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Module:ListOfSortable
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Documentation for this module may be created at Module:ListOfSortable/doc
---
-- Automates generation of sortable table by designated class by looking at all ships within Module:Data/Ship
--
-- TODO: Get stats from Module:Data/Ship instead of relying on Module:ELiteShipsKai to retrieve from Module:Data/Ships/<ShipName>
-- TODO: Automate coloring without Module:EliteShipsKai
-- TODO: Handle equipment
local ListOfSortable = {}
local U = require('Module:Core')
local template = {
footer = "}}",
header = [[{{EliteShipsKaiSortable]],
item = [=[
|%s]=],
}
local function GenerateTable(equipmentOrShip, itemType, remodelSuffix, notes, coloring, ...)
local success,data
local equipment = false
if equipmentOrShip == 'Equipment' then
success, data = U.loadData("Data/Equipment")
equipment = true
elseif equipmentOrShip == "Ship" then
success, data = U.loadData("Data/Ship")
else
return "Invalid equipmentOrShip value: " .. equipmentOrShip
end
if not success then return "No data for ships: " .. itemType end
local result = string.format(template.header)
local suffix = {}
local index = 1
for k, v in pairs(remodelSuffix) do
suffix[index] = v
index = index + 1
end
if not equipment then
for k, v in pairs(data) do
if v.type == itemType and v.remodellv ~= '' then
local name = v.name[3]
local success = 0
for k, v in pairs(remodelSuffix) do
if success == 0 and v ~= nil and v ~= "" then
name,success = name:gsub("." .. v, "/" .. v)
end
end
result = result .. string.format(template.item, name)
end
end
else
for k, v in pairs(data) do
if v.type == itemType then
local name = v.name[2]
result = result .. string.format(template.item, name)
end
end
end
for k, v in pairs(notes) do
result = result .. string.format(template.item, v)
end
for k, v in pairs(coloring) do
result = result .. string.format(template.item, v)
end
result = result .. template.footer
return result .. '\n'
end
function ListOfSortable.ParseAndGenerate(frame)
local equipmentOrShip = {}
if frame.args['equipmentOrShip'] ~= nil then equipmentOrShip = frame.args['equipmentOrShip'] end
local itemType = {}
if frame.args['itemType'] ~= nil then itemType = frame.args['itemType'] end
local remodelSuffix = {}
if frame.args['remodelSuffix'] ~= nil then remodelSuffix = U.split(frame.args['remodelSuffix'], ',') end
local notes = {}
if frame.args['notes'] ~= nil then notes = U.split(frame.args['notes'], ',\n') end
local coloring = {}
if frame.args['coloring'] ~= nil then coloring = U.split(frame.args['coloring'], ',\n') end
return GenerateTable(equipmentOrShip, itemType, remodelSuffix, notes, coloring)
end
local function test()
-- mw.log(generateTable("Destroyer", {"B Kai", "D Kai", "Mk.II", "Zwei"},
-- {"Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]]",
-- "Mutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
-- "Kisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
-- "Satsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]",
-- "Fumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"},
-- {"remodel_level_good = 20",
-- "remodel_level_outstanding = 15",
-- "remodel_level_operator = <",
-- "firepower_good = 56",
-- "firepower_outstanding = 61",
-- "torpedo_good = 83",
-- "torpedo_outstanding = 89",
-- "night_battle = true",
-- "night_battle_good = 140",
-- "night_battle_outstanding = 150",
-- "aa_good = 64",
-- "aa_outstanding = 74",
-- "asw_good = 67",
-- "asw_outstanding = 73",
-- "los_good = 42",
-- "los_outstanding = 49",
-- "hp_good = 34",
-- "hp_outstanding = 36",
-- "armor_good = 50",
-- "armor_outstanding = 58",
-- "evasion_good = 92",
-- "evasion_outstanding = 98",
-- "aircraft_good = 1",
-- "aircraft_outstanding = 1",
-- "aircraft_slot_good = 1",
-- "luck_good = 19",
-- "luck_outstanding = 30",
-- "luck_max_good = 80",
-- "fuel_operator=<",
-- "ammo_good = 20",
-- "ammo_outstanding = 20",
-- "ammo_operator = <",
-- "reference_type = 2"}))
local frame = {}
frame.args = {}
frame.args['equipmentOrShip'] = "Equipment"
frame.args['itemType'] = "Small Caliber Main Gun"
frame.args['remodelSuffix'] = ""
frame.args['notes'] = ""
frame.args['coloring'] = ""
mw.log(ListOfSortable.ParseAndGenerate(frame))
local frame = {}
frame.args = {}
frame.args['equipmentOrShip'] = "Ship"
frame.args['itemType'] = "Destroyer"
frame.args['remodelSuffix'] = "B Kai,D Kai,Mk.II,Zwei,Kai"
frame.args['notes'] = "Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]],\nMutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]],\nKisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]],\nSatsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]],\nFumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"
frame.args['coloring'] = "remodel_level_good = 20,\nremodel_level_outstanding = 15,\nremodel_level_operator = <,\nfirepower_good = 56,\nfirepower_outstanding = 61,\ntorpedo_good = 83,\ntorpedo_outstanding = 89,\nnight_battle = true,\nnight_battle_good = 140,\nnight_battle_outstanding = 150,\nreference_type = 2"
mw.log(ListOfSortable.ParseAndGenerate(frame))
end
--return { render = render, test = test } --swap comments to test
return ListOfSortable
-- TEST: p.test()