Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-3 Branching Rules ▼/▲
|
Nodes |
Rules
|
Start
|
|
- Single Fleet
- [Phase 2+] Amount of 104th Squadron tagged ships = 0 (Casual / Easy)
5th Fleet tag only (Normal / Hard)
|
|
- Single Fleet
- At least 1 untagged ship or 104th Squadron tagged ship (Casual / Easy)
104th Squadron tag only (Normal / Hard)
|
|
- Combined Fleet
Combined Fleet tag only (Normal / Hard)
|
E-3 Branching Rules (Start Point 1) ▼/▲
|
Nodes |
Rules
|
|
|
Active Branching
|
|
|
|
- Does not meet the requirements to go to B2
|
|
- Meet ALL of the following requirements:
- Amount of CVL = 0
- Amount of DD ≥ 3
|
|
|
???
|
|
???
|
|
|
Active Branching
|
|
|
|
- Does not meet the requirements to go to D3
|
|
- Meet ALL of the following requirements:
- Amount of CVL = 0
- Amount of historical 5th Fleet ships ≥ 0/2?/4/6
- LoS check?
|
|
|
|
|
|
|
|
???
|
|
|
|
- Pass the LoS check
- Does not meet the requirements to go to F
|
|
- Meet ALL of the following requirements:
- Amount of CL ≥ 1
- Amount of historical 5th Fleet ships ≥ 0/0/4/5 (Casual / Easy / Normal / Hard)
- Amount of Artic Camouflage 0/0/1/3 (Casual / Easy / Normal / Hard)
- Pass the LoS check
- Notes:
- Additional historical ships and Artic Camouflage appear to lower the LoS requirement
- 6 ship fleet and Stiking Force Fleet appear to have different LoS requirements
|
|
|
|
|
- Does not meet the requirements to go to G
- Pass the LoS check
|
|
- Meet ALL of the following requirements:
- Amount of historical 5th Fleet ships ≥ 0/2/4/6 (Casual / Easy / Normal / Hard)
- Amount of (F)BB(V) ≤ 1
- Pass the LoS check
|
|
|
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
XX's Guide
Map Overview
E3 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available to sortie on this map
- This map uses 3 locks:
104th Squadron, Starting point 1 (reused from E-1)
5th Fleet, Starting point 2 (reused from E-2)
Combined Fleet, Starting point 3
The use of
AGDP AGDP
on CV(B/L), Ise-class Kai Ni, Akitsu Maru Kai, Kumano Maru, and Yamashio Maru, is required to sortie these ships on the map.
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
|
B4 |
D3 |
E2
|
Hard |
S x2 |
S x2 |
S x2
|
Medium |
? |
? |
?
|
Easy |
? |
? |
?
|
Casual |
? |
? |
?
|
Node B4
|
Fleet Info
|
Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B B2 B4
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node B4: 8
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Node D3
|
Fleet Info
|
Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C D D3
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node D3: 4
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
ASW is required to S rank the node.
|
LBAS Notes
|
?
|
Node E2
|
Fleet Info
|
Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E E2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
56 / 56 / 0 / 59
|
84 / 84 / 0 / 88
|
189 / 189 / 0 / 198
|
378 / 378 / 0 / 396
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node E2: 6
|
198 / 200 / ? / 209
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Phase 1 - Boss
Light Fleet
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E F F1 G
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss G: 6
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The shortest route to the boss, but requires a relatively light fleet.
|
LBAS Notes
|
?
|
Heavy Fleet
|
Fleet Info
|
Single
|
Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E F F1 F3 G
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss G: 6
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A stronger fleet that cal allow 2 FBB, but that route through extra node F3 witch contains a sub loli.
|
LBAS Notes
|
?
|
Gimmick 2 - Unlock
To unlock the 2nd boss, the following steps have to be performed:
|
H3 |
I1 |
I3 |
K2 |
M1 |
M2
|
Hard |
S x2 |
S x2 |
S x2 |
A+ x2 |
S |
AS
|
Medium |
? |
? |
? |
? |
? |
?
|
Easy |
? |
? |
? |
? |
? |
?
|
Casual |
? |
? |
? |
? |
? |
?
|
Node H3
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H H1 H3
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node H3: 1
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Node I1
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
LoS
|
Any
|
Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I I1
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node I1: 4
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Node I3
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I I2 I3
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node I3: 3
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Node K2
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I J K K2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node K2: 5
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
|
LBAS Notes
|
?
|
Nodes M1 & M2
|
Fleet Info
|
Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
|
Escort
|
1 CL, 1 CLT, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I J K L M M1
2 H I J K L M M2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node M1: 2 ; Node M2: 4
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Same comp as for the following boss phase.
|
LBAS Notes
|
?
|
Phase 2 - Boss
STF
|
Fleet Info
|
Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
|
Escort
|
1 CL, 1 CLT, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M1 P O1 R
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss R: 2
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A strong fleet
|
LBAS Notes
|
?
|
TCF - Shortest Route
|
Fleet Info
|
Main
|
2 CAV, 4 DD
|
Escort
|
0-1 CA, 1-2 CL, 3-5 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L N O R
[ Speed = Fast
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss R: 2
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A very light fleet that only goes through 3 battle nodes to reach the boss.
|
LBAS Notes
|
?
|
The boss is an Installation
Gimmick 3 - Unlock
To unlock the last boss, the following steps have to be performed:
|
U
|
Hard |
A+ x2
|
Medium |
?
|
Easy |
?
|
Casual |
?
|
Node U STF
|
Fleet Info
|
Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
|
Escort
|
1 CL, 1 CLT, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S1 T U
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss U: 4
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Pass through 1 more node
|
LBAS Notes
|
?
|
Node U CTF
|
Fleet Info
|
Main
|
0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA, 1 CL
|
Escort
|
1 CL, 0-1 CLT, 4-5 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S1 T F3 U
[ Speed = Fast
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss U: 4
|
?
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Pass through 1 less node but is a CTF
|
LBAS Notes
|
?
|
The enemy is an Installation
Phase 3 - Boss
STF
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
39 / 80 / 0 / 150
|
58 / 120 / 0 / 224
|
129 / 269 / 0 / 504
|
258 / 538 / 0 / 1008
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss X: 8
|
140 / 288 / ? / 524
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
If CL < 3, fleet must be fast to avoid offrouting at M2
?
|
LBAS Notes
|
?
|
CTF
|
Fleet Info
|
Main
|
2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA
|
Escort
|
1 CAV, 1 CL, 1 CLT, 3 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S2 V X
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
39 / 80 / 0 / 150
|
58 / 120 / 0 / 224
|
129 / 269 / 0 / 504
|
258 / 538 / 0 / 1008
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss X: 8
|
140 / 288 / ? / 524
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Gimmick 4 - Repair Node
To unlock the bonus Repair Node, the following steps have to be performed:
|
G |
K2 |
R |
U |
LBAS
|
Hard |
S? |
A+ |
S? |
K2? |
AS x2
|
Medium |
? |
? |
? |
? |
?
|
Easy |
? |
? |
? |
? |
?
|
Casual |
? |
? |
? |
? |
?
|
LBAS |
AS
|
Hard |
281
|
Medium |
230
|
Easy |
209
|
Casual |
158
|
Gimmick 5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
|
B4 |
K2 |
G |
T |
U |
LBAS
|
Hard |
A+ x2 |
A+ x2 |
A+ x2 |
A+ x2 |
A+ x2 |
AS x2
|
Medium |
? |
? |
? |
? |
? |
?
|
Easy |
? |
? |
? |
? |
? |
?
|
Casual |
? |
? |
? |
? |
? |
?
|
LBAS |
AS
|
Hard |
281
|
Medium |
230
|
Easy |
209
|
Casual |
158
|
Once on LD, the CG will change to the following:
YY's Guide