellow"|3 |
| + | |style="color:black;background-color:yellow"|11 |
| + | |style="color:black;background-color:yellow"|19 |
| + | |style="color:black;background-color:cyan"|43 |
| + | |style="color:black;background-color:yellow"|27 |
| + | |style="color:black;background-color:yellow"|35 |
| + | |- |
| + | |style="color:black;background-color:yellow"|4 |
| + | |style="color:black;background-color:yellow"|12 |
| + | |style="color:black;background-color:yellow"|20 |
| + | |style="color:black;background-color:lightgray"|44 |
| + | |style="color:black;background-color:yellow"|28 |
| + | |style="color:black;background-color:yellow"|36 |
| |- | | |- |
− | | Failure | + | |style="color:black;background-color:yellow"|5 |
− | | x0.3 | + | |style="color:black;background-color:yellow"|13 |
− | | x1 or x2 (50% chance) | + | |style="color:black;background-color:lightgray"|21 |
| + | |style="color:black;background-color:cyan"|45 |
| + | |style="color:black;background-color:yellow"|29 |
| + | |style="color:black;background-color:lightgray"|37 |
| |- | | |- |
− | | Normal Success | + | |style="color:black;background-color:yellow"|6 |
− | | x1 | + | |style="color:black;background-color:yellow"|14 |
− | | x1 | + | |style="color:black;background-color:yellow"|22 |
− | | x1 or x2 (50% chance) | + | |style="color:black;background-color:cyan"|46 |
− | | rowspan=2| 50% | + | |style="color:black;background-color:yellow"|30 |
| + | |style="color:black;background-color:lightgray"|38 |
| |- | | |- |
− | | Great Success | + | |style="color:black;background-color:yellow"|7 |
− | | x1.5 | + | |style="color:black;background-color:yellow"|15 |
− | | x2 | + | |style="color:black;background-color:yellow"|23 |
− | | x2 or x4 (50% chance) | + | | |
− | | Guaranteed | + | |style="color:black;background-color:yellow"|31 |
− | |} | + | |style="color:black;background-color:yellow"|39 |
− | | |
− | ;Notes | |
− | * Flagships get 1.5x exp modifier as per usual,
| |
− | * If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
| |
− | * As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
| |
− | | |
− | ===The Dot System===
| |
− | On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
| |
− | | |
− | {|class="wikitable"
| |
− | ! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
| |
| |- | | |- |
− | | resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000 | + | |style="color:black;background-color:yellow"|8 |
− | |} | + | |style="color:black;background-color:yellow"|16 |
− | *Those values do not take great success or the use of DLC or drums into account.
| + | |style="color:black;background-color:lightgray"|24 |
− | | + | | |
− | In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
| + | |style="color:black;background-color:cyan"|32 |
− | | + | |style="color:black;background-color:lightgray"|40 |
− | Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
| |
− | | |
− | ===Landing Craft===
| |
− | Equipping certain landing craft will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
| |
− | | |
− | {|class="wikitable" style="text-align:center; width:700px"
| |
− | ! width=40%|Bonus Category
| |
− | ! width=20%|Cap
| |
− | ! Notes
| |
| |- | | |- |
− | ! Base Daihatsu Bonus
| + | |style="color:black;background-color:yellow"|A1 |
− | | Up to 20% | + | |style="color:black;background-color:yellow"|B1 |
− | | Refer to section. | + | | |
| + | | |
| + | |style="color:black;background-color:cyan"|D1 |
| + | |style="color:black;background-color:cyan"|E1 |
| |- | | |- |
− | ! Special Daihatsu Bonus
| + | |style="color:black;background-color:cyan"|A2 |
− | | Up to 6% | + | |style="color:black;background-color:yellow"|B2 |
− | | Refer to section. | + | | |
| + | | |
| + | |style="color:black;background-color:cyan"|D2 |
| + | |style="color:black;background-color:lightgray"|E2 |
| |- | | |- |
− | ! Improvement Bonus
| + | |style="color:black;background-color:cyan"|A3 |
− | | Up to 2% | + | |style="color:black;background-color:cyan"|B3 |
− | | The '''average''' [[Improvement]] level of all landing craft equipped in the fleet, multiplied by the number of landing craft (+ Kinu), multiplied by the [[#Improvement Bonus]]. | + | | |
| + | | |
| + | |style="color:black;background-color:cyan"|D3 |
| + | | |
| |- | | |- |
− | ! Total Possible Cap
| + | |style="color:black;background-color:cyan"|A4 |
− | | 28% | + | |style="color:black;background-color:cyan"|B4 |
| + | | |
| + | | |
| + | | |
| | | | | |
− | |}
| |
− |
| |
− | ====Base Daihatsu Bonus====
| |
− | {|class="wikitable" style="text-align:center; width:700px"
| |
− | ! width=10%|Type
| |
− | ! width=40%|Name
| |
− | ! Bonus
| |
| |- | | |- |
− | ! Ship
| + | |style="color:black;background-color:cyan"|A5 |
− | ! {{ShipLink|Kinu/Kai Ni}}
| + | |style="color:black;background-color:cyan"|B5 |
− | | rowspan=2| '''5 %''' | + | | |
| + | | |
| + | | |
| + | | |
| |- | | |- |
− | ! rowspan=3| {{LandingCraft}}
| + | |style="color:black;background-color:cyan"|A6 |
− | ! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
| + | |style="color:black;background-color:cyan"|B6 |
− | |- | + | | |
− | ! {{EquipmentLink|Armed Daihatsu}}
| + | | |
− | | 3% | + | | |
− | |- | + | | |
− | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
| + | |} |
− | | 2 % | + | |
− | |- | + | =Expedition Rewards= |
− | ! {{Amphibious Tank}} | + | Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed. |
− | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} | + | [[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]] |
− | | 1 %
| + | * Items listed on the left always have a 50% chance of being obtained regardless of normal or great success. |
− | |-
| + | * Items listed on the right are guaranteed on a great success and have a very low chance on a normal success. |
− | !{{LandingCraft}} | + | |
− | !{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}} | + | See below for a summary: |
− | | rowspan=2| 0 % | + | {|class="wikitable" style="text-align:center; width:700px" |
− | |- | + | ! rowspan=2|Result |
− | ! {{Drum}}
| + | ! rowspan=2|Resources |
− | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
| + | ! colspan=2|Experience |
− | |} | + | ! colspan=2|Rewards |
− | | + | |- |
− | ====Special Daihatsu Bonus====
| + | ! HQ XP |
− | This bonus is added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|Daihatsu Landing Craft}} in the fleet, as per follows:
| + | ! Ship XP |
− | {|class="wikitable" style="text-align:center; width:700px"
| + | ! Left |
− | ! width=20%|
| + | ! Right |
− | ! 0 Daihatsu!! 1 Daihatsu!! 2 Daihatsu!! 3 Daihatsu!! 4+ Daihatsu
| + | |- |
− | |- | + | |Recall |
− | ! 1 Toku
| + | |rowspan=2| None |
− | | colspan=5| 2% | + | | None |
− | |- | + | | None |
− | ! 2 Toku
| + | |rowspan=2| None |
− | | colspan=5| 4% | + | |rowspan=3| None |
− | |-
| + | |- |
− | ! 3 Toku
| + | | Failure |
− | | 5%|| 5%|| 5.2%|| 5.4%|| 5.4%
| + | | x0.3 |
− | |-
| + | | x1 or x2 (50% chance) |
− | ! 4+ Toku
| + | |- |
− | | 5.4%|| 5.6%|| 5.8%|| 5.9%|| 6%
| + | | Normal Success |
− | |}
| + | | x1 |
− | | + | | x1 |
− | ====Improvement Bonus==== | + | | x1 or x2 (50% chance) |
− | The bonus is the '''average''' [[Improvement]] {{Star}} level of all landing craft equipped in the fleet, multiplied by the number of landing craft (including Kinu Kai Ni), multiplied by the improvement bonus described below (1st column). | + | | rowspan=2| 50% |
− | | + | |- |
− | {|class="wikitable" style="text-align:center"
| + | | Great Success |
− | ! rowspan=2| Type
| + | | x1.5 |
− | ! rowspan=2| Name
| + | | x2 |
− | ! colspan=10| {{Star}} Bonus
| + | | x2 or x4 (50% chance) |
− | |-
| + | | Guaranteed |
− | !1★!!2★!!3★!!4★!!5★!!6★!!7★!!8★!!9★!!Max★
| + | |} |
− | |-
| + | |
− | !rowspan=2| {{Landing Craft}}
| + | ;Notes |
− | ! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
| + | * Flagships get 1.5x exp modifier as per usual, |
− | | '''0.05%'''|| 0.10%|| 0.15%|| 0.20%|| 0.25%|| 0.30%|| 0.35%|| 0.40%|| 0.45%|| 0.50% | + | * If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly), |
− | |-
| + | * As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki. |
− | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
| + | |
− | | '''0.02%'''|| 0.04%|| 0.06%|| 0.08%|| 0.10%|| 0.12%|| 0.14%|| 0.16%|| 0.18%|| 0.20%
| + | ===The Dot System=== |
− | |-
| + | On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule: |
− | |-
| + | |
− | ! {{Amphibious Tank}}!! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
| + | {|class="wikitable" |
− | | '''0.01%'''|| 0.02%|| 0.03%|| 0.04%|| 0.05%|| 0.06%|| 0.07%|| 0.08%|| 0.09%|| 0.10%
| + | ! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots |
− | |- | + | |- |
− | !colspan=2| All other equipment | + | | resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000 |
− | |colspan=10| '''0.0%'''
| + | |} |
− | |} | + | *Those values do not take great success or the use of DLC or drums into account. |
− | | + | |
− | =Expedition Subtypes= | + | In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason. |
− | ===Support Expeditions=== | + | |
− | Support expeditions are available in [[World 5]] and [[events]]. | + | Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead. |
− | *Fleets can be dispatched to assist the fleet during sorties in those areas. | + | |
− | *Please see [[Support Expedition]] for more details on what they are and how they work. | + | Ther game also displays the "consumption" of expeditions, using three levels: |
| + | *''None'' (なし), for when no ammo is consumed, |
| + | *''Little'' (少量), for the 20 % and 30 % consumption, |
| + | *''Lots'' (普通), for the 30+ % consumption. |
| + | |
| + | ==Expedition Gain Formula== |
| + | The primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) rewarded by expedition is summarized by the following formula: |
| + | {{Formula |
| + | |Title=Expedition Gain Formula |
| + | |Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times |
| + | \Big( 1 + \text{MIN} \Big[ \sum^{ \text{All Craft} } \text{Mod}_\text{DLC} ; 0.2 \Big] \times ( 1 + \frac{\text{Avg}_\bigstar}{100} ) \Big) |
| + | \big\rfloor |
| + | + \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor |
| + | |Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below. |
| + | *<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise. |
| + | *<math>\text{Mod}_\text{DLC}</math> the bonus given by [[Landing Equipment]]s: |
| + | |
| + | {{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px" |
| + | !colspan=3{{!}}[[Landing Equipment]] Bonus |
| + | {{!}}- |
| + | ! width=10%{{!}}Type |
| + | ! width=40%{{!}}Name |
| + | ! <math>\text{Mod}_\text{DLC}</math> |
| + | {{!}}- |
| + | ! Ship |
| + | ! {{ShipLink|Kinu/Kai Ni}} |
| + | {{!}} rowspan=2{{!}} 0.05 |
| + | {{!}}- |
| + | ! {{LandingCraft}}{{Amphibious Tank}} |
| + | ! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}} |
| + | {{!}}- |
| + | ! {{Amphibious Tank}} |
| + | ! {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}} |
| + | {{!}} 0.04 |
| + | {{!}}- |
| + | ! rowspan=2{{!}} {{LandingCraft}} |
| + | ! {{EquipmentLink|Armed Daihatsu}} |
| + | {{!}} 0.03 |
| + | {{!}}- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | {{!}} 0.02 |
| + | {{!}}- |
| + | ! {{Amphibious Tank}} |
| + | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | {{!}} 0.01 |
| + | {{!}}- |
| + | !{{LandingCraft}} |
| + | !{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} |
| + | {{!}} rowspan=2{{!}} 0 |
| + | {{!}}- |
| + | ! {{Drum}} |
| + | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}} |
| + | {{!}}} |
| + | |
| + | *<math>\text{Avg}_\bigstar</math> the average number of {{star}} on "Landing Equipment". |
| + | ** Landing Craft with a <math>\text{Mod}_\text{DLC}</math> of '''0''' are not counted. |
| + | **Which means that [[Kinu Kai Ni]] is counted as a 0{{star}} craft. |
| + | *<math>\text{Mod}_\text{Toku DLC}</math> is a bonus added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} in the fleet, as per follows: |
| + | **The number of {{EquipmentLink|Daihatsu Landing Craft}} can further affect this bonus. |
| + | |
| + | {{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px" |
| + | !colspan=6{{!}}<math>\text{Mod}_\text{Toku DLC}</math> |
| + | {{!}}- |
| + | ! width=20%{{!}} |
| + | ! 0 DLC!! 1 DLC!! 2 DLC!! 3 DLC!! 4+ DLC |
| + | {{!}}- |
| + | ! 1 Toku DLC |
| + | {{!}} colspan=5{{!}} 0.02 |
| + | {{!}}- |
| + | ! 2 Toku DLC |
| + | {{!}} colspan=5{{!}} 0.04 |
| + | {{!}}- |
| + | ! 3 Toku DLC |
| + | {{!}}colspan=2{{!}} 0.05{{!}}{{!}} 0.052{{!}}{{!}}colspan=2{{!}} 0.054 |
| + | {{!}}- |
| + | ! 4+ Toku DLC |
| + | {{!}} 0.054{{!}}{{!}} 0.056{{!}}{{!}} 0.058{{!}}{{!}} 0.059{{!}}{{!}} 0.06 |
| + | {{!}}} |
| + | |Notes=At best, <math>\text{Gain}_\text{Total} = \text{Gain}_\text{Base} \times 1.92</math> |
| + | *To reach this bonus: |
| + | **This must be a great success, |
| + | **The fleet must carry 4 [[Toku Daihatsu Landing Craft|Toku DLC]] and 4 [[DLC]], with all 8 craft at {{MaxStar}}, |
| + | **The fleet must '''not''' include [[Kinu Kai Ni]]. |
| + | }} |
| + | |
| + | ===Equipment Modifiers Summary=== |
| + | Some equipment and ship will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus. |
| + | |
| + | {|class="wikitable" style="text-align:center; width:700px" |
| + | ! width=40%|Bonus Category |
| + | ! width=20%|Cap |
| + | ! Notes |
| + | |- |
| + | ! Landing Equipment Bonus<ref name="Kinu">Includes [[Kinu Kai Ni]] as 1 [[DLC]]</ref> |
| + | | Up to +20% |
| + | | Refer to formula |
| + | |- |
| + | ! {{Star}} Improvement Bonus<ref name="Kinu"/> |
| + | | Up to +2% |
| + | | '''Average''' [[Improvement]] of all craft in the fleet, divided by 100 |
| + | |- |
| + | ! Toku Daihatsu Bonus |
| + | | Up to +6% |
| + | | Refer to formula |
| + | |- |
| + | ! Total Possible Cap |
| + | | +28% |
| + | | +92% with GS |
| + | |} |
| + | <references/> |
| + | |
| + | ==Expedition 32 Experience Formula== |
| + | Unlike other expeditions, expedition 32 '''ship experience''' gain varies and follow the following formula |
| + | {{Formula |
| + | |Title= Expedition 32 XP Forumla |
| + | |Math=\text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv} |
| + | |Var=<math>\text{Mod}_\text{GS}</math> being '''2''' if the expedition is a '''Great Success''', otherwise '''1'''. |
| + | *<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''. |
| + | *<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''. |
| + | *<math>\text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}}</math> round down to the tens |
| + | **It is '''0''' for the flagship. |
| + | *<math>\text{LV}_\text{FS}</math> flagship's level . |
| + | *<math>\text{Mod}_\text{lv}</math> the "level correction" of the ship, described below: |
| + | {{{!}}class="wikitable" style="text-align:center" |
| + | !colspan=2{{!}}<math>\text{Mod}_\text{lv}</math> |
| + | {{!}}- |
| + | !Level!!Modifier |
| + | {{!}}- |
| + | {{!}}1-9{{!}}{{!}}1.50 |
| + | {{!}}- |
| + | {{!}}10-19{{!}}{{!}}1.25 |
| + | {{!}}- |
| + | {{!}}20-29{{!}}{{!}}1.1 |
| + | {{!}}- |
| + | {{!}}30-69{{!}}{{!}}1 |
| + | {{!}}- |
| + | {{!}}70+{{!}}{{!}}0.9 |
| + | {{!}}} |
| + | |Notes=The flagship for this expedition must be a [[Training Cruiser]] (CT). |
| + | **2 DD are also required to clear it. |
| + | *Up to 3 other ships of any type can be brought alongside them. |
| + | *Unlike other expeditions, this expeditions used for [[Leveling]] and not resource gain. |
| + | }} |
| + | |
| + | =Expedition Subtypes= |
| + | ===Support Expeditions=== |
| + | Support expeditions are available in [[World 5]] and [[events]]. |
| + | *Fleets can be dispatched to assist the fleet during sorties in those areas. |
| + | *Please see [[Support Expedition]] for more details on what they are and how they work. |
| | | |
| ===Monthly Expeditions=== | | ===Monthly Expeditions=== |
Line 704: |
Line 888: |
| | | |
| ====Combat Expeditions==== | | ====Combat Expeditions==== |
− |
| |
| Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II. | | Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II. |
| | | |
− | {| class="wikitable" style="text-align: center; width:600px" | + | {|class="wikitable" style="text-align: center; width:600px" |
| ! | | ! |
| ! Type I | | ! Type I |
Line 729: |
Line 912: |
| |} | | |} |
| *In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time. | | *In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time. |
− | *Using between {{TextGlow|'''217%'''|black|text-colour=lime|glow-size=2px}} the base stats required by a Type II Combat Expedition will '''prevent ships returning damaged''' [https://twitter.com/CC_jabberwock/status/1381532727170637827]. | + | *Using {{TextGlow|'''217%'''|black|text-colour=lime|glow-size=2px}} of the base stats required by a Type II Combat Expedition will '''prevent ships returning damaged''' [https://twitter.com/CC_jabberwock/status/1381532727170637827]. |
| | | |
| =Reference Tables= | | =Reference Tables= |
Line 2,911: |
Line 3,094: |
| |100 | | |100 |
| |[[File:Item Icon Development Material.png|35px]]x1 | | |[[File:Item Icon Development Material.png|35px]]x1 |
− | |[[File:Item Icon Furniture Box (Small).png|35px]]x1 | + | |[[File:Item Icon Furniture Box (Medium).png|35px]]x1 |
| |- | | |- |
| |colspan=14 style="background:#66cc99"| | | |colspan=14 style="background:#66cc99"| |
Line 2,925: |
Line 3,108: |
| |100 | | |100 |
| |[[File:Item Icon Development Material.png|35px]]x3 | | |[[File:Item Icon Development Material.png|35px]]x3 |
− | | | + | |[[File:Item Icon Furniture Box (Large).png|35px]]x1 |
| |- | | |- |
| |colspan=14 style="background:#66cc99"| | | |colspan=14 style="background:#66cc99"| |
Line 2,947: |
Line 3,130: |
| |24:00 | | |24:00 |
| |style="color:red"|'''300''' | | |style="color:red"|'''300''' |
− | |style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref> | + | |style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref> |
| |50 | | |50 |
| |50 | | |50 |
Line 3,092: |
Line 3,275: |
| |4 | | |4 |
| |[[File:Item Icon Development Material.png|35px]]x1 | | |[[File:Item Icon Development Material.png|35px]]x1 |
− | |[[File:Item Icon Furniture Box (Small).png|35px]]x1 | + | |[[File:Item Icon Furniture Box (Medium).png|35px]]x1 |
| |- | | |- |
| |colspan=14 style="background:#66cc99"| | | |colspan=14 style="background:#66cc99"| |
Line 3,106: |
Line 3,289: |
| |2 | | |2 |
| |[[File:Item Icon Development Material.png|35px]]x3 | | |[[File:Item Icon Development Material.png|35px]]x3 |
− | | | + | |[[File:Item Icon Furniture Box (Large).png|35px]]x1 |
| |- | | |- |
| |colspan=14 style="background:#66cc99"| | | |colspan=14 style="background:#66cc99"| |
Line 3,128: |
Line 3,311: |
| |24:00 | | |24:00 |
| |13 | | |13 |
− | |style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref> | + | |style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref> |
| |2 | | |2 |
| |2 | | |2 |