- If I can clear event without Nonaka, then you can also clear event without historical, just believe bro !
- Minhfongboy, Winter 2020

Just a casual Vietnamese admiral

Joined on 4/28/2015
Discord : Minhfongboy
Server : Brunei Anchorage
IGN : Minhfongboy

Rulebook

  • 1. Do not advance when Taiha ships
  • 2. When in doubt, pick the one with the most stars
  • 3. When in doubt, double support all the way
  • 4. Do not turn on searchlight in a night battle route
  • 5. Believe in the power of sparkle
  • 6. If the admiral looks new and has 1 fcm only, 100% that fcm came from hinamatsuri event
  • 7. Avoid 4n or 12n HP for light ships
  • 8. Whatever requirements applied to hard mode can also be used in lower modes with no harm done, but NOT the other way around !
  • 9. Same idea above, whatever requirements you have done in hard mode will also be kept if you drop to lower modes, but NOT the other way around !
  • 10. Sinking fodder ships returns more value than scrapping
  • 11. Improving sonar for post-cap torpedo evasion
  • 12. Going vanguard to increase post-cap evasion on bottom half of the fleet (Stronger effect for DDs), but watch out ! This is a double edge sword as this formation will also ruin your support damage, your top half of the fleet damage. Sometimes, killing them all before they kill you is better than you gaining evasion and attempting to dodge all of their possible shots (Overrides rule 19 below)
  • 13. If there is second shelling, it's alway better to put stronger ships in first few slots to take enemies out faster
  • 14. If multiple ships scored the same damage, including the flagship, the MVP will 100% be rigged back to the flagship
  • 15. If multiple ships scored the same damage, excluding the flagship, the MVP roll will be random
  • 16. If you want to modernize HP for shipgirls, better to grind both DEs to total lv 150+ for 83% HP success rate, or even higher. The higher the better (Total lv of both DEs = 180+ equals to around 93%) [1]
  • 17. Radar + Skilled lookout on DDs give them more evasion at night
  • 18. If you don't need anymore firepower or accuracy, but still have some free slots on BB(V) or CA(V), better to stack the seaplane on the remaining slot to increase the total artillery spotting rate
  • 19. Do not go any other formations but Line Ahead at night battle node, as if your girls are 99, they have already capped evasion, anymore evasion buff coming from the formation will not be added ! Furthermore, you will also hurt your accuracy if you go any other formations (Vanguard is the only exception of this rule, however)
  • 20. Due to how night battle formula works, CVL Nu and CV Wo aren't scary at night (Some of the strong final Nu variants such as KF4 can still hurt you though, but unlikely)
  • 21. If you are sure you won't even get at least AS, and you have already met the LoS requirement without seaplanes, it's better to drop all the seaplanes
  • 22. On the same note, if you can aim for Air Denial, it's a good idea to slot a Night Scout in for a small chance of triggering
  • 23. Searchlight and star shell, beside increasing your TCI chance, also increases your night battle accuracy, bring them if you can

Theories and suspicions

  • Higher speed gives post-cap evasion (Proven to be wrong, it does nothing [2])
  • Echelon has the same accuracy as double line, not line ahead (Already proven to be true, as stated in formation modifier of accuracy)
  • New Submarine Princess (Loli sub) has increased post-cap evasion or reduced hit rate applied for our girls (Proven to be true, the tests suggested that she doesn't take extra accuracy from our sonars so our total hit rates are reduced [3])
  • Submarines gain accuracy in echelon (False claim, torpedo accuracy is the same as echelon before the buff)
  • Air raid in 6-4 and 6-5 consumes like PT Imp node, giving more ammo penalty at the boss node (Proven to be true, can be observed in the viewers)
  • Touch chance increases linearly with luck of the participants, more luck = higher chance (Proven to be true, as in the tests shown here [4] [5])
  • Touch chance increases but will be capped once the participants hit 50 luck (Unknown, ongoing testing on my side. 98 luck Nelson gives 68%, my Nelson is 52 luck which is observed to be around 68% as of current, will get more samples to confirm later, already at 74/104 which is roughly around 68% ?)

KC Stuffs

  • LBAS air power calculator: [6]
  • Support hit rate calculator: [7]
  • PT Imp hit rate table: [8]

External links

  • Youtube : [9]
  • Twitch : [10]
  • Kantai Collection Cursor (Rasa is the original owner who made these, but currently inactive. All download links and instruction are in the description) : [11]

Event Difficulty Summary

The difficulty of an event is judged based on 3 factors:

  • How easy can an admiral that is fully prepared clear hard mode of all the maps
  • It assumes all available mechanics at the time of that event
  • It also assumes all available friendly fleet at the time of that event, especially after the final batch

Lower percentage means easy event, the higher the percentage is, the harder the event

The following table considers the difficulty of all the maps in general
Year Winter Spring Summer Fall
2015 Teruzuki: 93% Hagikaze: 59%
2016 Zara: 64% Iowa: 85% Warspite: 77% Saratoga: 77%
2017 Iyo: 59% Gangut: 55% Ark: 81% Suzutsuki: 77%
2018 Intrepid: 91% Nelson: 72%
2019 Nisshin: 69% Colorado: 88% Anzio: 64% Atlanta: 81%
2020 Hinamatsuri: 30% Hornet: 83% Take: 57%

KC P2 Ranking Blog

This section deserves its own page which can be found here [12]

Expedition Type (Great Success conditions)

Conditions for GS in expedition are splited into 3 types:

Expedition Type GS Conditions
Type I (Normal type) All ships must be sparkled

All numerical expeditions (Excluding World 7 ones, i.e 41-45) that don't require drums follow this rule

  • A1, B1, B2 and 42 also follow this rule
  • 24 and 40 are the only exception that don't follow this
Type II (Drum type) 4 ships must be sparkled

Number of the total drums brought must be 135% the amount of the requirement (rounded down)
All drum expeditions follow this rule, i.e 21 37 38 44

  • 24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition above
Type III (Level type) Greatly depends on the flagship level, meet one of the following:
  • Flagship Lv 128+ and 4 ships in the fleet sparkled
  • Flagship Lv 33+ and 5 ships in the fleet sparkled
  • Flagship Lv 32- and all ships must be sparkled (This ideally meets the same condition as Type I, but I will include it here anyway)

All World 7 and letter expeditions (Excluding some of the letter ones mentioned above obviously) follow this rule, i.e A2-A6, B3-B5, 41, 43, 45, D1-D2, E1

  • 32 also follows this rule although it's unlikely players will use expedition 32 due to it's long duration
World 1 World 2 World 3 World 7 World 4 World 5
1 9 17 41 25 33
2 10 18 42 26 34
3 11 19 43 27 35
4 12 20 44 28 36
5 13 21 45 29 37
6 14 22 46 30 38
7 15 23 31 39
8 16 24 32 40
A1 B1 D1 E1
A2 B2 D2 E2
A3 B3
A4 B4
A5 B5
A6