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User:Ninnin/Sandbox/1
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Hayabusa (20th) mechanics summary
- On ship
- Participates in stage 1 (air-to-air) and stage 2 (air-to-ship) of air combat
- AA stat (8) is effective for air power calculation
- DB stat is treated as (0) for airstrike launched from ship
- Does not attack enemy submarines in airstrike
- AA value does not increase with ★ improvement
- Does not enable carrier shelling (when it's the only bomber on ship)
- Does not trigger aerial support (when facing surface-only enemy fleet)
- Proeficiency
- Proficiency levelling from to >> takes 28 attacks
(OASW, ASW, surface shelling counts as attacks for this aircraft)
- Proficiency >> gives air power (same as carrier fighters) - about 25
- Proficiency >> gives critical modifier:
- Airstrike: 1.20x (1st slot) and 1.10x (not 1st slot)
- ASW and surface shelling: 1.16x (1st slot) and 1.08x (not 1st slot)
- In LBAS
- Placement cost is 4 x (plane count)
- Sortie cost is: fuel = (plane count) and ammo = CEIL((plane count) x 0.6)
- Combat radius can be extended (unlike other ASW patrol)
- Prioritizes attacking submarines, if they are present on mixed enemy node
- DB stat is treated as (4) when attacking surface target
- Proficiency also works (values are written above)