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Aerial Combat has the following structure:
 
Aerial Combat has the following structure:
#LBAS's [[Jet Assault]]
+
#LBAS's [[#Jet Assault Phase|Jet Assault]]
#Fleet's [[Jet Assault]]
+
#Fleet's [[#Jet Assault Phase|Jet Assault]]
 
#[[LBAS|Land-Based Aerial Support]]
 
#[[LBAS|Land-Based Aerial Support]]
#[[Air Power|Stage 1 - Battle for Air Superiority]]
+
#[[#Stage 1 - Battle for Air Superiority|Stage 1 - Battle for Air Superiority]]
#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
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#[[#Stage 2 - Fleet Anti-Air Defense|Stage 2 - Fleet Anti-Air Defense]]
#[[Airstrike|Stage 3 - Airstrike]]
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#[[#Stage 3 - Airstrike|Stage 3 - Airstrike]]
    
If an [[LBAS]] phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions.  
 
If an [[LBAS]] phase happens before the Aerial Combat phase, the enemy fleet state, such as plane slots and Fighter Power used for the subsequent Aerial Combat, is carried over. This can be used to tamper with the Enemy's Aerial Combat initial conditions.  
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