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* When developing equipment, the resource(s) you choose to spend the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then Bauxite table.
 
* When developing equipment, the resource(s) you choose to spend the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then Bauxite table.
 
**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo and 2 Bauxite, so in theory it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is therefore either 20/10/10/20 or 10/10/20/20.
 
**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo and 2 Bauxite, so in theory it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is therefore either 20/10/10/20 or 10/10/20/20.
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* HQ level factors into development. You will need at least '''HQ level 10x the rarity''' of the equipment. I.e. HQ30+ to craft 3★ equipment.
    
=Buildable Equipment=
 
=Buildable Equipment=
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|-|Limited=
 
|-|Limited=
These equipment are currently unobtainable in game. They were event rewards, [[Experience and Rank/Ranking Rewards|ranking rewards]] or limited-time quest rewards. They ''may'' return as stock equipment, improvement upgrades, event rewards or quest rewards in future.
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These equipment are currently unobtainable in game. They were event rewards, [[Rank_Rewards|ranking rewards]] or limited-time quest rewards. They ''may'' return as stock equipment, improvement upgrades, event rewards or quest rewards in future.
    
'''This list does not include equipment from event-only ships.'''
 
'''This list does not include equipment from event-only ships.'''
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