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Exercises are also a very safe way of gaining experience for your ships. Ships cannot sink, and are automatically repaired back to their pre-exercise status after a battle has concluded, minus a small amount of ammo and fuel.
 
Exercises are also a very safe way of gaining experience for your ships. Ships cannot sink, and are automatically repaired back to their pre-exercise status after a battle has concluded, minus a small amount of ammo and fuel.
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Finally, winning exercises generally results in your ships becoming [[Tutorial:_FAQ#sparkle_effect|sparkly]]. Like sorties, sparkly depends on whether a ship is MVP or performed a critical hit. However, unlike sorties, there's a chance that all participating ships will get sparkly when getting an S rating. This can be useful if you wish to run long expeditions, or run repeated sorties.
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Finally, winning exercises generally results in your ships gaining [[Morale/Fatigue|morale]]. PvP modifiers for morale are generally the same as sorties; for example, a ship can gain morale by achieving MVP in an exercise. However, unlike sorties, returning from exercises does not drain morale, allowing admirals to easily generate morale for their ships for the purposes of sortieing or expeditions. Since achieving an S rank gives +1 morale to all participating ships, ships can go from 49 morale to 50, instantly sparkling them.
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*Note that if you cannot start an exercise with a heavily damaged ship. Heavily damaged ship also cannot gain exp here.
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Heavily damaged ships cannot gain experience from PvP.
    
==When to Run Exercises==
 
==When to Run Exercises==
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