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Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive [[Enemy vessel#Bosses|special Abyssal Fleet bosses]] and mechanics, such as the [[Combined Fleet]].
 
Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive [[Enemy vessel#Bosses|special Abyssal Fleet bosses]] and mechanics, such as the [[Combined Fleet]].
  −
Starting on [[Spring 2014 Event|Spring 2014]] event, [[Line of Sight|LoS]] {{LOS}}-based checks were implemented. A fleet's [[Line of Sight|total LoS]] affects movement through the map nodes and whether you reach the boss node. Since then, this mechanic has been implemented into many other maps, more prominently on [[World 2#2-5|World 2-5]].
      
==Current Event==
 
==Current Event==
<table style="margin-left: auto; margin-right: auto;">
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<!---->Soon™
    <tr style="text-align: center"><td>'''Spring 2021 Event - Clash! Night Battle off Lunga'''</td></tr>
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    <tr>
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    <td class="eventBanner30">[[File:Spring2021EventBannerAlt.png|Clash! Night Battle off Lunga|link=Spring 2021 Event|class=fadein]]</td>
  −
    </tr>
  −
</table>
      
==Past Event List==
 
==Past Event List==
The past events are listed bellow for reference.
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The past events are listed below for reference.
    
<table style="margin-left: auto; margin-right: auto;">
 
<table style="margin-left: auto; margin-right: auto;">
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     <td class="eventBanner20">[[File:2018WinterEventBannerAlt.png|Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)|link=Winter 2018 Event|class=fadein]]</td>
 
     <td class="eventBanner20">[[File:2018WinterEventBannerAlt.png|Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)|link=Winter 2018 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
     <tr style="text-align: center"><td>'''Fall 2018 Event - Set Sail! Combined Fleet, to the West'''</td></tr>
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     <tr style="text-align: center"><td>'''Early Fall 2018 Event - Set Sail! Combined Fleet, to the West'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner21">[[File:2018EarlyAutumnEventBannerAlt.png|Set Sail! Combined Fleet, to the West|link=Early Fall 2018 Event|class=fadein]]</td>
 
     <td class="eventBanner21">[[File:2018EarlyAutumnEventBannerAlt.png|Set Sail! Combined Fleet, to the West|link=Early Fall 2018 Event|class=fadein]]</td>
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     <tr style="text-align: center"><td>'''Winter 2019 Event - Interception! Operation Buin Defense'''</td></tr>
 
     <tr style="text-align: center"><td>'''Winter 2019 Event - Interception! Operation Buin Defense'''</td></tr>
 
     <tr>
 
     <tr>
     <td class="eventBanner22">[[File:Winter2019EventBannerAlt.jpg|Interception! Operation Buin Defense|link=Winter 2019 Event|class=fadein]]</td>
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     <td class="eventBanner22">[[File:Winter 2019 Event Banner Alt.png|Interception! Operation Buin Defense|link=Winter 2019 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 
     <tr style="text-align: center"><td>'''Spring 2019 Event - Commence Allied Relief! "The 2nd Hawaii Operation"'''</td></tr>
 
     <tr style="text-align: center"><td>'''Spring 2019 Event - Commence Allied Relief! "The 2nd Hawaii Operation"'''</td></tr>
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     <td class="eventBanner26">[[File:2020HinamatsuriEventBannerAlt.png|Peach Festival! Offshore Waves|link=Hinamatsuri 2020 Mini-Event|class=fadein]]</td>
 
     <td class="eventBanner26">[[File:2020HinamatsuriEventBannerAlt.png|Peach Festival! Offshore Waves|link=Hinamatsuri 2020 Mini-Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
     <tr style="text-align: center"><td>'''Summer 2020 Event - Stop the Invasion! Island Defense Fortification Operation'''</td></tr>
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     <tr style="text-align: center"><td>'''Rainy-Summer 2020 Event - Stop the Invasion! Island Defense Fortification Operation'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner27">[[File:Summer2020EventBannerAlt.png|Stop the Invasion! Island Defense Fortification Operation|link=Summer 2020 Event|class=fadein]]</td>
 
     <td class="eventBanner27">[[File:Summer2020EventBannerAlt.png|Stop the Invasion! Island Defense Fortification Operation|link=Summer 2020 Event|class=fadein]]</td>
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     <tr>
 
     <tr>
 
     <td class="eventBanner28">[[File:Fall2020EventBannerAlt.png|Escort! Fleet Transport Operation|link=Fall 2020 Event|class=fadein]]</td>
 
     <td class="eventBanner28">[[File:Fall2020EventBannerAlt.png|Escort! Fleet Transport Operation|link=Fall 2020 Event|class=fadein]]</td>
 +
    </tr>
 +
    <tr>
 +
    <td class="eventBanner29">[[File:Fall2020EventBannerEOAlt.png|Escort! Fleet Transport Operation|link=Fall 2020 Event|class=fadein]]</td>
 +
    </tr>
 +
    <tr style="text-align: center"><td>'''Spring 2021 Event - Clash! Night Battle off Lunga'''</td></tr>
 +
    <tr>
 +
    <td class="eventBanner30">[[File:Spring2021EventBannerAlt.png|Clash! Night Battle off Lunga|link=Spring 2021 Event|class=fadein]]</td>
 +
    </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2021 Event - Reinforcement Transport Operation! Battle of the Mediterranean'''</td></tr>
 +
    <tr>
 +
    <td class="eventBanner31">[[File:Summer2021EventBannerAlt.png|Clash! Night Battle off Lunga|link=Summer 2021 Event|class=fadein]]</td>
 +
    </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2021 Event - Return of the Naval District Saury Festival'''</td></tr>
 +
    <tr>
 +
    <td class="eventBanner32">[[File:Fall2021EventBannerAlt.png|Return of the Naval District Saury Festival|link=Fall 2021 Event|class=fadein]]</td>
 +
    </tr>
 +
    <tr>
 +
<td class="eventBanner33">[[File:Fall2021EventPart2BannerAlt.png|Fall 2021 Event|link=Fall 2021 Event|class=fadein]]</td>
 +
  </tr>
 +
    <tr style="text-align: center"><td>'''Winter 2022 Event - Annoucement! Operation Sho-Go 3 Alert!'''</td></tr>
 +
    <tr>
 +
    <td class="eventBanner34">[[File:Winter2022EventBannerAlt.png|Annoucement! Operation Sho-Go 3 Alert!|link=Winter 2022 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 
</table>
 
</table>
 +
{| style="border-spacing: 0; margin: 1em auto;"
 +
|-
 +
! colspan="2" style="border: 0px |'''Spring 2022 Event: Main Operation - Fierce Battle! R-Area Operation'''<br/> '''Spring 2022 Event: Extra Operation - Battle to the Death! The Curious Tale of Operation Ten-Go!'''
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{{Event Banner Fade|Spring 2022 Event|caption=Fierce Battle! R-Area Operation}}<br>
 +
{{Event Banner Fade|Spring 2022 Event|suffix=EO|caption=Battle to the Death! The Curious Tale of Operation Ten-Go!}}
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|}
    
=Event Preparation=
 
=Event Preparation=
The requirements to sortie to event maps are:
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Full Article: ''[[Help:Event Preparation]]''
* At least a '''75% sortie win-rate'''. This is shown in the [[Tutorial: FAQ#What_does_the_admiral_stats_page_show.3F|Fleet HQ Stats page]].
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* At least '''5 free ship slots''' for new kanmusu to join before sortieing.
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* At least '''20 free equipment slots''' before sortieing.
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* Some maps might require specific conditions, such as not using a specific ship type, or using a specific fleet type.
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==Stockpiling==
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* Accumulating a stockpile of resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and Buckets([[File:Irepair.png|18px|link=]]) prior the event start or during the weeks that lead up to an event is extremely recommended.
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** Using the softcap mechanic to your advantage might be benefic should the situation demand for it. For each resource under the softcap, it is generated up to 1440 for {{Fuel}}{{Ammo}}{{Steel}} and 480 for {{Bauxite}}, per day.
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*** For reference, expedition 5 being run non-stop will bring in a gross 3850 fuel and ammo, and 257 steel and bauxite per day.
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*** As buckets do not regen over time, focusing on stocking buckets might be preferrable on a higher priority. Expedition 2 might be preferred for it's very high efficiency and low maintenance.
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*** Fuel and ammo are the most used resources and also the most easily obtained resources through expedition. Steel is used in a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.
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  −
===Event Mechanics===
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  −
====Ship Locking====
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  −
''[[Ship_Locking|Full Article: Ship Locking]]''
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Ship locking is a system that restricts to which maps a certain ship may be sortied. When a ship is sortied to an event map for the first time, it will have a tag applied to it. The Tag System prevents any fleet with ships that have a tag different from the one that the map accepts from sortieing to said map. In Easy and Casual difficulties, tags are still applied, but are not checked, meaning you may still sortie fleets with ships with different tags, however the map's tags will still be applied to ships without any. Ships that already tagged cannot lose it through any means.
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===Stockpiling===
Furthermore, a map might accept any or multiple tags, and as well not issue any tags.
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Accumulating a stockpile of resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and consumables (buckets{{IR}} and flamethrowers{{IC}}) prior to the event start or during the weeks that lead up to an event is extremely recommended.
 +
* Using the soft cap mechanic to your advantage might be beneficial should the situation demand it. For each resource under the soft cap, it is generated up to 1440 for {{Fuel}}{{Ammo}}{{Steel}} and 480 for {{Bauxite}}, per day.
 +
** For reference, expedition 5 being run non-stop will bring in a gross of 3850 fuel and ammo, and 257 steel and bauxite per day.
 +
** As buckets and flamethrowers do not regen over time, focusing on stocking them might be preferable on a higher priority. Expeditions 02, 04 & A2 for buckets and [[2-1]] for flamethrowers are good ways to farm with very high efficiency and low maintenance.
 +
** Fuel and ammo are the most used resources and also the most easily obtained resources through expeditions. Steel is used on a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.
   −
===Difficulty===
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==Event Mechanics==
Exclusive to event maps, a difficulty can be selected. The difficulties are referred to as "classes". Classes go from D (丁) to A (甲), with the western standard for difficulty being Casual (丁), Easy (丙), Normal (乙) and Hard (甲).
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{{Template:Event Mechanics}}
Difficulty changes the enemy compositions, routing rules and map rewards accordingly, as well as ship drops tables with both their rates and availability being affected.
      +
=See Also=
 +
{{Event Drop}}
 
{{EventsPortal}}
 
{{EventsPortal}}
 
[[Category:Sortie]]
 
[[Category:Sortie]]
 
[[Category:World Map]]
 
[[Category:World Map]]
[[Category:Events]]
 
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