• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 12: Line 12:     
==Development theory==
 
==Development theory==
According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value. However, some specific equipment can only be built when the Secretary Ship can equip that equipment. Also, the resource you use the most of in a given attempt will increase the likelihood of related equipment types types: Ammo creates Weapons, Steel creates Engines, Bauxite creates Aircraft, Radar or Sonar.
+
According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value.  
 +
*Some specific equipment can only be developed when the Secretary Ship is of the correct ship class (not necessarily one that can equip it).
 +
*When developing equipment, the resource(s) you choose to spend the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then lastly the Bauxite table.
 +
**For example, [[Type 0 Observation Seaplane]] has a theoretical development value of 10 Fuel / 10 Ammo / 20 Bauxite, so in theory it could be created by the 10/10/10/20 recipe. However, Type 0 Observation Seaplane can only be crafted from the Fuel/Steel table, so the recipe that uses the least resource while still capable of developing Type 0 Observation Seaplane is either 20/10/10/20 or 10/10/20/20 (both can be used).
    
==Development recipes==
 
==Development recipes==
1,424

edits

Navigation menu