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Aerial Combat has the following structure:
 
Aerial Combat has the following structure:
#LBAS's [[Jet Assault]]
+
#LBAS's [[#Jet Assault Phase|Jet Assault]]
#Fleet's [[Jet Assault]]
+
#Fleet's [[#Jet Assault Phase|Jet Assault]]
 
#[[LBAS|Land-Based Aerial Support]]
 
#[[LBAS|Land-Based Aerial Support]]
#[[Air Power|Stage 1 - Battle for Air Superiority]]
+
#[[#Stage 1 - Battle for Air Superiority|Stage 1 - Battle for Air Superiority]]
#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
+
#[[#Stage 2 - Fleet Anti-Air Defense|Stage 2 - Fleet Anti-Air Defense]]
#[[Airstrike|Stage 3 - Airstrike]]
+
#[[#Stage 3 - Airstrike|Stage 3 - Airstrike]]
    
If an [[LBAS]] phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions.  
 
If an [[LBAS]] phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions.  
Line 28: Line 28:  
!ASW
 
!ASW
 
|-
 
|-
|{{GreenPlane}}{{Night Fighter Aircraft}} [[Fighter]]s
+
|{{Fighter}}{{Night Fighter Aircraft}} [[Fighter]]s
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
Line 36: Line 36:  
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|-
 
|-
|{{BluePlane}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s
+
|{{Torpedo Bomber}}{{Night Torpedo Bomber}} [[Torpedo Bomber]]s
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
Line 44: Line 44:  
|style="background-color:#90ee90"|✔️ <!--ASW-->
 
|style="background-color:#90ee90"|✔️ <!--ASW-->
 
|-
 
|-
|{{RedPlane}} [[Dive Bomber]]s
+
|{{Dive Bomber}} [[Dive Bomber]]s
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Detection-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
 
|style="background-color:#ffb6c1"|❌ <!--Contact-->
Line 60: Line 60:  
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|-
 
|-
|{{YellowPlane}} [[Carrier Recon]]s
+
|{{Carrier Recon}} [[Carrier Recon]]s
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
Line 92: Line 92:  
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|style="background-color:#ffb6c1"|❌ <!--ASW-->
 
|-
 
|-
|{{LargeFlyingBoat}} [[Large Flying Boat]]s
+
|{{LFB}} [[Large Flying Boat]]s
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Detection-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
 
|style="background-color:#90ee90"|✔️ <!--Contact-->
Line 120: Line 120:     
Planes that participate in this phase:
 
Planes that participate in this phase:
* {{Template:JetFighterBomber2}},{{Template:JetFighterBomber1}} "Jets" (turbojet propelled fighter-bombers)  
+
* {{Template:JetFighterBomber2}},{{Template:JetFighterBomber1}} "Jets" (turbojet propelled fighter-bombers)
   −
If any carrier on either side is equipped with [[Jets]], the Jet Assault (JA) Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as the Stage 3 - Airstrike phase.
+
If any carrier on either side is equipped with [[Jets]], the '''"Jet Assault" (JA)''' Phase will commence first of all. The JA Phase may only commence during battles where '''Airstrikes''' can be performed. The JA follows the same rules as [[#Stage 3 - Airstrike|Stage 3]].
   −
The defending side is allowed to defend against the Jets following the same rules as the ones from Stage 2 - Fleet AA Defense, however, Jets possess great [[Anti-Air_Fire#Shoot_Down_Resistance|shootdown resistance]], specifically during the Jet Assault Phase.
+
The defending side is allowed to defend against the Jets following the same rules as [[#Stage 2 - Fleet Anti-Air Defense|Stage 2]], however, Jets possess great [[#Anti-Air Resistance|Anti-Air Resistance]], specifically during the JA, and enemy [[AACI]] cannot be triggered during this phase either.
   −
Jets are not excluded from the Stage 3 - Airstrike phase, but in exchange, they are subject to enemy Anti-Air prior the JA, and again on Stage 2 - Fleet AA Defense.
+
Jets also take part in the regular [[#Stage 3 - Airstrike|Stage 3]], but in exchange, they are subject to enemy Anti-Air prior to the JA, and again during [[#Stage 2 - Fleet Anti-Air Defense|Stage 2]].
    
'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
 
'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
Line 142: Line 142:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* Fighters:
 
* Fighters:
** {{GreenPlane}}/{{Night Fighter Aircraft}} carrier-based,
+
** {{Fighter}}/{{Night Fighter Aircraft}} carrier-based,
 
** {{SeaplaneFighter}} seaplanes.
 
** {{SeaplaneFighter}} seaplanes.
 +
** {{IconText|{{ASWPlane}}|Hayabusa|8}} ASW Hayabusa
 
* Bombers
 
* Bombers
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
+
** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
 
** {{SPB}} seaplanes.
 
** {{SPB}} seaplanes.
   Line 152: Line 153:     
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Fighter Power Formula
!Fighter Power
+
|Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count} } \right) + \text{Mod}_\text{proficiency} \right]
|-
+
|Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
|
+
** [[Visible Bonus]]es are not counted.
<math>\text{Fighter Power} = \sum^{\text{All planes}} \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count}} \right) + \text{Mod}_\text{proficiency} \right]</math>
  −
 
  −
Where:
  −
* <math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
  −
** [[Equipment Bonuses|Visible bonuses]] are not counted.
   
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{GreenPlane}}carrier-based [[Fighter]]s and {{SeaplaneFighter}}[[SPF|seaplane fighters]],
+
** '''25.464''' for {{Fighter}} carrier-based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}},
** '''9.464''' for {{SPB}}[[SPB|seaplane bombers]],
+
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s,
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
 
** See ''[[Plane Proficiency]]'' for more details.
 
** See ''[[Plane Proficiency]]'' for more details.
|}
+
}}
    
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
 
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
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| <math>\text{FP} \ge 3\text{EFP}</math>
 
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| 3/120 - 7/120
 
| 3/120 - 7/120
| 0% - 100%
+
| 0 % - 100 %
 
| Allied Only
 
| Allied Only
 
| Allied Only
 
| Allied Only
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| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| 9/120 - 21/120
 
| 9/120 - 21/120
| 0% - 80%
+
| 0 % - 80 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Allied Only
 
| Allied Only
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| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| <math>1.5\text{EFP} > \text{FP} > \frac{2}{3}\text{EFP}</math>
 
| 15/120 - 35/120
 
| 15/120 - 35/120
| 0% - 60%
+
| 0 % - 60 %
 
| Neither
 
| Neither
 
| Neither
 
| Neither
Line 208: Line 204:  
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| <math>\frac{2}{3}\text{EFP} \ge \text{FP} > \frac{1}{3}\text{EFP}</math>
 
| 21/120 - 49/120
 
| 21/120 - 49/120
| 0% - 40%
+
| 0 % - 40 %
 
| Allied & Enemy
 
| Allied & Enemy
 
| Enemy Only
 
| Enemy Only
Line 216: Line 212:  
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| 30/120 - 70/120
 
| 30/120 - 70/120
| 0% - 10%
+
| 0 % - 10 %
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
 
| Enemy Only
Line 225: Line 221:     
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Proportional Air State Shootdown Formulas
+
!colspan=2|Proportional Air State Shootdown Formulas
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 
|
 
|
 
For each slot of the '''Allied Fleet:'''
 
For each slot of the '''Allied Fleet:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Plane Loss} = \left \lfloor
+
|valign="center"|  <math>\text{Plane Loss} = \left \lfloor
    
   \text{Plane}_\text{Count} \times
 
   \text{Plane}_\text{Count} \times
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\right \rfloor</math>
 
\right \rfloor</math>
 
+
|}
 +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
|
 
For each slot of the '''Enemy Fleet:'''
 
For each slot of the '''Enemy Fleet:'''
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
+
|valign="center"|  <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times  \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math>
 
+
|}
Where:
+
|-
 +
|colspan=2|
 +
;With
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
Line 268: Line 270:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* Bombers
 
* Bombers
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
+
** {{Dive Bomber}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
 
** {{SPB}} seaplanes.
 
** {{SPB}} seaplanes.
 
** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
 
** {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
Line 277: Line 279:  
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Even ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber.
 
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
 
*** Sunk ships cannot be chosen to defend<ref>https://twitter.com/Divinity_123/status/1564593185824841729</ref>, but sunk enemy ships can still activate [[#Anti-Air Cut-in|Anti-Air Cut-in]] for the fleet<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success:
+
* When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50 % chance of success:
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The first roll, denominated '''Proportional Shootdown''', or '''Prop''' for short, reduces the slot size by a given % value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
 
** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value.
** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber.
+
** There is therefore a chance of 25 % to trigger both effects, 25 % to trigger only Prop, 25 % to trigger only Fixed, and 25 % to trigger neither, for each bomber.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details.
 
<references/>
 
<references/>
Line 289: Line 291:     
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Adjusted Anti-Air Formulas
+
!colspan=3|Adjusted Anti-Air Formulas
 
|-
 
|-
 +
!width=20px rowspan=2|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Ship Adj AA</div>
 
|
 
|
 
'''Allied Fleet:'''
 
'''Allied Fleet:'''
 
*'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>:
 
*'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>:
*<math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math>
 +
|}
 
* Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
* Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
+
|-
 
+
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Fleet Adj AA</div>
 +
|
 
*'''Fleet Adjusted AA''' is defined by:
 
*'''Fleet Adjusted AA''' is defined by:
*<math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
 
+
|}
 +
|-
 +
!width=20px rowspan=2|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Ship Adj AA</div>
 +
|
 
'''Enemy Fleet'''
 
'''Enemy Fleet'''
 
*'''Ship Adjusted AA''' of each ship is defined by:
 
*'''Ship Adjusted AA''' of each ship is defined by:
*<math>\text{AdjAA}_\text{enemy ship} = 2 \times \Bigg\lfloor \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} \Bigg\rfloor + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{AdjAA}_\text{enemy ship} = 2 \times \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math>
 +
|}
 
* Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
* Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2)
 
+
|-
 
+
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Fleet Adj AA</div>
 +
|
 
*'''Fleet Adjusted AA''' is defined by:
 
*'''Fleet Adjusted AA''' is defined by:
*<math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
 
+
|}
With:
+
|-
 +
|colspan=3|
 +
;With
 
* <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship.
 
* <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship.
 
* <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment
 
* <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment
Line 326: Line 342:  
!<math>\text{Mod}_\text{Equip-Fleet}</math>
 
!<math>\text{Mod}_\text{Equip-Fleet}</math>
 
|-
 
|-
!{{GreenGunDP}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}}
+
!{{Green Gun}}{{AntiAircraftFireDirector}}<br>[[High-Angle Gun]]s, {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AAFD|link_category=Anti-Aircraft Fire Director}}
 
|4||0.35
 
|4||0.35
 
|-
 
|-
!{{Radar}}<br>[[Radar]]s
+
!{{Air Radar}}<br>[[Air Radar]]s
 
|3||0.4
 
|3||0.4
 
|-
 
|-
!{{GreenAmmo}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
+
!{{AA Shell}}<br>{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
|0||0.6
 
|0||0.6
 
|-
 
|-
Line 338: Line 354:  
|0||0.25
 
|0||0.25
 
|-
 
|-
!{{GreenGunMG}}<br>[[AA Gun]]s
+
!{{AA Gun}}<br>[[AA Gun]]s
 
|6||rowspan=3|0.2
 
|6||rowspan=3|0.2
 
|-
 
|-
Line 355: Line 371:     
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Prop/Fixed Shootdown Formulas
+
!colspan=2|Prop/Fixed Shootdown Formulas
 
|-
 
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Allied Fleet</div>
 
|
 
|
 
'''Allied Fleet's ship''':
 
'''Allied Fleet's ship''':
   −
*<math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
*<math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
+
|}
    +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
 +
|}
    +
|-
 +
!width=20px|<div style="writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;">Enemy Fleet</div>
 +
|
 
'''Enemy Fleet's ship''':
 
'''Enemy Fleet's ship''':
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
 +
|}
   −
*<math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
+
|valign="center"|  <math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math>
*<math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math>
+
|}
 
+
|-
With:
+
|colspan=2|
 +
;With
 
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
 
* <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''.
 
* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
 
* <math>\text{Plane}_\text{Count}</math> the current number of attacking planes.
 
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
 
* <math>\text{Mod}_\text{CF}</math> the [[Combined Fleet]] modifier, being:
** '''1''' in Single Fleets
+
** '''1''' in Single Fleets vs Single Fleet
 +
** '''0.8''' if in Single Fleets vs Combined Fleets[https://twitter.com/Divinity_123/status/1721218789587476633]
 
** '''0.8''' if the ship is in a CF's main fleet on Surface Nodes
 
** '''0.8''' if the ship is in a CF's main fleet on Surface Nodes
 
** '''0.72''' if the ship is in a CF's main fleet on Air Raid Nodes
 
** '''0.72''' if the ship is in a CF's main fleet on Air Raid Nodes
Line 384: Line 412:  
* <math>\text{AAR}_\text{ship}</math> the attacking plane's '''Ship AA Resist'''.
 
* <math>\text{AAR}_\text{ship}</math> the attacking plane's '''Ship AA Resist'''.
 
* <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''.
 
* <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''.
 +
|-
 +
|colspan=2|
 +
;Notes
 +
*[[Smoke]] effects:
 +
**The smoke affects the allied shootdown but not the enemy shootdown.
 +
**No fixed shootdown above 2 has been observed under a smoke.
 +
**The guaranteed shootdown does not seem to be affected.
 +
**A modifier to the '''Adjusted AA''' is suspected but there is not enough data to confirm it.
 
|}
 
|}
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Guaranteed Shootdown Formula
!Guaranteed Shootdown Formula
+
|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
|-
+
|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
|
  −
*<math>\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}</math>
  −
 
  −
With:
  −
* <math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
   
**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
 
**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
 
* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
 
* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
Line 400: Line 431:  
*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 
*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
 
*** Values for API values after 13 are unconfirmed
 
*** Values for API values after 13 are unconfirmed
 
+
|Notes={{Color|red|'''The current formula only works for average AAR}}<ref>https://twitter.com/Divinity_123/status/1721218789587476633</ref>
 +
*For the other AAR:
 +
** Low AAR: No reduction of the Guaranteed Shootdown have been observed,
 +
** High AAR: a reduction of '''3''' have been observed,
 +
** Extremely high AAR: a reduction of '''3''' have been observed.
 +
*** The reduction for the [[Kikka Kai]] is inconsistant between 3 and 4.
 
<references/>
 
<references/>
|}
+
}}
    
===Anti-Air Resistance===
 
===Anti-Air Resistance===
Line 408: Line 444:     
==Anti-Air Cut-in==
 
==Anti-Air Cut-in==
[[File:AkizukiAACI.png|thumb|right|Akizuki performing the API 1 (HHR) AACI.]]
+
[[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]]
Using special equipment setups, ships may perform one of multiple special anti-air maneuvers during Stage 2. These moves are often referred to as AA Cut-ins, or '''AACI''' due to the way the equipment is displayed in the screen before they are performed. Particular AACI are often referred to by their acronym, such as BBR for AACI 5.
+
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
 
  −
AACI grants a multiplier to the Fixed Shootdown of all Allied Fleet ships regardless of what ship uses it, referred to as ''K-value''. On top of that effect, AACI will remove a fixed number of planes from each enemy bomber slot. These effects make depleting the entirety of enemy bombers much more feasible.
  −
 
  −
Although several ships can be equipped with a proper AACI setup, '''only one ship can perform an AACI'''. ''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.''
     −
If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, an animation will not be shown, but the effects will function normally. It can activate during the regular airstrike phase, but not during LBAS phases.
+
;AACI types
* There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
+
*Each AACI is defined by its '''"ID"''' (its API value), and is arbitrary (''see the [[#AACI|below table]]'').
 +
** They are then mostly referred to by their '''"ID"'''.
 +
** ''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
 +
* For all AACI, the '''"ID"''' therefore fully determines:
 +
** The setup of the AACI and the ships able to trigger it,
 +
** The "Trigger Rate" and the "Priority Order",
 +
** The "K-value" and "shot down per slot" value,
   −
The trigger chance of a given AACI is solely determined by its API value, and is arbitrary. Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS '''have no bearing in AACI trigger rates.''' Most trigger chances were datamined from KanColle Vita, and tests in the Browser version corroborated the results.
+
;AACI effects
 +
* Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the ''K-value'', regardless of what ship triggers it,
 +
* Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").
 +
These effects make depleting the entirety of enemy planes much more feasible.
   −
*{{GreenGunDP}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]]
+
;AACI triggering
 +
* Only one AACI can be performed per battle,
 +
** On '''"[[Node|Aerial Combat Nodes]]"''', AACI can be triggered twice, one per phase.
 +
* Only a ship equipped with proper AACI setups can trigger one (''see the [[#AACI|below table]]''),
 +
* If multiple ships are equipped with AACI setups, each ship will roll their available AACI in '''ID's "Priority Order"''' (''see the [[#AACI|below table]]'').
 +
** If IDs are tied, priority goes by fleet order from top to bottom.
 +
** Thus, for a given fleet & setup, some ships will take priority over others always the same way.
 +
** If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''ID's "Priority Order"'''.
 +
* The trigger rate is unaffected by [[Stats]] like the [[Stats#Health|damage status]], Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS.
   −
*{{AntiAircraftFireDirector}} is used to indicate any '''{{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}'''.
+
* It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
 +
* If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
 +
** It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases.
 +
** There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
   −
* {{GreenGunMG}} is used to indicate any '''[[AA Gun]]'''.
+
For the following table:
 
+
* {{Large Gun}} is used to indicate any '''[[Large Caliber Main Gun]]'''
* {{Air Radar}} is used to indicate an '''[[Air Radar]]'''.
+
* {{Green Gun}} is used to indicate any '''[[High-Angle Gun]]''' (dual-purpose guns/HA guns), including [[:Category:Main High-Angle Gun|Main HA Guns]] and [[:Category:Secondary High-Angle Gun|Secondary HA Guns]],
** Any Radar with {{AA}} AA stat of 2 or higher is considered an Air Radar, even if not explicitly stated by the game.
+
* {{AA Gun}} is used to indicate any '''[[AA Gun]]''',
 +
* {{AntiAircraftFireDirector}} is used to indicate any '''{{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}''',
 +
* {{AA Shell}}  is used to indicate any '''[[AA Shell]]'''
 +
* {{Radar}} is used to indicate any '''[[Radar]]''', including [[Surface Radar]]s,
 +
* {{Air Radar}} is used to indicate an '''[[Air Radar]]''' (any Radar with {{AA}} AA stat of 2 or higher).
 +
Do note that some setups also required a maximal or minimal base {{AA}} AA stat for the equipment to be counted.
 +
*This exclude any stat gained from [[Fit Bonus]]es or [[Improvement]].
    +
===AACI List===
 
{{Anchor|AACI}}
 
{{Anchor|AACI}}
{|class="wikitable" style="text-align: center; margin:auto"
+
{|class="wikitable sortable" style="text-align:center; margin:auto"
 
! colspan=7|AACI Patterns
 
! colspan=7|AACI Patterns
 
|-
 
|-
! API value
+
! ID
! width="300px"|Type
+
! Priority<br>Order
 +
! width="300px"|Setup
 
! width="80px"|Shot down<br>per slot
 
! width="80px"|Shot down<br>per slot
 
! width="64px"|K-value
 
! width="64px"|K-value
 
! width="64px"|Rate
 
! width="64px"|Rate
! User
+
! Users
! Notes
   
|-
 
|-
!None
+
!colspan=2|None
|'''-'''
+
|''Triggers if no other AACI is activated
|{{ToolTip|'''+1'''|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 0}}
+
|{{ToolTip|+1|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 0}}
 
|1.0
 
|1.0
 
|N/A
 
|N/A
 
|Player's fleet only
 
|Player's fleet only
|Triggers if no other AACI is activated
   
|-
 
|-
 
!1
 
!1
|nowrap|'''HHR'''<br>{{GreenGunDP}} {{GreenGunDP}} {{Air Radar}}
+
!11
|{{ToolTip|'''+8'''|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
+
|{{Green Gun}} {{Green Gun}} {{Radar}}
|nowrap|1.7
+
|{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
|65%
+
|1.7
|rowspan=3|'''{{Ship/Link|Akizuki|Teruzuki|Suzutsuki|Hatsuzuki|Fuyutsuki|link_class=Akizuki|text=''Akizuki''-class}}'''
+
|65 %
|'''HA guns x2 + Air Radar'''
+
|rowspan=3|'''{{Class|Akizuki}}'''
 
|-
 
|-
 
!2
 
!2
|nowrap|HR<br>{{GreenGunDP}} {{Air Radar}}
+
!16
 +
|{{Green Gun}} {{Radar}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|1.7
 
|1.7
|58%
+
|58 %
|HA guns + Air Radar
   
|-
 
|-
 
!3
 
!3
|nowrap|HH<br>{{GreenGunDP}} {{GreenGunDP}}
+
!26
 +
|{{Green Gun}} {{Green Gun}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|1.6
 
|1.6
|50%
+
|50 %
|HA guns x2
   
|-
 
|-
 
!4
 
!4
|nowrap|MSAR<br>{{RedGunHeavy}} {{GreenAmmo}} {{AntiAircraftFireDirector}}{{Air Radar}}
+
!15
 +
|{{Large Gun}} {{AA Shell}} {{AntiAircraftFireDirector}}{{Air Radar}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 5, B <nowiki>=</nowiki> 2}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 5, B <nowiki>=</nowiki> 2}}
 
|1.5
 
|1.5
|52%
+
|52 %
|'''Battleships'''
+
|'''All'''
|Large Main Gun + [[AA Shell]] + AAFD + Air Radar
   
|-
 
|-
 
!5
 
!5
|nowrap|'''BBR'''<br>{{IconText|{{GreenGunDP}}|8+ AA|9}} {{IconText|{{GreenGunDP}}|8+ AA|9}} {{Air Radar}}
+
!27
|{{ToolTip|'''+5'''|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
+
|{{IconText|{{Green Gun}}|8+ AA|9}} {{IconText|{{Green Gun}}|8+ AA|9}} {{Air Radar}}
|nowrap|1.5
+
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
|55%
+
|1.5
|'''All'''
+
|55 %
|'''HA guns (≥8 AA) x2 + Air Radar'''  
+
|'''All'''<br>''(except {{Class|Akizuki}})''
 
|-
 
|-
 
!6
 
!6
|nowrap|MSA<br>{{RedGunHeavy}} {{GreenAmmo}} {{AntiAircraftFireDirector}}
+
!28
 +
|{{Large Gun}} {{AA Shell}} {{AntiAircraftFireDirector}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 4, B <nowiki>=</nowiki> 1}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 4, B <nowiki>=</nowiki> 1}}
|nowrap|1.45
+
|1.45
|40%
+
|40 %
|'''Battleships'''
+
|'''All'''
|Large Main Gun + [[AA Shell]] + AAFD
   
|-
 
|-
 
!7
 
!7
|nowrap|HAR<br>{{GreenGunDP}} {{AntiAircraftFireDirector}} {{Air Radar}}
+
!36
 +
|{{Green Gun}} {{AntiAircraftFireDirector}} {{Air Radar}}
 
|{{ToolTip|+4|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 2}}
 
|{{ToolTip|+4|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 2}}
 
|1.35
 
|1.35
|45%
+
|45 %
|rowspan=3|'''All'''
+
|rowspan=2|'''All'''<br>''(except {{Class|Akizuki}})''
|HA guns + AAFD + Air Radar
   
|-
 
|-
 
!8
 
!8
|nowrap|BR<br>{{IconText|{{GreenGunDP}}|8+ AA|9}} {{Air Radar}}
+
!33
 +
|{{IconText|{{Green Gun}}|8+ AA|9}} {{Air Radar}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+5|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 3}}
|nowrap|1.4
+
|1.4
|50%
+
|50 %
|HA guns (≥8 AA) + Air Radar
   
|-
 
|-
 
!9
 
!9
|nowrap|HA<br>{{GreenGunDP}} {{AntiAircraftFireDirector}}
+
!46
 +
|{{Green Gun}} {{AntiAircraftFireDirector}}
 
|{{ToolTip|+3|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 2}}
 
|{{ToolTip|+3|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 2}}
 
|1.3
 
|1.3
|40%
+
|40 %
|HA guns + AAFD
+
|'''All'''
 
|-
 
|-
 
!10
 
!10
|nowrap|'''HCR'''<br>{{GreenGunDP}} {{IconText|{{GreenGunMG}}|9+ AA|9}} {{Air Radar}}
+
!6
|{{ToolTip|'''+9'''|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 6}}
+
|{{Green Gun}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
 +
|{{ToolTip|+9|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 6}}
 
|1.65
 
|1.65
|60%
+
|60 %
 
|rowspan=2|'''{{Ship/Link|Maya/Kai Ni}}'''
 
|rowspan=2|'''{{Ship/Link|Maya/Kai Ni}}'''
|'''HA guns + AA Gun (≥9 AA) + Air Radar'''
   
|-
 
|-
 
!11
 
!11
|nowrap|HC<br>{{GreenGunDP}} {{IconText|{{GreenGunMG}}|9+ AA|9}}
+
!9
 +
|{{Green Gun}} {{IconText|{{AA Gun}}|9+ AA|9}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 5}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 2, B <nowiki>=</nowiki> 5}}
 
|1.5
 
|1.5
|55%
+
|55 %
|HA guns + AA Gun (≥9 AA)
   
|-
 
|-
 
!12
 
!12
|nowrap|CGR<br>{{IconText|{{GreenGunMG}}|9+ AA|9}} {{IconText|{{GreenGunMG}}|3+ AA|9}} {{Air Radar}}
+
!40
 +
|{{IconText|{{AA Gun}}|9+ AA|9}} {{IconText|{{AA Gun}}|3+ AA|9}} {{Air Radar}}
 
|{{ToolTip|+4|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 3}}
 
|{{ToolTip|+4|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 3}}
 
|1.25
 
|1.25
|45%
+
|45 %
 
|'''All'''
 
|'''All'''
|AA Gun (≥9 AA) + AA Gun (≥3 AA) + Air Radar
   
|-
 
|-
 
!13
 
!13
|style="color:black;background-color:#eaecf0"|'''Cannot be activated''':<br>{{IconText|{{GreenGunDP}}|8+ AA|9}} {{IconText|{{GreenGunMG}}|9+ AA|9}} {{Air Radar}}
+
!34
|style="color:black;background-color:#eaecf0"|{{ToolTip|+5|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 4}}
+
|{{IconText|{{Green Gun}}|8+ AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
|style="color:black;background-color:#eaecf0"|1.35
+
|{{ToolTip|+5|A <nowiki>=</nowiki> 1, B <nowiki>=</nowiki> 4}}
|style="color:black;background-color:#eaecf0"|35%
+
|1.35
|style="color:black;background-color:#eaecf0"|All except '''{{Ship/Link|Maya/Kai Ni}}'''
+
|35 %
|style="color:black;background-color:#eaecf0"|HA guns (≥8 AA) + AA Gun (≥9 AA) + Air Radar
+
|'''All'''<br>''(except {{Ship/Link|Maya/Kai Ni}})''
 
|-
 
|-
 
!14
 
!14
|nowrap|HGR<br>{{GreenGunDP}} {{GreenGunMG}} {{Air Radar}}
+
!25
|nowrap| +5
+
|{{Green Gun}} {{AA Gun}} {{Air Radar}}
 +
| +5
 
|1.45
 
|1.45
|62%
+
|62 %
 
|rowspan=2|'''{{Ship/Link|Isuzu/Kai Ni}}'''
 
|rowspan=2|'''{{Ship/Link|Isuzu/Kai Ni}}'''
|HA guns + AA Gun + Air Radar
   
|-
 
|-
 
!15
 
!15
|nowrap|HG<br>{{GreenGunDP}} {{GreenGunMG}}
+
!35
 +
|{{Green Gun}} {{AA Gun}}
 
| +4
 
| +4
 
|1.3
 
|1.3
|55%
+
|55 %
|HA guns + AA Gun
   
|-
 
|-
 
!16
 
!16
|nowrap|HGR<br>{{GreenGunDP}} {{GreenGunMG}} {{Air Radar}}
+
!24
 +
|{{Green Gun}} {{AA Gun}} {{Air Radar}}
 
| +5
 
| +5
 
|1.4
 
|1.4
|62%
+
|62 %
|nowrap|'''{{Ship/Link|Kasumi/Kai Ni B}} &'''<br>'''{{Ship/Link|Yuubari/Kai Ni}}''' (not {{Ship/Link|Yuubari/Kai Ni Toku|Yuubari/Kai Ni D|text=Toku/D}})
+
|'''{{Ship/Link|Kasumi/Kai Ni B}} &<br>{{Ship/Link|Yuubari/Kai Ni}}''' ''(not {{Ship/Link|Yuubari/Kai Ni Toku|Yuubari/Kai Ni D|text=Toku/D}})''
|HA guns + AA Gun + Air Radar
   
|-
 
|-
 
!17
 
!17
|nowrap|HG<br>{{GreenGunDP}} {{GreenGunMG}}
+
!43
 +
|{{Green Gun}} {{AA Gun}}
 
| +3
 
| +3
 
|1.25
 
|1.25
|55%
+
|55 %
 
|'''{{Ship/Link|Kasumi/Kai Ni B}}'''
 
|'''{{Ship/Link|Kasumi/Kai Ni B}}'''
|HA guns + AA Gun
   
|-
 
|-
 
!18
 
!18
|nowrap|C<br>{{IconText|{{GreenGunMG}}|9+ AA|9}}
+
!44
 +
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|60%
+
|60 %
 
|'''{{Ship/Link|Satsuki/Kai Ni}}'''
 
|'''{{Ship/Link|Satsuki/Kai Ni}}'''
|AA Gun (≥9 AA)
   
|-
 
|-
 
!19
 
!19
|nowrap|HC<br>{{IconText|{{GreenGunDP}}|7- AA|9}} {{IconText|{{GreenGunMG}}|9+ AA|9}}
+
!21
 +
|{{IconText|{{Green Gun}}|7- AA|9}} {{IconText|{{AA Gun}}|9+ AA|9}}
 
| +6
 
| +6
 
|1.45
 
|1.45
|58%
+
|58 %
 
|rowspan=2|'''{{Ship/Link|Kinu/Kai Ni}}'''
 
|rowspan=2|'''{{Ship/Link|Kinu/Kai Ni}}'''
|HA guns (≤7 AA) + AA Gun (≥9 AA)
   
|-
 
|-
 
!20
 
!20
|nowrap|C<br>{{IconText|{{GreenGunMG}}|9+ AA|10}}
+
!37
 +
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +4
 
| +4
 
|1.25
 
|1.25
|65%
+
|65 %
|AA Gun (≥9 AA)
   
|-
 
|-
 
!21
 
!21
|nowrap|HR<br>{{GreenGunDP}} {{Air Radar}}
+
!22
 +
|{{Green Gun}} {{Air Radar}}
 
| +6
 
| +6
 
|1.45
 
|1.45
|60%
+
|60 %
 
|'''{{Ship/Link|Yura/Kai Ni}}'''
 
|'''{{Ship/Link|Yura/Kai Ni}}'''
|HA guns + Air Radar
   
|-
 
|-
 
!22
 
!22
|nowrap|C<br>{{IconText|{{GreenGunMG}}|9+ AA|9}}
+
!45
 +
|{{IconText|{{AA Gun}}|9+ AA|9}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|60%
+
|60 %
 
|'''{{Ship/Link|Fumizuki/Kai Ni}}'''
 
|'''{{Ship/Link|Fumizuki/Kai Ni}}'''
|AA Gun (≥9 AA)
   
|-
 
|-
 
!23
 
!23
|nowrap|G<br>{{IconText|{{GreenGunMG}}|3~8 AA|9}}
+
!47
 +
|nowrap|{{IconText|{{AA Gun}}|3~8 AA|9}}
 
| +2
 
| +2
 
|1.05
 
|1.05
|80%
+
|80 %
 
|'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
 
|'''{{Ship/Link|UIT-25|I-504|text=UIT-25/I-504}}'''
|AA Gun (3 to 8 AA)
   
|-
 
|-
 
!24
 
!24
|nowrap|HG<br>{{GreenGunDP}} {{IconText|{{GreenGunMG}}|3~8 AA|9}}
+
!38
 +
|nowrap|{{Green Gun}} {{IconText|{{AA Gun}}|3~8 AA|9}}
 
| +4
 
| +4
 
|1.25
 
|1.25
|40%
+
|40 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni|Tatsuta/Kai Ni|text=''Tenryuu''-class Kai Ni|link_class=Tenryuu}}'''
|HA guns + AA Gun (3 to 8 AA)
   
|-
 
|-
 
!25
 
!25
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}} {{GreenAmmo}}
+
!10
 +
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}} {{AA Shell}}
 
| +8
 
| +8
 
|1.55
 
|1.55
|60%
+
|60 %
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}'''
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}}'''
|{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} + Air Radar + [[AA Shell]]
   
|-
 
|-
 
!26
 
!26
|nowrap|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Air Radar}}
+
!14
 +
|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Air Radar}}
 
| +7
 
| +7
 
|1.4
 
|1.4
|55%
+
|55 %
|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
+
|'''{{Ship/Link|Yamato/Kai|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai|Musashi/Kai Ni|text=''Yamato''-class Kai/Ni|link_class=Yamato}}'''
|{{Equipment/Link|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|text=10cm Twin HA Mount Kai}} + Air Radar
   
|-
 
|-
 
!27
 
!27
|nowrap|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
+
!19
 +
|{{Equipment/Card|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|size=70px}} {{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
 
| +6
 
| +6
 
|1.55
 
|1.55
|55% {{ToolTip|(5%)|when accounting for API 8 rate}}
+
|55 %
 
|'''{{Ship/Link|Ooyodo/Kai}}'''
 
|'''{{Ship/Link|Ooyodo/Kai}}'''
|{{Equipment/Link|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns|text=10cm Twin HA Mount Kai}} + {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} + Air Radar
   
|-
 
|-
 
!28
 
!28
 +
!29
 
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
 
|{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=70px}} {{Air Radar}}
 
| +5
 
| +5
 
|1.4
 
|1.4
|55%
+
|55 %
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
 
|'''{{Ship/Link|Ise/Kai|Ise/Kai Ni|Hyuuga/Kai|Hyuuga/Kai Ni|text=''Ise''-class Kai/Ni|link_class=Ise}} &<br>{{Ship/Link|Musashi/Kai|Musashi/Kai Ni|text=Musashi Kai/Ni}}'''
|{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} + Air Radar
   
|-
 
|-
 
!29
 
!29
|nowrap|HR<br>{{GreenGunDP}} {{Air Radar}}
+
!23
 +
|{{Green Gun}} {{Air Radar}}
 
| +6
 
| +6
 
|1.55
 
|1.55
|60%
+
|60 %
|'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}}'''
+
|'''{{Ship/Link|Hamakaze/B Kai}} &<br>{{Ship/Link|Isokaze/B Kai}}
|HA guns + Air Radar<br>''Using '''HA guns (≥8 AA)''' has a high chance to proc AACI 5/8 instead.''
   
|-
 
|-
 
!30
 
!30
|nowrap|HHH<br>{{GreenGunDP}} {{GreenGunDP}} {{GreenGunDP}}
+
!32
 +
|{{Green Gun}} {{Green Gun}} {{Green Gun}}
 
| +4
 
| +4
 
|1.3
 
|1.3
|45%
+
|45 %
|'''{{Ship/Link|Tenryuu/Kai Ni}} &'''<br>'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
+
|'''{{Ship/Link|Tenryuu/Kai Ni}} &<br>{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
|HA guns x3
   
|-
 
|-
 
!31
 
!31
|nowrap|HH<br>{{GreenGunDP}} {{GreenGunDP}}
+
!41
 +
|{{Green Gun}} {{Green Gun}}
 
| +3
 
| +3
 
|1.2
 
|1.2
|52%
+
|52 %
 
|'''{{Ship/Link|Tenryuu/Kai Ni}}'''
 
|'''{{Ship/Link|Tenryuu/Kai Ni}}'''
|HA guns x2
   
|-
 
|-
 
!32
 
!32
 +
!39
 
|{{Equipment/Card|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}}
 
|{{Equipment/Card|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|QF 2-pounder Octuple Pom-pom Gun Mount|size=70px}}<br>'''OR'''<br>{{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}} {{Equipment/Card|20-tube 7inch UP Rocket Launchers|size=70px}}
 
| +4
 
| +4
 
|1.2
 
|1.2
|50%
+
|50 %
|'''[[RN|Royal Navy Ships]] &<br> {{Ship/Link|Kongou/Kai Ni|Kongou/Kai Ni C|Hiei/Kai Ni|Hiei/Kai Ni C|Kirishima/Kai Ni|Haruna/Kai Ni|text=''Kongou''-class Kai Ni/C|link_class=Kongou}}'''
+
|'''[[RN|Royal Navy Ships]] &<br> {{Class|Kongou|Kai Ni/B/C}}'''
|{{Equipment/Link|16inch Mk.I Triple Gun Mount Kai + FCR Type 284|text=16inch Mk.I Triple + FCR}} + {{Equipment/Link|QF 2-pounder Octuple Pom-pom Gun Mount|text=QF 2-pounder}} <br>'''OR'''<br> {{Equipment/Link|20-tube 7inch UP Rocket Launchers|text=20-tube 7inch UP}} + {{Equipment/Link|20-tube 7inch UP Rocket Launchers|text=20-tube 7inch UP}} / {{Equipment/Link|QF 2-pounder Octuple Pom-pom Gun Mount|text=QF 2-pounder}}
   
|-
 
|-
 
!33
 
!33
|nowrap|HG<br>{{GreenGunDP}} {{IconText|{{GreenGunMG}}|4+ AA|9}}
+
!31
 +
|{{Green Gun}} {{IconText|{{AA Gun}}|4+ AA|9}}
 
| +4
 
| +4
 
|1.35
 
|1.35
|45%
+
|45 %
 
|'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
 
|'''{{Ship/Link|Gotland/Kai|Gotland/Andra|text=Gotland Kai/Andra}}'''
|HA guns + AA Gun (≥4 AA)
   
|-
 
|-
 
!34
 
!34
 +
!12
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}}
|'''+8'''
+
| +8
 
|1.6
 
|1.6
|55%
+
|55 %
|rowspan=4|'''{{Class|Fletcher}}
+
|rowspan=4|'''{{Class|Fletcher}}'''
|2 {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|text=5inch Mk.30 + GFCS Mk.37}}
   
|-
 
|-
 
!35
 
!35
 +
!17
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
|'''+7'''
+
| +7
 
|1.55
 
|1.55
|55%
+
|55 %
|{{Equipment/Link|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|text=5inch Mk.30 + GFCS Mk.37}} + {{Equipment/Link|5inch Single Gun Mount Mk.30}} / {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai|text=Kai}}
   
|-
 
|-
 
!36
 
!36
 +
!18
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
|'''+7'''
+
| +7
 
|1.55
 
|1.55
|50%
+
|50 %
|2 {{Equipment/Link|5inch Single Gun Mount Mk.30}} / {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai|text=Kai}} + {{Equipment/Link|GFCS Mk.37}}
   
|-
 
|-
 
!37
 
!37
 +
!30
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
 
|{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}} {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=70px}}
 
| +5
 
| +5
 
|1.45
 
|1.45
|40%
+
|40 %
|2 {{Equipment/Link|5inch Single Gun Mount Mk.30 Kai}} (not base)
   
|-
 
|-
 
!38
 
!38
 +
!1
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
|'''+11'''
+
| +11
 
|1.85
 
|1.85
|57%
+
|57 %
 
|rowspan=4|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
 
|rowspan=4|'''{{Ship/Link|Atlanta|text=''Atlanta''-class|link_class=Atlanta}}'''
|2 {{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}}
   
|-
 
|-
 
!39
 
!39
 +
!2
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
 
|{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
|'''+11'''
+
| +11
 
|1.7
 
|1.7
|57%
+
|57 %
|{{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}} + {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}}
   
|-
 
|-
 
!40
 
!40
 +
!3
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37|size=70px}}
|'''+11'''
+
| +11
 
|1.7
 
|1.7
|56%
+
|56 %
|2 {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}} / {{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}} + {{Equipment/Link|GFCS Mk.37}}
   
|-
 
|-
 
!41
 
!41
 +
!5
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
 
|{{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}<br>'''OR'''<br>{{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}} {{Equipment/Card|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|size=70px}}
|'''+10'''
+
| +10
 
|1.65
 
|1.65
|55%
+
|55 %
|2 {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}} / {{Equipment/Link|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=GFCS Mk.37 + 5inch Twin CD}}
   
|-
 
|-
 
!42
 
!42
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{GreenGunMG}}|6+ AA|9}}
+
!4
|'''+11'''
+
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{AA Gun}}|6+ AA|9}}
 +
| +11
 
|1.65
 
|1.65
|?%
+
|64 %
 
|rowspan=4|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
 
|rowspan=4|'''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}}'''
|rowspan=4|{{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very large radar|link_category=Very Large Radar}} + 1 or 2 {{Equipment/Link|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|text=10cm Twin HA Gun CD}} + 0 or 1 AA Gun (≥6 AA)
   
|-
 
|-
 
!43
 
!43
 +
!7
 
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
 
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
|'''+9'''
+
| +9
 
|1.6
 
|1.6
|?%
+
|59 %
 
|-
 
|-
 
!44
 
!44
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{GreenGunMG}}|6+ AA|9}}
+
!13
|'''+7'''
+
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}} {{IconText|{{AA Gun}}|6+ AA|9}}
 +
| +7
 
|1.6
 
|1.6
|?%
+
|54 %
 
|-
 
|-
 
!45
 
!45
 +
!20
 
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
 
|{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=70px}} {{Very Large Radar}}
|'''+6'''
+
| +6
 +
|1.55
 +
|40 %
 +
|-
 +
!46
 +
!8
 +
|{{Equipment/Card|35.6cm Twin Gun Mount Kai San (Dazzle Camouflage)|size=70px}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}<br>'''OR'''<br>{{Equipment/Card|35.6cm Twin Gun Mount Kai Yon|size=70px}} {{IconText|{{AA Gun}}|9+ AA|9}} {{Air Radar}}
 +
| +8
 
|1.55
 
|1.55
|?%
+
|50 %
 +
|'''{{Ship/Link|Haruna Kai Ni B}}'''
 +
|-
 +
!47
 +
!42
 +
|{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{Equipment/Card|25mm Anti-aircraft Autocannon Mount & Machine Guns|size=70px}}<br>'''OR'''<br>{{Equipment/Card|12.7cm Twin Gun Mount Model C Kai 3 H|size=70px}} {{IconText|{{Radar}}|4+ AA|9}}
 +
| +2?
 +
|??
 +
|70? %
 +
|'''{{Ship/Link|Shiratsuyu/Kai Ni}}<br>{{Ship/Link|Shigure/Kai Ni|Shigure/Kai San|text=Shigure Kai Ni/San}}<br>{{Ship/Link|Murasame/Kai Ni}}<br>{{Ship/Link|Harusame/Kai Ni}}
 
|}
 
|}
   −
;Notes
+
;Examples
* '''If multiple ships can trigger AACI, the ship that rolls the highest API number takes priority.'''
+
*[[Akizuki]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 1, 2, 3, 13 (in this order).
** If API numbers are tied, priority goes by fleet slot order from top to bottom.
+
**The resulting trigger rate is 95.22 %.
* '''If a single ship fulfills multiple AACI requirements:'''
+
 
** A '''single roll''' is done to check for all AACIs.
+
*[[Fletcher]] with {{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37|size=36px}}{{Equipment/Card|5inch Single Gun Mount Mk.30 Kai|size=36px}}{{AAFD}} fulfills the requirements of the AACIs 34, 35, 8, 9 (in this order).
** This means that an AACI with higher priority and higher trigger rate completely blocks lower priority AACI from activating.
+
**The resulting trigger rate is 93.93 %.
*** For example, Akizuki with a {{IconText|{{GreenGunDP}}|8+ AA|9}}{{IconText|{{GreenGunDP}}|8+ AA|9}}{{Air Radar}} setup fulfills the requirements of the AACIs with API values 1, 2, 3, 5, and 8, with 1 being the highest priority. Due to this, the only API that Akizuki can trigger is 1, because a success will activate it, and a failure implies that the roll wouldn't meet the 58%, 50%, 55%, and 50% trigger rates as it has failed to meet a 65% rate roll.
+
 
** Conversely, an AACI with lower priority but higher trigger rate has a chance of occurring, if the roll fails to pass the higher priority AACI.
+
*[[Musashi]] with {{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|10cm Twin High-angle Gun Mount Battery Concentrated Deployment|size=36px}}{{Equipment/Card|12cm 30-tube Rocket Launcher Kai Ni|size=36px}}{{Very Large Radar}} fulfills the requirements of the AACIs 42, 43, 44, 45, 5, 28, 8, 13 (in this order).
*** For example, Isokaze B Kai with {{IconText|{{GreenGunDP}}|8+ AA|9}}{{IconText|{{GreenGunDP}}|8+ AA|9}}{{Air Radar}} fulfils 5 (55% rate) and 29 (60% rate), with 5 having priority. This means that in total, 5 will occur 55% of the time, and 29 will occur the leftover 5% of the time (60% - 55%).
+
**The resulting trigger rate is 99.73 %.
** Priority is: '''(1 > 2 > 3, 10 > 11, 14 > 15, 16 > 17, 19, 21, 25, 42 > 43 > 44 > 45) > 4 > 5 > 6 > 8 > 7 > (26 > 27 > 28, 29) > 9 > (33) > 12 > 13 > (18, 20, 22, 23, 30 > 31 > 24, 32)'''<ref name="aaci1">https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467, TsunDB</ref><ref name="YamatoK2">https://twitter.com/syoukuretin/status/1535102184530276352</ref>
+
 
*** Examples:
+
*[[Isokaze B Kai]] with {{IconText|{{Green Gun}}|8+ AA|9}}{{IconText|{{Green Gun}}|8+ AA|9}}{{Air Radar}}{{IconText|{{AA Gun}}|9+ AA|9}} fulfills the requirements of the AACIs 29, 5, 8, 13 (in this order).
**** [[Kinu Kai Ni]] can trigger both API 20 and 19.
+
**The resulting trigger rate is 94.15 %.
**** The same ship can activate APIs 20, 5, and 29.
  −
*** Note: At some point during 2018-2019(?), priority was changed from '''7 > 8''' to '''8 > 7'''. Prior to this, both 7 and 8 could be triggered with {{IconText|{{GreenGunDP}}|8+ AA|9}}{{AntiAircraftFireDirector}}{{Air Radar}}<ref>https://gyazo.com/2472468c10c0dacd28a493a79ff140da</ref>, whereas now only 8 can be triggered.
     −
===Sequential AACIs===
+
;Sequential AACIs
The '''Sequential AACIs''' are the Cut-ins introduced with the implementation of [[Johnston]] onwards. So far, they are exclusive to the {{Ship/Link|Fletcher/Kai|Johnston/Kai|text=''Fletcher''-class|link_class=Fletcher}} and {{Ship/Link|Atlanta/Kai|text=''Atlanta''-class|link_class=Atlanta}}. Different from Original AACIs, each eligible AACI will be '''rolled independently''' if the previous roll has failed. If all Sequential rolls fail, an additional Original Type roll is performed. This grants the specific ships with access to Sequential AACIs extremely high combined trigger rates.
+
The '''Sequential AACIs''' were the AACIs introduced with the implementation of [[Johnston]], allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the [[Game Updates/2023/May 26th|26/05/2023]] update, this mechanic is defunct, being available to all ships.
* Example: Atlanta with {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}} + {{Equipment/Link|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=5inch Twin CD}} + {{EquipmentLink|GFCS Mk.37|text=GFCS}} fulfils 39, 40, 41, and 5. Rolled independently, this gives 57% for 39, ~24% for 40, ~10.4% for 41, ~4.7% for 5, for a total of ~96% chance of some AACI occurring.
+
*''See [[Sequential AACI|here]] for more details.
Sequential AACIs are, in order of priority: '''(34 > 35 > 37 > 36, 38 > 39 > 40 > 41) > (Original AACI)'''<ref name="aaci1"></ref>
      +
'''''Main Sources: [https://docs.google.com/spreadsheets/d/1agGoLv57g5eOXLXtNIKHRoBYy61OQYxibWP6Vi_DMuY/edit#gid=13450409] [https://twitter.com/CC_jabberwock/status/1665406435969097729?s=20]
 +
*Old sources: [https://docs.google.com/spreadsheets/d/1YUppVErQj7P9f9-ddpdR-e7fTaycjSK9-x4GE9ibCrA/edit#gid=1156988467] [https://twitter.com/syoukuretin/status/1535102184530276352] [https://gyazo.com/2472468c10c0dacd28a493a79ff140da]
 
<references/>
 
<references/>
   Line 817: Line 894:  
Planes that participate in this phase:
 
Planes that participate in this phase:
 
* {{Seaplane}} Reconnaissance Seaplanes
 
* {{Seaplane}} Reconnaissance Seaplanes
* {{YellowPlane}} Carrier-based Reconnaissance Aircraft
+
* {{Carrier Recon}} Carrier-based Reconnaissance Aircraft
* {{BluePlane}}{{RedPlane}}{{JetFighterBomber2}} Carrier-based Bombers
+
* {{Torpedo Bomber}}{{Dive Bomber}}{{JetFighterBomber2}} Carrier-based Bombers
 
* {{Seaplane}} Seaplane Bombers
 
* {{Seaplane}} Seaplane Bombers
 
* {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
 
* {{ASWPlane}} [[Liaison Aircraft]] with {{Dive}} Dive Bombing stat.
Line 836: Line 913:     
* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
 
* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
* At least one {{YellowPlane}} [[Carrier Recon]], {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{Large Flying Boat}} [[Large Flying Boat]] must be present.
+
* At least one {{Carrier Recon}} [[Carrier Recon]], {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], {{SPR}}/{{Night Recon}} [[SPR|Seaplane Recon]], or {{LFB}} [[Large Flying Boat]] must be present.
 
** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
 
** {{SPB}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
    
===Step 1: Contact Trigger===
 
===Step 1: Contact Trigger===
This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State.
+
This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State.
* If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed.
+
* If only {{Torpedo Bomber}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{{Formula
!Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
+
|Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
|-
+
|Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} }
|
+
|Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{Carrier Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) '''except''' Torpedo Bombers ({{Torpedo Bomber}}/{{Night Torpedo Bomber}}).
<math>\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes}} \left( \lfloor \sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State}}
  −
</math>
  −
 
  −
Where:
  −
* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}).
   
* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
 
* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
Line 858: Line 930:  
** {{color|green|'''AS'''}}: 40
 
** {{color|green|'''AS'''}}: 40
 
** {{color|red|'''AD'''}}: 55
 
** {{color|red|'''AD'''}}: 55
|}
+
}}
    
A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2.
 
A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2.
Line 870: Line 942:  
* The Equipment slot position, starting from the first.
 
* The Equipment slot position, starting from the first.
   −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{{Formula
!Aircraft Selection Formula<ref name="vita"></ref>
+
|Title=Aircraft Selection Formula<ref name="vita"></ref>
|-
+
|Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} }
|
+
|Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{Carrier Recon}}/{{Torpedo Bomber}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{LFB}}).
<math>\text{Selection Rate}= \frac{\text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}}
  −
</math>
  −
 
  −
Where:
  −
* <math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}).
   
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
Line 884: Line 951:  
** {{color|green|'''AS'''}}: 16
 
** {{color|green|'''AS'''}}: 16
 
** {{color|red|'''AD'''}}: 18
 
** {{color|red|'''AD'''}}: 18
|}
+
}}
    
The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful.
 
The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful.
Line 893: Line 960:  
!Accuracy {{Acc}}!!Damage Modifier
 
!Accuracy {{Acc}}!!Damage Modifier
 
|-
 
|-
|0||112%
+
|0||112 %
 
|-
 
|-
|1||112%
+
|1||112 %
 
|-
 
|-
|2||117%
+
|2||117 %
 
|-
 
|-
|3+||120%
+
|3+||120 %
 
|}
 
|}
   Line 911: Line 978:  
* The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''.
 
* The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 
** It is often referred to as "RLK2" or "Rosa Kai Ni" for short.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=AARB Trigger Rate Formula
!AARB Trigger Rate Formula
+
|Math=\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck} }{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)}
|-
+
|Var=<math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
|
  −
The trigger rate for a given ship is:
  −
 
  −
<math>\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck}}{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} </math>
  −
 
  −
With:
  −
* <math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
   
* <math>\text{Luck}</math> the ship's {{Luck}} Luck stat.
 
* <math>\text{Luck}</math> the ship's {{Luck}} Luck stat.
 
* <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
 
* <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship.
 
* <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.  
 
* <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}.  
 
* <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
 
* <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise.
|}
+
}}
 +
 
 
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
 
[[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]]
   Line 934: Line 995:     
;Notes
 
;Notes
* It is possible to achieve more than 100% activation rate.
+
* It is possible to achieve more than 100 % activation rate.
* There is another anti-air barrage animation in-game for only {{GreenAmmo}} [[AA Shell]]s. ''No effects were found for it.''
+
* There is another anti-air barrage animation in-game for only {{AA Shell}} [[AA Shell]]s. ''No effects were found for it.''
 
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
 
** The combination of a [[AA Shell]]s and the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is also supposed to have extra effects. ''No effects were found for it.''
 
** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks".
 
** The uselessness/cosmetic-only role of AA Shells in this mechanic might be an historical reference to the real T3 shells, being extremely ineffective in their AA role, and being compared to simple "fireworks".
 +
* [[Smoke]]s reduce the AARB trigger rate, either directly or by reducing the '''Adjusted AA'''.
    
=See Also=
 
=See Also=
 +
*[[Day Battle|Carrier Day Attacks]]
 +
**[[CVCI]]
 +
*[[Combat/Night Battle#Carrier Night Attacks|Carrier Night Attacks]]
 +
**[[CVNCI]]
 
{{Mechanics}}
 
{{Mechanics}}
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