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Module:Data/Ship/I-168
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Revision as of 09:19, 1 January 2018 by com>Kenji135 (Remove droplist)
Documentation for this module may be created at Module:Data/Ship/I-168/doc
--Categories:
--[[Category:Player ship modules]]
return {
[""] = {
_name = "I-168",
_nick = "Imuya",
_rarity = 3,
_api_id = 126,
_id = 126,
_true_id = false,
_japanese_name = "伊168",
_japanese_nick = "イムヤ",
_reading = "い168",
_reading_nick = false,
_class = "Kaidai VI",
_class_number = 1,
_type = 13,
_hp = 10,
_hp_max = 17,
_firepower = 2,
_firepower_max = 7,
_firepower_mod = false,
_armor = 3,
_armor_max = 17,
_armor_mod = false,
_torpedo = 24,
_torpedo_max = 59,
_torpedo_mod = 2,
_evasion = 15,
_evasion_max = 39,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = 9,
_los_max = 29,
_range = 1,
_luck = 10,
_luck_max = 49,
_luck_mod = false,
_buildable = true,
_buildable_lsc = false,
_build_time = 22,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "I-168/Kai",
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 1,
_equipment = {
{ equipment = false, size = 0 },
},
_voice_actor = "Nakajima Megumi",
_artist = "Shobon",
_implementation_date = { 2013, 8, 1 },
_availability = { "drop" },
_wikipedia = "Japanese submarine I-168",
},
["Kai"] = {
_name = "I-168",
_nick = "Imuya",
_suffix = "Kai",
_rarity = 4,
_api_id = 398,
_id = 126,
_true_id = 1498,
_cg_reference = "/",
_cg_damaged_reference = "/",
_japanese_name = "伊168改",
_japanese_nick = "イムヤ",
_reading = "い168かい",
_reading_nick = false,
_class = "Kaidai VI",
_class_number = 1,
_type = 13,
_hp = 15,
_hp_max = 19,
_firepower = 3,
_firepower_max = 11,
_firepower_mod = false,
_armor = 5,
_armor_max = 18,
_armor_mod = false,
_torpedo = 30,
_torpedo_max = 69,
_torpedo_mod = 2,
_evasion = 16,
_evasion_max = 49,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = 10,
_los_max = 29,
_range = 1,
_luck = 10,
_luck_max = 49,
_luck_mod = false,
_remodel_level = 50,
_remodel_ammo = 200,
_remodel_steel = 130,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_from = "I-168/",
_remodel_to = false,
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 1,
_equipment = {
{ equipment = false, size = 0 },
{ equipment = false, size = 0 },
},
},
}