Spring 2016 Event

Introduction

The Spring 2016 Event, "Deployment! Land-based Aerial Division!" started on May 2nd, 2016 and while it was orginally planned for 3 weeks, it has been extended all the way to May 31st, 2016 due to several bug issues. The entire event will be a "What if" Operation that will involve constructing an Airfield Land Base which will be used to launch Land Based Planes. The event is a large scale operation which will consist of 7 stages that will be divided up into 3 different operations, a main operation, an extra operation and a late Operation.

The event plans to introduce the new "Land-Based Air Squadron" System which will introduce new Land Based planes such as the Type 1 Land Bomber and the the Type 96 Land Bomber.

In addition, the event will be the first time an event will branch into two separate operations which can be done at the same time once you complete the main operation. The Extra Operation (E-5) is considered an optional operation to complete, while the Late Operation is a continuation of the main event (E-6 and E-7)

This event also served as the first time the debuff mechanic would be actually expand over several stages of the event in order to debuff the bosses armor for one location (namely E-5 and E-6 to debuff E-6's Central Princess)

Information

New Ships

There are 5 new ships added during this event. They are:

New Equipment

Currently from the tweets that have been provided, players will be expected to earn land based attack planes to be used during the event once construction of the installation is completed. These include the Type 1 Land Attacker and the Type 96 Land Attacker.

Completing the Latter Operation will reward you with a new type of "Flying Boat"

New Abyssals

There are 5 new Abyssals appearing in this event:

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. There is a 4 way ship lock in this event.
  3. Transport Operations introduced in Fall 2015 Event return
    • For transport maps, you need to deplete the TP gauge instead of a HP gauge, depleting the TP gauge only requires an A rank or better and does not require the boss to be sunk.
  4. This event introduces the Land-Based Air Squadron mechanic for E4 to E7.

Event Maps

Quick Info Table

The Upcoming event will feature a new branching mechanic which will allow players to branch off from the main operation once it is complete. This will lead to players being able to access the both the Latter Operation and the Extra Operation. Players will be able to choose which operation they want to play. The following example listed below is a rough speculation and will be changed once the event goes live.

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Securing Control of the Front Lines! Yes BLUE Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 Land the Base Setup Forces! No GREEN In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Note: Clearing E-4 unlocks E-5 and E-6 at the same time, and both E-5 and E-6 consider E-4 as previous map. That is, clearing E-4 on easy prevents you from attempting E-6 on hard regardless of what difficult you attempt E-5 on (if you attempt E-5 at all).
E-3 Setting up the Frontline Airfield! Yes
Transport Escort Only
GREEN
E-4 Launch! Air Base Corps Yes BLUE
Extra Operation E-5 Rabaul Air Elimination No ORANGE Complete E-4 to unlock
Latter Operation E-6 Operation Recapture Friendly Anchorage Yes
Carrier Task Force Only
YELLOW
E-7 Ride the Waves Yes No Tag Applied No Deploy Restrictions Complete E-6 to unlock
(E-5 does not need to be cleared)

E-1

 

Securing Control of the Front Lines!
前線制海権を確保せよ!

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
BAEscort fleet contains CLT?
DEscort fleet contains 1CL, 5DD
EFActive Branching
GActive Branching
GHLoS Check (pass)
KLoS Check (fail)

Tips

  • Surface Task Force has an advantage over Carrier Task Force, but both can be used
  • 2 CVL (Fast), 2 FBB, 2 CA + 1 CL, 5DD is a recommended composition


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1230       
AS:35
AS+:69
Pattern 2220       
AS:35
AS+:69
Pattern 3270       
AS:35
AS+:69
B
前衛警戒水雷戦隊
Pattern 1130       
Pattern 2130       
Pattern 3150       
C
北太平洋潜水艦隊 II群
Pattern 1      
Pattern 2      
D
Pattern 1175       
Pattern 2       
E
Pattern 1 Active Branching
F
深海重雷装戦隊
Pattern 1       
G
北太平洋潜水艦隊 I群
Pattern 1110     
Pattern 2130      
H
深海島嶼防衛任務部隊
Pattern 1300       
Pattern 2300       
AS:159
AS+:318
I
Pattern 1       
Pattern 2       
J
島嶼防衛艦隊旗艦
Pattern 1180       
Pattern 2
Final Form
200       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
前衛水上打撃部隊 I群
Pattern 1170       
B
前衛警戒水雷戦隊
Pattern 1110        
Pattern 2100        
C
北太平洋潜水艦隊 II群
Pattern 1100      
D
前衛水上打撃部隊 II群
Pattern 1160       
E
Pattern 1 Active Branching
F
深海重雷装戦隊
Pattern 1       
G
北太平洋潜水艦隊 I群
Pattern 1     
H
深海島嶼防衛任務部隊
Pattern 1220       
Pattern 2160       
I
Pattern 1       
J
島嶼防衛艦隊旗艦
Pattern 1160       
Pattern 2
Final Form
180       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
前衛水上打撃部隊 I群
Pattern 1150       
Pattern 2170       
B
前衛警戒水雷戦隊
Pattern 160      
C
北太平洋潜水艦隊 II群
Pattern 1    
D
前衛水上打撃部隊 II群
Pattern 1130       
Pattern 2160       
E
Pattern 1 Active Branching
F
深海重雷装戦隊
Pattern 1100       
Pattern 2       
G
北太平洋潜水艦隊 I群
Pattern 170     
H
深海島嶼防衛任務部隊
Pattern 1150       
Pattern 2150       
I
Pattern 1       
Pattern 2100       
J
島嶼防衛艦隊旗艦
Pattern 1       
Pattern 2
Final Form
      


E-2

 

Land the Base Setup Forces!
設営隊を揚陸せよ!

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTAFleet satisfying all of the following:
(1) CL>=1,
(2) DD>=2,
(3) No BB(V) or CV,
(4) CVL<=1
BAny fleet not sent to A
CDActive Branching
EActive Branching
EFSlow ship (except Mizuho and Akitsushima) in fleet, or
CV>=2; or
fleet doesn't meet condition for H and K
H1 CL + 3 DD + no slow ships
KIf fleet is too heavy
Examples:
both BB and CV in fleet;
CLT in fleet;
CL=0;
DD<=1
GJLOS Check(?)
LFail LOS Check for J(?)

Tips

  • 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B. From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs.
  • Alternatively, you can use 1 BB + 1 CVL + 1 CAV +1 CL and 2DD to go through B - E - F - G - J. This method is is good for farming for Akizuki and Teruzuki and other rare ships at Node F but present a high risk to reach the boss node. In route support might help make it through it through mode F if you aim for the boss.
  • You may swap one CAV for a CVL.
  • WG42s, Daihatsu with Marines, and Amphibious Tanks provide damage bonuses against Artillery Imps and Supply Depot Princess.
  • A destroyer with two main guns and either WG42, Marines, or Tank, can destroy an Artillery Imp in night battle but is less effective against the Imp in day battle.
  • A destroyer with a WG42 and either (or both) Marines and Tank, will be strong against the Imps in both day and night battle because the bonuses stack.
  • On Node G if you're having issues with the PT Imps on the map, consider using the double line formation as it'll improve your accuracy against them.
  • In-route Shelling support and Boss Shelling Support (for final kill) is highly recommended.
  • Boss support is only recommended for final kill because of the uncertainty of pre-final kill boss formation.
  • Since the final form Supply Depot Princess has either 480 HP (hard/easy) or 430 HP (normal), and her regular form 600 (all difficulties), it is possible to finish the map without ever seeing the final form of the boss. This is possible when there is 481~600 HP left on the gauge on hard/easy or 431~600 HP on normal.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
警戒哨戒線
Pattern 1140       
Pattern 2120       
B
前衛空母任務部隊
Pattern 1220       
AS:126
AS+:252
Pattern 2230       
AS:126
AS+:252
C
Pattern 1 Active Branching
D
Maelstrom
Pattern 1 Fuel
E
潜水艦哨戒線
Pattern 1110     
Pattern 2100     
Pattern 390 100     
F
上陸阻止ライン
Pattern 1170       
AS:69
AS+:138
G
深海魚雷艇戦隊
Pattern 1150      
H
Pattern 1 Must be my imagination (Battle Avoided)
I
救援深海重巡戦隊
Pattern 1160       
Pattern 2
Final Form
180       
AS:36
AS+:72
J
島嶼防衛要塞
Pattern 1300       
AS:72
AS+:144
Pattern 2240       
Pattern 3
Final Form
360       
AS:132
AS+:264

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
警戒哨戒線
Pattern 1100      
B
前衛空母任務部隊
Pattern 1       
AS:126
AS+:252
Pattern 2       
AS:126
AS+:252
C
Pattern 1 Active Branching
D
Maelstrom
Pattern 1 Fuel
E
潜水艦哨戒線
Pattern 1     
Pattern 280     
Pattern 3     
F
上陸阻止ライン
Pattern 1       
Pattern 2       
AS:69
AS+:138
G
深海魚雷艇戦隊
Pattern 1130      
H
Pattern 1 Must be my imagination (Battle Avoided)
I
救援深海重巡戦隊
Pattern 1110       
J
島嶼防衛要塞
Pattern 1 supply_depot_hime      
Pattern 2       
Pattern 3
Final Form
supply_depot_hime_damaged      

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
警戒哨戒線
Pattern 180      
Pattern 290      
B
前衛空母任務部隊
Pattern 1150       
C
Pattern 1 Active Branching
D
Maelstrom
Pattern 1 Fuel
E
潜水艦哨戒線
Pattern 170     
Pattern 280     
F
上陸阻止ライン
Pattern 1170       
G
深海魚雷艇戦隊
Pattern 1     
Pattern 2      
H
Pattern 1 Must be my imagination (Battle Avoided)
I
救援深海重巡戦隊
Pattern 1110       
Pattern 2       
 
J
島嶼防衛要塞
Pattern 1160      
Pattern 2200 supply_depot_hime     
Pattern 3
Final Form
300 supply_depot_hime     


E-3

 

Setting up the Frontline Airfield!
前線飛行場を設営せよ!

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
BASlow ships in fleet
DFast fleet
CD(?)
E(?)
GH(?)
I(?)
JRandom, possibly rumored to either be composition-related and/or equipment-related
HJLOS Check
LFail LOS Check for J
JKLOS passed
MLOS failed

Tips

  • If you're gunning for boss, do not bring a slow ship as you will run out of fuel before you reach boss.
  • Part of the calculation (specifically the equipment and ship components) for the eventual TP drain is done the moment you reach the drop-off point (in this case, node G), so having to use Fleet Command Facility before you reach node G will reduce the (potential) TP drain. On the flip side, you can pull ships out after node G and not affect the TP drain (of course, it'd make the boss fight a little bit more difficult).
  • Overloading equipment for TP isn't beneficial if you cannot score wins consistently. It's much better to score S-rank consistently with fewer TP equipment.
  • Enroute support fleet is highly recommended (borderline required) for higher difficulties due to the CLT Chi-Class Flagship (Torpedo value of 140)at node F capable of easily wrecking your second fleet if they get to launch closing torpedo salvo.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1 Must be my imagination (Battle Avoided)
C
Pattern 1
D
深海第二水雷戦隊
Pattern 1130       
Pattern 2120       
E
Pattern 1
F
深海第一水雷戦隊
Pattern 1150       
Pattern 2140       
G
Pattern 1 Supply Point
H
群狼水雷戦隊 A群
Pattern 1150       
I
Pattern 1
J
魚雷艇突撃戦隊
Pattern 1190       
Pattern 2200       
K
深海駆逐隊旗艦
Pattern 1320 dd_old_demon      
Pattern 2
Final Form
360 dd_old_demon      
L
Pattern 1
M
Pattern 1

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1 Must be my imagination (Battle Avoided)
C
Pattern 1
D
深海第二水雷戦隊
Pattern 1110       
E
Pattern 1
F
深海第一水雷戦隊
Pattern 1       
G
Pattern 1 Supply Point
H
群狼潜水戦隊 A群
Pattern 1140      
I
Pattern 1
J
魚雷艇突撃戦隊
Pattern 1140       
K
深海駆逐隊旗艦
Pattern 1
Pattern 2
Final Form
270       
L
Pattern 1
M
Pattern 1

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
B
Pattern 1 Must be my imagination (Battle Avoided)
C
Pattern 1
D
深海第二水雷戦隊
Pattern 190      
Pattern 290      
E
Pattern 1
F
深海第一水雷戦隊
Pattern 1110       
G
Pattern 1 Supply Point
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
K
Pattern 1
Pattern 2
Final Form
L
Pattern 1
M
Pattern 1


E-4

 

Launch! Air Base Corps
発進!基地航空隊

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTSTART-1Carrier Task Force
START-2Surface Task Force
START-2CCLT>=2
G(?)
BCActive Branching
DActive Branching
CE(?)
H(?)
DECV+CVL>=3?
FEverything else
FKLOS Check
LFail LOS Check for K
GHBB>=3
IFast Fleet and BB=1?;
Weighted Towards I if Fast Fleet and BB=2
JKLOS Check
LFail LOS Check for K

Tips

  • A surface task force is recommended if you're aiming to conserve bauxite.
  • A Carrier task force is recommended if you're aiming to maintain superiority over the boss fleet and have an easy run on the way to the boss.
  • Recommended Carrier Task Fleet Composition: 2 FBB, 1 CA, 3 CV + 1 CL, 1-2 CA, 0-1 CLT, 3 DD.
  • It's strongly advised to assign all Reppus to your Land-Based Air Squadron planes from your new constructed Airfield and send them all to node F if you're using the CTF as it'll help take out if not remove all the bombers that the Carrier Hime might be able to use on you and possibly render her defenseless.
  • Heavy Cruiser Hime and the boss node lacks in any planes, so gaining air supremacy should be done with minimal issue.
  • If you're playing on Normal or Hard mode, try to use what forces you used in E-1 that you can for E-4 to conserve as much of your fleet as you can.
  • If the Heavy Cruiser Princess proves to be problematic on last kill, bring a support fleet to make things easier.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
逆襲任務部隊 III群
Pattern 1200       
AS:69
AS+:138
Pattern 2210       
AS:69
AS+:138
Pattern 3220       
AS:69
AS+:138
B
Pattern 1 Active Branching
C
逆襲任務部隊 II群
Pattern 1210       
AS:69
AS+:138
Pattern 2220       
AS:69
AS+:138
D
逆襲任務部隊 I群
Pattern 1230       
AS:197
AS+:393
Pattern 2250       
AS:224
AS+:447
Pattern 3270       
AS:242
AS+:483
E
逆襲潜水艦隊 B群
Pattern 1140      
Pattern 2150      
F
逆襲空母主力任務部隊
Pattern 1260       
AS:228
AS+:456
Pattern 2270       
AS:228
AS+:456
Pattern 3280       
AS:228
AS+:456
G
Pattern 1120       
H
逆襲潜水艦隊 A群
Pattern 1160       
I
Pattern 1       
AS:162
AS+:324
J
Pattern 1320       
K
逆襲部隊旗艦艦隊
Pattern 1400       
Pattern 2
Final Form
420       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
逆襲前衛水雷戦隊
Pattern 1       
Pattern 2110       
H
Pattern 1
I
逆襲水上打撃部隊前衛部隊
Pattern 1       
J
Pattern 1270       
K
逆襲部隊旗艦艦隊
Pattern 1
Pattern 2
Final Form
ca_princess      

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4


E-5

 

Rabaul Air Elimination
ラバウル航空撃滅戦

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABFleet not sent to C
CNo CVs and 3+ DDs?
CEBB in fleet,
or CA+CLT>=2
G2 Cruisers (Unknown specifics) + 4DD
N?
DFDD>=2 AND BB+CV<=3
HFleet not sent to F
KJ?
OEither CLT+CA+CAV>=2(?) or CLT in fleet(?)

Tips

  • Recommended Fleet Composition:
    • 1 CA + 1 CAV + 4DD (standard fleet that requires fleet support for in route and boss support)
    • 2BB/BBV + 1 CAV + 3 DD (like to take you through one extra battle, but will give you the extra fire power strength needed at boss node)
    • 1 AV/Akitsumaru + 1 CA/CAV + 1CL + 3 DD (Short path that can also help you with taking out enemy fleets with Midget-subs)
  • In-route and boss support is highly recommended
  • This map will invovle Enemy Air Raids which you'll need to assign your interceptors and fighters to engage the enemy planes and try to eliminate as many as you can long the way, since they will try to do damage to your land bases, which will in turn cause your planes to become fatigued more quickly and cost a larger amount of resources to recover from the damage.
  • Assign one air squadron on air defense while having the Second Air Squadron lend a hand at fighting the boss node.
  • Lycoris Princess is an Installation Type, so using Type 3 Shells, and WG42s will work be in aiding you with fighting her along with the aid Torpedo Bombers from your Air Squadron.
  • Gaining Air Superiority will be difficult to archive, especially on the final kill, need be, increase the number of fighters in your air squadron to help aid in removing as many of her planes as possibe.
  • You may also want to risk using both squadrons on the boss node in order to achieve a much easier victory against Lycoris Princess and leave your land base unprotected. While this may risk you taking heavy damage in your resource department, this in turn may lead to a high-risk, high reward outcome.
  • Based on Dev Tweets, in order to debuff the Central Princess you will need to be able to successfully score an S rank at Node I to contribue to the debuff effect for E-6's boss.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
南方海域潜水艦哨戒線
Pattern 1110      
B
Air Raid Node
深海リコリス航空隊
Pattern 1200 licorice_princess   
C
南方海域警戒任務部隊
Pattern 1140       
D
任務部隊 III群
Pattern 1250       
AS:198
AS+:396
E
南方深海任務部隊 II群
Pattern 1210       
AS:35
AS+:69
Pattern 2220       
AS:35
AS+:69
F
任務部隊 II群
Pattern 1260       
AS:396
AS+:792
G
Pattern 1
H
Pattern 1
I
Air Raid Node
深海リコリス航空隊
Pattern 1160/180 licorice_princess   
J
Pattern 1
K
Pattern 1
L
アイアンボトムサウンド警戒隊
Pattern 1220       
M
深海リコリス航空基地
Pattern 1400 licorice_princess      
N
Pattern 1
O
Pattern 1

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4
K
Pattern 1
L
Pattern 1
M
Pattern 1
N
Pattern 1
O
Pattern 1

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
Pattern 1
Pattern 2
Pattern 3
Pattern 4
B
Pattern 1
Pattern 2
Pattern 3
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Pattern 3
Pattern 4
K
Pattern 1
L
Pattern 1
M
Pattern 1
N
Pattern 1
O
Pattern 1


E-6

 

Operation Recapture Friendly Anchorage
友軍泊地奪還作戦

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABSlow ship in fleet?
CFast fleet
GFLOS check
OFail LOS check
HKUnknown
NUnknown
JNUnknown
OUnknown
KMUnknown
PUnknown
MLCV+CVB=3 (?), or
BB in 2nd fleet (?)
Random with N if CV+CVB=2 and CVL=1 (?)
NRandom with L if CV+CVB=2 and CVL=1 (?)

Tips

  • Unlike most maps, this map has a debuff strategy to the Central Princess which players will need to rearrange thier fleet to complete the following objectives:
    • S-Rank Node A
    • Recommended Fleet
      • Main Fleet : 4 CVL
      • Escort Fleet : 1 CL + 5 DD (full ASW setup)
    • S-Rank Node G
    • Recommended Fleet
      • Main Fleet : 2 CV(B) + 2 BB(V) + 2CA
      • Escort Fleet : 1 CL + 2 fBB + 2 DD + CLT/CA
    • S-Rank Node L
      • Main Fleet : 3 CV(B) + 2 BB(V) + 1 CA
      • Escort Fleet : 1 CL + 2 fBB + 2DD + CLT
  • In addition, scoring an S-rank at Node I of E-5 will also contribute to the debuff.
  • Completing 2/4 of these requirements will result in the Central Princess having a small change in her dialogue which will result in your fleet being able to do extra damage to her from that point onward.
  • Completing all 4 requirements will result in the Central Princess debuff to take full effect.
  • Unlike previous events, the debuff effect on Central Princess does not seem to ware off once activated.
    • Recommended Fleet for Boss
      • Main Fleet : 2CV(B) + 2 BB(V) + 1 CA + Akitsumaru
      • Escort Fleet : 1 CL + 2 CA + 2DD + CLT
  • Central Princess is vulnerable to any form of air attacks (coming from Support Fleets, Aerial Phases), but most specifically noted to take extra damage from dive bombers and seaplane bombers. It's possible to take out Central Princess before the shelling phase actually begins. Do keep in mind carriers equipped with Dive bombers will only attack non-land based Abyssals during shelling phase.
  • It's recommended to use a carrier boss support fleet for the Boss node and to have your carriers armed with Dive Bombers, as the effects from the dive bombers once the debuff is in full effect can lead to doing very high damage if not killing off the Central Princess.
  • Air Superiority is highly recommend to ensure the land bombers and dive bombers can land the killing blow Central Princess, otherwise chances of it happening are less likely.
  • Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the Central Princess if the attack connects during the Aerial Phase.
  • It's recommend that anyone that brings dive bombers should make sure thier dive bombers are double Chevoron to ensure the highest chance you'll be able to land the killing blow on the Central Hime if they aim for her.
  • Since the reward difference between normal and easy is only improvement materials, there is not a lot of reason to do E-6 on normal unless you plan to do E-6 normal then E-7 hard, and only if you don't plan on doing E-6 hard.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
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B
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D
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空母任務部隊 C群
Pattern 1220       
F
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北太平洋深海兵站護衛船団
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H
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I
護衛空母集団
Pattern 1180       
J
Air Raid Node
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K
深海中枢泊地所属潜水艦隊 II群
Pattern 1    
Pattern 2160    
L
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M
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N
北太平洋深海中枢泊地
Pattern 1640       
AS:173
AS+:345
Pattern 2       
AS:102
AS+:204
Pattern 3
Final Form
660       
AS:234
AS+:468
O
Pattern 1 No sign of the enemy (Battle Avoided)

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
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C
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深海中枢泊地所属潜水艦隊 II群
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L
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M
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N
北太平洋深海中枢泊地
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Final Form
O
Pattern 1 No sign of the enemy (Battle Avoided)

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
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B
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C
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D
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I
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J
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深海中枢泊地所属潜水艦隊 II群
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L
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M
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N
北太平洋深海中枢泊地
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AS:102
AS+:204
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AS:51
AS+:102
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Final Form
540       
AS:123
AS+:246
O
Pattern 1 No sign of the enemy (Battle Avoided)


E-7

 

Ride the Waves
波濤を越えて

Information

  • Boss: Central Princess (Damaged)
  • Kills required: 7/?/7 for easy/medium/hard
  • Reward: Iowa
    • Clearing on Hard (甲): Skilled Pilot, Medal x2, Hard Medal
    • Clearing on Medium (乙): Skilled Pilot, Medal x2
    • Clearing on Easy (丙): Medal

Branching rules

  • No branching rules known

Tips

  • Use CTF, ~440 Air power.
  • Load land bases with 1 Fighter 3 Bombers in each air group and concentrate all attacks on the boss.
  • Ignore Air Defense, it doesn't really do anything.
  • Using the FCF during chipping runs is highly recommended due to how often node L will Taiha one of your ships.
  • Use 2 CAV with 2 Main Guns, 1 WG42 and 1 Sanshiki to maximize damage against installations.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
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B
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C
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E
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I
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J
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Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
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I
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Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
前衛水上打撃部隊 I群
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B
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C
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