• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
Line 23: Line 23:     
=Unlocking Expeditions=
 
=Unlocking Expeditions=
The Expedition menu is locked at the start. Quest [[Quests#A4|A4]] need to complete to unlock it.
+
The Expedition menu is locked at the start. Quest {{Q|A4}} needs to complete to unlock it.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Some expeditions also require [[Sortie]] maps to be cleared
 
*Some expeditions also require [[Sortie]] maps to be cleared
Line 45: Line 45:  
|-
 
|-
 
!rowspan=14|W1
 
!rowspan=14|W1
|'''01||clear quest [[Quests#A4|A4]]
+
|'''01||clear quest {{Q|A4}}
 
!rowspan=14|W2
 
!rowspan=14|W2
 
|'''09||clear 01
 
|'''09||clear 01
Line 173: Line 173:  
* Support expeditions '''cannot be recalled'''.
 
* Support expeditions '''cannot be recalled'''.
 
* Recalled fleets do not return immediately, the return time is calculated as:
 
* Recalled fleets do not return immediately, the return time is calculated as:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
 +
|}
   −
<math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
+
;With
 
+
*<math>\text{T}</math> in minutes.
With <math>\text{T}</math> in minutes.
      
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
 
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
Line 184: Line 186:  
#The final recall time is 2 minutes.
 
#The final recall time is 2 minutes.
   −
=Success Conditions=
+
==Equipment Behaviours==
===Normal Success===
+
Equipment [[Stat]]s do not behave the same in expeditions as in regular battle. Notably, aircraft stats and [[Improvement]]s {{Star}} are charged.
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
  −
 
  −
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
  −
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
  −
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
  −
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
  −
* '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
  −
* '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
     −
===Great Success===
+
===Adjusted Aircraft Stats===
[[File:Greatsuccess.jpg|center|500px|Great Success]]
+
In expeditions, the [[Stat]]s of aircraft will be affected by the aircraft's stats themself, the aircraft's [[Proficiency]], and the aircraft count (slot size).
   −
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
+
Affected aircraft are:
 +
*{{Dive Bomber}} [[Dive Bomber]]s,
 +
*{{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s,
 +
*{{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]]s,
 +
*{{LFB}} [[Large Flying Boat]]s,
 +
*{{Autogyro}} [[Rotorcraft]],
 +
*{{ASWPlane}} [[Liaison Aircraft]].
   −
'''Sparkling'''<br>
+
Since the adjusted stats for those aircraft are uncertain, it is not recommended to use them to bring the required stats to the fleet, as the real stat might be lower than the displayed one, missing the requirement.
Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
  −
* Each sparkled ship girl increases the great success chance by approximately 16%.
     −
'''Level'''<br>
+
So far, it is known the following for stats:
Certain expeditions have an innate great success chance related to the flagship level.
+
*The Firepower {{Firepower}} stat is unaffected and works as usual.
* Using a higher level flagship will increase the base great success chance of those expeditions.
+
*The adjusted ASW {{ASW}} stat is known, described ''[[#Adjusted ASW|below]]''.
* The formula for determining the GS chance is as follows:
+
*The adjusted LoS {{LOS}} stat seems to be affected by the aircraft count and proficiency.
*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
+
*The stats given by aircraft [[Visible Bonus]]es seems to work as usual.
** The base GS rate is then:
  −
***46 % with a Lv 175 flagship and no sparkled ship,
  −
***100 % with a Lv 128 flagship with 4 sparkled ships,
  −
***100 % with a Lv 33 flagship with 5 sparkled ships.
  −
* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1.
     −
'''Drum Canisters'''<br>
+
====Adjusted ASW====
Expeditions that require drums have an innate chance of great success.
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
* The chance is roughly 50%.
+
!Adjusted ASW Formulas
* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
  −
* The following are the "over drum" requirements:
  −
{| class="wikitable" style="text-align: center"
  −
!Exped
  −
!Drums required
  −
!Drums carriers
   
|-
 
|-
!21
+
|
|4||3
+
Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>.
|-
+
 
!24
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|4||1
+
|valign="center"| <math>\begin{cases}
|-
+
\text{Plane}_\text{Count} = 0 &
!37
+
\text{ASW}_\text{Adj} = 0
|5||3
+
\\
|-
+
\text{Plane}_\text{Count} = 1 &
!38
+
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor
|10||4
+
\\
|-
+
\text{Plane}_\text{Count} ⩾ 2 &
!40
+
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor
|4||1
+
\end{cases}</math>
|-
  −
!44
  −
|8||3
  −
|-
  −
!E2
  −
|6?||3
   
|}
 
|}
   −
=Expedition Rewards=
+
;With
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
+
*<math>\text{ASW}_\text{Adj}</math> the adjust '''ASW''' {{ASW}} stat of the aircraft,
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
+
*<math>\text{ASW}_\text{Base}</math> the base '''ASW''' {{ASW}} stat of the aircraft,
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
+
*<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
+
*<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft.
 +
**Proficiency's effect is unknown yet but not negligible for {{Double Chevron}} aircraft.
 +
|}
   −
See below for a summary:
+
The result of this adjustment is an ASW {{ASW}} stat that can be up to '''+6''' points higher, and down to '''-5''' points lowers the displayed stat.
 +
*The adjusted ASW for {{Double Chevron}} aircraft with 1 to 13 {{ASW}} in any slot size configuration is given in the following table (measured values<ref>https://docs.google.com/spreadsheets/d/1o-_-I8GXuJDkSGH0Dhjo7mVYx9Kpay2N2h9H3HMyO_E/edit#gid=2027912361</ref>).
   −
{| class="wikitable" style="text-align: center; width:700px;"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
! colspan=14| Adjust Expedition ASW For {{Double Chevron}} Aircraft
 
|-
 
|-
! rowspan="2" |Result
+
! Plane Count \ Base ASW
! rowspan="2" |Resources
+
! 1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10!! 11!! 12!! 13
! colspan="2" |Experience
  −
! colspan="2" |Rewards
   
|-
 
|-
!HQ XP
+
! 0
!Ship XP
+
| colspan=13| 0
! Left
  −
!Right
   
|-
 
|-
| align="center" | Recall
+
! 1
| align="center" rowspan="2" | None
+
| 0|| 1|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| ?|| ?|| 9
| align="center" | None
  −
| align="center" | None
  −
| align="center" rowspan="2" | None
  −
| align="center" rowspan="3" | None
   
|-
 
|-
| align="center" | Failure
+
! 2
| align="center" | x0.3
+
| 0|| 1|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| ?|| ?|| 9
| align="center" | x1 or x2 (50% chance)
   
|-
 
|-
| align="center" | Normal Success
+
! 3
| align="center" | x1
+
| 0|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| 9|| ?|| ?|| 11
| align="center" | x1
  −
| align="center" | x1 or x2 (50% chance)
  −
| align="center" | 50%
   
|-
 
|-
| align="center" | Great Success
+
! 4
| align="center" | x1.5
+
| 0|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| 9|| ?|| ?|| 11
| align="center" | x2
+
|-
| align="center" | x2 or x4 (50% chance)
+
! 5
| align="center" | 50%
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 12
| align="center" | Guaranteed
  −
|}
  −
'''Notes'''
  −
* Flagships get 1.5x exp modifier as per usual
  −
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible. (Eg. If the right reward is 3 buckets, it can be 1-3 buckets randomly)
  −
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
  −
 
  −
===The Dot System===
  −
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
  −
 
  −
{|class="wikitable"
  −
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
   
|-
 
|-
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
+
! 6
|}
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 12
*Those values do not take great success or the use of DLC or drums into account.
  −
 
  −
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
  −
 
  −
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
  −
 
  −
===Landing Craft===
  −
Equipping certain landing craft will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
  −
 
  −
{|class="wikitable" style="text-align:center; width:700px"
  −
! width=40%|Bonus Category
  −
! width=20%|Cap
  −
! Notes
   
|-
 
|-
! Base Daihatsu Bonus
+
! 7
| Up to 20%
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 13
| Refer to section.
   
|-
 
|-
! Special Daihatsu Bonus
+
! 8
| Up to 6%
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 13
| Refer to section.
   
|-
 
|-
! Improvement Bonus
+
! 9
| Up to 2%
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 13
| The '''average''' [[Improvement]] level of all landing craft equipped in the fleet, multiplied by the number of landing craft (+ Kinu), multiplied by the [[#Improvement Bonus]].
   
|-
 
|-
! Total Possible Cap
+
! 10
| 28%
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 14
|
  −
|}
  −
 
  −
====Base Daihatsu Bonus====
  −
{|class="wikitable" style="text-align:center; width:700px"
  −
! width=10%|Type
  −
! width=40%|Name
  −
! Bonus
   
|-
 
|-
! Ship
+
! 11
! {{ShipLink|Kinu/Kai Ni}}
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 14
| rowspan=2| '''5 %'''
   
|-
 
|-
! rowspan=3| {{LandingCraft}}
+
! 12
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 14
 +
|-|
 +
! 13
 +
| 0|| 1|| 2|| 3|| 6|| 7|| 8|| 9|| 10|| 11|| ?|| ?|| 14
 
|-
 
|-
! {{EquipmentLink|Armed Daihatsu}}
+
! 14
| 3%
+
| 0|| 1|| 2|| 3|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
 
|-
 
|-
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
+
! 15
| 2 %
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
 
|-
 
|-
! {{Amphibious Tank}}
+
! 16
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
| 1 %
   
|-
 
|-
!{{LandingCraft}}
+
! 17
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
| rowspan=2| 0 %
   
|-
 
|-
! {{Drum}}
+
! 18
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
|}
+
|-
 
+
! 19
====Special Daihatsu Bonus====
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 16
This bonus is added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|Daihatsu Landing Craft}} in the fleet, as per follows:
+
|-
{|class="wikitable" style="text-align:center; width:700px"
+
! 20
! width=20%|
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 16
! 0 Daihatsu!! 1 Daihatsu!! 2 Daihatsu!! 3 Daihatsu!! 4+ Daihatsu
+
|-
|-
+
! 21
! 1 Toku
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 12|| 13|| ?|| ?|| 16
| colspan=5| 2%
+
|-
|-
+
! 22
! 2 Toku
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 11|| 12|| 13|| ?|| ?|| 16
| colspan=5| 4%
+
|-
|-
+
! 23
! 3 Toku
+
| 1|| 2|| 3|| 4|| 6|| 7|| 10|| 11|| 12|| 13|| ?|| ?|| 16
| 5%|| 5%|| 5.2%|| 5.4%|| 5.4%
+
|-
|-
+
! 24
! 4+ Toku
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 16
| 5.4%|| 5.6%|| 5.8%|| 5.9%|| 6%
+
|-
|}
+
! 25
 
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
====Improvement Bonus====
+
|-
The bonus is the '''average''' [[Improvement]] {{Star}} level of all landing craft equipped in the fleet, multiplied by the number of landing craft (including Kinu Kai Ni), multiplied by the improvement bonus described below (1st column).
+
! 26
 
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
{|class="wikitable" style="text-align:center"
+
|-
! rowspan=2| Type
+
! 27
! rowspan=2| Name
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
! colspan=10| {{Star}} Bonus
+
|-
|-
+
! 28
!1★!!2★!!3★!!4★!!5★!!6★!!7★!!8★!!9★!!Max★
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
|-
+
|-
!rowspan=2| {{Landing Craft}}
+
! 29
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| -|| -|| 17
| '''0.05%'''|| 0.10%|| 0.15%|| 0.20%|| 0.25%|| 0.30%|| 0.35%|| 0.40%|| 0.45%|| 0.50%
+
|-
|-
+
! 30
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
| '''0.02%'''|| 0.04%|| 0.06%|| 0.08%|| 0.10%|| 0.12%|| 0.14%|| 0.16%|| 0.18%|| 0.20%
+
|-
|-
+
! 31
|-
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
! {{Amphibious Tank}}!! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
+
|-
| '''0.01%'''|| 0.02%|| 0.03%|| 0.04%|| 0.05%|| 0.06%|| 0.07%|| 0.08%|| 0.09%|| 0.10%
+
! 32
|-
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 18
!colspan=2| All other equipment
+
|-
|colspan=10| '''0.0%'''
+
! 33
|}
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
+
|-
=Expedition Subtypes=
+
! 34
===Support Expeditions===
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
Support expeditions are available in [[World 5]] and [[events]].  
+
|-
*Fleets can be dispatched to assist the fleet during sorties in those areas.  
+
! 35
*Please see [[Support Expedition]] for more details on what they are and how they work.
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
 
+
|-
===Monthly Expeditions===
+
! 36
These expeditions can only be completed once per month. They reset '''on the 15th of every month at 12 h JST'''.  
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
 
+
|-
* They are marked with "Expedition Complete" once they are done for the month.
+
! 37
** Failures do not count as completion.
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| -|| -|| 18
* Some monthlies require other monthlies to be unlocked and so are locked at reset.
+
|-
**See [[Expeditions#Unlocking_Expeditions|Unlocking Expeditions]].
+
! 38
* These expeditions reward great quantities of resources and consumables.
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
 +
|-
 +
! 39
 +
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
 +
|-
 +
! 40
 +
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 +
|-
 +
! 41
 +
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 +
|-
 +
! 42
 +
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
 +
|-
 +
! 43
 +
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 +
|-
 +
! 44
 +
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 +
|-
 +
! 45
 +
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 +
|-
 +
! 46
 +
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 +
|}
 +
<references/>
 +
 
 +
===Adjusted Improvement===
 +
In expeditions, [[Improvement]]s {{Star}} are globally simplified<ref>https://gyazo.com/b0c0a5451d5ca31c12c33e5e41879699</ref>. So far they are all "[[Improvement#Square Rooted Bonus|Square Rooted]]", being:
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=5|Improvement Effects
 +
|-
 +
!Equipment Type
 +
!Firepower
 +
!AA
 +
!ASW
 +
!LoS
 +
|-
 +
| ([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large Guns]]<br>{{RedGunHeavy}}
 +
| 1|| -|| -|| -
 +
|-
 +
| [[Medium Caliber Main Gun|Medium Guns]] (Red)<br>{{RedGunMedium}}
 +
| 1|| -|| -|| -
 +
|-
 +
| [[Small Caliber Main Gun|Small Guns]] (Red)<br>{{RedGunLight}}
 +
| 0.5|| -|| -|| -
 +
|-
 +
| [[Secondary Gun]]s<br>{{YellowGun}}
 +
| 0.5|| -|| -|| -
 +
|-
 +
| [[High-Angle Gun]]s<br>(any type, in addition to above bonuses)<br>{{GreenGunDP}}
 +
| -|| 1|| -|| -
 +
|-
 +
| [[AA Gun]]s<br>{{GreenGunMG}}
 +
| 0.5|| 1|| -|| -
 +
|-
 +
| [[Small Radar]]<br>{{Small Radar}}
 +
| 0.5|| -|| -|| 1
 +
|-
 +
| ([[Very Large Radar|Very]]) [[Large Radar]]<br>{{Large Radar}}
 +
| 1|| -|| -|| 1
 +
|-
 +
| [[Depth Charge]]s<br>{{DepthCharge}}
 +
| -|| -|| 1|| -
 +
|-
 +
| [[Sonar]]s<br>{{Sonar}}
 +
| -|| -|| 1|| -
 +
|-
 +
| [[AP Shell]]s<br>{{RedAmmo}}
 +
| 0.5|| -|| -|| -
 +
|-
 +
| [[AA Shell]]s<br>{{GreenAmmo}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[Landing Craft]] & [[Amphibious Vehicle]]s<br>{{LandingCraft}}{{Amphibious Tank}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[Anti-Ground Rocket]]s<br>{{AntiGroundArtillery}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[Searchlights]]<br>{{Searchlight}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[SPR]]<br>{{SPR}}
 +
| -|| -||rowspan=6|0<ref>0~4★</ref><br>0.5<ref>4~5★</ref><br>1<ref>5+★</ref>|| 1
 +
|-
 +
| [[SPR]]<br>{{SPR}}
 +
| -|| -|| -
 +
|-
 +
| [[Dive Bomber]]s<br>{{RedPlane}}
 +
| -|| -|| -
 +
|-
 +
| [[Torpedo Bomber]]s<br>{{BluePlane}}
 +
| -|| -|| -
 +
|-
 +
| [[Rotorcraft]]<br>{{Autogyro}}
 +
| -|| -|| -
 +
|-
 +
| [[Liaison Aircraft]]<br>{{ASWPlane}}
 +
| -|| -|| -
 +
|}
 +
<references/>
 +
;Notes
 +
*All other equipment type improvements are unknown for expeditions.
 +
*ASW for aircraft is uncertain as it is likely affected by the [[#Adjusted ASW]].
 +
 
 +
=Success Conditions=
 +
===Normal Success===
 +
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
 +
 
 +
Normal success is notably affected by:
 +
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
 +
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 +
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
 +
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched.
 +
* '''Drum Canisters''': Certain expeditions require a certain number of [[Drum Canister]]s to be equipped by the fleet.
 +
* '''Stats''': Certain expeditions have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, ASW {{ASW}}, Line of Sight {{LOS}}, or Anti-Air {{AA}}.
 +
 
 +
===Great Success===
 +
[[File:Greatsuccess.jpg|center|500px|Great Success]]
 +
 
 +
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types:
 +
 
 +
 
 +
{|class="wikitable" width="100%"
 +
!Expedition Type
 +
!GS Conditions
 +
!Notes
 +
|-
 +
!style="color:black;background-color:yellow"|Type I<br>"Sparkle type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Sp}</math> the sparkling check, being:
 +
**'''1''' if all ships in the fleet are sparkled,
 +
**'''0''' if any ship in the fleet is unsparkled.
 +
 
 +
|In a fleet, every ship must be sparkled to get a GS.
 +
*If any ship is unsparkled, the GS rate drops to 0%,
 +
*If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly.
 +
|-
 +
!style="color:black;background-color:lightgray"|Type II<br>"Drum type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being:
 +
**'''6''' if the fleet is not "over drum",
 +
**'''41''' if the fleet is "over drum".
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
 +
!colspan=4|Drum requirements
 +
|-
 +
!Exped!!Drums carriers!!Drums required!!Over Drum
 +
|-
 +
!21
 +
|3||3||4
 +
|-
 +
!24
 +
|1||0||2
 +
|-
 +
!37
 +
|3||4||5
 +
|-
 +
!38
 +
|4||8||10
 +
|-
 +
!40
 +
|1||0||4
 +
|-
 +
!44
 +
|3||6||8
 +
|-
 +
!E2
 +
|3||4||6
 +
|}
 +
 
 +
|All "drum expeditions" follow this rule, as well as 24 and 40.
 +
*"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}} to meet the success requirement.
 +
*Adding enough Drums will "over drum" the expedition, being needed for GS.
 +
*When "over drum", only 4 sparkled ships are enough to reach 100% GS rate.
 +
|-
 +
!style="color:black;background-color:cyan"|Type III<br>"Level type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Lv}_\text{Flag}</math> the level of the flagship.
 +
|Greatly depends on the flagship level, the GS rate is for example:
 +
*47.4 % if flagship Lv = 180 & 0 ship sparkled,
 +
*100 % if flagship Lv ≥ 128 & 4 ships are sparkled,
 +
*100 % flagship Lv ≥ 33+ & 5 ships are sparkled,
 +
*100 % flagship Lv ≤ 32- & all ships are sparkled (''about the same condition as Type I)
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
!World 1!!World 2!!World 3!!World 7!!World 4!!World 5
 +
|-
 +
|style="color:black;background-color:yellow"|1
 +
|style="color:black;background-color:yellow"|9
 +
|style="color:black;background-color:yellow"|17
 +
|style="color:black;background-color:cyan"|41
 +
|style="color:black;background-color:yellow"|25
 +
|33
 +
|-
 +
|style="color:black;background-color:yellow"|2
 +
|style="color:black;background-color:yellow"|10
 +
|style="color:black;background-color:yellow"|18
 +
|style="color:black;background-color:yellow"|42
 +
|style="color:black;background-color:yellow"|26
 +
|34
 +
|-
 +
|style="color:black;background-color:yellow"|3
 +
|style="color:black;background-color:yellow"|11
 +
|style="color:black;background-color:yellow"|19
 +
|style="color:black;background-color:cyan"|43
 +
|style="color:black;background-color:yellow"|27
 +
|style="color:black;background-color:yellow"|35
 +
|-
 +
|style="color:black;background-color:yellow"|4
 +
|style="color:black;background-color:yellow"|12
 +
|style="color:black;background-color:yellow"|20
 +
|style="color:black;background-color:lightgray"|44
 +
|style="color:black;background-color:yellow"|28
 +
|style="color:black;background-color:yellow"|36
 +
|-
 +
|style="color:black;background-color:yellow"|5
 +
|style="color:black;background-color:yellow"|13
 +
|style="color:black;background-color:lightgray"|21
 +
|style="color:black;background-color:cyan"|45
 +
|style="color:black;background-color:yellow"|29
 +
|style="color:black;background-color:lightgray"|37
 +
|-
 +
|style="color:black;background-color:yellow"|6
 +
|style="color:black;background-color:yellow"|14
 +
|style="color:black;background-color:yellow"|22
 +
|style="color:black;background-color:cyan"|46
 +
|style="color:black;background-color:yellow"|30
 +
|style="color:black;background-color:lightgray"|38
 +
|-
 +
|style="color:black;background-color:yellow"|7
 +
|style="color:black;background-color:yellow"|15
 +
|style="color:black;background-color:yellow"|23
 +
|
 +
|style="color:black;background-color:yellow"|31
 +
|style="color:black;background-color:yellow"|39
 +
|-
 +
|style="color:black;background-color:yellow"|8
 +
|style="color:black;background-color:yellow"|16
 +
|style="color:black;background-color:lightgray"|24
 +
|
 +
|style="color:black;background-color:cyan"|32
 +
|style="color:black;background-color:lightgray"|40
 +
|-
 +
|style="color:black;background-color:yellow"|A1
 +
|style="color:black;background-color:yellow"|B1
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D1
 +
|style="color:black;background-color:cyan"|E1
 +
|-
 +
|style="color:black;background-color:cyan"|A2
 +
|style="color:black;background-color:yellow"|B2
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D2
 +
|style="color:black;background-color:lightgray"|E2
 +
|-
 +
|style="color:black;background-color:cyan"|A3
 +
|style="color:black;background-color:cyan"|B3
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D3
 +
|
 +
|-
 +
|style="color:black;background-color:cyan"|A4
 +
|style="color:black;background-color:cyan"|B4
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|style="color:black;background-color:cyan"|A5
 +
|style="color:black;background-color:cyan"|B5
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|style="color:black;background-color:cyan"|A6
 +
|style="color:black;background-color:cyan"|B6
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
=Expedition Rewards=
 +
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
 +
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
 +
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
 +
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
 +
 
 +
See below for a summary:
 +
{|class="wikitable" style="text-align:center; width:700px"
 +
! rowspan=2|Result
 +
! rowspan=2|Resources
 +
! colspan=2|Experience
 +
! colspan=2|Rewards
 +
|-
 +
! HQ XP
 +
! Ship XP
 +
! Left
 +
! Right
 +
|-
 +
|Recall
 +
|rowspan=2| None
 +
| None
 +
| None
 +
|rowspan=2| None
 +
|rowspan=3| None
 +
|-
 +
| Failure
 +
| x0.3
 +
| x1 or x2 (50% chance)
 +
|-
 +
| Normal Success
 +
| x1
 +
| x1
 +
| x1 or x2 (50% chance)
 +
| rowspan=2| 50%
 +
|-
 +
| Great Success
 +
| x1.5
 +
| x2
 +
| x2 or x4 (50% chance)
 +
| Guaranteed
 +
|}
 +
 
 +
;Notes
 +
* Flagships get 1.5x exp modifier as per usual,
 +
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
 +
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
 +
 
 +
===The Dot System===
 +
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
 +
 
 +
{|class="wikitable"
 +
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
 +
|-
 +
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
 +
|}
 +
*Those values do not take great success or the use of DLC or drums into account.
 +
 
 +
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
 +
 
 +
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
 +
 
 +
Ther game also displays the "consumption" of expeditions, using three levels:
 +
*''None'' (なし), for when no ammo is consumed,
 +
*''Little'' (少量), for the 20 % and 30 % consumption,
 +
*''Lots'' (普通), for the 30+ % consumption.
 +
 
 +
==Expedition Gain Formula==
 +
The primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) rewarded by expedition is summarized by the following formula:
 +
{{Formula
 +
|Title=Expedition Gain Formula
 +
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times
 +
\Big( 1 + \text{MIN} \Big[ \sum^{ \text{All Craft} } \text{Mod}_\text{DLC}  ; 0.2 \Big] \times ( 1 + \frac{\text{Avg}_\bigstar}{100} ) \Big)
 +
\big\rfloor
 +
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
 +
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 +
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.
 +
*<math>\text{Mod}_\text{DLC}</math> the bonus given by [[Landing Equipment]]s:
 +
 
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=3{{!}}[[Landing Equipment]] Bonus
 +
{{!}}-
 +
! width=10%{{!}}Type
 +
! width=40%{{!}}Name
 +
! <math>\text{Mod}_\text{DLC}</math>
 +
{{!}}-
 +
! Ship
 +
! {{ShipLink|Kinu/Kai Ni}}
 +
{{!}} rowspan=2{{!}} 0.05
 +
{{!}}-
 +
! {{LandingCraft}}{{Amphibious Tank}}
 +
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}
 +
{{!}} 0.04
 +
{{!}}-
 +
! rowspan=2{{!}} {{LandingCraft}}
 +
! {{EquipmentLink|Armed Daihatsu}}
 +
{{!}} 0.03
 +
{{!}}-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
{{!}} 0.02
 +
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
{{!}} 0.01
 +
{{!}}-
 +
!{{LandingCraft}}
 +
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
{{!}} rowspan=2{{!}} 0
 +
{{!}}-
 +
! {{Drum}}
 +
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}
 +
{{!}}}
 +
 
 +
*<math>\text{Avg}_\bigstar</math> the average number of {{star}} on "Landing Equipment".
 +
** Landing Craft with a <math>\text{Mod}_\text{DLC}</math> of '''0''' are not counted.
 +
**Which means that [[Kinu Kai Ni]] is counted as a 0{{star}} craft.
 +
*<math>\text{Mod}_\text{Toku DLC}</math> is a bonus added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} in the fleet, as per follows:
 +
**The number of {{EquipmentLink|Daihatsu Landing Craft}} can further affect this bonus.
 +
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=6{{!}}<math>\text{Mod}_\text{Toku DLC}</math>
 +
{{!}}-
 +
! width=20%{{!}}
 +
! 0 DLC!! 1 DLC!! 2 DLC!! 3 DLC!! 4+ DLC
 +
{{!}}-
 +
! 1 Toku DLC
 +
{{!}} colspan=5{{!}} 0.02
 +
{{!}}-
 +
! 2 Toku DLC
 +
{{!}} colspan=5{{!}} 0.04
 +
{{!}}-
 +
! 3 Toku DLC
 +
{{!}}colspan=2{{!}} 0.05{{!}}{{!}} 0.052{{!}}{{!}}colspan=2{{!}} 0.054
 +
{{!}}-
 +
! 4+ Toku DLC
 +
{{!}} 0.054{{!}}{{!}} 0.056{{!}}{{!}} 0.058{{!}}{{!}} 0.059{{!}}{{!}} 0.06
 +
{{!}}}
 +
|Notes=At best, <math>\text{Gain}_\text{Total} = \text{Gain}_\text{Base} \times 1.92</math>
 +
*To reach this bonus:
 +
**This must be a great success,
 +
**The fleet must carry 4 [[Toku Daihatsu Landing Craft|Toku DLC]] and 4 [[DLC]], with all 8 craft at {{MaxStar}},
 +
**The fleet must '''not''' include [[Kinu Kai Ni]].
 +
}}
 +
 
 +
===Equipment Modifiers Summary===
 +
Some equipment and ship will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
 +
 
 +
{|class="wikitable" style="text-align:center; width:700px"
 +
! width=40%|Bonus Category
 +
! width=20%|Cap
 +
! Notes
 +
|-
 +
! Landing Equipment Bonus<ref name="Kinu">Includes [[Kinu Kai Ni]] as 1 [[DLC]]</ref>
 +
| Up to +20%
 +
| Refer to formula
 +
|-
 +
! {{Star}} Improvement Bonus<ref name="Kinu"/>
 +
| Up to +2%
 +
| '''Average''' [[Improvement]] of all craft in the fleet, divided by 100
 +
|-
 +
! Toku Daihatsu Bonus
 +
| Up to +6%
 +
| Refer to formula
 +
|-
 +
! Total Possible Cap
 +
| +28%
 +
| +92% with GS
 +
|}
 +
<references/>
 +
 
 +
==Expedition 32 Experience Formula==
 +
Unlike other expeditions, expedition 32 '''ship experience''' gain varies and follow the following formula
 +
{{Formula
 +
|Title= Expedition 32 XP Forumla
 +
|Math=\text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv}
 +
|Var=<math>\text{Mod}_\text{GS}</math> being '''2''' if the expedition is a '''Great Success''', otherwise '''1'''.
 +
*<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''.
 +
*<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''.
 +
*<math>\text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}}</math> round down to the tens
 +
**It is '''0''' for the flagship.
 +
*<math>\text{LV}_\text{FS}</math> flagship's level .
 +
*<math>\text{Mod}_\text{lv}</math> the "level correction" of the ship, described below:
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=2{{!}}<math>\text{Mod}_\text{lv}</math>
 +
{{!}}-
 +
!Level!!Modifier
 +
{{!}}-
 +
{{!}}1-9{{!}}{{!}}1.50
 +
{{!}}-
 +
{{!}}10-19{{!}}{{!}}1.25
 +
{{!}}-
 +
{{!}}20-29{{!}}{{!}}1.1
 +
{{!}}-
 +
{{!}}30-69{{!}}{{!}}1
 +
{{!}}-
 +
{{!}}70+{{!}}{{!}}0.9
 +
{{!}}}
 +
|Notes=The flagship for this expedition must be a [[Training Cruiser]] (CT).
 +
**2 DD are also required to clear it.
 +
*Up to 3 other ships of any type can be brought alongside them.
 +
*Unlike other expeditions, this expeditions used for [[Leveling]] and not resource gain.
 +
}}
 +
 
 +
=Expedition Subtypes=
 +
===Support Expeditions===
 +
Support expeditions are available in [[World 5]] and [[events]].  
 +
*Fleets can be dispatched to assist the fleet during sorties in those areas.  
 +
*Please see [[Support Expedition]] for more details on what they are and how they work.
 +
 
 +
===Monthly Expeditions===
 +
These expeditions can only be completed once per month. They reset '''on the 15th of every month at 12 h JST'''.  
 +
 
 +
* They are marked with "Expedition Complete" once they are done for the month.
 +
** Failures do not count as completion.
 +
* Some monthlies require other monthlies to be unlocked and so are locked at reset.
 +
**See [[Expeditions#Unlocking_Expeditions|Unlocking Expeditions]].
 +
* These expeditions reward great quantities of resources and consumables.
 
** They are the only expeditions rewarding improvement materials {{IM}} and [[Irako]].
 
** They are the only expeditions rewarding improvement materials {{IM}} and [[Irako]].
 
* It is not possible to dispatch a fleet on these expeditions if the completion timer would overlap with the reset for that month. E.g. 42 will be locked at 4 h JST.
 
* It is not possible to dispatch a fleet on these expeditions if the completion timer would overlap with the reset for that month. E.g. 42 will be locked at 4 h JST.
    
====Combat Expeditions====
 
====Combat Expeditions====
   
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
 
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
   −
{| class="wikitable" style="text-align: center; width:600px"
+
{|class="wikitable" style="text-align: center; width:600px"
 
!  
 
!  
 
! Type I
 
! Type I
Line 453: Line 912:  
|}
 
|}
 
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
 
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
*Using between '''1.5x and 2x''' the base Stats required by a Combat Expedition will '''lower the chance of ships returning damaged'''.
+
*Using {{TextGlow|'''217%'''|black|text-colour=lime|glow-size=2px}} of the base stats required by a Type II Combat Expedition will '''prevent ships returning damaged''' [https://twitter.com/CC_jabberwock/status/1381532727170637827].
*It is impossible to totally prevent the chance of ships being damaged.
      
=Reference Tables=
 
=Reference Tables=
Line 494: Line 952:     
===General Notes===
 
===General Notes===
   
Unless precised otherwise, a ship type cannot be used as a substitute for another one.
 
Unless precised otherwise, a ship type cannot be used as a substitute for another one.
   −
[[:Category:Escort Carriers|Escort Carriers]] (CVE) are CVL specialized in ASW. All CVE count as CVL.
+
[[CVE|Escort Carriers]] (CVE) are CVL specialized in ASW. All CVE count as CVL.
   −
{{Firepower}}, {{AA}}, {{ASW}}, and/or {{LOS}} [[Stats]] required can be lower depending on the improvements level of each equipment.
+
Equipment [[Stats]] behave differently in expeditions, especially aircraft and [[Improvement]]s {{Star}}.
 
+
*''See [[#Equipment Behaviours|above]] for more details.
{{ASW}} and/or {{LOS}} [[Stats]] required can be higher if aircraft are equipped. Aircraft get penalty value depending on slot size.
      
{|class="wikitable mw-collapsible mw-collapsed" width="50%" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" width="50%" style="text-align:center"
Line 1,264: Line 1,720:  
|60
 
|60
 
|{{TextGlow|'''240'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''240'''|lightgray|text-colour=blue|glow-size=1px}}
|style="olor:red"|'''300'''
+
|style="color:red"|'''300'''
 
|
 
|
 
|
 
|
Line 2,638: Line 3,094:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,652: Line 3,108:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,674: Line 3,130:  
|24:00
 
|24:00
 
|style="color:red"|'''300'''
 
|style="color:red"|'''300'''
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|50
 
|50
 
|50
 
|50
Line 2,819: Line 3,275:  
|4
 
|4
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,833: Line 3,289:  
|2
 
|2
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,855: Line 3,311:  
|24:00
 
|24:00
 
|13
 
|13
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|2
 
|2
 
|2
 
|2
34,151

edits

Navigation menu