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Module:ListOfSortable
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Documentation for this module may be created at Module:ListOfSortable/doc
---
-- Automates generation of sortable table by designated class by looking at all ships within Module:Data/Ship
--
-- TODO: Get stats from Module:Data/Ship instead of relying on Module:ELiteShipsKai to retrieve from Module:Data/Ships/<ShipName>
-- TODO: Automate coloring without Module:EliteShipsKai
local U = require('Module:Core')
local template = {
footer = "}}",
header = [[{{EliteShipsKaiSortable]],
item = [=[
|%s]=],
}
local function GenerateTable(shipClass, remodelSuffix, notes, coloring, ...)
local shipClass = shipClass or frame.args[1] or "??"
local success, data = U.loadData("Data/Ship")
if not success then return "No data for ships: " .. shipClass end
local result = { string.format(template.header) }
local suffix = {}
local index = 1
for k, v in pairs(remodelSuffix) do
suffix[index] = v
index = index + 1
end
for k, v in pairs(data) do
if v.type == shipClass and v.remodellv ~= '' then
local name = v.name[3]
local success = 0
for k, v in pairs(remodelSuffix) do
if success == 0 then
name,success = name:gsub("." .. v, "/" .. v)
end
end
if success == 0 then
name,success = name:gsub(".Kai", "/Kai")
end
table.insert(result, string.format(template.item, name))
end
end
for k, v in pairs(notes) do
table.insert(result, string.format(template.item, v))
end
for k, v in pairs(coloring) do
table.insert(result, string.format(template.item, v))
end
table.insert(result, template.footer)
return table.concat(result, "\n")
end
function ParseAndGenerate(frame)
local shipClass = frame.args['shipClass']
local remodelSuffix = U.split(frame.args['remodelSuffix'], ',')
local notes = U.split(frame.args['notes'], ',\n')
local coloring = U.split(frame.args['coloring'], ',\n')
return GenerateTable(shipClass, remodelSuffix, notes, coloring)
end
local function test()
-- mw.log(generateTable("Destroyer", {"B Kai", "D Kai", "Mk.II", "Zwei"},
-- {"Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]]",
-- "Mutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
-- "Kisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
-- "Satsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]",
-- "Fumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"},
-- {"remodel_level_good = 20",
-- "remodel_level_outstanding = 15",
-- "remodel_level_operator = <",
-- "firepower_good = 56",
-- "firepower_outstanding = 61",
-- "torpedo_good = 83",
-- "torpedo_outstanding = 89",
-- "night_battle = true",
-- "night_battle_good = 140",
-- "night_battle_outstanding = 150",
-- "aa_good = 64",
-- "aa_outstanding = 74",
-- "asw_good = 67",
-- "asw_outstanding = 73",
-- "los_good = 42",
-- "los_outstanding = 49",
-- "hp_good = 34",
-- "hp_outstanding = 36",
-- "armor_good = 50",
-- "armor_outstanding = 58",
-- "evasion_good = 92",
-- "evasion_outstanding = 98",
-- "aircraft_good = 1",
-- "aircraft_outstanding = 1",
-- "aircraft_slot_good = 1",
-- "luck_good = 19",
-- "luck_outstanding = 30",
-- "luck_max_good = 80",
-- "fuel_operator=<",
-- "ammo_good = 20",
-- "ammo_outstanding = 20",
-- "ammo_operator = <",
-- "reference_type = 2"}))
local frame = {}
frame.args = {}
frame.args['shipClass'] = "Destroyer"
frame.args['remodelSuffix'] = "B Kai, D Kai, Mk.II, Zwei"
frame.args['notes'] = "Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]],\nMutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]],\nKisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]],\nSatsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]],\nFumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"
frame.args['coloring'] = "remodel_level_good = 20,\nremodel_level_outstanding = 15,\nremodel_level_operator = <,\nfirepower_good = 56,\nfirepower_outstanding = 61,\ntorpedo_good = 83,\ntorpedo_outstanding = 89,\nnight_battle = true,\nnight_battle_good = 140,\nnight_battle_outstanding = 150,\nreference_type = 2"
mw.log(ParseAndGenerate(frame))
end
return { render = render, test = test }
-- TEST: p.test()