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Naval Exercises are practice matches where you combat the fleets of other admirals.
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=Introduction=
 +
The '''Exercise (演習)''' menu can be accessed from the '''Sortie (出撃)''' button on the main menu. This is the PvP section of the game where you fight a random selection of 5 other players on your server.
   −
==Benefits of Participating==
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* The exercise list will reset at 0300 and 1500 JST daily.
   −
The first and most obvious benefit of exercises is that participation is required for several quests. The exercise list is updated twice daily, so you get ten chances total to complete all your daily quests.
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=Menu Functions=
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[[file:PvP_Menu.png|thumb|right|PvP Menu]]
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* '''Flagship''' - Displays the opponent's current flagship.
 +
* '''Name''' - Displays the opponent's name.
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* '''Message''' - Displays the opponent's message that was set in the Information menu.
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* '''HQ Level''' - Displays the opponent's HQ level.
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* '''Medals''' - Displays the number of hard mode medals the opponent has earned.
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* '''Result''' - Displays the result of the exercise. It will be blank if you haven't fought the opponent yet.
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* '''Matchmaking Mode''' - Allows you to select which matchmaking mode you'd prefer. See [[#Matchmaking Modes|below]] for details.
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* '''Fleet Preview''' - Displays the opponent's current fleet.
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* '''Opponent Information''' - Displays the opponent's current rank, exp total, number of ship girls, equipment and furniture.
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* '''Challenge''' - Starts the exercise.
   −
Exercises are also a very safe way of gaining experience for your ships. Ships cannot sink, and are automatically repaired back to their pre-exercise status after a battle has concluded, minus a small amount of ammo and fuel.
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=How to Exercise=
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[[file:PvP_Oppenent.png|thumb|right|A more detailed look at the opponent]]
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1. To begin an exercise, just click on the opponent you wish to fight. This will bring up the opponent's information.
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2. Clicking on '''Challenge (演習を挑む)''' will bring up your fleet.
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3. Clicking on '''Begin Exercise (演習開始!)''' will start the exercise.
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4. Select a formation to begin combat.
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* This step is your last chance to back out if you wish. Once you select a formation, the battle result will be locked in and you cannot challenge this opponent again.
 +
* '''Your ship girls will not earn experience from cancelled exercises.'''
   −
Finally, winning exercises generally results in your ships becoming [[Tutorial:_FAQ#sparkle_effect|sparkly]]. This can be useful if you wish to run long expeditions, or run repeated sorties.
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'''Important Notes'''
 +
* The flagship must not be <span style="color:red;">'''heavily damaged (大破)'''</span>.
 +
** Can deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See [[#General Tips|below]] for details.
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* The list of opponents refreshes twice a day at 0300 and 1500 JST.
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** This means a maximum of 10 exercises a day.
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** Since the daily quest list refreshes at 0500, it is possible to "finish" the day's exercise quest by exercising between 0300 and 0500. However, this will cause you to have fewer battles for the next day (you end up using the next day's list early).
 +
* The opposing fleet is the 1st fleet of the opponent.
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** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''.
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** You can end up fighting a different fleet than what was presented at the opponent information menu.
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* Ship girls cannot be sunk in exercises.
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** But they can be considered "sunk" for exp and victory condition purposes.
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* You cannot gain or lose [[Plane Proficiency|plane proficiency]] in exercises.
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* The opponent's fleet will always be at full HP and 0 plane proficiency regardless of their actual status.
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* You will not be able to have a rematch with the opponent.
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** They can still be selected as your opponent again during another reset.
 +
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
 +
* Ship girls cannot be truly sunk in exercies. They will not go below 1HP.
 +
** This can lead to confusion as actual 1HP ship girls are still not considered "sunk" for the purposes of determining rank.
   −
==When to Run Exercises==
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=Matchmaking Modes=
Generally, if the sum of the levels of the ships in the '''top two slots''' in the enemy fleet is roughly fifty or more, you can expect a base experience of about 500. The other four ships in the enemy fleet seemingly do not factor into the experience formula.
     −
At low Admiral Levels, players have very low level ships, so the experience gain from exercises tends to be bad (sometimes far lower than running sorties). Simply put, it may not be worth running many exercises until you reach higher levels. However, there is usually one admiral in your list that is three or four times your level. Even though you will likely be slaughtered by a superior force, the high base experience still means that you come out with a great deal of experience.
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The three different matchmaking modes are as follows:
   −
Similar to sorties, you gain more experience with an S rank than with an A or B rank. If you can spare the resources and are certain of victory, it is almost always worth it to enter night battle to finish off a wounded enemy fleet. However, note that both A and B rank yield the same amount of experience. There is no point pursuing night battle if you have already won, and cannot finish off the enemy completely.
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* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
   −
Do note that exercises reset twice daily, once at 03:00 JST and again at 15:00 JST.  This means you can run a maximum of 10 exercises per day.
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* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents are selected from those around your HQ level. Fleets will generally be evenly matched to yours but provide less experience.
   −
==Fleet Composition==
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* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' unless you change it. Oppontents are selected as follows:
As always, the flagship receives bonus experience. Thus, it makes sense to place a ship you wish to level in the flagship slot.
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** 1 random player within the '''Top 1000''' of your server.
 +
** 3 players '''immediately above you in rankings'''.
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** 1 player '''10 places above you in rankings'''.
 +
** If you are within the Top 1000, it will just be '''5 random players within the top 1000'''.
   −
Running carriers in exercises is not recommended. Any competent Admiral will equip their fleet with lots of anti-air, which can utterly decimate your planes. A fleet equipped with type-3 ammunition can easily cost you 200-300 bauxite in planes. If you wish to level a carrier in exercises, consider equipping high angle guns on them instead of planes. Running a carrier with planes is possible, but you should exercise great caution in doing so.
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'''Important Notes'''
 +
* You are able to freely swap between matchmaking modes until '''2 hours before PvP reset''' (0100 and 1300 JST).
 +
* It is generally advised to use "Group 1" whenever possible because it will match you with high level players. They will generally have high leveled ships that give the most exp.  
   −
Battleships should form the backbone of your fleet. Their high HP and armor means that they can take a beating, and their firepower makes them effective against all ship types. The number of battleships you use should depend on the number of battleships and carriers in the enemy fleet.
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=Fleet Formations=
 +
The formation of the opponent's fleet is determined by a few factors:
   −
The air combat phase and the opening torpedo salvo will often determine who wins the fight. To this end, make sure you equip sufficient anti-air to neutralize your opponent's carriers. Fielding Kitakami and Ooi is also generally a good idea, as they can very easily oneshot ships.
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* If ''your opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
 +
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
 +
# If ''your opponent'' has a '''SS or SSV flagship''', their formation will be '''echelon'''.
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# If ''your opponent'' has a '''CV or CVL flagship''' and '''at least 5 ships''', their formation will be '''diamond'''.
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#* Note that this means CV flagship of a 4-ship fleet will not be in diamond.
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# In all other cases, their formation will be '''line ahead'''.
   −
If the enemy has many light carriers, light cruisers, or destroyers, consider using a sub. As in sorties, anything that can target the sub, will, so you can effectively divert a significant portion of the enemy's firepower to the sub. Light cruisers and destroyers will continue to target the sub (if it is still alive) in night combat, so use this to your advantage. You could also opt to run a fleet of mostly heavies and battleships, as their high armor will shrug off most attacks.
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In case multiple criteria are met (for example, a fleet of 5 ships led by a CV facing a submarine-only fleet), the precedence is:
===Facing Submarines===
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# '''Line abreast'''
When facing a fleet entirely made of submarines, the line abreast formation is recommended. As the enemy fleet's formation is based on the composition of said fleet, a fleet of four subs will always be in echelon formation. This is advantageous for you, as the accuracy of their pre-emptive torpedoes will generally suck because of this.
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# '''Echelon''' / '''Diamond''' (equal priority)
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# '''Line ahead'''
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So in the example given above, the enemy will be in line abreast.
   −
Using high ASW ships is helpful, but not strictly necessary. You will still deal good damage due to the line abreast formation. Stacking ASW equipment on your ships is highly recommended. Add in any battleship to enable the second round of attacks. Finally, take a light carrier (or a carrier if you feel you don't need the extra attack) equipped with a Saiun recon plane. The Saiun will ensure that the ''Crossing the T (Disadvantageous)'' formation is avoided, which is very important, as this particular formation significantly hinders your ability to kill subs.
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=Experience Gain=
 +
 +
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
   −
If the enemy fleet has a sub supported by a real fleet (battleships, carriers, etc), the battle becomes more difficult. Consider running Kitakami and Ooi with minisubs and ASW equipment. Their pre-emptive torpedo attack will prioritize enemy ships over the sub, and they have reasonably high ASW. When using the torpedo cruisers, you should use line ahead formation in order to maximize their accuracy, as this strategy hinges on sinking or critically damaging one or two of the enemy's ships to win the surface battle. Field one or more battleships to cement your surface superiority, and possibly a carrier (light carriers will target the sub and deal ''very ''little damage due to the formation) equipped with a Saiun. Adding another good ASW ship such as Isuzu Kai 2 is a good idea too. The main problem of this enemy fleet composition tends to be killing the sub, not killing the surface ships.
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===Experience Chart===
   −
As always, there is still some RNG involved with this strategy. If the enemy manages to inflict enough damage to your ASW ships, your chances of killing the sub are slim. Even then, you will probably still come out with an A or B rank.
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The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of your opponent.  
==Fleet Formations==
  −
Your PvP opponent's fleet formation changes depending on the ship types of both player's flagships.
     −
If your '''opponent''' has a '''submarine''' as flagship, their formation will be '''echelon'''.
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* The first column represents the flagship level and the first row is the 2nd ship level.
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* The red numbers represent the 100s thresholds for experience.
 +
* The numbers assumes a random integer of 0, as per the experience formula.
   −
If your '''opponent''' has an''' aircraft carrier (CV/CVL)''' as flagship, their formation will be''' ring'''.
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{| class="wikitable typography-xl-optout mw-collapsible mw-collapsed" style="width:100%;text-align:center;"
 +
|+Exercise EXP Chart
 +
|-
 +
!
 +
!colspan="32"|Second ship level
 +
|-
 +
!Flagship<br>level
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!1||5||10||15||20||25||30||40||50||60||70||80||90||99||110||120||130||140||150||155||160||165||170||175
 +
|-
 +
!1
 +
|style="color:blue"|0||style="color:blue"|3||style="color:blue"|15||style="color:blue"|35||style="color:blue"|63||100||145||260||408||style="color:red"|510||519||527||536||553||554||560||573||593||style="color:red"|618||633||641||659||667||689
 +
|-
 +
!5
 +
|style="color:blue"|10||style="color:blue"|13||style="color:blue"|25||style="color:blue"|45||style="color:blue"|73||110||155||270||418||style="color:red"|510||519||528||536||553||555||560||573||593||style="color:red"|618||633||641||659||667||689
 +
|-
 +
!10
 +
|style="color:blue"|45||style="color:blue"|48||style="color:blue"|60||style="color:blue"|80||108||145||190||305||453||style="color:red"|512||520||528||536||553||555||561||574||593||style="color:red"|618||633||641||660||667||689
 +
|-
 +
!15
 +
|105||108||120||140||168||205||250||365||style="color:red"|503||514||522||529||537||554||555||561||574||593||style="color:red"|618||633||641||660||667||690
 +
|-
 +
!20
 +
|190||193||205||225||253||290||335||450||style="color:red"|509||517||523||531||538||554||556||562||575||594||style="color:red"|619||633||641||660||668||690
 +
|-
 +
!25
 +
|300||303||315||335||363||400||445||style="color:red"|507||514||520||526||532||540||555||557||563||575||594||style="color:red"|619||634||642||660||668||690
 +
|-
 +
!30
 +
|435||438||450||470||498||style="color:red"|505||style="color:red"|508||513||518||523||528||534||541||557||558||564||576||595||style="color:red"|620||634||642||661||668||690
 +
|-
 +
!40
 +
|style="color:red"|516||style="color:red"|516||style="color:red"|517||style="color:red"|517||style="color:red"|518||519||520||523||526||529||534||539||545||560||561||566||578||597||style="color:red"|621||636||643||662||669||691
 +
|-
 +
!50
 +
|526||526||527||527||528||528||529||531||533||536||540||544||550||563||565||570||581||599||style="color:red"|623||637||645||663||671||692
 +
|-
 +
!60
 +
|536||536||536||536||537||537||538||539||541||543||546||550||555||568||569||574||585||style="color:red"|602||625||639||647||665||672||694
 +
|-
 +
!70
 +
|546||546||546||546||547||547||547||549||550||552||555||558||562||574||575||579||590||style="color:red"|606||629||642||650||667||675||696
 +
|-
 +
!80
 +
|557||557||557||558||558||558||558||559||561||562||564||567||571||581||582||586||596||style="color:red"|611||633||646||654||671||678||699
 +
|-
 +
!90
 +
|570||570||570||570||570||571||571||572||573||574||576||578||582||591||592||595||style="color:red"|604||618||639||652||659||676||683||style="color:red"|703
 +
|-
 +
!99
 +
|597||597||597||597||597||597||598||598||599||style="color:red"|600||style="color:red"|601||style="color:red"|603||style="color:red"|606||style="color:red"|613||style="color:red"|614||style="color:red"|616||624||636||655||666||672||688||695||style="color:red"|714
 +
|-
 +
!110
 +
|style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|601||style="color:red"|602||603||604||606||608||615||616||619||626||638||656||668||674||690||696||style="color:red"|715
 +
|-
 +
!120
 +
|609||609||609||609||610||610||610||610||611||612||613||615||617||624||624||627||634||645||663||674||680||695||style="color:red"|701||720
 +
|-
 +
!130
 +
|631||631||631||631||631||632||632||632||633||633||635||636||638||643||644||646||652||662||678||688||694||style="color:red"|708||714||732
 +
|-
 +
!140
 +
|664||664||664||664||664||664||665||665||665||666||667||668||670||674||674||676||681||690||style="color:red"|704||style="color:red"|712||style="color:red"|717||730||736||752
 +
|-
 +
!150
 +
|style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|708||style="color:red"|708||style="color:red"|709||style="color:red"|709||style="color:red"|710||style="color:red"|711||style="color:red"|715||style="color:red"|715||style="color:red"|717||style="color:red"|721||style="color:red"|728||740||747||751||762||767||782
 +
|-
 +
!155
 +
|732||732||732||732||732||733||733||733||733||734||734||735||736||739||740||741||745||751||762||769||773||783||787||style="color:red"|801
 +
|-
 +
!160
 +
|746||746||746||746||746||746||746||746||747||747||748||748||750||753||753||754||758||764||774||780||784||794||798||style="color:red"|811
 +
|-
 +
!165
 +
|778||778||778||778||778||778||779||779||779||779||780||781||781||784||784||786||789||794||style="color:red"|803||style="color:red"|809||style="color:red"|813||style="color:red"|822||style="color:red"|826||837
 +
|-
 +
!170
 +
|792||792||792||792||792||792||792||792||792||793||793||794||795||797||798||799||style="color:red"|802||style="color:red"|807||815||821||825||833||837||848
 +
|-
 +
!175
 +
|style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|831||style="color:red"|831||style="color:red"|832||style="color:red"|832||style="color:red"|835||style="color:red"|835||style="color:red"|836||839||843||851||856||859||867||870||881
 +
|}
   −
If your '''opponent''' has''' any other type''' of ship as flagship, their formation will be''' line ahead'''.
+
=Exercise Tips=
 +
===General Tips===
   −
If '''you''' have a '''submarine''' as flagship, their formation will be '''line abreast'''.
+
* If the sum of your opponent's first two ships is ≥50, then you can expect a base experience of 500.
 +
* It is always worth doing exercises against powerful opponents. Even if you lose badly, you stand to gain a significant amount of experience from high level ship girls.
 +
** Setting your matchmaker to "Group 1" will help you find powerful opponents.
 +
* It is inadvisable to run carriers with bombers in exercises.
 +
** Due to how powerful ship girl anti-air can be, it can cost between 200-500 bauxite if you run into a fleet with heavy anti air.
 +
* The flagship receives a significant bonus, this makes it a great way to level weak or expensive ship girls.
 +
* <span style="color:red;">'''Heavily damaged (大破)'''</span> ship girls are subject to "sinking" just like in sorties.
 +
** You will not lose them if they are "sunk" in exercises, but they will not earn any experience and will affect your rank.
 +
 
 +
===Fleet Setup===
 +
 
 +
* You can abuse the formation triggers to get an easy fight.
 +
** Eg. running submarines to neuter a fleet by forcing it into line abreast.
 +
** It is inadvisable to do this too often as you would be wasting experience that could go to more useful ship girls.
 +
* Running a carrier loaded with fighters is advisable to gain air superiority and activate artillery spotting.
 +
** Having a [[Saiun]] can also be helpful for preventing Crossing T (Disadvantage).
 +
* When facing submarines, use line abreast formation and ASW ships.
 +
** Adding a battleship to allow a 2nd round of shelling will help.
 +
** Being able to [[Opening Anti-Submarine Warfare|OASW]] will make sumbmarine fleets trivial.
 +
* When facing a heavy fleet, you can run a full submarine fleet to scrape a victory.
 +
** Placing a surface ship as the flag can force the opponent into line ahead to neuter any ASW ships present.
 +
* A single submarine can help tank light ships in the opponent's fleet.
 +
 
 +
=Exercise Result Reports=
 +
 
 +
If you were challenged to an exercise, you will be able to view the results of the battle by clicking the small blue arrow at the bottom of your home screen.
 +
 
 +
[[File:PVP_Translate.jpg|300px|center]]
 +
 
 +
<center>[Blue = Victory, Red = Defeat, Green = PvP, Orange = Name]</center>
 +
 
 +
Reports marked with '''Exercise (演習)''' are the exercise reports. The result will either be:
 +
* Victory (勝利)
 +
* Defeat (敗北)
 +
 
 +
These results do not affect your win/loss ratio in your Information page.
 +
 
 +
=See Also=
 +
{{Mechanics}}
 
[[Category:Help]]
 
[[Category:Help]]
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
 +
[[Category:UI]]

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