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User:Ninnin/Sandbox/1

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Revision as of 14:10, 25 February 2023 by Ninnin (talk | contribs)
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Hayabusa (20th) mechanics summary

On ship
  • Participates in stage 1 (air-to-air) and stage 2 (air-to-ship) of air combat
  • AA stat (8) is effective for air power calculation
  • DB stat is treated as (0) for airstrike launched from ship
  • Does not attack enemy submarines in airstrike
  • AA value does not increase with ★ improvement
  • Does not enable carrier shelling (when it's the only bomber on ship)
  • Does not trigger aerial support (when facing surface-only enemy fleet)
Proeficiency
  • Proficiency levelling from to >> takes 28 attacks

(OASW, ASW, surface shelling counts as attacks for this aircraft)

  • Proficiency >> gives air power (same as carrier fighters) - about 25
  • Proficiency >> gives critical modifier:
    • Airstrike: 1.20x (1st slot) and 1.10x (not 1st slot)
    • ASW and surface shelling: 1.16x (1st slot) and 1.08x (not 1st slot)
In LBAS
  • Placement cost is 4 x (plane count)
  • Sortie cost is: fuel = (plane count) and ammo = CEIL((plane count) x 0.6)
  • Combat radius can be extended (unlike other ASW patrol)
  • Prioritizes attacking submarines, if they are present on mixed enemy node
  • DB stat is treated as (4) when attacking surface target
  • Proficiency also works (values are written above)