• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Damage Calculations"

From Kancolle Wiki
Jump to navigation Jump to search
(Created page with "=Basic Attack Power Formulas= ==Bombing== ==Surface Shelling== ==Carrier Attacks== ==Torpedo Attacks== ==Anti-Submarine Warfare== ==Surface Night Battle== ==Carrier Night Atta...")
 
Line 1: Line 1:
 +
=Damage Formula=
 +
 +
<math>\text{Damage} = \left [  \left [ \text{Atk)_\text{cap} \times \text{Mod}_\text{post} \right ] \quad \times \text{Crit} \times \text{Ammo}\right ] \quad - \text{Armour}</math>
 +
 +
* <math>\text{Atk}_\text{cap}</math> is the '''Cap Adjusted Attack Power'''
 +
* <math>\text{Mod}_\text{post}</math> is any '''[[#Post-cap Corrections|post-cap modifiers]]''' that are applicable. Modifiers are multiplicative.
 +
* <math>\text{Crit}</math> is the '''[[#Critical Strikes|critical strike]]''' modifier.
 +
* <math>\text{Ammo}</math> is the '''[[#Ammunition Modifier|remaining ammunition]]''' modifier.
 +
* <math>\text{Armour}</math> is the '''[[#Armour|armour]]''' of the enemy.
 +
 +
Where, Cap Adjusted Attack Power basic attack power that has been adjusted by applying the '''[[#Attack Power Cap|damage cap]]'''.
 +
 +
<math>\text{Atk}_\text{cap} = \text{Atk}_\text{basic} \times \text{Mod}_\text{pre}</math>
 +
 +
* <math>\text{Atk}_\text{basic}</math> is the '''[[#Basic Attack Power Formulas|basic attack power]] of the relevant attack.
 +
* <math>\text{Mod}_\text{pre}</math> is any '''[[#Pre-cap Corrections|pre-cap modifiers]] that are applicable. Modifiers are multiplicative.
 +
 
=Basic Attack Power Formulas=
 
=Basic Attack Power Formulas=
 
==Bombing==
 
==Bombing==
Line 27: Line 44:
 
==Chip Damage==
 
==Chip Damage==
 
==Debuffs==
 
==Debuffs==
 +
=Armour=

Revision as of 20:01, 29 August 2019

Damage Formula

[math]\displaystyle{ \text{Damage} = \left [ \left [ \text{Atk)_\text{cap} \times \text{Mod}_\text{post} \right ] \quad \times \text{Crit} \times \text{Ammo}\right ] \quad - \text{Armour} }[/math]

  • [math]\displaystyle{ \text{Atk}_\text{cap} }[/math] is the Cap Adjusted Attack Power
  • [math]\displaystyle{ \text{Mod}_\text{post} }[/math] is any post-cap modifiers that are applicable. Modifiers are multiplicative.
  • [math]\displaystyle{ \text{Crit} }[/math] is the critical strike modifier.
  • [math]\displaystyle{ \text{Ammo} }[/math] is the remaining ammunition modifier.
  • [math]\displaystyle{ \text{Armour} }[/math] is the armour of the enemy.

Where, Cap Adjusted Attack Power basic attack power that has been adjusted by applying the damage cap.

[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Atk}_\text{basic} \times \text{Mod}_\text{pre} }[/math]

  • [math]\displaystyle{ \text{Atk}_\text{basic} }[/math] is the basic attack power of the relevant attack.
  • [math]\displaystyle{ \text{Mod}_\text{pre} }[/math] is any pre-cap modifiers that are applicable. Modifiers are multiplicative.

Basic Attack Power Formulas

Bombing

Surface Shelling

Carrier Attacks

Torpedo Attacks

Anti-Submarine Warfare

Surface Night Battle

Carrier Night Attacks

Anti-Installation Attacks

Attack Power Corrections

Attack Power Cap

Pre-cap Corrections

Engagement

Formation

Damage State

Night Battle Special Attacks

Carrier Night Attacks

Gun Fit Bonuses

Post-cap Corrections

Aerial Contact

Artillery Spotting

Carrier Cut-In Attacks

Anti-Installation Equipment Modifiers

Critical Strikes

Ammunition Modifier

Miscellaneous Damage Modifiers

Chip Damage

Debuffs

Armour