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Module:KanmusuModule
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Documentation for this module may be created at Module:KanmusuModule/doc
local U = require('Module:Core')
local function format_buildtime(minutes)
return U.format{ "${hours}:${minutes:2}", hours = math.floor(minutes / 60), minutes = minutes % 60 }
end
local ShipList = {}
function ShipList.findID(frame)
for id, data in pairs(ShipList.KanmusuData) do
if ShipList.KanmusuData[id].name[3] == frame.args[1] then
return id
end
end
return "NotInDB"
end
function ShipList.getSortedIDList()
local IDList = {}
for id, data in pairs(ShipList.KanmusuData) do
IDList[#IDList + 1] = id
local x = #IDList
while x > 1 and IDList[x] < IDList[x - 1] do
IDList[x - 1], IDList[x] = IDList[x], IDList[x - 1]
x = x - 1
end
end
return IDList
end
function ShipList.TotalAircraft(frame)
local shipID = frame.args[1]
-- if tonumber(shipID) == nil then
-- shipID = ShipList.findID(frame)
-- end
local ship = ShipList.KanmusuData[shipID]
local total = 0
if ship.aircraft ~= "" then
for i, planes in pairs(ship.aircraft) do
if ship.aircraft[i] == nil or ship.aircraft[i] == "" then
total = total + 0
else
total = total + ship.aircraft[i]
end
end
end
return total
end
function ShipList.getWikiPage(id)
--finding name of wiki page of ship
shipname = ShipList.KanmusuData[id]["name"][3]
pagename = shipname
if string.sub(id,1,-2) == "Mist" then -- fleet of fog check
if string.sub(id, -1) == '1' then
pagename = 'Iona_(fog)'
elseif string.sub(id, -1) == '2' then
pagename = 'Takao_(fog)'
elseif string.sub(id, -1) == '3' then
pagename = 'Haruna_(fog)'
else
pagename = 'Fleet of Fog'
end
else
shipbasename = mw.text.split(shipname, '%s')[1]
--Prinz/Graf/Teste check (for ship names that are 2 or more words)
if mw.text.split(shipname, '%s')[2] ~= nil and not (mw.text.split(shipname, '%s')[2] == "Kai" or
mw.text.split(shipname, '%s')[2] == "A" or mw.text.split(shipname, '%s')[2] == "Zwei" or
mw.text.split(shipname, '%s')[2] == "Drei" or mw.text.split(shipname, '%s')[2] == "Due") then
shipbasename = shipbasename .. ' ' .. mw.text.split(shipname, '%s')[2]
end
pagename = shipbasename
end
return pagename
end
ShipList.KanmusuData = mw.loadData('Module:Data/Ship')
local shipdb = ShipList
local shipmodule = {}
shipmodule.data = shipdb.KanmusuData
local function getMarriedHp(hp, maxHp)
return math.min(maxHp, hp + ({4, 4, 4, 5, 6, 7, 7, 8, 8, 9})[math.floor(hp / 10) + 1])
end
local function tooltip(content, title)
return tostring(mw.html.create('span'):attr('title', title):addClass('explain'):wikitext(content))
end
function shipmodule.getIDNum(frame)
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
return shipNum
end
function shipmodule.KanmusuInfo(frame) -- Kanmusu Info Template
local shipNum = shipmodule.getIDNum(frame)
local shipInfo = assert(shipmodule.data[shipNum], "KanMusu ID " .. shipNum .. " doesn't have a database entry")
local upperTable = shipmodule.makeStatBox(frame)
local DetailTable = shipmodule.EquipmentBox(frame) .. '<table style="width: 100%">' .. shipmodule.ModernizationBox(frame) .. shipmodule.getArtVoice(frame) .. '</table>'
local shipInfoBox = '<div style="display: inline-block; vertical-align: top;"><table style="{{border-radius|10px 10px 10px 10px}} border: 1px solid #aaaaaa; min-width: 495px">'
shipInfoBox = shipInfoBox .. '<tr><td>' .. upperTable .. '</td></tr>'
shipInfoBox = shipInfoBox .. '<tr><td>' .. DetailTable .. '</td></tr></table></div>' .. shipmodule.createCategories(frame)
return shipInfoBox
end
function shipmodule.makeStatBox(frame)
local shipNum = shipmodule.getIDNum(frame)
local shipInfo = assert(shipmodule.data[shipNum], "KanMusu ID " .. shipNum .. " doesn't have a database entry")
local shipName = shipInfo.name[3]
local CardImg = '<div class="top-image">[[File:Ship Card ' .. shipName .. '.png|218x300px|link=]]</div>'
local CardDmgImg = '<div class="bottom-image">[[File:Ship Card ' .. shipName .. ' Damaged.png|218x300px|link=]]</div>'
local BannerImg = '<div class="top-image">[[File:Ship Banner ' .. shipName .. '.png|link=]]</div>'
local BannerDmgImg = '<div class="bottom-image">[[File:Ship Banner ' .. shipName .. ' Damaged.png|link=]]</div>'
local Cards = '<td rowspan="10" class="double-image" style="width:218px;height:300px">' .. CardImg .. CardDmgImg .. '</td>'
local Banners = '<td colspan="3" class="double-image" style="width:240px;height:60px">' .. BannerImg .. BannerDmgImg .. '</td>'
-- frame:extensionTag('slideshow', CardImg .. CardDmgImg, { sequence = 'forward', transition = 'fade', refresh = '10000', center = 'true' })
-- frame:extensionTag('slideshow', BannerImg .. BannerDmgImg, { sequence = 'forward', transition = 'fade', refresh = '10000', center = 'true' })
local sortNo = shipInfo.sortno or U.split(shipNum, '-')[1] or '?'
local row1 = '<tr>' .. Cards .. '<th style="text-align: center;">' .. sortNo .. '</th>' .. Banners .. '</tr>'
-- Formatting Japanese
local kanji, form
local formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "[乙改甲航]")
if formNum == nil then
if mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%szwei") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%szwei")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " zwei"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdrei") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdrei")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " drei"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdue") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdue")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " due"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sдва") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sдва")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " два"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II") ~= nil then
if mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II Mod.2") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II Mod.2")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " Mk.II Mod.2"
else
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " Mk.II"
end
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sреволюция") ~= nil then -- Gangut "Kai" exception
kanji = mw.text.split(shipmodule.data[shipNum]["name"][1], "%s")[1] .. '<br/>' .. mw.text.split(shipmodule.data[shipNum]["name"][1], "%s")[2]
form = ""
else
kanji = shipmodule.data[shipNum]["name"][1]
form = ""
end
else
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], formNum , -1)
end
local JaName = ""
if shipNum == "147" or shipNum == "311" or shipNum == "312" or shipNum == "313" or shipNum == "313a" or shipNum == "316" then --Russian ship markup
JaName = '<ruby lang="ru"><rb>' .. kanji .. '<span lang="ru">' .. form .. '</span>' .. '</rb><rp> (</rp><rt lang="ja">' .. shipmodule.data[shipNum]["name"][2] .. '</rt><rp>) </rp></ruby>'
else
if shipInfo.name[2] then
JaName = '<ruby lang="ja"><rb>' .. kanji .. '<span>' .. form .. '</span>' .. '</rb><rp> (</rp><rt>' .. shipInfo.name[2] .. '</rt><rp>) </rp></ruby>'
else
JaName = '<ruby lang="ja"><rb>' .. kanji .. '<span>' .. form .. '</span>' .. '</rb></ruby>'
end
end
-- Summary of basic ship info
local isCVE = shipInfo.type == 'Light Carrier' and type(shipInfo.asw) == 'table' and type(shipInfo.asw[1]) == 'number' and shipInfo.asw[1] > 0
local shipType = isCVE and string.format('<span class="explain" title="CVE">%s[[Category:Escort Carriers]]</span>', shipInfo.type) or shipInfo.type
local row2 = '<tr><th colspan="2">' .. JaName .. '</th><th colspan="2">' .. shipInfo.name[3] .. '</th></tr>'
local row3 = '<tr><td colspan="4" style="text-align: center;">' .. shipInfo.class .. ' Class ' .. shipType .. '</td></tr>'
local row4 = '<tr><td colspan="4"><hr style="border: 0; height: 1px; background-image: linear-gradient(to right, rgba(0,0,0,0), rgba(0,0,0,0.75), rgba(0,0,0,0));" /></td></tr>'
-- Ship stats table
local statLabel = '<th style="width: 65px; {{border-radius|12px 4px 4px 12px}} padding-left: 5px; padding-right: 5px; background-color: #eae1d1; color: #a3965c; text-align: right; vertical-align: baseline;">'
local statBox = '<td style="{{border-radius|4px 12px 12px 4px}} padding-left: 5px; padding-right: 5px; border: 1px solid #a3965c; text-align: left; vertical-align: baseline;">'
local hp = shipmodule.data[shipNum]["hp"][1]
local maxHp = shipmodule.data[shipNum]["hp"][2]
local HPinfo
if maxHp then
local marriedHp = getMarriedHp(hp, maxHp)
local maxModHp = math.min(hp + 2, maxHp)
local maxModMarriedHp = math.min(marriedHp + 2, maxHp)
local hpSpan1 = hp == maxModHp and hp or tooltip(hp, string.format('%d with HP modernization', maxModHp))
local hpSpan2 = tooltip(marriedHp, marriedHp == maxModMarriedHp and 'Married' or string.format('Married, %d with HP modernization', maxModMarriedHp))
HPinfo = statLabel .. 'HP [[File:IcoHP.png|HP]]</th>' .. statBox .. hpSpan1 .. '→' .. hpSpan2 .. '</td>'
else
HPinfo = statLabel .. 'HP [[File:IcoHP.png|HP]]</th>' .. statBox .. hp .. '</td>'
end
local FPinfo = statLabel .. 'FP [[File:IcoAtk.png|Firepower]]</th>' .. statBox .. shipmodule.data[shipNum]["fp"][1] .. '→' .. shipmodule.data[shipNum]["fp"][2] .. '</td>'
local row5 = '<tr>' .. HPinfo .. FPinfo .. '</tr>'
-- Armor & Torpedo
local Armorinfo = statLabel .. 'ARM [[File:IcoArmor.png|Armor]]</th>' .. statBox .. shipmodule.data[shipNum]["armor"][1] .. '→' .. shipmodule.data[shipNum]["armor"][2] .. '</td>'
local Torpedoinfo = statLabel .. 'TORP [[File:IcoTorpedo.png|Torpedo]]</th>' .. statBox
if shipmodule.data[shipNum]["torpedo"] == 0 then
Torpedoinfo = Torpedoinfo .. shipmodule.data[shipNum]["torpedo"]
else
Torpedoinfo = Torpedoinfo .. shipmodule.data[shipNum]["torpedo"][1] .. '→' .. shipmodule.data[shipNum]["torpedo"][2]
end
local row6 = '<tr>' .. Armorinfo .. Torpedoinfo .. '</tr>'
-- Evasion & AA
local Evasioninfo = statLabel .. 'EVA [[File:IcoEvasion.png|Evasion]]</th>' .. statBox .. shipmodule.data[shipNum]["evasion"][1] .. '→' .. shipmodule.data[shipNum]["evasion"][2] .. '</td>'
local AAinfo = statLabel .. 'AA [[File:IcoAA.png|Anti-Air]]</th>' .. statBox
if shipmodule.data[shipNum]["aa"] == 0 then
AAinfo = AAinfo .. shipmodule.data[shipNum]["aa"]
else
AAinfo = AAinfo .. shipmodule.data[shipNum]["aa"][1] .. '→' .. shipmodule.data[shipNum]["aa"][2]
end
local row7 = '<tr>' .. Evasioninfo .. AAinfo .. '</tr>'
-- Planes & ASW
local aircraftTotal = shipdb.TotalAircraft(frame)
local Planeinfo = statLabel .. 'PLA [[File:IcoAircraft.png|Aircraft]]</th>' .. statBox .. aircraftTotal .. '</td>'
local ASWinfo = statLabel .. 'ASW [[File:IcoASW.png|Anti-Submarine Warfare]]</th>' .. statBox
if shipmodule.data[shipNum]["asw"] == 0 then
ASWinfo = ASWinfo .. shipmodule.data[shipNum]["asw"]
else
ASWinfo = ASWinfo .. shipmodule.data[shipNum]["asw"][1] .. '→' .. shipmodule.data[shipNum]["asw"][2]
end
local row8 = '<tr>' .. Planeinfo .. ASWinfo .. '</tr>'
-- Speed & LOS
local Speedinfo = statLabel .. 'SPD [[File:IcoSpeed.png|Speed]]</th>' .. statBox .. shipmodule.data[shipNum]["spd"] .. '</td>'
local LOSinfo = statLabel .. 'LOS [[File:IcoLOS.png|Line of Sight]]</th>' .. statBox .. shipmodule.data[shipNum]["los"][1] .. '→' .. shipmodule.data[shipNum]["los"][2] .. '</td>'
local row9 = '<tr>' .. Speedinfo .. LOSinfo .. '</tr>'
-- Range & Luck
local Rangeinfo = statLabel .. 'RGE [[File:IcoRange.png|Range]]</th>' .. statBox .. shipmodule.data[shipNum]["range"] .. '</td>'
local Luckinfo = statLabel .. 'LUK [[File:IcoLuck.png|Luck]]</th>' .. statBox .. shipmodule.data[shipNum]["luck"][1] .. '→' .. shipmodule.data[shipNum]["luck"][2] .. '</td>'
local row10 = '<tr>' .. Rangeinfo .. Luckinfo .. '</tr>'
local StatTable = '<table>' .. row1 .. row2 .. row3 .. row4 .. row5 .. row6 .. row7 .. row8 .. row9 .. row10 .. '</table>'
return StatTable
end
function shipmodule.EquipmentBox(frame)
local shipNum = shipmodule.getIDNum(frame)
local shipInfo = assert(shipmodule.data[shipNum], "KanMusu ID " .. shipNum .. " doesn't have a database entry")
-- Equipment table
local equipHeader = ''
local planeStyle = '<td style="width: 25%; white-space: nowrap; text-align: center; vertical-align: top;">'
local equipStyle = ''
if shipmodule.data[shipNum]["aircraft"] ~= "" then
equipHeader1 = '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #efe6d7; color: #a3965c;">Aircraft</th>'
equipHeader2 = '<th style="width: 75%; white-space: nowrap; {{border-radius|4px 12px 12px 4px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>'
equipHeader = equipHeader1 .. equipHeader2
equipStyle = '<td style="width: 75%; max-width: 375px; text-align: center; vertical-align: baseline;">'
else
equipHeader = '<th style="white-space: nowrap; {{border-radius|12px 12px 12px 12px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>'
equipStyle = '<td style="white-space: nowrap; text-align: center; vertical-align: baseline;">'
end
local numRows = math.max(4, U.isize(shipmodule.data[shipNum]["equip"]))
local equipTable = ''
for i = 1, numRows, 1 do
local equipRow = '<tr>'
if shipmodule.data[shipNum]["aircraft"] ~= "" then
if shipmodule.data[shipNum]["aircraft"][i] ~= nil then
equipRow = equipRow .. planeStyle .. shipmodule.data[shipNum]["aircraft"][i] .. '</td>' .. equipStyle
else
equipRow = equipRow .. planeStyle .. '</td>' .. equipStyle
end
if shipmodule.data[shipNum]["equip"] ~= "" then
if shipmodule.data[shipNum]["equip"][i] == "" or shipmodule.data[shipNum]["equip"][i] == "Unequipped" then
equipRow = equipRow .. '-Unequipped-</td></tr>'
elseif shipmodule.data[shipNum]["equip"][i] == nil then
equipRow = equipRow .. '\'\'-Locked-\'\'</td></tr>'
else
if string.find(shipmodule.data[shipNum]["equip"][i], "%★") then
a,b = string.match(shipmodule.data[shipNum]["equip"][i], "^(.+)★(.+)$")
equipRow = equipRow .. '[[' .. a .. '|' .. a .. '★' .. b .. ']]</td></tr>'
else
equipRow = equipRow .. '[[' .. shipmodule.data[shipNum]["equip"][i] .. ']]</td></tr>'
end
end
else
equipRow = equipRow .. '\'\'-Locked-\'\'</td></tr>'
end
else
equipRow = equipRow .. equipStyle
if shipmodule.data[shipNum]["equip"] ~= "" then
if shipmodule.data[shipNum]["equip"][i] == "" or shipmodule.data[shipNum]["equip"][i] == "Unequipped" then
equipRow = equipRow .. '-Unequipped-</td></tr>'
elseif shipmodule.data[shipNum]["equip"][i] == nil then
equipRow = equipRow .. '\'\'Locked\'\'</td></tr>'
else
if string.find(shipmodule.data[shipNum]["equip"][i], "%★") then
a,b = string.match(shipmodule.data[shipNum]["equip"][i], "^(.+)★(.+)$")
equipRow = equipRow .. '[[' .. a .. '|' .. a .. '★' .. b .. ']]</td></tr>'
else
equipRow = equipRow .. '[[' .. shipmodule.data[shipNum]["equip"][i] .. ']]</td></tr>'
end
end
else
equipRow = equipRow .. '\'\'Locked\'\'</td></tr>'
end
end
equipTable = equipTable .. equipRow
end
return '<table style="width: 100%">' .. equipHeader .. equipTable .. '</table>'
end
function shipmodule.ModernizationBox(frame)
local shipNum = shipmodule.getIDNum(frame)
local shipInfo = assert(shipmodule.data[shipNum], "KanMusu ID " .. shipNum .. " doesn't have a database entry")
local RscHeader = '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">'
local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">'
local RscData2 = '<td colspan="3" style="width: 75%; white-space: nowrap; text-align: center;">'
-- Construction info
local constrheader = ''
local constrdata = ''
if shipInfo["remodellv"] ~= nil and shipInfo["remodellv"] ~= "" then
constrheader = 'Remodel Level'
constrdata = shipInfo["remodellv"]
else
constrheader = '<span class="explain-dash" title="h:mm">Build Time</span>'
constrdata = type(shipInfo.buildtime) ~= 'table' and '??' or string.format("%s (%s)", format_buildtime(shipInfo.buildtime[1]),
shipInfo.buildtime[2] and shipInfo.buildtime[3] and 'Normal, LSC' or shipInfo.buildtime[2] and 'Normal' or shipInfo.buildtime[3] and 'LSC' or 'Unbuildable')
end
local remodelinfo = ''
if shipInfo.remodelreq and shipInfo.remodelreq ~= '' then
remodelinfo = string.format('[[File:IcoSteel.png|18px|Steel]] %d [[File:IcoAmmo.png|18px|Ammo]] %d', shipInfo.remodelreq[1], shipInfo.remodelreq[2])
if shipInfo.remodelbp then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon Remodel Blueprint.png|25px|Blueprint|link=Blueprints]] %d', shipInfo.remodelbp)
end
if shipInfo.remodelcatapult then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon Prototype Flight Deck Catapult.png|25px|Prototype Flight Deck Catapult|link=Prototype Flight Deck Catapult]] %d', shipInfo.remodelcatapult)
end
if shipInfo.remodelar then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon Action Report.png|25px|Action Report|link=Action Report]] %d', shipInfo.remodelar)
end
if shipInfo.remodeldevmat or shipInfo.remodelconmat or shipInfo.remodelgunmat or shipInfo.remodelairmat then
remodelinfo = remodelinfo .. '<br>'
end
if shipInfo.remodeldevmat then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:IcoDevmat.png|18px|Development Material]] %d', shipInfo.remodeldevmat)
end
if shipInfo.remodelconmat then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:IcoConmat.png|18px|Construction Material]] %d', shipInfo.remodelconmat)
end
if shipInfo.remodelgunmat then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon New Model Gun Mount Improvement Material.png|18px|New Model Gun Mount Improvement Material|link=New Model Gun Development Material]] %d', shipInfo.remodelgunmat)
end
if shipInfo.remodelairmat then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon New Model Aerial Armament Material.png|18px|New Model Aerial Armament Material|link=New Model Aviation Development Material]] %d', shipInfo.remodelairmat)
end
if shipInfo.remodelarmmat then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon New Model Armament Material.png|18px|New Model Armament Material|link=New Model Armament Material]] %d', shipInfo.remodelarmmat)
end
if shipInfo.remodelboiler then
remodelinfo = remodelinfo .. ' ' .. string.format('[[File:Item Icon New Model High Temperature High Pressure Boiler.png|18px|New Model High Temperature High Pressure Boiler|link=New Model High Temperature High Pressure Boiler]] %d', shipInfo.remodelboiler)
end
end
-- Construction & Remodel
local row11 = ''
if constrheader == 'Build Time' then
row11 = '<tr>' .. RscHeader .. constrheader .. '</th>' .. RscData .. constrdata .. '</td><td colspan="2"> </td></tr>'
else
row11 = '<tr>' .. RscHeader .. constrheader .. '</th>' .. RscData .. constrdata .. '</td>' .. RscHeader .. 'Remodel Req</th>' .. RscData .. remodelinfo .. '</td></tr>'
end
-- Consumption
local consfuel = '[[File:IcoFuel.png|18px|Fuel]] ' .. shipInfo["consumption"][1]
local consammo = '[[File:IcoAmmo.png|18px|Ammo]] ' .. shipInfo["consumption"][2]
local row12 = '<tr>' .. RscHeader .. 'Consumption</th>' .. RscData .. consfuel .. ' ' .. consammo .. '</td>'
-- Scrap Info
local scrapfuel = '[[File:IcoFuel.png|18px|Fuel]] ' .. shipInfo["dismantle"][1]
local scrapammo = '[[File:IcoAmmo.png|18px|Ammo]] ' .. shipInfo["dismantle"][2]
local scrapsteel = '[[File:IcoSteel.png|18px|Steel]] ' .. shipInfo["dismantle"][3]
local scrapbauxite = '[[File:IcoBauxite.png|18px|Bauxite]] ' .. shipInfo["dismantle"][4]
local scrapinfo = scrapfuel .. ' ' .. scrapammo .. ' ' .. scrapsteel .. ' ' .. scrapbauxite
local row12 = row12 .. RscHeader .. 'Dismantle</th>' .. RscData .. scrapinfo .. '</td></tr>'
-- Modernization
local modFP = '[[File:IcoAtkRemodel.png|25px|Firepower]] ' .. shipInfo["modernization"][1]
local modTorp = '[[File:IcoTorpedoRemodel.png|25px|Torpedo]] ' .. shipInfo["modernization"][2]
local modAA = '[[File:IcoAARemodel.png|25px|Anti-Air]] ' .. shipInfo["modernization"][3]
local modArmor = '[[File:IcoArmorRemodel.png|25px|Armor]] ' .. shipInfo["modernization"][4]
local modLuck = ''
if shipInfo["modernization"][5] ~= nil and shipInfo["modernization"][5] ~= "" then
-- modLuck = '[[File:IcoLuck|18px|Luck]] ' .. shipInfo["modernization"][5]
modLuck = '[[File:IcoLuckRemodel.png|25px|Luck]] ' .. shipInfo["modernization"][5] -- Just a placeholder
end
local modInfo = modFP .. ' ' .. modTorp .. ' ' .. modAA .. ' ' .. modArmor
if modLuck ~= '' then
modInfo = modInfo .. ' ' .. modLuck
end
local row13 = '<tr>' .. RscHeader .. 'Modernization</th>' .. RscData2 .. modInfo .. '</td></tr>'
-- return '<table style="width: 100%">' .. row13 .. row11 .. row12 .. '</table>'
return row13 .. row11 .. row12
end
function shipmodule.getArtVoice(frame)
local shipNum = shipmodule.getIDNum(frame)
local shipInfo = assert(shipmodule.data[shipNum], "KanMusu ID " .. shipNum .. " doesn't have a database entry")
local RscHeader = '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">'
local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">'
local illustrator = ''
local voiceactor = ''
if shipmodule.data[shipNum]["artist"] ~= "Unknown" and shipmodule.data[shipNum]["artist"] ~= "" then
illustrator = '[[:Category:' .. shipmodule.data[shipNum]["artist"] .. '|' .. shipmodule.data[shipNum]["artist"] .. ']]'
else
illustrator = 'Unknown'
end
art = RscHeader .. 'Artist</th>' .. RscData .. illustrator .. '</td>'
if shipmodule.data[shipNum]["seiyuu"] ~= "Unknown" and shipmodule.data[shipNum]["seiyuu"] ~= "" then
voiceactor = '[[:Category:' .. shipmodule.data[shipNum]["seiyuu"] .. '|' .. shipmodule.data[shipNum]["seiyuu"] .. ']]'
else
voiceactor = 'Unknown'
end
voice = RscHeader .. 'Seiyuu</th>' .. RscData .. voiceactor .. '</td>'
--local row14 = '<table style="width: 100%">' .. art .. voice .. '</table>'
return art .. voice
end
function shipmodule.createCategories(frame)
local shipNum = shipmodule.getIDNum(frame)
local shipInfo = assert(shipmodule.data[shipNum], "KanMusu ID " .. shipNum .. " doesn't have a database entry")
local cat = '[[Category:Ships]]'
cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["class"] .. ' Class]][[Category:' .. shipmodule.data[shipNum]["type"] .. 's]]'
if shipmodule.data[shipNum]["artist"] ~= "Unknown" and shipmodule.data[shipNum]["artist"] ~= "" then
cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["artist"] .. ']]'
end
if shipmodule.data[shipNum]["seiyuu"] ~= "Unknown" and shipmodule.data[shipNum]["seiyuu"] ~= "" then
cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["seiyuu"] .. ']]'
end
return cat
end
function shipmodule.KanmusuList(frame)
local shipType = frame.args[1]
local shipListTable = '<table class="wikitable filterable sortable" style="width: 100%; min-width: 800px;"><tr>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable" data-sort-type="number">ID</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable unsortable">Name</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable unsortable">Class</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unsortable">Type</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: LightCoral;" class="unfilterable">[[File:IcoAtk.png|Firepower]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: LightSkyBlue;" class="unfilterable">[[File:IcoTorpedo.png|Torpedo]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: SandyBrown;" class="unfilterable">[[File:IcoAA.png|Anti-Air]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Seashell;" class="unfilterable">[[File:IcoASW.png|Anti-Submarine Warfare]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Aquamarine;" class="unfilterable">[[File:IcoLOS.png|Line of Sight]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: PaleGreen;" class="unfilterable">[[File:IcoLuck.png|Luck]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Pink;" class="unfilterable">[[File:IcoHP.png|HP]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Yellow;" class="unfilterable">[[File:IcoArmor.png|Armor]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Violet;" class="unfilterable">[[File:IcoEvasion.png|Evasion]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Silver;" class="unfilterable">[[File:IcoAircraft.png|Aircraft]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Aqua;" class="unsortable">[[File:IcoSpeed.png|Speed|link=]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unsortable">[[File:IcoRange.png|Range|link=]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoFuel.png|Fuel Consumption]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoAmmo.png|Ammo Consumption]]</th></tr>'
local IDList = shipdb.getSortedIDList()
for num, id in pairs(IDList) do
if shipType ~= nil then
if shipType == shipmodule.data[id]["type"] then
shipListTable = shipListTable .. shipmodule.KanmusuListEntry(id, frame.args[2] ~= nil)
end
else
shipListTable = shipListTable .. shipmodule.KanmusuListEntry(id, frame.args[2] ~= nil)
end
end
shipListTable = shipListTable .. '</table>'
return shipListTable
end
function shipmodule.KanmusuListEntry(id, printMax) -- Kanmusu List Table
local strings = '<tr>'
local aircraftTotal = 0
if shipmodule.data[id]["aircraft"] ~= "" then
local aircraftslot = {0, 0, 0, 0}
for i = 1, 4, 1 do
if shipmodule.data[id]["aircraft"][i] ~= nil then
aircraftslot[i] = shipmodule.data[id]["aircraft"][i]
else
aircraftslot[i] = 0
end
end
aircraftTotal = aircraftslot[1] + aircraftslot[2] + aircraftslot[3] + aircraftslot[4]
else
aircraftTotal = 0
end
--finding name of wiki page of ship
shipname = shipmodule.data[id]["name"][3]
pagename = shipname
if string.sub(id,1,-2) == "Mist" then -- fleet of fog check
if string.sub(id, -1) == '1' then
pagename = 'Iona_(fog)'
elseif string.sub(id, -1) == '2' then
pagename = 'Takao_(fog)'
elseif string.sub(id, -1) == '3' then
pagename = 'Haruna_(fog)'
else
pagename = 'Fleet of Fog'
end
else
shipbasename = mw.text.split(shipname, '%s')[1]
--Chitose/Chiyoda-Kou check; submarines should be unaffected
if mw.text.split(shipbasename, '%p')[2] ~= nil and mw.text.split(shipbasename, '%p')[2] == "Kou" then
shipbasename = mw.text.split(shipbasename, '%p')[1]
end
--Prinz/Graf/Teste check (for ship names that are 2 or more words)
if mw.text.split(shipname, '%s')[2] ~= nil and not (mw.text.split(shipname, '%s')[2] == "Kai" or
mw.text.split(shipname, '%s')[2] == "A" or mw.text.split(shipname, '%s')[2] == "zwei" or
mw.text.split(shipname, '%s')[2] == "drei" or mw.text.split(shipname, '%s')[2] == "Due" or
mw.text.split(shipname, '%s')[2] == "Dva") then
shipbasename = shipbasename .. ' ' .. mw.text.split(shipname, '%s')[2]
end
pagename = shipbasename
end
statLevel = 1 --base stat
if printMax then
statLevel = 2 --max stat
end
strings = strings .. '<td style="text-align: center;">' .. id .. '</td>'
strings = strings .. '<td style="text-align: center;">[[' .. pagename .. '|' .. shipname ..']]</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["class"] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["type"] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #f0bbbb;">' .. shipmodule.data[id]["fp"][statLevel] .. '</td>'
if shipmodule.data[id]["torpedo"] == 0 then
strings = strings .. '<td style="text-align: center; background-color: #99eefa;">' .. shipmodule.data[id]["torpedo"] .. '</td>'
else
strings = strings .. '<td style="text-align: center; background-color: #99eefa;">' .. shipmodule.data[id]["torpedo"][statLevel] .. '</td>'
end
if shipmodule.data[id]["aa"] == 0 then
strings = strings .. '<td style="text-align: center; background-color: #faccaa;">' .. shipmodule.data[id]["aa"] .. '</td>'
else
strings = strings .. '<td style="text-align: center; background-color: #faccaa;">' .. shipmodule.data[id]["aa"][statLevel] .. '</td>'
end
if shipmodule.data[id]["asw"] == 0 then
strings = strings .. '<td style="text-align: center; background-color: #fff5ee;">' .. shipmodule.data[id]["asw"] .. '</td>'
else
strings = strings .. '<td style="text-align: center; background-color: #fff5ee;">' .. shipmodule.data[id]["asw"][statLevel] .. '</td>'
end
strings = strings .. '<td style="text-align: center; background-color: #afffee;">' .. shipmodule.data[id]["los"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #cbfbcb;">' .. shipmodule.data[id]["luck"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #ffe0eb;">' .. shipmodule.data[id]["hp"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #ffffaa;">' .. shipmodule.data[id]["armor"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #eeccee;">' .. shipmodule.data[id]["evasion"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #d9d9d9;">' .. aircraftTotal .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #aaffff;">' .. shipmodule.data[id]["spd"] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["range"] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["consumption"][1] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["consumption"][2] .. '</td></tr>'
return strings
end
local function numToID(num)
return num < 10 and "00" .. num or num < 100 and "0" .. num or tostring(num)
end
function shipmodule.CardList()
firstID = 1
maxID = -1
for KanMusuID, KanMusuData in pairs(shipmodule.data) do
if tonumber(KanMusuID) ~= nil and tonumber(KanMusuID) > maxID then
maxID = tonumber(KanMusuID)
end
end
IDRange = math.ceil(maxID / 10) * 10
wikipage = ""
while firstID < IDRange do
wikipage = wikipage .. "<h2>No. " .. tostring(firstID) .. "-" .. tostring(firstID+9) .. "</h2>"
for i = 0, 9 do
x = firstID + i
shipID = numToID(x)
if not shipmodule.data[shipID] then
wikipage = wikipage .. "[[File:blank.png|150px]]"
else
local shipName = shipmodule.data[shipID].name[3]
wikipage = wikipage .. "[[File:Ship Card " .. shipName .. ".png|150px|link=" .. shipdb.getWikiPage(shipID) .. "]]"
end
if x % 5 == 0 then
wikipage = wikipage .. "<br>"
end
end
wikipage = wikipage .. "<br>"
firstID = firstID + 10
end
return wikipage
end
return shipmodule