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Line 1: Line 1: −
=Introduction=
+
{{HomePortPortal}}
 +
 
 +
 
 
[[File:Expedition.png|right|framed|Expeditions button in the sortie screen]]
 
[[File:Expedition.png|right|framed|Expeditions button in the sortie screen]]
   −
The {{color|cyan|'''Expedition (遠征)'''}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. These will be the main source of all in-game resources.  
+
The '''Expedition (遠征)''' menu can be accessed from the '''Sortie (出撃)''' button on the main menu. These will be the main source of all in-game resources.  
 
* Only the 2nd, 3rd, and 4th fleets can ve sent in expeditions.
 
* Only the 2nd, 3rd, and 4th fleets can ve sent in expeditions.
 
* Resources gained from expeditions can go beyond the [[Resources#Soft_Cap|resource soft cap]].
 
* Resources gained from expeditions can go beyond the [[Resources#Soft_Cap|resource soft cap]].
Line 10: Line 12:     
* '''Expedition List''' - Displays all unlocked expeditions.
 
* '''Expedition List''' - Displays all unlocked expeditions.
* '''Resources Yield''' - Displays the resources that can be earned from that expedition (see [[Expeditions#Expedition_Rewards|Dot system]]).
+
* '''Resources Yield''' - Displays the resources that can be earned from that expedition (see [[#The Dot System|Dot system]]).
 
* '''Sample Composition''' - Displays a composition of ships' shadows that can work for the expedition (not always optimal).
 
* '''Sample Composition''' - Displays a composition of ships' shadows that can work for the expedition (not always optimal).
 
* '''Resource Cost''' - Displays the vague fuel {{Fuel}} and ammo {{Ammo}} cost of the expedition. It is displayed as either:
 
* '''Resource Cost''' - Displays the vague fuel {{Fuel}} and ammo {{Ammo}} cost of the expedition. It is displayed as either:
Line 21: Line 23:     
=Unlocking Expeditions=
 
=Unlocking Expeditions=
The Expedition menu is locked at the start. Quest [[Quests#A4|A4]] need to complete to unlock it.
+
The Expedition menu is locked at the start. Quest {{Q|A4}} needs to complete to unlock it.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Expeditions are unlocked by clearing previous expeditions.
 
*Some expeditions also require [[Sortie]] maps to be cleared
 
*Some expeditions also require [[Sortie]] maps to be cleared
 
*Note that several expeditions are not available in the game yet, and will be introduced in future updates.
 
*Note that several expeditions are not available in the game yet, and will be introduced in future updates.
   −
{| class="wikitable mw-collapsible"
+
{|class="wikitable"
! colspan="2"| exped
+
!colspan=2|exped
! requirement
+
!requirement
! colspan="2"| exped
+
!colspan=2|exped
! requirement
+
!requirement
! colspan="2"| exped
+
!colspan=2|exped
! requirement
+
!requirement
! colspan="2"| exped
+
!colspan=2|exped
! requirement
+
!requirement
! colspan="2"| exped
+
!colspan=2|exped
! requirement
+
!requirement
! colspan="2"| exped
+
!colspan=2|exped
! requirement
+
!requirement
! exped
+
!exped
! requirement
+
!requirement
 
|-
 
|-
! rowspan="14"|W1
+
!rowspan=14|W1
|'''01||clear quest [[Quests#A4|A4]]
+
|'''01||clear quest {{Q|A4}}
! rowspan="14"|W2
+
!rowspan=14|W2
 
|'''09||clear 01
 
|'''09||clear 01
! rowspan="14"|W3
+
!rowspan=14|W3
 
|'''17||clear 01
 
|'''17||clear 01
! rowspan="14"|W7
+
!rowspan=14|W7
 
|'''41||clear B1 & [[2-4]]
 
|'''41||clear B1 & [[2-4]]
! rowspan="14"|W4
+
!rowspan=14|W4
 
|'''25||clear 18
 
|'''25||clear 18
! rowspan="14"|W5
+
!rowspan=14|W5
 
|'''33*||clear 18
 
|'''33*||clear 18
! rowspan="14"|W6
+
!rowspan=14|W6
| rowspan="14"; colspan="2"|''not available yet
+
|rowspan=14; colspan=2|''not available yet
 
|-
 
|-
 
|'''02||clear 01
 
|'''02||clear 01
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|'''15||clear 14
 
|'''15||clear 14
 
|'''23||clear 22 & [[1-5]]
 
|'''23||clear 22 & [[1-5]]
| rowspan="8"; colspan="2"|''not available yet
+
|rowspan=8; colspan=2|''not available yet
 
|'''31||clear 29 & [[1-5]]
 
|'''31||clear 29 & [[1-5]]
 
|'''39||clear 36 & [[1-5]]
 
|'''39||clear 36 & [[1-5]]
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|'''A1||clear 05
 
|'''A1||clear 05
 
|'''B1||clear 10
 
|'''B1||clear 10
| rowspan="6"; colspan="2"|''not available yet
+
|rowspan=6; colspan=2|''not available yet
 
|'''D1||clear 32
 
|'''D1||clear 32
 
|style=color:red|'''E1||clear 40
 
|style=color:red|'''E1||clear 40
 
|-
 
|-
|'''A2||clear A1
+
|'''A2||clear 08 & A1
 
|style=color:blue|'''B2||clear A3
 
|style=color:blue|'''B2||clear A3
 
|style=color:red|'''D2||clear D1
 
|style=color:red|'''D2||clear D1
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|style=color:blue|'''B3||clear B2 each month
 
|style=color:blue|'''B3||clear B2 each month
 
|style=color:red|'''D3||clear D2 each month
 
|style=color:red|'''D3||clear D2 each month
| rowspan="4"; colspan="2"|''not available yet
+
|rowspan=4; colspan=2|''not available yet
 
|-
 
|-
 
|style=color:blue|'''A4||clear A3
 
|style=color:blue|'''A4||clear A3
 
|style=color:red|'''B4||clear B3 each month
 
|style=color:red|'''B4||clear B3 each month
| rowspan="3"; colspan="2"|''not available yet
+
|rowspan=3; colspan=2|''not available yet
 
|-
 
|-
 
|style=color:red|'''A5||clear A4 & B3 both each month
 
|style=color:red|'''A5||clear A4 & B3 both each month
Line 171: Line 173:  
* Support expeditions '''cannot be recalled'''.
 
* Support expeditions '''cannot be recalled'''.
 
* Recalled fleets do not return immediately, the return time is calculated as:
 
* Recalled fleets do not return immediately, the return time is calculated as:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
 +
|}
   −
<math>\text{T}_\text{Return}= \frac{ \text{min} ( \text{T}_\text{Remaining} \text{ ; } \text{T}_\text{Elapsed} ) }{3}</math>
+
;With
 
+
*<math>\text{T}</math> in minutes.
With <math>\text{T}</math> in minutes.
      
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
 
For example, a fleet is sent on expedition 01 (15 min), then after 6 minutes, it is recalled.
Line 182: Line 186:  
#The final recall time is 2 minutes.
 
#The final recall time is 2 minutes.
   −
=Success Conditions=
+
==Equipment Behaviours==
===Normal Success===
+
Equipment [[Stat]]s do not behave the same in expeditions as in regular battle. Notably, aircraft stats and [[Improvement]]s {{Star}} are charged.
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
+
 
 +
===Adjusted Aircraft Stats===
 +
In expeditions, the [[Stat]]s of aircraft will be affected by the aircraft's stats themself, the aircraft's [[Proficiency]], and the aircraft count (slot size).  
 +
 
 +
Affected aircraft are:
 +
*{{Dive Bomber}} [[Dive Bomber]]s,
 +
*{{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]]s,
 +
*{{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]]s,
 +
*{{LFB}} [[Large Flying Boat]]s,
 +
*{{Autogyro}} [[Rotorcraft]],
 +
*{{ASWPlane}} [[Liaison Aircraft]].
 +
 
 +
Since the adjusted stats for those aircraft are uncertain, it is not recommended to use them to bring the required stats to the fleet, as the real stat might be lower than the displayed one, missing the requirement.
   −
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
+
So far, it is known the following for stats:
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
+
*The Firepower {{Firepower}} stat is unaffected and works as usual.
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
+
*The adjusted ASW {{ASW}} stat is known, described ''[[#Adjusted ASW|below]]''.
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
+
*The adjusted LoS {{LOS}} stat seems to be affected by the aircraft count and proficiency.
* '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
+
*The stats given by aircraft [[Visible Bonus]]es seems to work as usual.
* '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
     −
===Great Success===
+
====Adjusted ASW====
[[File:Greatsuccess.jpg|center|500px|Great Success]]
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!Adjusted ASW Formulas
 +
|-
 +
|
 +
Those formulas work for calculating the adjusted ASW for aircraft with [[Proficiency]] level of '''0'''<ref>https://twitter.com/Xe_UCH/status/1273838678201085953?s=20</ref>.
   −
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\begin{cases}
 +
\text{Plane}_\text{Count} = 0 &
 +
\text{ASW}_\text{Adj} = 0
 +
\\
 +
\text{Plane}_\text{Count} = 1 &
 +
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times 0.65 \big\rfloor
 +
\\
 +
\text{Plane}_\text{Count} ⩾ 2 &
 +
\text{ASW}_\text{Adj} = \big\lfloor \text{ASW}_\text{Base} \times \big( 0.65 + 0.1 \times \sqrt{ \text{Plane}_\text{Count} - 2} \big) \big\rfloor
 +
\end{cases}</math>
 +
|}
   −
'''Sparkling'''<br>
+
;With
Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
+
*<math>\text{ASW}_\text{Adj}</math> the adjust '''ASW''' {{ASW}} stat of the aircraft,
* Each sparkled ship girl increases the great success chance by approximately 16%.
+
*<math>\text{ASW}_\text{Base}</math> the base '''ASW''' {{ASW}} stat of the aircraft,
 +
*<math>\text{Plane}_\text{Count}</math> the count of aircraft in a given slot
 +
*<math>\text{Mod}_\text{Proficiency}</math> the [[Proficiency]] of the aircraft.
 +
**Proficiency's effect is unknown yet but not negligible for {{Double Chevron}} aircraft.
 +
|}
   −
'''Level'''<br>
+
The result of this adjustment is an ASW {{ASW}} stat that can be up to '''+6''' points higher, and down to '''-5''' points lowers the displayed stat.
Certain expeditions have an innate great success chance related to the flagship level.
+
*The adjusted ASW for {{Double Chevron}} aircraft with 1 to 13 {{ASW}} in any slot size configuration is given in the following table (measured values<ref>https://docs.google.com/spreadsheets/d/1o-_-I8GXuJDkSGH0Dhjo7mVYx9Kpay2N2h9H3HMyO_E/edit#gid=2027912361</ref>).
* Using a higher level flagship will increase the base great success chance of those expeditions.
  −
* The formula for determining the GS chance is as follows:
  −
*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
  −
** The base GS rate is then:
  −
***46 % with a Lv 175 flagship and no sparkled ship,
  −
***100 % with a Lv 128 flagship with 4 sparkled ships,
  −
***100 % with a Lv 33 flagship with 5 sparkled ships.
  −
* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1.
     −
'''Drum Canisters'''<br>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
Expeditions that require drums have an innate chance of great success.
+
! colspan=14| Adjust Expedition ASW For {{Double Chevron}} Aircraft
* The chance is roughly 50%.
  −
* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
  −
* The following are the "over drum" requirements:
  −
{| class="wikitable" style="text-align: center"
  −
!Exped
  −
!Drums required
  −
!Drums carriers
   
|-
 
|-
!21
+
! Plane Count \ Base ASW
|4||3
+
! 1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10!! 11!! 12!! 13
 
|-
 
|-
!24
+
! 0
|4||1
+
| colspan=13| 0
 
|-
 
|-
!37
+
! 1
|5||3
+
| 0|| 1|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| ?|| ?|| 9
 
|-
 
|-
!38
+
! 2
|10||4
+
| 0|| 1|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| ?|| ?|| 9
 
|-
 
|-
!40
+
! 3
|4||1
+
| 0|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| 9|| ?|| ?|| 11
 
|-
 
|-
!44
+
! 4
|8||3
+
| 0|| 1|| 2|| 3|| 4|| 5|| 6|| 7|| 8|| 9|| ?|| ?|| 11
 
|-
 
|-
!E2
+
! 5
|6?||3
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 12
|}
  −
 
  −
=Expedition Rewards=
  −
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
  −
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
  −
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
  −
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
  −
 
  −
See below for a summary:
  −
 
  −
{| class="wikitable" style="text-align: center; width:700px;"
   
|-
 
|-
! rowspan="2" |Result
+
! 6
! rowspan="2" |Resources
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 12
! colspan="2" |Experience
  −
! colspan="2" |Rewards
   
|-
 
|-
!HQ XP
+
! 7
!Ship XP
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 13
! Left
  −
!Right
   
|-
 
|-
| align="center" | Recall
+
! 8
| align="center" rowspan="2" | None
+
| 0|| 1|| 2|| 3|| 5|| 6|| 7|| 8|| 9|| 10|| ?|| ?|| 13
| align="center" | None
  −
| align="center" | None
  −
| align="center" rowspan="2" | None
  −
| align="center" rowspan="3" | None
   
|-
 
|-
| align="center" | Failure
+
! 9
| align="center" | x0.3
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 13
| align="center" | x1 or x2 (50% chance)
   
|-
 
|-
| align="center" | Normal Success
+
! 10
| align="center" | x1
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 14
| align="center" | x1
  −
| align="center" | x1 or x2 (50% chance)
  −
| align="center" | 50%
   
|-
 
|-
| align="center" | Great Success
+
! 11
| align="center" | x1.5
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 14
| align="center" | x2
+
|-
| align="center" | x2 or x4 (50% chance)
+
! 12
| align="center" | 50%
+
| 0|| 1|| 2|| 3|| 5|| 6|| 8|| 9|| 10|| 11|| ?|| ?|| 14
| align="center" | Guaranteed
+
|-|
|}
+
! 13
'''Notes'''
+
| 0|| 1|| 2|| 3|| 6|| 7|| 8|| 9|| 10|| 11|| ?|| ?|| 14
* Flagships get 1.5x exp modifier as per usual
+
|-
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible. (Eg. If the right reward is 3 buckets, it can be 1-3 buckets randomly)
+
! 14
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
+
| 0|| 1|| 2|| 3|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
 
+
|-
===The Dot System===
+
! 15
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
 
+
|-
{|class="wikitable"
+
! 16
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
 
|-
 
|-
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
+
! 17
|}
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
*Those values do not take great success or the use of DLC or drums into account.
  −
 
  −
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
  −
 
  −
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
  −
 
  −
===Landing Crafts===
  −
 
  −
Equipping certain landing crafts will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
  −
 
  −
{| class="wikitable" style="text-align: center; width:700px"
  −
! style="width:40%;"| Bonus Category
  −
! style="width:20%;"|Cap
  −
! Notes
   
|-
 
|-
! Base Daihatsu Bonus
+
! 18
| Up to 20%
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 15
| Refer to section.
   
|-
 
|-
! Special Daihatsu Bonus
+
! 19
| Up to 6%
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 16
| Refer to section.
   
|-
 
|-
! Improvement Bonus
+
! 20
| Up to 2%
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 11|| 12|| ?|| ?|| 16
| The '''average''' improvement level of all landing crafts equipped in the fleet, multiplied by the number of landing crafts (+ Kinu), multiplied by 0.05%.
   
|-
 
|-
! Total Possible Cap
+
! 21
| 28%
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 10|| 12|| 13|| ?|| ?|| 16
|
  −
|}
  −
 
  −
'''Base Daihatsu Bonus'''
  −
{| class="wikitable" style="text-align: center; width:700px"
  −
! style="width:10%;"|Type
  −
! style="width:40%;"|Name
  −
! Bonus
   
|-
 
|-
! Ship
+
! 22
! {{ShipLink|Kinu/Kai Ni}}
+
| 1|| 2|| 3|| 4|| 6|| 7|| 9|| 11|| 12|| 13|| ?|| ?|| 16
|rowspan=3| '''5 %'''
   
|-
 
|-
! rowspan=6| {{LandingCraft}}
+
! 23
! {{EquipmentLink|Daihatsu Landing Craft}}
+
| 1|| 2|| 3|| 4|| 6|| 7|| 10|| 11|| 12|| 13|| ?|| ?|| 16
 
|-
 
|-
! {{EquipmentLink|Toku Daihatsu Landing Craft}}
+
! 24
 +
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| ?|| ?|| 16
 
|-
 
|-
! {{EquipmentLink|Armed Daihatsu}}
+
! 25
| 3%
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}}
+
! 26
|rowspan=3| 2 %
+
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
! {{EquipmentLink|Soukoutei (Armored Boat Class)}}
+
! 27
 +
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}
+
! 28
 +
| 1|| 2|| 3|| 4|| 6|| 8|| 10|| 11|| 12|| 13|| -|| -|| 17
 
|-
 
|-
! {{Amphibious Tank}}
+
! 29
! {{EquipmentLink|Special Type 2 Amphibious Tank}}
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 12|| 14|| -|| -|| 17
| 1 %
   
|-
 
|-
! rowspan=2| {{LandingCraft}}
+
! 30
! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment}}
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
|rowspan=3| 0 %
   
|-
 
|-
! {{EquipmentLink|M4A1 DD}}
+
! 31
 +
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 17
 
|-
 
|-
! {{Drum}}
+
! 32
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 11|| 13|| 14|| -|| -|| 18
|}
  −
 
  −
'''Special Daihatsu Bonus'''<br>
  −
This bonus is added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|Daihatsu Landing Craft}} in the fleet, as per follows:
  −
{| class="wikitable" style="text-align: center; width:700px"
  −
! style="width:20%;"|
  −
! 0 Daihatsu
  −
! 1 Daihatsu
  −
! 2 Daihatsu
  −
! 3 Daihatsu
  −
! 4+ Daihatsu
   
|-
 
|-
! 1 Toku
+
! 33
| colspan="5"| 2%
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
! 2 Toku
+
! 34
| colspan="5"| 4%
+
| 1|| 2|| 3|| 4|| 7|| 8|| 10|| 12|| 13|| 14|| -|| -|| 18
 
|-
 
|-
! 3 Toku
+
! 35
| 5%
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
| 5%
  −
| 5.2%
  −
| 5.4%
  −
| 5.4%
   
|-
 
|-
! 4+ Toku
+
! 36
| 5.4%
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 14|| -|| -|| 18
| 5.6%
+
|-
| 5.8%
+
! 37
| 5.9%
+
| 1|| 2|| 3|| 4|| 7|| 8|| 11|| 12|| 13|| 15|| -|| -|| 18
| 6%
+
|-
|}
+
! 38
 
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
=Expedition Subtypes=
+
|-
===Support Expeditions===
+
! 39
Support expeditions are available in [[World 5]] and [[events]].
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 13|| 15|| -|| -|| 18
*Fleets can be dispatched to assist the fleet during sorties in those areas.
+
|-
*Please see [[Support Expedition]] for more details on what they are and how they work.
+
! 40
 
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
===Monthly Expeditions===
+
|-
These expeditions can only be completed once per month. They reset '''on the 15th of every month at 12 h JST'''.
+
! 41
 
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
* They are marked with "Expedition Complete" once they are done for the month.
+
|-
** Failures do not count as completion.
+
! 42
* Some monthlies require other monthlies to be unlocked and so are locked at reset.
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 12|| 14|| 15|| -|| -|| 19
**See [[Expeditions#Unlocking_Expeditions|Unlocking Expeditions]].
+
|-
* These expeditions reward great quantities of resources and consumables.
+
! 43
** They are the only expeditions rewarding improvement materials {{IM}} and [[Irako]].
+
| 1|| 2|| 3|| 5|| 7|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
* It is not possible to dispatch a fleet on these expeditions if the completion timer would overlap with the reset for that month. E.g. 42 will be locked at 4 h JST.
+
|-
 
+
! 44
====Combat Expeditions====
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
 
+
|-
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
+
! 45
 
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
{| class="wikitable" style="text-align: center; width:600px"
+
|-
!
+
! 46
! Type I
+
| 1|| 2|| 3|| 5|| 8|| 9|| 11|| 13|| 14|| 15|| -|| -|| 19
! Type II
+
|}
|-
+
<references/>
! Mark on the name
+
 
| Small explosion
+
===Adjusted Improvement===
| Large explosion
+
In expeditions, [[Improvement]]s {{Star}} are globally simplified<ref>https://gyazo.com/b0c0a5451d5ca31c12c33e5e41879699</ref>. So far they are all "[[Improvement#Square Rooted Bonus|Square Rooted]]", being:
|-
+
 
! Chance of ships<br>returning damaged
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
| Low
+
!colspan=5|Improvement Effects
| High
+
|-
|-
+
!Equipment Type
! Greatest damage inflicted
+
!Firepower
| {{color|orange|'''Moderately Damaged (中破)'''}}
+
!AA
| {{color|red|'''Heavily Damaged (大破)'''}}
+
!ASW
|-
+
!LoS
! Expeditions
+
|-
| A5, B4, 43, D2
+
| ([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large Guns]]<br>{{RedGunHeavy}}
| A6, B5, B6, 46, D3, E1, E2
+
| 1|| -|| -|| -
|}
+
|-
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
+
| [[Medium Caliber Main Gun|Medium Guns]] (Red)<br>{{RedGunMedium}}
*Using between '''1.5x and 2x''' the base Stats required by a Combat Expedition will '''lower the chance of ships returning damaged'''.
+
| 1|| -|| -|| -
*It is impossible to totally prevent the chance of ships being damaged.
+
|-
 +
| [[Small Caliber Main Gun|Small Guns]] (Red)<br>{{RedGunLight}}
 +
| 0.5|| -|| -|| -
 +
|-
 +
| [[Secondary Gun]]s<br>{{YellowGun}}
 +
| 0.5|| -|| -|| -
 +
|-
 +
| [[High-Angle Gun]]s<br>(any type, in addition to above bonuses)<br>{{GreenGunDP}}
 +
| -|| 1|| -|| -
 +
|-
 +
| [[AA Gun]]s<br>{{GreenGunMG}}
 +
| 0.5|| 1|| -|| -
 +
|-
 +
| [[Small Radar]]<br>{{Small Radar}}
 +
| 0.5|| -|| -|| 1
 +
|-
 +
| ([[Very Large Radar|Very]]) [[Large Radar]]<br>{{Large Radar}}
 +
| 1|| -|| -|| 1
 +
|-
 +
| [[Depth Charge]]s<br>{{DepthCharge}}
 +
| -|| -|| 1|| -
 +
|-
 +
| [[Sonar]]s<br>{{Sonar}}
 +
| -|| -|| 1|| -
 +
|-
 +
| [[AP Shell]]s<br>{{RedAmmo}}
 +
| 0.5|| -|| -|| -
 +
|-
 +
| [[AA Shell]]s<br>{{GreenAmmo}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[Landing Craft]] & [[Amphibious Vehicle]]s<br>{{LandingCraft}}{{Amphibious Tank}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[Anti-Ground Rocket]]s<br>{{AntiGroundArtillery}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[Searchlights]]<br>{{Searchlight}}
 +
| -|| -|| -|| -
 +
|-
 +
| [[SPR]]<br>{{SPR}}
 +
| -|| -||rowspan=6|0<ref>0~4★</ref><br>0.5<ref>4~5★</ref><br>1<ref>5+★</ref>|| 1
 +
|-
 +
| [[SPR]]<br>{{SPR}}
 +
| -|| -|| -
 +
|-
 +
| [[Dive Bomber]]s<br>{{RedPlane}}
 +
| -|| -|| -
 +
|-
 +
| [[Torpedo Bomber]]s<br>{{BluePlane}}
 +
| -|| -|| -
 +
|-
 +
| [[Rotorcraft]]<br>{{Autogyro}}
 +
| -|| -|| -
 +
|-
 +
| [[Liaison Aircraft]]<br>{{ASWPlane}}
 +
| -|| -|| -
 +
|}
 +
<references/>
 +
;Notes
 +
*All other equipment type improvements are unknown for expeditions.
 +
*ASW for aircraft is uncertain as it is likely affected by the [[#Adjusted ASW]].
 +
 
 +
=Success Conditions=
 +
===Normal Success===
 +
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
 +
 
 +
Normal success is notably affected by:
 +
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
 +
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 +
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
 +
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ships to be dispatched.
 +
* '''Drum Canisters''': Certain expeditions require a certain number of [[Drum Canister]]s to be equipped by the fleet.
 +
* '''Stats''': Certain expeditions have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, ASW {{ASW}}, Line of Sight {{LOS}}, or Anti-Air {{AA}}.
 +
 
 +
===Great Success===
 +
[[File:Greatsuccess.jpg|center|500px|Great Success]]
 +
 
 +
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success|Normal Success]] conditions, conditions for GS in expeditions are split into 3 types:
 +
 
 +
 
 +
{|class="wikitable" width="100%"
 +
!Expedition Type
 +
!GS Conditions
 +
!Notes
 +
|-
 +
!style="color:black;background-color:yellow"|Type I<br>"Sparkle type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = ( 15 \times \text{N}_\text{Spark} + 21 ) \times \text{Mod}_\text{Sp}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Sp}</math> the sparkling check, being:
 +
**'''1''' if all ships in the fleet are sparkled,
 +
**'''0''' if any ship in the fleet is unsparkled.
 +
 
 +
|In a fleet, every ship must be sparkled to get a GS.
 +
*If any ship is unsparkled, the GS rate drops to 0%,
 +
*If the fleet has less than 6 ships, each empty slot will just decrease the GS rate accordingly.
 +
|-
 +
!style="color:black;background-color:lightgray"|Type II<br>"Drum type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + \text{Mod}_\text{Drum}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Mod}_\text{Drum}</math> the "over drum" constant described below, being:
 +
**'''6''' if the fleet is not "over drum",
 +
**'''41''' if the fleet is "over drum".
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center"
 +
!colspan=4|Drum requirements
 +
|-
 +
!Exped!!Drums carriers!!Drums required!!Over Drum
 +
|-
 +
!21
 +
|3||3||4
 +
|-
 +
!24
 +
|1||0||2
 +
|-
 +
!37
 +
|3||4||5
 +
|-
 +
!38
 +
|4||8||10
 +
|-
 +
!40
 +
|1||0||4
 +
|-
 +
!44
 +
|3||6||8
 +
|-
 +
!E2
 +
|3||4||6
 +
|}
 +
 
 +
|All "drum expeditions" follow this rule, as well as 24 and 40.
 +
*"Drum expeditions" require a certain amount of {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}} to meet the success requirement.
 +
*Adding enough Drums will "over drum" the expedition, being needed for GS.
 +
*When "over drum", only 4 sparkled ships are enough to reach 100% GS rate.
 +
|-
 +
!style="color:black;background-color:cyan"|Type III<br>"Level type"
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{GS}_\text{%} = 15 \times \text{N}_\text{Spark} + 16 + \sqrt{\text{Lv}_\text{Flag}} + \frac{\text{Lv}_\text{Flag}}{10}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{Spark}</math> the number of "[[sparkle]]d" ships.
 +
*<math>\text{Lv}_\text{Flag}</math> the level of the flagship.
 +
|Greatly depends on the flagship level, the GS rate is for example:
 +
*47.4 % if flagship Lv = 180 & 0 ship sparkled,
 +
*100 % if flagship Lv ≥ 128 & 4 ships are sparkled,
 +
*100 % flagship Lv ≥ 33+ & 5 ships are sparkled,
 +
*100 % flagship Lv ≤ 32- & all ships are sparkled (''about the same condition as Type I)
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
!World 1!!World 2!!World 3!!World 7!!World 4!!World 5
 +
|-
 +
|style="color:black;background-color:yellow"|1
 +
|style="color:black;background-color:yellow"|9
 +
|style="color:black;background-color:yellow"|17
 +
|style="color:black;background-color:cyan"|41
 +
|style="color:black;background-color:yellow"|25
 +
|33
 +
|-
 +
|style="color:black;background-color:yellow"|2
 +
|style="color:black;background-color:yellow"|10
 +
|style="color:black;background-color:yellow"|18
 +
|style="color:black;background-color:yellow"|42
 +
|style="color:black;background-color:yellow"|26
 +
|34
 +
|-
 +
|style="color:black;background-color:yellow"|3
 +
|style="color:black;background-color:yellow"|11
 +
|style="color:black;background-color:yellow"|19
 +
|style="color:black;background-color:cyan"|43
 +
|style="color:black;background-color:yellow"|27
 +
|style="color:black;background-color:yellow"|35
 +
|-
 +
|style="color:black;background-color:yellow"|4
 +
|style="color:black;background-color:yellow"|12
 +
|style="color:black;background-color:yellow"|20
 +
|style="color:black;background-color:lightgray"|44
 +
|style="color:black;background-color:yellow"|28
 +
|style="color:black;background-color:yellow"|36
 +
|-
 +
|style="color:black;background-color:yellow"|5
 +
|style="color:black;background-color:yellow"|13
 +
|style="color:black;background-color:lightgray"|21
 +
|style="color:black;background-color:cyan"|45
 +
|style="color:black;background-color:yellow"|29
 +
|style="color:black;background-color:lightgray"|37
 +
|-
 +
|style="color:black;background-color:yellow"|6
 +
|style="color:black;background-color:yellow"|14
 +
|style="color:black;background-color:yellow"|22
 +
|style="color:black;background-color:cyan"|46
 +
|style="color:black;background-color:yellow"|30
 +
|style="color:black;background-color:lightgray"|38
 +
|-
 +
|style="color:black;background-color:yellow"|7
 +
|style="color:black;background-color:yellow"|15
 +
|style="color:black;background-color:yellow"|23
 +
|
 +
|style="color:black;background-color:yellow"|31
 +
|style="color:black;background-color:yellow"|39
 +
|-
 +
|style="color:black;background-color:yellow"|8
 +
|style="color:black;background-color:yellow"|16
 +
|style="color:black;background-color:lightgray"|24
 +
|
 +
|style="color:black;background-color:cyan"|32
 +
|style="color:black;background-color:lightgray"|40
 +
|-
 +
|style="color:black;background-color:yellow"|A1
 +
|style="color:black;background-color:yellow"|B1
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D1
 +
|style="color:black;background-color:cyan"|E1
 +
|-
 +
|style="color:black;background-color:cyan"|A2
 +
|style="color:black;background-color:yellow"|B2
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D2
 +
|style="color:black;background-color:lightgray"|E2
 +
|-
 +
|style="color:black;background-color:cyan"|A3
 +
|style="color:black;background-color:cyan"|B3
 +
|
 +
|
 +
|style="color:black;background-color:cyan"|D3
 +
|
 +
|-
 +
|style="color:black;background-color:cyan"|A4
 +
|style="color:black;background-color:cyan"|B4
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|style="color:black;background-color:cyan"|A5
 +
|style="color:black;background-color:cyan"|B5
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|style="color:black;background-color:cyan"|A6
 +
|style="color:black;background-color:cyan"|B6
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
=Expedition Rewards=
 +
Expeditions will always yield primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) upon success. Secondary rewards are not guaranteed.
 +
[[File:Expedition_Secondary_Reward.jpg|border|frame|right|Expedition 12 gives medium box (left) and development material (right)]]
 +
* Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
 +
* Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
 +
 
 +
See below for a summary:
 +
{|class="wikitable" style="text-align:center; width:700px"
 +
! rowspan=2|Result
 +
! rowspan=2|Resources
 +
! colspan=2|Experience
 +
! colspan=2|Rewards
 +
|-
 +
! HQ XP
 +
! Ship XP
 +
! Left
 +
! Right
 +
|-
 +
|Recall
 +
|rowspan=2| None
 +
| None
 +
| None
 +
|rowspan=2| None
 +
|rowspan=3| None
 +
|-
 +
| Failure
 +
| x0.3
 +
| x1 or x2 (50% chance)
 +
|-
 +
| Normal Success
 +
| x1
 +
| x1
 +
| x1 or x2 (50% chance)
 +
| rowspan=2| 50%
 +
|-
 +
| Great Success
 +
| x1.5
 +
| x2
 +
| x2 or x4 (50% chance)
 +
| Guaranteed
 +
|}
 +
 
 +
;Notes
 +
* Flagships get 1.5x exp modifier as per usual,
 +
* If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible (e.g. if the right reward is 3 buckets, it can be 1-3 buckets randomly),
 +
* As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
 +
 
 +
===The Dot System===
 +
On each expedition, the amount of resources earned is displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule:
 +
 
 +
{|class="wikitable"
 +
! !! 0 dot!! 1 dot!! 2 dots!! 3 dots!! 4 dots
 +
|-
 +
| resource range|| 0|| 1-240|| 240-480|| 500-650|| 750-2000
 +
|}
 +
*Those values do not take great success or the use of DLC or drums into account.
 +
 
 +
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
 +
 
 +
Since this dot system is very approximate, the [[#Reference_Tables|Reference Tables]] may be referred to instead.
 +
 
 +
Ther game also displays the "consumption" of expeditions, using three levels:
 +
*''None'' (なし), for when no ammo is consumed,
 +
*''Little'' (少量), for the 20 % and 30 % consumption,
 +
*''Lots'' (普通), for the 30+ % consumption.
 +
 
 +
==Expedition Gain Formula==
 +
The primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) rewarded by expedition is summarized by the following formula:
 +
{{Formula
 +
|Title=Expedition Gain Formula
 +
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times
 +
\Big( 1 + \text{MIN} \Big[ \sum^{ \text{All Craft} } \text{Mod}_\text{DLC}  ; 0.2 \Big] \times ( 1 + \frac{\text{Avg}_\bigstar}{100} ) \Big)
 +
\big\rfloor
 +
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
 +
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 +
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.
 +
*<math>\text{Mod}_\text{DLC}</math> the bonus given by [[Landing Equipment]]s:
 +
 
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=3{{!}}[[Landing Equipment]] Bonus
 +
{{!}}-
 +
! width=10%{{!}}Type
 +
! width=40%{{!}}Name
 +
! <math>\text{Mod}_\text{DLC}</math>
 +
{{!}}-
 +
! Ship
 +
! {{ShipLink|Kinu/Kai Ni}}
 +
{{!}} rowspan=2{{!}} 0.05
 +
{{!}}-
 +
! {{LandingCraft}}{{Amphibious Tank}}
 +
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Tank Kai}}
 +
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu Tank}}
 +
{{!}} 0.04
 +
{{!}}-
 +
! rowspan=2{{!}} {{LandingCraft}}
 +
! {{EquipmentLink|Armed Daihatsu}}
 +
{{!}} 0.03
 +
{{!}}-
 +
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 +
{{!}} 0.02
 +
{{!}}-
 +
! {{Amphibious Tank}}
 +
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 +
{{!}} 0.01
 +
{{!}}-
 +
!{{LandingCraft}}
 +
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}}
 +
{{!}} rowspan=2{{!}} 0
 +
{{!}}-
 +
! {{Drum}}
 +
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}
 +
{{!}}}
 +
 
 +
*<math>\text{Avg}_\bigstar</math> the average number of {{star}} on "Landing Equipment".
 +
** Landing Craft with a <math>\text{Mod}_\text{DLC}</math> of '''0''' are not counted.
 +
**Which means that [[Kinu Kai Ni]] is counted as a 0{{star}} craft.
 +
*<math>\text{Mod}_\text{Toku DLC}</math> is a bonus added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} in the fleet, as per follows:
 +
**The number of {{EquipmentLink|Daihatsu Landing Craft}} can further affect this bonus.
 +
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 +
!colspan=6{{!}}<math>\text{Mod}_\text{Toku DLC}</math>
 +
{{!}}-
 +
! width=20%{{!}}
 +
! 0 DLC!! 1 DLC!! 2 DLC!! 3 DLC!! 4+ DLC
 +
{{!}}-
 +
! 1 Toku DLC
 +
{{!}} colspan=5{{!}} 0.02
 +
{{!}}-
 +
! 2 Toku DLC
 +
{{!}} colspan=5{{!}} 0.04
 +
{{!}}-
 +
! 3 Toku DLC
 +
{{!}}colspan=2{{!}} 0.05{{!}}{{!}} 0.052{{!}}{{!}}colspan=2{{!}} 0.054
 +
{{!}}-
 +
! 4+ Toku DLC
 +
{{!}} 0.054{{!}}{{!}} 0.056{{!}}{{!}} 0.058{{!}}{{!}} 0.059{{!}}{{!}} 0.06
 +
{{!}}}
 +
|Notes=At best, <math>\text{Gain}_\text{Total} = \text{Gain}_\text{Base} \times 1.92</math>
 +
*To reach this bonus:
 +
**This must be a great success,
 +
**The fleet must carry 4 [[Toku Daihatsu Landing Craft|Toku DLC]] and 4 [[DLC]], with all 8 craft at {{MaxStar}},
 +
**The fleet must '''not''' include [[Kinu Kai Ni]].
 +
}}
 +
 
 +
===Equipment Modifiers Summary===
 +
Some equipment and ship will boost the primary resource gain of the expedition. All landing craft bonuses are '''multiplicative''' with the great success bonus.
 +
 
 +
{|class="wikitable" style="text-align:center; width:700px"
 +
! width=40%|Bonus Category
 +
! width=20%|Cap
 +
! Notes
 +
|-
 +
! Landing Equipment Bonus<ref name="Kinu">Includes [[Kinu Kai Ni]] as 1 [[DLC]]</ref>
 +
| Up to +20%
 +
| Refer to formula
 +
|-
 +
! {{Star}} Improvement Bonus<ref name="Kinu"/>
 +
| Up to +2%
 +
| '''Average''' [[Improvement]] of all craft in the fleet, divided by 100
 +
|-
 +
! Toku Daihatsu Bonus
 +
| Up to +6%
 +
| Refer to formula
 +
|-
 +
! Total Possible Cap
 +
| +28%
 +
| +92% with GS
 +
|}
 +
<references/>
 +
 
 +
==Expedition 32 Experience Formula==
 +
Unlike other expeditions, expedition 32 '''ship experience''' gain varies and follow the following formula
 +
{{Formula
 +
|Title= Expedition 32 XP Forumla
 +
|Math=\text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv}
 +
|Var=<math>\text{Mod}_\text{GS}</math> being '''2''' if the expedition is a '''Great Success''', otherwise '''1'''.
 +
*<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''.
 +
*<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''.
 +
*<math>\text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}}</math> round down to the tens
 +
**It is '''0''' for the flagship.
 +
*<math>\text{LV}_\text{FS}</math> flagship's level .
 +
*<math>\text{Mod}_\text{lv}</math> the "level correction" of the ship, described below:
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=2{{!}}<math>\text{Mod}_\text{lv}</math>
 +
{{!}}-
 +
!Level!!Modifier
 +
{{!}}-
 +
{{!}}1-9{{!}}{{!}}1.50
 +
{{!}}-
 +
{{!}}10-19{{!}}{{!}}1.25
 +
{{!}}-
 +
{{!}}20-29{{!}}{{!}}1.1
 +
{{!}}-
 +
{{!}}30-69{{!}}{{!}}1
 +
{{!}}-
 +
{{!}}70+{{!}}{{!}}0.9
 +
{{!}}}
 +
|Notes=The flagship for this expedition must be a [[Training Cruiser]] (CT).
 +
**2 DD are also required to clear it.
 +
*Up to 3 other ships of any type can be brought alongside them.
 +
*Unlike other expeditions, this expeditions used for [[Leveling]] and not resource gain.
 +
}}
 +
 
 +
=Expedition Subtypes=
 +
===Support Expeditions===
 +
Support expeditions are available in [[World 5]] and [[events]].
 +
*Fleets can be dispatched to assist the fleet during sorties in those areas.
 +
*Please see [[Support Expedition]] for more details on what they are and how they work.
 +
 
 +
===Monthly Expeditions===
 +
These expeditions can only be completed once per month. They reset '''on the 15th of every month at 12 h JST'''.
 +
 
 +
* They are marked with "Expedition Complete" once they are done for the month.
 +
** Failures do not count as completion.
 +
* Some monthlies require other monthlies to be unlocked and so are locked at reset.
 +
**See [[Expeditions#Unlocking_Expeditions|Unlocking Expeditions]].
 +
* These expeditions reward great quantities of resources and consumables.
 +
** They are the only expeditions rewarding improvement materials {{IM}} and [[Irako]].
 +
* It is not possible to dispatch a fleet on these expeditions if the completion timer would overlap with the reset for that month. E.g. 42 will be locked at 4 h JST.
 +
 
 +
====Combat Expeditions====
 +
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
 +
 
 +
{|class="wikitable" style="text-align: center; width:600px"
 +
!
 +
! Type I
 +
! Type II
 +
|-
 +
! Mark on the name
 +
| Small explosion
 +
| Large explosion
 +
|-
 +
! Chance of ships<br>returning damaged
 +
| Low
 +
| High
 +
|-
 +
! Greatest damage inflicted
 +
| {{color|orange|'''Moderately Damaged (中破)'''}}
 +
| {{color|red|'''Heavily Damaged (大破)'''}}
 +
|-
 +
! Expeditions
 +
| A5, B4, 43, D2
 +
| A6, B5, B6, 46, D3, E1, E2
 +
|}
 +
*In some Combat Expeditions, the last ship or last 2 ships of the fleet may be spared 100% of the time.
 +
*Using {{TextGlow|'''217%'''|black|text-colour=lime|glow-size=2px}} of the base stats required by a Type II Combat Expedition will '''prevent ships returning damaged''' [https://twitter.com/CC_jabberwock/status/1381532727170637827].
    
=Reference Tables=
 
=Reference Tables=
Line 488: Line 952:     
===General Notes===
 
===General Notes===
   
Unless precised otherwise, a ship type cannot be used as a substitute for another one.
 
Unless precised otherwise, a ship type cannot be used as a substitute for another one.
   −
[[:Category:Escort Carriers|Escort Carriers]] (CVE) are CVL specialized in ASW. All CVE count as CVL.
+
[[CVE|Escort Carriers]] (CVE) are CVL specialized in ASW. All CVE count as CVL.
 
  −
{{Firepower}}, {{AA}}, {{ASW}}, and/or {{LOS}} [[Stats]] required can be lower depending on the improvements level of each equipment.
     −
{{ASW}} and/or {{LOS}} [[Stats]] required can be higher if aircraft are equipped. Aircraft get penalty value depending on slot size.
+
Equipment [[Stats]] behave differently in expeditions, especially aircraft and [[Improvement]]s {{Star}}.
 +
*''See [[#Equipment Behaviours|above]] for more details.
    
{|class="wikitable mw-collapsible mw-collapsed" width="50%" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" width="50%" style="text-align:center"
Line 719: Line 1,181:  
|
 
|
 
|100
 
|100
|[[File:Item Icon Development Material.png|35px]]x2
+
|[[File:Item Icon Instant Repair Material.png|35px]]x2
 
|[[File:Item Icon Instant Construction Material.png|35px]]x2
 
|[[File:Item Icon Instant Construction Material.png|35px]]x2
 
|-
 
|-
Line 1,148: Line 1,610:  
|230
 
|230
 
|45
 
|45
|'''Monthly Expedition'''<br>'''{{color|red|Combat Expedition (I)}}'''<br>1CVE/CL 3DD 1DD/DE 1XX<br>'''or'''<br>1DD 3DE 1XX<br>'''or'''<br>1CT/CL 2DE 2XX
+
|'''Monthly Expedition'''<br>'''{{color|red|Combat Expedition (I)}}'''<br>1CVE/CL 3DD 1DD/DE<br>'''or'''<br>1DD 3DE 1XX<br>'''or'''<br>1CT/CL 2DE 2XX
 
|280 {{Firepower}}<br>220 {{AA}}<br>240 {{ASW}}<br>150 {{LOS}}
 
|280 {{Firepower}}<br>220 {{AA}}<br>240 {{ASW}}<br>150 {{LOS}}
 
| -8
 
| -8
Line 1,258: Line 1,720:  
|60
 
|60
 
|{{TextGlow|'''240'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''240'''|lightgray|text-colour=blue|glow-size=1px}}
|style="olor:red"|'''300'''
+
|style="color:red"|'''300'''
 
|
 
|
 
|
 
|
Line 1,664: Line 2,126:  
|-
 
|-
 
!11
 
!11
|ボーキサイト輸送任務
+
|ボーキサイト輸送任務<br>Bauxite Transport Mission
 
|05:00
 
|05:00
 
|
 
|
Line 2,421: Line 2,883:  
|南西海域戦闘哨戒<br>Southwestern Sea Combat Patrols
 
|南西海域戦闘哨戒<br>Southwestern Sea Combat Patrols
 
|3:30
 
|3:30
|22.8
+
|23
|27.1
+
|27
 
|87
 
|87
 
|
 
|
Line 2,486: Line 2,948:  
|300
 
|300
 
|55
 
|55
|'''Monthly Expedition'''<br>'''{{color|red|Combat Expedition (I)}}'''<br>1CVE<ref name="Flag">Must be flagship.</ref> 2DD/DE 3XX'''<br>or<br>'''1CVL<ref name="Flag"/> 1CL 4DD'''
+
|'''Monthly Expedition'''<br>'''{{color|red|Combat Expedition (I)}}'''
 +
1CVE<ref name="Flag">Must be flagship.</ref> 2DD 3XX<br>'''or'''
 +
<br>1CVE<ref name="Flag"/> 2DE 3XX<br>'''or'''
 +
<br>1CVL<ref name="Flag"/> 1CL 4DD<br>'''or'''
 +
<br>1CVL<ref name="Flag"/> 1CL 2DE 2XX<br>'''or'''
 +
<br>1CVL<ref name="Flag"/> 1DD 3DE 1XX<br>'''or'''
 +
<br>1CVL<ref name="Flag"/> 1CT/CVE 2DE 2XX<br>'''or'''
 +
<br>1CVL<ref name="Flag"/> 1CVE 2DD 2XX
 
|500 {{Firepower}}<br>280 {{AA}}<br>280 {{ASW}}<br>170 {{LOS}}
 
|500 {{Firepower}}<br>280 {{AA}}<br>280 {{ASW}}<br>170 {{LOS}}
 
| -8.5
 
| -8.5
Line 2,498: Line 2,967:  
|210
 
|210
 
|35
 
|35
|'''Monthly Expedition'''<br>2CV/CVL/AV 1AV 1CL 2DD/DE
+
|'''Monthly Expedition'''<br>1CV/CVL/AV 1AV 1CL 2DD/DE 1XX
 
|6 (3<ref>Minimum of Drum carrying ships.</ref>) {{Drum}}<br>200 {{AA}}<br>200 {{ASW}}<br>150 {{LOS}}
 
|6 (3<ref>Minimum of Drum carrying ships.</ref>) {{Drum}}<br>200 {{AA}}<br>200 {{ASW}}<br>150 {{LOS}}
 
| -8
 
| -8
Line 2,625: Line 3,094:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,639: Line 3,108:  
|100
 
|100
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,661: Line 3,130:  
|24:00
 
|24:00
 
|style="color:red"|'''300'''
 
|style="color:red"|'''300'''
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|50
 
|50
 
|50
 
|50
Line 2,806: Line 3,275:  
|4
 
|4
 
|[[File:Item Icon Development Material.png|35px]]x1
 
|[[File:Item Icon Development Material.png|35px]]x1
|[[File:Item Icon Furniture Box (Small).png|35px]]x1
+
|[[File:Item Icon Furniture Box (Medium).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,820: Line 3,289:  
|2
 
|2
 
|[[File:Item Icon Development Material.png|35px]]x3
 
|[[File:Item Icon Development Material.png|35px]]x3
|
+
|[[File:Item Icon Furniture Box (Large).png|35px]]x1
 
|-
 
|-
 
|colspan=14 style="background:#66cc99"|
 
|colspan=14 style="background:#66cc99"|
Line 2,842: Line 3,311:  
|24:00
 
|24:00
 
|13
 
|13
|style="color:red"|'''Var'''<ref>Varies due to several factors, including (but not limited to) CT's level and individual ship's level</ref>
+
|style="color:red"|'''Var'''<ref>Varies following the [[#Expedition 32 Experience Formula|above mentioned formula]]</ref>
 
|2
 
|2
 
|2
 
|2
Line 3,498: Line 3,967:  
=See Also=
 
=See Also=
 
*[http://kancollepoi.weebly.com/ Expedition tool]
 
*[http://kancollepoi.weebly.com/ Expedition tool]
*[http://youtu.be/FRbqGFKgRrg?t=4m15s Support expedition example]
+
*[https://docs.google.com/spreadsheets/d/1LqoVXjIEkIIk2i9U7XMUaovJUwFCpnxl3XGMadJDavY/edit#gid=5 Expedition Excel Spreadsheet]
*[http://wikiwiki.jp/kancolle/?%BB%D9%B1%E7%B4%CF%C2%E2 Wikiwiki link for support fleet]
  −
*[https://docs.google.com/spreadsheet/ccc?key=0Ak-vDbTBNwqOdFNpLWpmaS1zQ3pvYVB0ZnlTWWZWY1E&usp=sharing#gid=0 Expedition Excel Spreadsheet]
  −
<br>
   
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Sortie]]
 
[[Category:Sortie]]
[[Category:UI]]
 
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