• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
no edit summary
Line 9: Line 9:  
*There are 3 smoke screen sizes, being '''Small < Medium < Large.
 
*There are 3 smoke screen sizes, being '''Small < Medium < Large.
 
**The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
 
**The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
** Note that two smokes at {{MaxStar}} can trigger level 3 smoke.
+
**Note that {{Star}} [[improvement]]s also affect the maximum smoke level possible.
 
*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
 
*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
 
**This effect can be partially bypassed by using radars (both sides).
 
**This effect can be partially bypassed by using radars (both sides).
 
*The effect will last for the day battle, even so the animation will fade before the battle's end.
 
*The effect will last for the day battle, even so the animation will fade before the battle's end.
<br><br><br><br><br><br><br><br>
+
{{Clear}}
    
|-|Activation requirements=
 
|-|Activation requirements=
Line 24: Line 24:  
**The size of the triggered smoke screen depends on how many smoke generators are used.
 
**The size of the triggered smoke screen depends on how many smoke generators are used.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
<br><br><br>
+
{{Clear}}
    
|-|Trigger Rate=
 
|-|Trigger Rate=
 
[[File:Smoke Size.png|thumb|220px|The 3 different smoke size]]
 
[[File:Smoke Size.png|thumb|220px|The 3 different smoke size]]
 
*The trigger rate depends on:
 
*The trigger rate depends on:
**The number of "Smoke Generators" in the fleet
+
**The number of "Smoke Generators" in the fleet,
**The flagship {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s).
+
**The flagship [[Level]] and {{Luck}} '''Luck''' (secretary for [[Combined Fleet]]s),
 +
**{{Star}} [[improvement]]s of the generator.
 
*Regarding the equipment:
 
*Regarding the equipment:
 
** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1,
 
** Each {{Equipment/Link|Smoke Generator (Smoke Screen)}} counts as 1,
** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2.
+
** Each {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} counts as 2,
 +
** {{Star}} [[improvement]]s of the generator [https://twitter.com/Nanano88_/status/1777318858845749464][https://twitter.com/DjArpeggio/status/1777361218925420902?t=LadScMNhTupd4Gbj-LkZSw&s=19].
 
*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*There is no formula yet, but a measure of trigger rate can be found here: [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
 
*It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
<br><br><br><br><br><br>
+
{{Clear}}
    
|-|Accuracy Effect=
 
|-|Accuracy Effect=
34,500

edits

Navigation menu