Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-1 Branching Rules (Start Points) ▼/▲
|
Nodes |
Rules
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
XX's Guide
Map Overview
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available to sortie on this map
- This map uses 2 locks:
104th Squadron, Starting point 1 (reused in E-3)
1st Fleet, Starting point 2 (reused in E-2)
The use of
AGDP AGDP
on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the map.
- Node C2 is a resource node.
Gimmick 1
To unlock the next part of the map, the following steps have to be performed:
|
C |
E |
C2
|
Hard |
S x3 |
S x3 |
Reach x2
|
Medium |
S x2 |
A x2 |
Reach x2
|
Easy |
? |
? |
?
|
Casual |
? |
? |
?
|
Node C
|
Fleet Info
|
Single
|
1 CA, 1 CL, 4 DD, 1 DE
|
LoS
|
Any
|
Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B B2 C
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Node C2
|
Fleet Info
|
Single
|
1 CL, 3-6 DD, 0-2 XX
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B B2 C1 C2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
?
- This comp can also be used to far for steel.
|
LBAS Notes
|
?
|
Node E Fast
|
Fleet Info
|
Single
|
1 CL, 3-4 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A D D3 E
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
Shortest route
|
LBAS Notes
|
?
|
Node E Slow
|
Fleet Info
|
Single
|
1 CVL/CL, 0-1 DD, 3-4 DE
|
LoS
|
Any
|
Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A D D3 E
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
Shortest route
|
LBAS Notes
|
?
|
Gimmick 2
To unlock the boss, the following steps have to be performed:
|
H |
G |
C2
|
Hard |
S x3 |
S? x3 |
Reach
|
Medium |
S x2 |
S x2 |
Reach
|
Easy |
? |
? |
?
|
Casual |
? |
? |
?
|
Node H Fast
|
Fleet Info
|
Single
|
1 CL, 3-4 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A D D3 E H
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
Shortest route.
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
|
LBAS Notes
|
?
|
Node H Slow
|
Fleet Info
|
Single
|
1 CVL/CL, 0-1 DD, 3-4 DE
|
LoS
|
Any
|
Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A D D3 E H
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
Shortest route.
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
|
LBAS Notes
|
?
|
Node G
|
Fleet Info
|
Single
|
1 CL, 3-5 DD 0-2 XX
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 F C G
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
?
|
?
|
N/A
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
- Node C2
- Refer to #Gimmick 1's fleet for composition and routing.
Phase 1 - Boss
Heavy Fleet
|
Fleet Info
|
Single
|
Striking Force: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 F C G M N
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
5
|
0
|
102 / 123 / 153 / 204
|
|
Fleet Notes
|
XX can be a (F)BB(V)
|
LBAS Notes
|
?
|
Super Heavy Fleet
|
Fleet Info
|
Single
|
Striking Force: 7 (F)BB(V)
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 F C G M N
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
5
|
0
|
102 / 123 / 153 / 204
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Light Fleet
|
Fleet Info
|
Single
|
Striking Force: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 F C I J L N M
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
32 / 47 / 30 / 68
|
48 / 71 / 44 / 101
|
107 / 158 / 99 / 227
|
214 / 316 / 198 / 454
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
5
|
0
|
102 / 123 / 153 / 204
|
|
Fleet Notes
|
?
|
LBAS Notes
|
?
|
Dark's Old Format Guide
Map Overview
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available to sortie on this map
- This map uses 2 locks:
104th Squadron, Starting point 1 (reused in E-3)
1st Fleet, Starting point 2 (reused in E-2)
The use of
AGDP AGDP
on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the map.
- Node C2 is a resource node.
Gimmick 1
To unlock the next part of the map, the following steps have to be performed:
|
C |
E |
C2
|
Hard |
S x3 |
S x3 |
Reach x2
|
Medium |
S x2 |
A x2 |
Reach x2
|
Easy |
? |
? |
?
|
Casual |
? |
? |
?
|
- Single Fleet: 1 CA, 1 CL, 4 DD, 1 DE

- Route: 1 A B B2 C
- Single Fleet: 1 SS

- Route: 1 A B B2 C1 C2
- Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node
- The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.
- The Damage Control Item is there to allow the submarine to continue its sortie.
- LBAS range: ?
- Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE
SLOW
- Route: 1 A D D3 E
- Single Fleet: 1 CL, 3-4 DD
FAST
- Route: 1 A D D3 E
- This fleet is Slow AND takes the shortest route.
Gimmick 2
To unlock the boss, the following steps have to be performed:
|
H |
G |
C2
|
Hard |
S x3 |
S? x3 |
Reach
|
Medium |
S x2 |
S x2 |
Reach
|
Easy |
? |
? |
?
|
Casual |
? |
? |
?
|
- Single Fleet: 1 CL, 3-4 DD
FAST
- Route: 1 A D D3 E H
- Single Fleet: 1 CVL/CL, 0-1 DD, 3-4 DE
SLOW
- Route: 1 A D D3 E H
- The last node is surface battle one, so ASW is only advised to reach it, but not defeat it
- Single Fleet: 1 CL, 3-5 DD 0-2 XX

- Route: 2 F C G
- Sortie with a single submarine equipped with a Damage Control Item will guarantee to reach the end node
- The route will not consume the material when you reach the node even if your submarine becomes heavily damaged.
- The Damage Control Item is there to allow the submarine to continue its sortie.
- LBAS range: ?
- Refer to #Gimmick 1's fleet for composition and routing.
Phase 1 - Boss
- Striking Fleet: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX

- Route = 2 F C G M N
- Striking Fleet: 7 (F)BB(V)
FAST+
- Route = 2 F C G M N
- Striking Fleet: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD

- Route = 2 F C I J L N M