User:Jigaraphale/Sandbox/13

Anti-Air Cut-in

 
Akizuki performing the ID 1 AACI.

Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as AACI, during Stage 2.


AACI types
  • Each AACI is defined by its "ID" (its API value), and is arbitrary (see the below table).
    • They are then mostly referred to by their "ID".
    • Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
  • For all AACI, the "ID" therefore fully determines:
    • The setup of the AACI and the ships able to trigger it,
    • The "Trigger Rate" and the "Priority Order",
    • The "K-value" and "shot down per slot" value,
  • All those parameters are fully arbitrary.


AACI effects
  • Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the K-value, regardless of what ship triggers it,
  • Remove a fixed number of planes from each enemy bomber slot ("shot down per slot").

These effects make depleting the entirety of enemy planes much more feasible.


AACI triggering
  • Only one AACI can be performed per battle,
  • Only a ship equipped with proper AACI setups can trigger one (see the below table),
  • If multiple ships are equipped with AACI setups, each ship will roll their available AACI in ID's "Priority Order" (see the below table).
    • If IDs are tied, priority goes by fleet order from top to bottom.
    • Thus, for a given fleet & setup, some ships will take priority over others always the same way.
    • If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in ID's "Priority Order".
  • The trigger rate is unaffected by Stats like the damage status, Fleet AA, Ship AA, Adjusted AA, Air State, or any other parameter like Luck and LoS.
  • It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
  • If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
    • It can activate during the regular airstrike phase, but not during other phases like the Jet Assaults, LBAS phases, OASW, or Shelling phases.
    • There is a bug that allows enemy ships to activate AACI even if they were sunk[1].


For the following table:

Do note that some setups also required a maximal or minimal base   AA stat for the equipment to be counted.

AACI Patterns
ID Priority
Order
Setup Shot down
per slot
K-value Rate Users
None Triggers if no other AACI is activated +1A = 1, B = 0 1.0 N/A Player's fleet only
1 11       +8A = 3, B = 5 1.7 65% Akizuki-class
2 16     +7A = 3, B = 4 1.7 58%
3 26     +5A = 2, B = 3 1.6 50%
4 15       Air +7A = 5, B = 2 1.5 52% All
5 27  8+ AA  8+ AA  Air +5A = 2, B = 3 1.5 55% All
(except Akizuki-class)
6 28       +5A = 4, B = 1 1.45 40% All
7 36      Air +4A = 2, B = 2 1.35 45% All
(except Akizuki-class)
8 33  8+ AA  Air +5A = 2, B = 3 1.4 50%
9 45     +3A = 1, B = 2 1.3 40% All
10 6    9+ AA  Air +9A = 3, B = 6 1.65 60% Maya Kai Ni 
11 9    9+ AA +7A = 2, B = 5 1.5 55%
12 40  9+ AA  3+ AA  Air +4A = 1, B = 3 1.25 45% All
13 34  8+ AA  9+ AA  Air +5A = 1, B = 4 1.35 35% All
(except Maya Kai Ni )
14 25      Air +5 1.45 62% Isuzu Kai Ni 
15 35     +4 1.3 55%
16 24      Air +5 1.4 62% Kasumi Kai Ni B  &
Yuubari Kai Ni  (not Toku/D 
 
)
17 42     +3 1.25 55% Kasumi Kai Ni B 
18 43  9+ AA +3 1.2 60% Satsuki Kai Ni 
19 21  7- AA  9+ AA +6 1.45 58% Kinu Kai Ni 
20 37  9+ AA +4 1.25 65%
21 22    Air +6 1.45 60% Yura Kai Ni 
22 44  9+ AA +3 1.2 60% Fumizuki Kai Ni 
23 46  3~8 AA +2 1.05 80% UIT-25/I-504 
 
24 38    3~8 AA +4 1.25 40% Tenryuu-class Kai Ni 
 
25 10    Air   +8 1.55 60% Ise-class Kai/Ni 
 
 
 
26 14    Air +7 1.4 55% Yamato-class Kai Ni 
 
 
27 19      Air +6 1.55 55% Ooyodo Kai 
28 29    Air +5 1.4 55% Ise-class Kai/Ni 
 
 
 
&
Musashi Kai/Ni 
 
29 23    Air +6 1.55 60% Hamakaze B Kai  &
Isokaze B Kai 
30 32       +4 1.3 45% Tenryuu Kai Ni  &
Gotland Kai/Andra 
 
31 41     +3 1.2 52% Tenryuu Kai Ni 
32 39    
OR
   
OR
   
+4 1.2 50% Royal Navy Ships &
Kongou-class Kai Ni/B/C
33 31    4+ AA +4 1.35 45% Gotland Kai/Andra 
 
34 12     +8 1.6 55% Fletcher-class
35 17    
OR
   
+7 1.55 55%
36 37      
OR
     
OR
     
+7 1.55 50%
37 30     +5 1.45 40%
38 1     +11 1.85 57% Atlanta-class 
39 2     +11 1.7 57%
40 3      
OR
     
OR
     
+11 1.7 56%
41 5    
OR
   
OR
   
+10 1.65 55%
42 4      Sp  6+ AA +11 1.65 64% Yamato-class Kai Ni 
 
 
43 7      Sp +9 1.6 59%
44 13    Sp  6+ AA +7 1.6 54%
45 20    Sp +6 1.55 40%
46 8    9+ AA  Air
OR
   9+ AA  Air
8 1.55 50% Haruna Kai Ni B 
Examples
  • Akizuki with  8+ AA 8+ AA Air  fulfills the requirements of the AACIs with ID 1, 2, 3, and 13 (in this order).
    • The resulting trigger rate is ??
  • Fletcher with      fulfills 34, 35, 8, 9 (in this order).
    • The resulting trigger rate is ??
  • Musashi with     Sp fulfills 42, 43, 44, 45, 28 (in this order)
    • The resulting trigger rate is ??
  • Isokaze B Kai with  8+ AA 8+ AA Air  fulfills 29, 5, 8, 13 (in this order)
    • The resulting trigger rate is ??


Sequential AACIs

The Sequential AACIs were the AACIs introduced with the implementation of Johnston, allowing to a single ship to roll multiple AACI IDs at once, greatly increasing the trigger rate. Since the 26/05/2023 update, this mechanic is defunct, being available to all ships.

  • See here for more details.


Main Sources: [1] [2]