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Module:CalcFit
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Documentation for this module may be created at Module:CalcFit/doc
local Stat = require("Module:Stat")
local Combat2 = require("Module:Combat2")
return {
hit = function(context)
return Stat.rate({ args = { context.cl1 + context.cl2, context.cl0 + context.cl1 + context.cl2 } }) .. "%"
end,
crit = function(context)
return Stat.rate({ args = { context.cl2, context.cl0 + context.cl1 + context.cl2 } }) .. "%"
end,
error = function(context)
return Stat.error({ args = { context.cl1 + context.cl2, context.cl0 + context.cl1 + context.cl2 } }) .. "%"
end,
difference = function(context)
if context.hit_rate then
local diff = 100 * (context.cl1 + context.cl2) / (context.cl0 + context.cl1 + context.cl2) - context.hit_rate
return string.format("%.2f%%", diff)
else
return "nil"
end
end,
critical_difference = function(context)
if context.critical_hit_rate then
local diff = 100 * (context.cl2) / (context.cl0 + context.cl1 + context.cl2) - context.critical_hit_rate
return string.format("%.2f%%", diff)
else
return "nil"
end
end,
accuracy_value = function(ship, target)
local accuracy_value_1, _, accuracy_value_3 = Combat2.accuracy_value(ship, target)
if accuracy_value_1 and accuracy_value_3 then
return string.format('<span class="explain" title="%.2f%%">%d%%</span>', accuracy_value_1, math.floor(accuracy_value_3))
else
return "nil"
end
end,
}