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| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-3 Branching Rules | + | |title = E-4 Branching Rules |
− | |id = ??? | + | |id = 56-4 |
− | |order = ??? | + | |order = A,B,D,G,H,I,M,P,S |
− | |?? -> ?? = | + | |A/empty -> B,D = Active Branching |
| + | |B -> C = * Does not meet the requirements to go to G |
| + | * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CL ≥ 1 or amount of DD ≥ 5 |
| + | ** If fleet contains (F)BB(V) or CVL, amount of CL ≥ 1 |
| + | |B -> E/red/darkorange = Does not meet the requirements to go to C |
| + | |B -> G/empty = * Meet '''ALL''' of the following requirements: |
| + | ** Fast fleet |
| + | ** Fleet contains only CL + DD |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 5 |
| + | |D -> E/red/darkorange = ??? |
| + | |D -> F/red/darkorange = * Does not meet the requirements to go to H |
| + | |D -> H/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of BBV = 0 |
| + | ** Amount of CVL ≤ 1 |
| + | *** If single fleet, amount of CVL = 0 |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD ≥ 4 |
| + | *** If fleet contains (F)BB, CAV or CLT, amount of DD ≥ 5 |
| + | |G/empty -> H/pink,I/night = Active Branching |
| + | |H/pink -> I/night = * Phase 1: Fixed routing |
| + | * Phase 2: Unreachable |
| + | |H/pink -> P/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB = 0 |
| + | ** Amount of BBV ≤ 1 |
| + | ** Amount of CVL + AV ≤ 1 |
| + | |H/pink -> Q = * Does not meet the requirements to go to P |
| + | |I/night -> J/pink = * Does not meet the requirements to go to K |
| + | |I/night -> K = * Meet '''ALL''' of the following requirements: |
| + | ** Fleet does not contain (F)BB(V) or CAV |
| + | ** Amount of CVL ≤ 1 |
| + | ** Amount of CL ≥ 1 |
| + | ** Amount of DD+DE ≥ 4 |
| + | ** Does not meet the requirements to go to L |
| + | |I/night -> L/pink = * Meet '''ALL''' of the following requirements: |
| + | ** Node L is unlocked |
| + | ** Fleet does not contain (F)BB(V), CVL, or CAV ? |
| + | ** Amount of CL ≥ 1 ? |
| + | ** Amount of DD+DE ≥ 4 ? |
| + | |M/resource -> N/empty = * Fail the LoS check |
| + | |M/resource -> O = * Pass the LoS check (Cn2=30~33 '''HARD''') |
| + | |P/pink -> Q = * Does not meet the requirements to go to R |
| + | |P/pink -> R/empty = * Meet '''ALL''' of the following requirements: |
| + | ** Fast Fleet |
| + | ** Amount of (F)BB(V) = 0 |
| + | ** Amount of CVL = 0 |
| + | ** Amount of DD = 5 |
| + | |S/night -> T = * ??? |
| + | |S/night -> U/empty = * Fail the LoS check |
| + | |S/night -> V = * Pass the LoS check (Cn2=37~39 '''HARD''') |
| + | * ??? |
| + | }} |
| + | |
| + | =Jiga + Grunilg Initial Guide= |
| + | ==Map Overview== |
| + | E-4 consists of 2 main phases and requires the use of Strike Forces |
| + | |
| + | * This map uses 2 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''Yokosuka Defence Squadron''' (from E-1), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' |
| + | ** {{TextGlow|'''Both tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| + | |
| + | * 3 [[LBAS]] are available on this map: |
| + | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|F|darkorange}} |
| + | * '''"Night Battle" nodes''' are present on {{MapRoute|I|purple|S|purple}} |
| + | |
| + | ==Phase 0.5 - Gimmick 1== |
| + | {|class="wikitable" |
| + | ! !! K !! J |
| + | |- |
| + | |Hard || S x2|| AS x2 |
| + | |- |
| + | |Medium|| ??|| ?? |
| + | |- |
| + | |Easy || ??|| ?? |
| + | |- |
| + | |Casual|| ??|| ?? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node J= |
| + | * Striking Force: '''0-1/AV, 1-2CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|J|pink}} |
| + | ** AP/AS: '''112/251''' (Hard) |
| + | *** This AS value only applies to 2 out of 3 compositions, it is possible to roll a significantly harder composition at 192/431 AP/AS |
| + | |
| + | |-|Node K= |
| + | * Single Fleet // Striking Force: '''1CL, 5-6DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|C|red|G1|blue|I|purple|K|red}} |
| + | </tabber> |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * Single Fleet // Striking Force: '''1CL, 5-6DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|G1|blue|I|purple|L|pink|M|green|O|red}} |
| + | ** There is a LoS check before the boss |
| + | * LBAS: Range 8, 56/112 AD/AP |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | ** The [[Elite Torpedo Squadron Command Facility]] or [[Striking Force Fleet Command Facility]] also may be utilized |
| + | |
| + | ==Phase 1.5 - Gimmick 2== |
| + | {|class="wikitable" |
| + | ! !! S |
| + | |- |
| + | |Hard || S x3 |
| + | |- |
| + | |Medium|| S x2 |
| + | |- |
| + | |Easy || A+ x2 |
| + | |- |
| + | |Casual|| A+ x2 |
| + | |} |
| | | |
− | }}
| + | ;Node S |
| + | *Use [[#Phase 2]]'s fleet |
| | | |
− | =XX's Guide= | + | ==Phase 2== |
| + | * Striking Force: '''1CA(V)/CL/AV, 1CL, 5DD''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|1||D|red|H|pink|P|pink|R|blue|S|purple|V|red}} |
| + | * LBAS: Range 7, 131/261 AD/AP on Hard |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes. |
| | | |
| =YY's Guide= | | =YY's Guide= |
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| | | |
| ===Ship Bonuses=== | | ===Ship Bonuses=== |
| + | {|class="wikitable" style="text-align:center" |
| + | ! colspan=3|Ships |
| + | !Damage |
| + | !Accuracy |
| + | !Evasion |
| + | |- |
| + | ! colspan=3|All [[CA]]/[[CAV]] |
| + | | 1.02x|| rowspan=2| 1.04x||rowspan=2| 1.04x |
| + | |- |
| + | ! colspan=3|All [[CL]]/[[CLT]] |
| + | | 1.03x |
| + | |- |
| + | ! colspan=3|All [[DD]] |
| + | | 1.04x|| 1.02x|| 1.10x |
| + | |- |
| + | ! colspan=3|All [[DE]] |
| + | | 1.15x |
| + | ! -!! - |
| + | |- |
| + | ! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}} |
| + | | 1.08x|| 1.2x?|| 1.2x? |
| + | |- |
| + | ! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}} |
| + | | 1.08x|| 1.2x?|| 1.2x? |
| + | |- |
| + | !{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Souya|small=true}} |
| + | |rowspan=5| 1.13x||rowspan=5| 1.2x||rowspan=5| 1.2x |
| + | |- |
| + | !{{Ship/Banner|Nagara/Kai|small=true}}!!{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Hatakaze/Kai|small=true}}!!{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Wakaba/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}} |
| + | |- |
| + | !{{Ship/Banner|Ume/Kai|small=true}}!!{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}} |
| + | |} |
| | | |
− | ===Equipment Bonuses===
| + | ;Notes |
− | | + | *Damage bonuses given by types stack with names ships, |
− | ===[[Debuff]]===
| + | *Accuracy or Evasion bonuses given by types do not stack with names ships. |