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Line 23: Line 23:     
=Unlocking Expeditions=
 
=Unlocking Expeditions=
The Expedition menu is locked at the start. Quest [[Quests#A4|A4]] need to complete to unlock it.
+
The Expedition menu is locked at the start. Quest {{Q|A4}} needs to complete to unlock it.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Some expeditions also require [[Sortie]] maps to be cleared
 
*Some expeditions also require [[Sortie]] maps to be cleared
Line 45: Line 45:  
|-
 
|-
 
!rowspan=14|W1
 
!rowspan=14|W1
|'''01||clear quest [[Quests#A4|A4]]
+
|'''01||clear quest {{Q|A4}}
 
!rowspan=14|W2
 
!rowspan=14|W2
 
|'''09||clear 01
 
|'''09||clear 01
Line 173: Line 173:  
* Support expeditions '''cannot be recalled'''.
 
* Support expeditions '''cannot be recalled'''.
 
* Recalled fleets do not return immediately, the return time is calculated as:
 
* Recalled fleets do not return immediately, the return time is calculated as:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
 +
|}
   −
<math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
+
;With
 
+
*<math>\text{T}</math> in minutes.
With <math>\text{T}</math> in minutes.
      
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
 
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
Line 213: Line 215:  
Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>.
 
Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>.
   −
*If <math>\text{Plane}_\text{Count} = 0</math>:
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
**<math>\text{ASW}_\text{Adj} = 0</math>
+
|valign="center"|  <math>\begin{cases}
 +
\text{Plane}_\text{Count} = 0 &
 +
\text{ASW}_\text{Adj} = 0
 +
\\
 +
\text{Plane}_\text{Count} = 1 &
 +
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor
 +
\\
 +
\text{Plane}_\text{Count} ⩾ 2 &
 +
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor
 +
\end{cases}</math>
 +
|}
   −
*If <math>\text{Plane}_\text{Count} = 1</math>:
+
;With
**<math>\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor</math>
+
*<math>\text{ASW}_\text{Adj}</math> the adjust '''ASW''' {{ASW}} stat of the aircraft,
 
+
*<math>\text{ASW}_\text{Base}</math> the base '''ASW''' {{ASW}} stat of the aircraft,
*If <math>\text{Plane}_\text{Count} ⩾ 2</math>:
  −
**<math>\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor</math>
  −
 
  −
;With:
  −
*<math>\text{ASW}_\text{Adj}</math> the adjust ASW {{ASW}} stat of the aircraft,
  −
*<math>\text{ASW}_\text{Base}</math> the base ASW {{ASW}} stat of the aircraft,
   
*<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot
 
*<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot
 
*<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft.
 
*<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft.
Line 315: Line 321:  
|-
 
|-
 
! 25
 
! 25
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 26
 
! 26
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 27
 
! 27
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 28
 
! 28
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
 
! 29
 
! 29
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| -|| -|| 17
 
|-
 
|-
 
! 30
 
! 30
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
 
|-
 
|-
 
! 31
 
! 31
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 17
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
 
|-
 
|-
 
! 32
 
! 32
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 33
 
! 33
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 34
 
! 34
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 35
 
! 35
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 36
 
! 36
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
 
! 37
 
! 37
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| ?|| ?|| 18
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| -|| -|| 18
 
|-
 
|-
 
! 38
 
! 38
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| ?|| ?|| 18
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
 
|-
 
|-
 
! 39
 
! 39
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| ?|| ?|| 18
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
 
|-
 
|-
 
! 40
 
! 40
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 41
 
! 41
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 42
 
! 42
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 43
 
! 43
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 44
 
! 44
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 45
 
! 45
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|-
 
|-
 
! 46
 
! 46
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| ?|| ?|| 19
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
|}
 
|}
 
<references/>
 
<references/>
Line 430: Line 436:  
| -|| -|| -|| -
 
| -|| -|| -|| -
 
|-
 
|-
| [[Landing Craft]] & [[Amphibious Tank]]s<br>{{LandingCraft}}{{Amphibious Tank}}
+
| [[Landing Craft]] & [[Amphibious Vehicle]]s<br>{{LandingCraft}}{{Amphibious Tank}}
 
| -|| -|| -|| -
 
| -|| -|| -|| -
 
|-
 
|-
Line 466: Line 472:  
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
 
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
    +
Normal success is notably affected by:
 
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
 
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
 
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
 
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
+
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched.
* '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
+
* '''Drum Canisters''': Certain expeditions require a certain number of [[Drum Canister]]s to be equipped by the fleet.
* '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
+
* '''Stats''': Certain expeditions have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, ASW {{ASW}}, Line of Sight {{LOS}}, or Anti-Air {{AA}}.
    
===Great Success===
 
===Great Success===
 
[[File:Greatsuccess.jpg|center|500px|Great Success]]
 
[[File:Greatsuccess.jpg|center|500px|Great Success]]
   −
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
+
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types:
   −
'''Sparkling'''<br>
  −
Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
  −
* Each sparkled ship girl increases the great success chance by approximately 16%.
     −
'''Level'''<br>
+
{|class="wikitable" width="100%"
Certain expeditions have an innate great success chance related to the flagship level.
+
!Expedition Type
* Using a higher level flagship will increase the base great success chance of those expeditions.
+
!GS Conditions
* The formula for determining the GS chance is as follows:
+
!Notes
*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
+
|-
** The base GS rate is then:
+
!style="color:black;background-color:yellow"|Type I<br>"Sparkle type"
***46 % with a Lv 175 flagship and no sparkled ship,
+
|
***100 % with a Lv 128 flagship with 4 sparkled ships,
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
***100 % with a Lv 33 flagship with 5 sparkled ships.
+
|valign="center"|  <math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math>
* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1.
+
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Sp}</math> the sparkling check, being:
 +
**'''1''' if all ships in the fleet are sparkled,
 +
**'''0''' if any ship in the fleet is unsparkled.
 +
 
 +
|In a fleet, every ship must be sparkled to get a GS.
 +
*If any ship is unsparkled, the GS rate drops to 0%,
 +
*If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly.
 +
|-
 +
!style="color:black;background-color:lightgray"|Type II<br>"Drum type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being:
 +
**'''6''' if the fleet is not "over drum",
 +
**'''41''' if the fleet is "over drum".
   −
'''Drum Canisters'''<br>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
Expeditions that require drums have an innate chance of great success.
+
!colspan=4|Drum requirements
* The chance is roughly 50%.
+
|-
* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
+
!Exped!!Drums carriers!!Drums required!!Over Drum
* The following are the "over drum" requirements:
  −
{| class="wikitable" style="text-align: center"
  −
!Exped
  −
!Drums required
  −
!Drums carriers
   
|-
 
|-
 
!21
 
!21
|4||3
+
|3||3||4
 
|-
 
|-
 
!24
 
!24
|4||1
+
|1||0||2
 
|-
 
|-
 
!37
 
!37
|5||3
+
|3||4||5
 
|-
 
|-
 
!38
 
!38
|10||4
+
|4||8||10
 
|-
 
|-
 
!40
 
!40
|4||1
+
|1||0||4
 
|-
 
|-
 
!44
 
!44
|8||3
+
|3||6||8
 
|-
 
|-
 
!E2
 
!E2
|6?||3
+
|3||4||6
 
|}
 
|}
   −
=Expedition Rewards=
+
|All "drum expeditions" follow this rule, as well as 24 and 40.
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
+
*"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}} to meet the success requirement.
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
+
*Adding enough Drums will "over drum" the expedition, being needed for GS.
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
+
*When "over drum", only 4 sparkled ships are enough to reach 100% GS rate.
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
+
|-
 
+
!style="color:black;background-color:cyan"|Type III<br>"Level type"
See below for a summary:
+
|
{|class="wikitable" style="text-align:center; width:700px"
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
! rowspan=2|Result
+
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math>
! rowspan=2|Resources
+
|}
! colspan=2|Experience
+
;With
! colspan=2|Rewards
+
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Lv}_\text{Flag}</math> the level of the flagship.
 +
|Greatly depends on the flagship level, the GS rate is for example:
 +
*47.4 % if flagship Lv = 180 & 0 ship sparkled,
 +
*100 % if flagship Lv ≥ 128 & 4 ships are sparkled,
 +
*100 % flagship Lv ≥ 33+ & 5 ships are sparkled,
 +
*100 % flagship Lv ≤ 32- & all ships are sparkled (''about the same condition as Type I)
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
!World 1!!World 2!!World 3!!World 7!!World 4!!World 5
 
|-
 
|-
! HQ XP
+
|style="color:black;background-color:yellow"|1
! Ship XP
+
|style="color:black;background-color:yellow"|9
! Left
+
|style="color:black;background-color:yellow"|17
! Right
+
|style="color:black;background-color:cyan"|41
 +
|style="color:black;background-color:yellow"|25
 +
|33
 
|-
 
|-
|Recall
+
|style="color:black;background-color:yellow"|2
|rowspan=2| None
+
|style="color:black;background-color:yellow"|10
| None
+
|style="color:black;background-color:yellow"|18
| None
+
|style="color:black;background-color:yellow"|42
|rowspan=2| None
+
|style="color:black;background-color:yellow"|26
|rowspan=3| None
+
|34
 +
|-
 +
|style="color:black;background-color:yellow"|3
 +
|style="color:black;background-color:yellow"|11
 +
|style="color:black;background-color:yellow"|19
 +
|style="color:black;background-color:cyan"|43
 +
|style="color:black;background-color:yellow"|27
 +
|style="color:black;background-color:yellow"|35
 +
|-
 +
|style="color:black;background-color:yellow"|4
 +
|style="color:black;background-color:yellow"|12
 +
|style="color:black;background-color:yellow"|20
 +
|style="color:black;background-color:lightgray"|44
 +
|style="color:black;background-color:yellow"|28
 +
|style="color:black;background-color:yellow"|36
 
|-
 
|-
| Failure
+
|style="color:black;background-color:yellow"|5
| x0.3
+
|style="color:black;background-color:yellow"|13
| x1 or x2 (50% chance)
+
|style="color:black;background-color:lightgray"|21
 +
|style="color:black;background-color:cyan"|45
 +
|style="color:black;background-color:yellow"|29
 +
|style="color:black;background-color:lightgray"|37
 
|-
 
|-
| Normal Success
+
|style="color:black;background-color:yellow"|6
| x1
+
|style="color:black;background-color:yellow"|14
| x1
+
|style="color:black;background-color:yellow"|22
| x1 or x2 (50% chance)
+
|style="color:black;background-color:cyan"|46
| rowspan=2| 50%
+
|style="color:black;background-color:yellow"|30
 +
|style="color:black;background-color:lightgray"|38
 
|-
 
|-
| Great Success
+
|style="color:black;background-color:yellow"|7
| x1.5
+
|style="color:black;background-color:yellow"|15
| x2
+
|style="color:black;background-color:yellow"|23
| x2 or x4 (50% chance)
+
|
| Guaranteed
+
|style="color:black;background-color:yellow"|31
|}
+
|style="color:black;background-color:yellow"|39
 
  −
;Notes
  −
* Flagships get 1.5x exp modifier as per usual,
  −
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
  −
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
  −
 
  −
===The Dot System===
  −
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
  −
 
  −
{|class="wikitable"  
  −
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
   
|-
 
|-
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
+
|style="color:black;background-color:yellow"|8
|}
+
|style="color:black;background-color:yellow"|16
*Those values do not take great success or the use of DLC or drums into account.
+
|style="color:black;background-color:lightgray"|24
 
+
|
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
+
|style="color:black;background-color:cyan"|32
 
+
|style="color:black;background-color:lightgray"|40
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
  −
 
  −
===Landing Craft===
  −
Equipping certain landing craft will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
  −
 
  −
{|class="wikitable" style="text-align:center; width:700px"
  −
! width=40%|Bonus Category
  −
! width=20%|Cap
  −
! Notes
   
|-
 
|-
! Base Daihatsu Bonus
+
|style="color:black;background-color:yellow"|A1
| Up to 20%
+
|style="color:black;background-color:yellow"|B1
| Refer to section.
+
|
 +
|
 +
|style="color:black;background-color:cyan"|D1
 +
|style="color:black;background-color:cyan"|E1
 
|-
 
|-
! Special Daihatsu Bonus
+
|style="color:black;background-color:cyan"|A2
| Up to 6%
+
|style="color:black;background-color:yellow"|B2
| Refer to section.
+
|
 +
|
 +
|style="color:black;background-color:cyan"|D2
 +
|style="color:black;background-color:lightgray"|E2
 
|-
 
|-
! Improvement Bonus
+
|style="color:black;background-color:cyan"|A3
| Up to 2%
+
|style="color:black;background-color:cyan"|B3
| The '''average''' [[Improvement]] level of all landing craft equipped in the fleet, multiplied by the number of landing craft (+ Kinu), multiplied by the [[#Improvement Bonus]].
+
|
 +
|
 +
|style="color:black;background-color:cyan"|D3
 +
|
 
|-
 
|-
! Total Possible Cap
+
|style="color:black;background-color:cyan"|A4
| 28%
+
|style="color:black;background-color:cyan"|B4
 +
|
 +
|
 +
|
 
|
 
|
|}
  −
  −
====Base Daihatsu Bonus====
  −
{|class="wikitable" style="text-align:center; width:700px"
  −
! width=10%|Type
  −
! width=40%|Name
  −
! Bonus
   
|-
 
|-
! Ship
+
|style="color:black;background-color:cyan"|A5
! {{ShipLink|Kinu/Kai Ni}}
+
|style="color:black;background-color:cyan"|B5
| rowspan=2| '''5 %'''
+
|
 +
|
 +
|
 +
|
 
|-
 
|-
! rowspan=3| {{LandingCraft}}
+
|style="color:black;background-color:cyan"|A6
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
|style="color:black;background-color:cyan"|B6
|-
+
|
! {{EquipmentLink|Armed Daihatsu}}
+
|
| 3%
+
|
|-
+
|
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
+
|}
| 2 %
+
 
|-
+
=Expedition Rewards=
! {{Amphibious Tank}}
+
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
+
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
| 1 %
+
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
|-
+
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
!{{LandingCraft}}
+
 
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
+
See below for a summary:
| rowspan=2| 0 %
+
{|class="wikitable" style="text-align:center; width:700px"
|-
+
! rowspan=2|Result
! {{Drum}}
+
! rowspan=2|Resources
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
+
! colspan=2|Experience
|}
+
! colspan=2|Rewards
 
+
|-
====Special Daihatsu Bonus====
+
! HQ XP
This bonus is added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|Daihatsu Landing Craft}} in the fleet, as per follows:
+
! Ship XP
{|class="wikitable" style="text-align:center; width:700px"
+
! Left
! width=20%|
+
! Right
! 0 Daihatsu!! 1 Daihatsu!! 2 Daihatsu!! 3 Daihatsu!! 4+ Daihatsu
+
|-
|-
+
|Recall
! 1 Toku
+
|rowspan=2| None
| colspan=5| 2%
+
| None
|-
+
| None
! 2 Toku
+
|rowspan=2| None
| colspan=5| 4%
+
|rowspan=3| None
|-
+
|-
! 3 Toku
+
| Failure
| 5%|| 5%|| 5.2%|| 5.4%|| 5.4%
+
| x0.3
|-
+
| x1 or x2 (50% chance)
! 4+ Toku
+
|-
| 5.4%|| 5.6%|| 5.8%|| 5.9%|| 6%
+
| Normal Success
|}
+
| x1
 
+
| x1
====Improvement Bonus====
+
| x1 or x2 (50% chance)
The bonus is the '''average''' [[Improvement]] {{Star}} level of all landing craft equipped in the fleet, multiplied by the number of landing craft (including Kinu Kai Ni), multiplied by the improvement bonus described below (1st column).
+
| rowspan=2| 50%
 
+
|-
{|class="wikitable" style="text-align:center"
+
| Great Success
! rowspan=2| Type
+
| x1.5
! rowspan=2| Name
+
| x2
! colspan=10| {{Star}} Bonus
+
| x2 or x4 (50% chance)
|-
+
| Guaranteed
!1★!!2★!!3★!!4★!!5★!!6★!!7★!!8★!!9★!!Max★
+
|}
|-
+
 
!rowspan=2| {{Landing Craft}}
+
;Notes
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
* Flagships get 1.5x exp modifier as per usual,
| '''0.05%'''|| 0.10%|| 0.15%|| 0.20%|| 0.25%|| 0.30%|| 0.35%|| 0.40%|| 0.45%|| 0.50%
+
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
|-
+
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
+
 
| '''0.02%'''|| 0.04%|| 0.06%|| 0.08%|| 0.10%|| 0.12%|| 0.14%|| 0.16%|| 0.18%|| 0.20%
+
===The Dot System===
|-
+
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
|-
+
 
! {{Amphibious Tank}}!! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
+
{|class="wikitable"
| '''0.01%'''|| 0.02%|| 0.03%|| 0.04%|| 0.05%|| 0.06%|| 0.07%|| 0.08%|| 0.09%|| 0.10%
+
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
|-
+
|-
!colspan=2| All other equipment
+
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
|colspan=10| '''0.0%'''
+
|}
|}
+
*Those values do not take great success or the use of DLC or drums into account.
 
+
 
=Expedition Subtypes=
+
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
===Support Expeditions===
+
 
Support expeditions are available in [[World 5]] and [[events]].  
+
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
*Fleets can be dispatched to assist the fleet during sorties in those areas.  
+
 
*Please see [[Support Expedition]] for more details on what they are and how they work.
+
Ther game also displays the "consumption" of expeditions, using three levels:
 +
*''None'' (なし), for when no ammo is consumed,
 +
*''Little'' (少量), for the 20 % and 30 % consumption,
 +
*''Lots'' (普通), for the 30+ % consumption.
 +
 
 +
==Expedition Gain Formula==
 +
The primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) rewarded by expedition is summarized by the following formula:
 +
{{Formula
 +
|Title=Expedition Gain Formula
 +
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times
 +
\Big( 1 + \text{MIN} \Big[ \sum^{ \text{All Craft} } \text{Mod}_\text{DLC}  ; 0.2 \Big] \times ( 1 + \frac{\text{Avg}_\bigstar}{100} ) \Big)
 +
\big\rfloor
 +
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
 +
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 +
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.
 +
*<math>\text{Mod}_\text{DLC}</math> the bonus given by [[Landing Equipment]]s:
 +
 
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=3{{!}}[[Landing Equipment]] Bonus
 +
{{!}}-
 +
! width=10%{{!}}Type
 +
! width=40%{{!}}Name
 +
! <math>\text{Mod}_\text{DLC}</math>
 +
{{!}}-
 +
! Ship
 +
! {{ShipLink|Kinu/Kai Ni}}
 +
{{!}} rowspan=2{{!}} 0.05
 +
{{!}}-
 +
! {{LandingCraft}}{{Amphibious Tank}}
 +
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}
 +
{{!}} 0.04
 +
{{!}}-
 +
! rowspan=2{{!}} {{LandingCraft}}
 +
! {{EquipmentLink|Armed Daihatsu}}
 +
{{!}} 0.03
 +
{{!}}-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
{{!}} 0.02
 +
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
{{!}} 0.01
 +
{{!}}-
 +
!{{LandingCraft}}
 +
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
{{!}} rowspan=2{{!}} 0
 +
{{!}}-
 +
! {{Drum}}
 +
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}
 +
{{!}}}
 +
 
 +
*<math>\text{Avg}_\bigstar</math> the average number of {{star}} on "Landing Equipment".
 +
** Landing Craft with a <math>\text{Mod}_\text{DLC}</math> of '''0''' are not counted.
 +
**Which means that [[Kinu Kai Ni]] is counted as a 0{{star}} craft.
 +
*<math>\text{Mod}_\text{Toku DLC}</math> is a bonus added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} in the fleet, as per follows:
 +
**The number of {{EquipmentLink|Daihatsu Landing Craft}} can further affect this bonus.
 +
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=6{{!}}<math>\text{Mod}_\text{Toku DLC}</math>
 +
{{!}}-
 +
! width=20%{{!}}
 +
! 0 DLC!! 1 DLC!! 2 DLC!! 3 DLC!! 4+ DLC
 +
{{!}}-
 +
! 1 Toku DLC
 +
{{!}} colspan=5{{!}} 0.02
 +
{{!}}-
 +
! 2 Toku DLC
 +
{{!}} colspan=5{{!}} 0.04
 +
{{!}}-
 +
! 3 Toku DLC
 +
{{!}}colspan=2{{!}} 0.05{{!}}{{!}} 0.052{{!}}{{!}}colspan=2{{!}} 0.054
 +
{{!}}-
 +
! 4+ Toku DLC
 +
{{!}} 0.054{{!}}{{!}} 0.056{{!}}{{!}} 0.058{{!}}{{!}} 0.059{{!}}{{!}} 0.06
 +
{{!}}}
 +
|Notes=At best, <math>\text{Gain}_\text{Total} = \text{Gain}_\text{Base} \times 1.92</math>
 +
*To reach this bonus:
 +
**This must be a great success,
 +
**The fleet must carry 4 [[Toku Daihatsu Landing Craft|Toku DLC]] and 4 [[DLC]], with all 8 craft at {{MaxStar}},
 +
**The fleet must '''not''' include [[Kinu Kai Ni]].
 +
}}
 +
 
 +
===Equipment Modifiers Summary===
 +
Some equipment and ship will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
 +
 
 +
{|class="wikitable" style="text-align:center; width:700px"
 +
! width=40%|Bonus Category
 +
! width=20%|Cap
 +
! Notes
 +
|-
 +
! Landing Equipment Bonus<ref name="Kinu">Includes [[Kinu Kai Ni]] as 1 [[DLC]]</ref>
 +
| Up to +20%
 +
| Refer to formula
 +
|-
 +
! {{Star}} Improvement Bonus<ref name="Kinu"/>
 +
| Up to +2%
 +
| '''Average''' [[Improvement]] of all craft in the fleet, divided by 100
 +
|-
 +
! Toku Daihatsu Bonus
 +
| Up to +6%
 +
| Refer to formula
 +
|-
 +
! Total Possible Cap
 +
| +28%
 +
| +92% with GS
 +
|}
 +
<references/>
 +
 
 +
==Expedition 32 Experience Formula==
 +
Unlike other expeditions, expedition 32 '''ship experience''' gain varies and follow the following formula
 +
{{Formula
 +
|Title= Expedition 32 XP Forumla
 +
|Math=\text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv}
 +
|Var=<math>\text{Mod}_\text{GS}</math> being '''2''' if the expedition is a '''Great Success''', otherwise '''1'''.
 +
*<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''.
 +
*<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''.
 +
*<math>\text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}}</math> round down to the tens
 +
**It is '''0''' for the flagship.
 +
*<math>\text{LV}_\text{FS}</math> flagship's level .
 +
*<math>\text{Mod}_\text{lv}</math> the "level correction" of the ship, described below:
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=2{{!}}<math>\text{Mod}_\text{lv}</math>
 +
{{!}}-
 +
!Level!!Modifier
 +
{{!}}-
 +
{{!}}1-9{{!}}{{!}}1.50
 +
{{!}}-
 +
{{!}}10-19{{!}}{{!}}1.25
 +
{{!}}-
 +
{{!}}20-29{{!}}{{!}}1.1
 +
{{!}}-
 +
{{!}}30-69{{!}}{{!}}1
 +
{{!}}-
 +
{{!}}70+{{!}}{{!}}0.9
 +
{{!}}}
 +
|Notes=The flagship for this expedition must be a [[Training Cruiser]] (CT).
 +
**2 DD are also required to clear it.
 +
*Up to 3 other ships of any type can be brought alongside them.
 +
*Unlike other expeditions, this expeditions used for [[Leveling]] and not resource gain.
 +
}}
 +
 
 +
=Expedition Subtypes=
 +
===Support Expeditions===
 +
Support expeditions are available in [[World 5]] and [[events]].  
 +
*Fleets can be dispatched to assist the fleet during sorties in those areas.  
 +
*Please see [[Support Expedition]] for more details on what they are and how they work.
    
===Monthly Expeditions===
 
===Monthly Expeditions===
Line 704: Line 888:     
====Combat Expeditions====
 
====Combat Expeditions====
   
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
 
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
   −
{| class="wikitable" style="text-align: center; width:600px"
+
{|class="wikitable" style="text-align: center; width:600px"
 
!  
 
!  
 
! Type I
 
! Type I
Line 729: Line 912:  
|}
 
|}
 
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
 
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
*Using between '''1.5x and 2x''' the base Stats required by a Combat Expedition will '''lower the chance of ships returning damaged'''.
+
*Using {{TextGlow|'''217%'''|black|text-colour=lime|glow-size=2px}} of the base stats required by a Type II Combat Expedition will '''prevent ships returning damaged''' [https://twitter.com/CC_jabberwock/status/1381532727170637827].
*It is impossible to totally prevent the chance of ships being damaged.
      
=Reference Tables=
 
=Reference Tables=
Line 2,912: Line 3,094:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,926: Line 3,108:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,948: Line 3,130:  
|24:00
 
|24:00
 
|style="color:red"|'''300'''
 
|style="color:red"|'''300'''
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|50
 
|50
 
|50
 
|50
Line 3,093: Line 3,275:  
|4
 
|4
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 3,107: Line 3,289:  
|2
 
|2
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 3,129: Line 3,311:  
|24:00
 
|24:00
 
|13
 
|13
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|2
 
|2
 
|2
 
|2
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