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Module:MapRewards
Revision as of 10:03, 28 August 2022 by Memetails (talk | contribs) (→Back to GKs original styling but can handle infinite choices)
Documentation for this module may be created at Module:MapRewards/doc
local U = require('Module:Core')
local template = {
footer = "|}",
header = [[{|style="text-align:center;width:100%%"
!colspan="5" style="background-color:#3baef5;color:white;padding:10px"|Rewards<span class="plainlinks" style="float:right">[[https://en.kancollewiki.net/Module:Data/Map/%s?action=edit edit]]</span>]],
ship_row = [=[|-
!style="background-color:#3baef5;color:white;width:40%%"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
choice = [=[|-
!style="background-color:#eef2f7;color:red"|OR
|colspan="4" style="background-color:#eef2f7"|]=],
-- TODO: class="sortable"
item_header = [[{|style="text-align:center;width:100%"
!style="background-color:#3baef5;color:white;width:40%"|Item/Equipment
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
item_row = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
item_row_choice_top = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px;border-top:4px solid grey"|%s<br>[[%s]]]=],
item_row_choice_middle = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px;"|%s<br>[[%s]]]=],
item_row_choice_bottom = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px;border-bottom:4px solid grey"|%s<br>[[%s]]]=],
item_row_amount_top = [=[|style="background-color:#eef2f7;font-size:18px;border-top:4px solid grey"|%s]=],
item_row_amount_middle = [=[|style="background-color:#eef2f7;font-size:18px;"|%s]=],
item_row_amount_bottom = [=[|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey"|%s]=],
item_style_top = [=[|data-sort-value="%s" style="background-color:#eef2f7;color:red;font-size:12px;line-height:14px;width:auto;border-top:4px solid grey"|]=],
item_style_bottom = [=[|data-sort-value="%s" style="background-color:#eef2f7;color:red;font-size:12px;line-height:14px;width:auto;border-bottom:4px solid grey"|]=],
}
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
local assetSizes = { item = '75px', equipment = '75px', ship = '240px' }
local function render(frame, event, map)
local event = event or frame.args[1] or "??"
local map = map or frame.args[2] or "??"
local success, data = U.loadData("Data/Map/" .. event)
if not success then return "Unknown event: " .. event end
data = data[map]
if not data then return "Unknown map: " .. map end
local index = {}
local tbl = {}
local types = {}
-- TODO: assuming 0-1 single ship reward on all difficulties
local ship = false
local function setData(diff)
for _, v in ipairs(data[diff] or {}) do
if v.choice then
local v1 = v.choice[1]
local v2 = v.choice[2]
local name1 = v1.item or v1.equipment or v1.ship or '??'
local name2 = v2.item or v2.equipment or v2.ship or '??'
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
local names = {name1 .. '1', name2 .. '2'}
local name = names[1] .. '||' .. names[2]
types[name] = 'choice'
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = {
{ name = name1, count = v1.count or 1, level = v1.level },
{ name = name2, count = v2.count or 1, level = v2.level },
}
else
local name = v.item or v.equipment or v.ship or '??'
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
if v.ship then
ship = v.ship
else
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = { count = v.count or 1, level = v.level }
end
end
end
end
local function getCount(name, diff, i)
if i then
return (((tbl[name] or {})[diff] or {})[i] or {}).count or 0
else
return ((tbl[name] or {})[diff] or {}).count or 0
end
end
local function getLevel(name, diff, i)
local level
if i then
level = (((tbl[name] or {})[diff] or {})[i] or {}).level
else
level = ((tbl[name] or {})[diff] or {}).level
end
return level and string.format(" (★%d)", level) or ''
end
local function getCell(name, diff, i)
local count = getCount(name, diff, i)
return (count == 0 and '' or count) .. getLevel(name, diff, i)
end
local function getAsset(name)
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name)
end
setData('Hard')
setData('Medium')
setData('Easy')
setData('Casual')
local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
if ship then
table.insert(result, string.format(template.ship_row, getAsset(ship), ship))
end
table.insert(result, template.footer)
table.insert(result, template.item_header)
--[[
local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
table.sort(sortedIndex, function (x, y)
if x.typ ~= y.typ then return x.typ > y.typ end
if getCount(x.name, 'Casual') ~= getCount(y.name, 'Casual') then return getCount(x.name, 'Casual') > getCount(y.name, 'Casual') end
if getCount(x.name, 'Easy') ~= getCount(y.name, 'Easy') then return getCount(x.name, 'Easy') > getCount(y.name, 'Easy') end
if getCount(x.name, 'Medium') ~= getCount(y.name, 'Medium') then return getCount(x.name, 'Medium') > getCount(y.name, 'Medium') end
if getCount(x.name, 'Hard') ~= getCount(y.name, 'Hard') then return getCount(x.name, 'Hard') > getCount(y.name, 'Hard') end
return x.i < y.i
end)
local sortValues = {}
for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
]]--
-- sortValues[name]
for i, name in ipairs(index) do
if types[name] == 'choice' then
local names = U.split(name, '||')
local subNames = {}
for j=1, #names do
subNames[j] = names[j]:sub(1, -2)
end
local difficulty = {'Casual', 'Easy', 'Medium', 'Hard'}
for c=1, #names do
local str = ""
if c==1 then str = template.item_row_choice_top
elseif c==#names then str = template.item_row_choice_bottom
else str = template.item_row_choice_middle end
table.insert(result, string.format(str, 0, getAsset(subNames[c]), subNames[c]))
str = ""
for d=1, #difficulty do
if c==1 then str = template.item_row_amount_top
elseif c==#names then str = template.item_row_amount_bottom
else str = template.item_row_amount_middle end
table.insert(result, string.format(str, getCell(name, difficulty[d], c), c))
end
if c~=#names then table.insert(result, template.choice) end
end
else
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
end
end
table.insert(result, template.footer)
return table.concat(result, "\n")
end
local function test()
mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
end
return { render = render, test = test }