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Difference between revisions of "Combined Fleet"

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>Wizongod
>Wizongod
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* The Quick Response Naval Task Force (機動部隊 ''kidou butai'')
 
* The Quick Response Naval Task Force (機動部隊 ''kidou butai'')
 
* The Surface Naval Task Force (水上部隊 ''suijou butai'')
 
* The Surface Naval Task Force (水上部隊 ''suijou butai'')
Each has different composition requirements, but both have the same requirement for the second fleet. In some cases, you will be given the option to choose between which combined fleet you want to make. When choosing between the two different types of combined fleets, besides fleet composition requirements, also do note that the combat order is different for each type, so do bear that in mind as well (see [[Combined Fleet#CombatPhases]]).
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Each has different composition requirements, but both have the same requirement for the second fleet. In some cases, you will be given the option to choose between which combined fleet you want to make. When choosing between the two different types of combined fleets, besides fleet composition requirements, also do note that the combat order is different for each type, so do bear that in mind as well (see [[Combined Fleet#Combat_Phases|Combat Phases]]).
  
 
=== Quick Response Naval Task Force (機動部隊) ===
 
=== Quick Response Naval Task Force (機動部隊) ===

Revision as of 16:16, 15 November 2014

This article is a new page and is missing information
The article is already being adopted and currently under renovation.
Missing Information: Various| Additional Notes: Do feel free to add minor stuff in, and perform corrections.
Page Adopted By: Wizongod
Please contact this person before making any major (non-grammar, typo correction, redesigning etc.) edits on this article.

(This page is created in anticipation that combined fleets will be a regularly featured in events and may eventually be available to future normal maps.)

Composition

Forming a combined fleet in the fleet managing page.

Combined fleets (連合艦隊 rengou kantai) (when available, e.g. events) are formed by viewing the second fleet, and then dragging the "/2" icon over the "/1" icon. The 1st fleet is the main fleet and comprises of the heavy ships in general, while the second fleet is a lighter "escort" fleet, comprising of lighter ships.

View the second fleet, click and drag the "/2" over the "/1"

There are currently two different types of Combined Fleets available for use:

You may be allowed to choose which type of task force to create.
  • The Quick Response Naval Task Force (機動部隊 kidou butai)
  • The Surface Naval Task Force (水上部隊 suijou butai)

Each has different composition requirements, but both have the same requirement for the second fleet. In some cases, you will be given the option to choose between which combined fleet you want to make. When choosing between the two different types of combined fleets, besides fleet composition requirements, also do note that the combat order is different for each type, so do bear that in mind as well (see Combat Phases).

Quick Response Naval Task Force (機動部隊)

Main (fleet 1):

  • Maximum of 2BBs
  • Minimum of 2CVs

Escort (fleet 2):

  • Minimum of 1CL (CLT does not count)
  • No heavy ships (e.g. BBs, CVs)
  • You may use up to 2 CA / CAV

Surface Naval Task Force (水上部隊)

Main (fleet 1):

  • Maximum of 1CV or 2 CVL
  • Maximum of 4 BB + CA

Escort (fleet 2):

  • Minimum of 1 CL (CLT does not count)
  • Minimum 2 DD

Combat Mechanics

The combat flow for the Combined Fleet is quite different from a normal fleet battle, since there are two fleets involved. Subsequently, the hit and miss rates are also somewhat different (combined fleet battles tend to have more misses and scratch damage than normal battles).

Fleet Formations

Formation Formation Icon Advised Use Notes
Crusing Formation 1 (anti-sub)
第一警戒航行序列(対潜警戒)
Formation 1.png
Anti-submarine
Crusing Formation 2 (front facing)
第二警戒航行序列(前方警戒)
Formation 2.png
?
Crusing Formation 3 (ring)
第三警戒航行序列(輪形陣)
Formation 3.png
Anti-air Torpedo hit chance is low
Crusing Formation 4 (battle)
第四警戒航行序列(戦闘隊形)
Formation 4.png
All-out attack (boss) High torpedo hit chance

For different combined fleet types, the colours may be different, but the formations are the same in combat.

Combat Phases

This is where there is a difference between the two types of combined fleets. Each stage in itself is similar to a normal non-combined fleet combat. For a full run through on what each stage does, please see Combat:Combat Stages.

Quick Response Naval Task Force

Phase Notes
Aerial Scout No different from normal.
Aerial Combat Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
Opening Engagement Support fleet activates. (If support conditions are met. See Expedition:Support Expeditions)

CLTs in the escort fleet fire their torpedos.

Escort Fleet Engages

Escort fleet begins their shelling round by range order. (1 round only)

Escort fleet does a torpedo salvo exchange with the enemy fleet.

Main Fleet Engages

Main fleet begins its shelling round by range order, and then by line-up order. (2nd round only if BBs are present on either side?)

Night Combat Main fleet retreats, leaving only escort fleet.

Night battle commences in line-up order.

Surface Naval Task Force

Phase Notes
Aerial Scout No different from normal.
Aerial Combat Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
Opening Engagement Support fleet activates. (If support conditions are met. See Expedition:Support Expeditions)

CLTs in the escort fleet fire their torpedos.

Main Fleet Engages

Main fleet begins its shelling round by range order, and then by line-up order. (2nd round only if BBs are present on either side?)

Main Fleet Engages

Escort fleet begins their shelling round by range order. (1 round only)

Escort fleet does a torpedo salvo exchange with the enemy fleet.

Night Combat Main fleet retreats, leaving only escort fleet.

Night battle commences in line-up order.

Anti-submarine warfare takes place following the same order, except that phases like aerial combat cannot occur for obvious reasons.

(to be continued)