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Summer 2022 Event/E-6/Sandbox

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< Summer 2022 Event‎ | E-6
Revision as of 21:10, 23 September 2022 by DarkHeron (talk | contribs)
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Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

E-6 Start Point
Nodes Rules
Start
1
  • Single Fleet
2
  • Combined Fleet


E-6 Branching Rules (Start Point 1)
Nodes Rules
B
B1
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (?)
      • If Slow, amount of (F)BB(V) ≤ 1
    • Amount of CV(B) = 0
    • Amount of CVL ≤ 2 (?)
    • Amount of CL ≥ 1
    • Amount of DD + DE ≥ 3
    • Amount of SS(V) = 0
B1
B2
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (?)
    • Amount of CV(B) ≤ 1
    • If Slow, amount of CL ≥ 1 (?)
    • Amount of DD + DE ≥ 2 (?)
D
D1

Choose your own adventure!

D2
D2
E
  • Does not meet the requirements to go to F
F
  • ???


E-6 Branching Rules (Start Point 2)
Nodes Rules
I
J
L
N
J
K
N
L
M
N
M
N
O
X
O
P
Q
T
X
Y
P
U
V
Q
R
S
Y
R
Z


Dark's Initial Guide

Map Overview

E6 has a total of 4 main phases. 2 Transport Operation & 2 Boss Killing phases.

  • This map uses three locks:
    • Summer 2022 Event Tag 9.png Western Advance Fleet
    • Summer 2022 Event Tag 10.png West. Mission Decisive Battle Fleet
    • Summer 2022 Event Tag 6.png Op. Torch Dispatch Fleet. This is a reused lock from E4
  • There are 3 LBAS available to use throughout the map.

Phase 0.5

  • There's only 1 requirement to unlock the initial TP Phase
C
Hard S x2
Medium S x2
Easy A+ x2
Casual A+ x2?
  • Single Fleet: 0-1 BB(V), 0-1 CV(L), 0-1 CA(V), 1 CL, 3-4 DD Summer 2022 Event Tag 9.png
  • Route: A B C
  • LBAS Ranges:
    • C: 6 AD/AP: 57/113 on Hard
    • B: 9 Sub Node
    • Sending 1 ASW LBAS to B to help deal with the submarines is recommended, while the other LBAS may be sent to C
      • It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources.

Phase 1: Casablanca Transport Operation

This is a Transport Operation

  • Strike Force: 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) Summer 2022 Event Tag 9.png
  • Route: A B C D D2 F G
  • G is the boss node with Supply Depots and Artillery Imps present.
  • LBAS Ranges:
    • G: 5 AD/AP: 81/162
    • B: 9 Sub Node
  • Notes:
    • Having 3-5 of the Ships set up for Anti-Installation Warfare is recommended
      • As Special Daihatsu also count like regular DLC for Transport Operations, both the Damage and Transport requirement can be reached this way without compromises
    • Sending 1 ASW LBAS to B to help deal with the submarines is recommended, while the other LBAS may be sent to the boss G
      • It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources.

Phase 1.5: Unlock Path to S

There's only 1 requirement needed to unlock the 2nd TP Phase

D3
Hard Reach
Medium Reach
Easy Reach
Casual ??
  • Refer to Phase 1 fleet as it is the same fleet, but set up for surface warfare.
  • Route: A B C D D1 D3
  • D3 is an end node. Proceeding with taiha from D1 is fine as ships will not face combat and potentially sink.

Phase 2: Second Transport Operation

  • STF: 2-3 BB, 1-2 CVL, 0-1 CV, 0-2 CA(V), 1 CL + 1 CL, 3-4 DD, 0-1 CA(V), 0-1 AV Summer 2022 Event Tag 10.png
  • Number of CL + DD >= 6?
  • Note: Shared the same lock with the final phase. This can be where all the ship use for the final boss can be use.
  • Strong shelling fleet but lower TP Drain per run

  • TCF: 0-1 CVE, 0-1 AV, 1 CL, 4 DD + 1-2 CL, 3-4 DD, 0-2 CA(V) Summer 2022 Event Tag 10.png
  • Allows bringing more Daihatsus and Drums to deplete the TP Gauge faster.
  • Aims for A rank only at the boss.
  • Node & Boss Support Expedition is highly recommended here to help pass through regular nodes and A rank the boss.

  • Route: H I L N O Q S

Phase 2.5: Unlock Path to W

There's only 1 requirement needed to unlock the first HP Gauge

P
Hard S
Medium S?
Easy A+
Casual ??
  • STF: 3 BB, 1CV, 1 CL, 1 Repair Ship/AO Kai + 1 CL, 0-1 CA(V), 0-1 AV, 0-1 CLT, 3 DD Summer 2022 Event Tag 6.png
  • Route: H I J N O P

Phase 3: Permanently Destroy the Supply Depot Princess

  • Refer to phase 2.5 as it is the same fleet.
  • Route: H I J N O P V W
  • Node Support Expedition is recommended on higher difficulties to help pass through P
  • LBAS Range: 3 to W AD/AP: 46/91
  • Anti Installation setup is required to kill off the enemies at the boss with the exception of the Supply Depot Princess here.
    • Supply Depot at this node can't be nuke the same way as other Supply Depot. TCI with Daihatsu is recommended to take her down effectively.

Phase 4: Final Battle against the Incomplete Battleship Princess

  • STF: 2-3 BB, 1 CV, 1 AV, 1 CL + 1 CL, 1 CAV, 3-4 DD, 0-1 CVL Summer 2022 Event Tag 10.png
  • Route: H I L M X Y Z
  • LBAS Range: 4 AD/AP: 83/165 on Hard
  • Support Expedition is highly recommended to both pass through the node and secure the Last Dance kill once reached there.
  • Have 1-2 OASW to pass through I
  • Panzer Daihatsu has a huge bonus against the Incomplete Battleship Princess.
Equipment Node W Node Z
Landing Craft Daihatsu Landing Craft (Panzer II/North African Specification)Daihatsu Landing Craft (Panzer II/North African Specification) 1.35x 1.45x
Landing Craft Toku Daihatsu Landing Craft + Panzer III (North African Specification)Toku Daihatsu Landing Craft + Panzer III (North African Specification) 1.53x 1.75x

Phase 4.33: Optional Shortcut Unlock

Once LD has been reached, there is an option for everyone to unlock a shortcut to route from I to N

G N S LBAS
Hard S AS x2 S x2 AS?
Medium - AS x2 S x2? ??
Easy - AS x2 A x2? -
Casual - ?? ?? -

  • For the fleet used, refer to Phase 1 as it is the same fleet.

  • For the fleet used, refer to Phase 4 as it is the same fleet.

  • For the fleet used, refer to Phase 2 as it is the same fleet.

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense

Phase 4.66: Debuff

The following steps have to be performed to debuff the boss

D1 G S U Y LBAS
Hard S S S AS S AS
Medium - S? - S? AS?
Easy - A+ S? - S? AS?
Casual - ?? ?? - ?? ??

  • For the fleet used, refer to Phase 1 as it is the same fleet.

  • For the fleet used, refer to Phase 4 as it is the same fleet.

  • For the fleet used, refer to Phase 2 as it is the same fleet.

  • LBAS: Air Defense
  • This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense

Once Debuff is complete the CG will change to the following.

Incomplete Battleship Princess