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=Introduction=
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{{HomePortPortal}}
The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day.
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The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day.
 
*The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.
 
*The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.
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* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
 
* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
 
* The opposing fleet is the current 1st fleet of the opponent.
 
* The opposing fleet is the current 1st fleet of the opponent.
** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''.
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** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''.
 
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
 
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
 
* [[Plane Proficiency]] cannot be gained or lost in exercises.
 
* [[Plane Proficiency]] cannot be gained or lost in exercises.
 
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
 
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
* wIt is not possible to have a rematch with an opponent twice in the same session.
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* It is not possible to have a rematch with an opponent twice in the same session.
 
** They can still be selected again during another session.
 
** They can still be selected again during another session.
 
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
 
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
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** They can be considered as "sunk" for experience gain and victory condition purposes.
 
** They can be considered as "sunk" for experience gain and victory condition purposes.
 
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
 
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
*** When using a 3erd party viewer, it is possible to see the "real" health of a girl.
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***As such, the displayed damage taken by girls cannot go beyond their total current HP.
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*** When using a 3rd party viewer, it is possible to see the "real" health of a girl.
 
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
 
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
    
=Matchmaking Modes=
 
=Matchmaking Modes=
   
The three different matchmaking modes are as follows:
 
The three different matchmaking modes are as follows:
   
* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
 
* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
   
* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
 
* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
   
* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows:
 
* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows:
 
** 1 random player within the '''Top 1000''' of the server.
 
** 1 random player within the '''Top 1000''' of the server.
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=Fleet Formations=
 
=Fleet Formations=
 
The formation of the opponent's fleet is determined by a few factors:
 
The formation of the opponent's fleet is determined by a few factors:
   
* If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
 
* If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
 
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
 
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
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=Experience Gain=
 
=Experience Gain=
   
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
 
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
    
===Experience Chart===
 
===Experience Chart===
   
The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent.  
 
The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent.  
   
* The first column represents the flagship level and the first row is the 2nd ship level.
 
* The first column represents the flagship level and the first row is the 2nd ship level.
 
* The red numbers represent the 100s thresholds for experience.  
 
* The red numbers represent the 100s thresholds for experience.  
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* The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls.
 
* The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls.
 
* {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties.
 
* {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties.
** '''They will not be losed if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank.
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** '''They will not be lost if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank.
    
===Fleet Setup===
 
===Fleet Setup===
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=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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[[Category:Sortie]]
 
[[Category:Help]]
 
[[Category:Help]]
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
[[Category:UI]]
 
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