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− | =Introduction=
| + | {{HomePortPortal}} |
− | The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day. | + | |
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| + | The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day. |
| *The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day. | | *The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day. |
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| * Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early). | | * Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early). |
| * The opposing fleet is the current 1st fleet of the opponent. | | * The opposing fleet is the current 1st fleet of the opponent. |
− | ** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''. | + | ** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''. |
| ** It happen to end up fighting a different fleet than what was presented in the opponent information menu. | | ** It happen to end up fighting a different fleet than what was presented in the opponent information menu. |
| * [[Plane Proficiency]] cannot be gained or lost in exercises. | | * [[Plane Proficiency]] cannot be gained or lost in exercises. |
| * The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status. | | * The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status. |
− | * wIt is not possible to have a rematch with an opponent twice in the same session. | + | * It is not possible to have a rematch with an opponent twice in the same session. |
| ** They can still be selected again during another session. | | ** They can still be selected again during another session. |
| * Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''. | | * Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''. |
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| ** They can be considered as "sunk" for experience gain and victory condition purposes. | | ** They can be considered as "sunk" for experience gain and victory condition purposes. |
| ** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health. | | ** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health. |
− | *** When using a 3erd party viewer, it is possible to see the "real" health of a girl. | + | ***As such, the displayed damage taken by girls cannot go beyond their total current HP. |
| + | *** When using a 3rd party viewer, it is possible to see the "real" health of a girl. |
| ** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank. | | ** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank. |
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| =Matchmaking Modes= | | =Matchmaking Modes= |
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| The three different matchmaking modes are as follows: | | The three different matchmaking modes are as follows: |
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| * Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards. | | * Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards. |
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| * Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience. | | * Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience. |
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| * Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows: | | * Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows: |
| ** 1 random player within the '''Top 1000''' of the server. | | ** 1 random player within the '''Top 1000''' of the server. |
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| =Fleet Formations= | | =Fleet Formations= |
| The formation of the opponent's fleet is determined by a few factors: | | The formation of the opponent's fleet is determined by a few factors: |
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| * If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise: | | * If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise: |
| # If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''. | | # If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''. |
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| =Experience Gain= | | =Experience Gain= |
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| Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises. | | Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises. |
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| ===Experience Chart=== | | ===Experience Chart=== |
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| The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent. | | The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent. |
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| * The first column represents the flagship level and the first row is the 2nd ship level. | | * The first column represents the flagship level and the first row is the 2nd ship level. |
| * The red numbers represent the 100s thresholds for experience. | | * The red numbers represent the 100s thresholds for experience. |
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| * The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls. | | * The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls. |
| * {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties. | | * {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties. |
− | ** '''They will not be losed if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank. | + | ** '''They will not be lost if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank. |
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| ===Fleet Setup=== | | ===Fleet Setup=== |
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| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |
| + | [[Category:Sortie]] |
| [[Category:Help]] | | [[Category:Help]] |
| [[Category:Tutorial]] | | [[Category:Tutorial]] |
− | [[Category:UI]]
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