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Module:Data/Ship/Massachusetts
< Module:Data | Ship
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Documentation for this module may be created at Module:Data/Ship/Massachusetts/doc
return {
[""] = {
_name = "Massachusetts",
_suffix = false,
_rarity = 7,
_api_id = 933,
_id = 533,
_true_id = false,
_japanese_name = "Massachusetts",
_reading = "マサチューセッツ",
_class = nil,
_class_number = nil,
_type = 8,
_hp = 79,
_hp_max = 92,
_firepower = 80,
_firepower_max = 101,
_firepower_mod = 5,
_armor = 77,
_armor_max = 92,
_armor_mod = 5,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 40,
_aa_max = 90,
_aa_mod = 2,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 3,
_luck = 18,
_luck_max = 88,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 400,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Massachusetts/Kai",
_fuel = 150,
_ammo = 190,
_scrap_fuel = 18,
_scrap_ammo = 32,
_scrap_steel = 50,
_scrap_baux = 10,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 3},
{equipment = nil, size = 3},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = nil,
_implementation_date = nil,
_availability = nil,
_get_message = "Nice to meet you?<br>My name is Massachusetts<br>よろしく、提督さん!",
},
["Kai"] = {
_name = "Massachusetts",
_suffix = "Kai",
_rarity = 8,
_api_id = 938,
_id = 533,
_true_id = 538,
_japanese_name = "Massachusetts改",
_reading = "マサチューセッツかい",
_class = nil,
_class_number = nil,
_type = 8,
_hp = 91,
_hp_max = 101,
_firepower = 84,
_firepower_max = 108,
_firepower_mod = 5,
_armor = 86,
_armor_max = 109,
_armor_mod = 5,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 60,
_aa_max = 108,
_aa_mod = 3,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 3,
_luck = 45,
_luck_max = 125,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 400,
_remodel_level = 48,
_remodel_ammo = 2400,
_remodel_steel = 2700,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = nil,
_remodel_report = nil,
_remodel_from = "Massachusetts/",
_remodel_to = false,
_fuel = 160,
_ammo = 200,
_scrap_fuel = 24,
_scrap_ammo = 40,
_scrap_steel = 70,
_scrap_baux = 20,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 2},
{equipment = nil, size = 3},
{equipment = nil, size = 3},
},
_voice_flag = 3,
},
}