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User:Totaku/Kancolle Kai data

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Revision as of 06:54, 28 September 2016 by Totaku (talk | contribs) (Created page with "The following information being provided is from the recent discovery made from unearthing data from Kancolle Kai which as it turns out, some elements from the game do apply t...")
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The following information being provided is from the recent discovery made from unearthing data from Kancolle Kai which as it turns out, some elements from the game do apply to the browser game as well. Due to this information is being gathered to be re-evaluated to see what can be placed within the browser version as well as plans to construct Kancolle Kai's page on a later date.

Page 1 Info

Upgrade success rates for +0 to +1, +1 to +2, …, +9 to max, max to new equipment

Akashi upgrade success rates (%): 100, 100, 100, 100, 95, 90, 80, 77, 72, 60, 50 Akashi Kai upgrade success rates (%): 100, 100, 100, 100, 100, 95, 90, 82, 77, 67, 62

Levels don't matter wwwwwwwwww

Conditions of ships on returning will affect the result of an expedition fleet.

Expedition failure conditions:

Flagship with orange or red morale Flagship level insufficient Flagship is of the wrong ship type Any ship in the fleet with red morale Failure to fulfill ship type requirements Failure to fulfill total ship count requirement. Non-flagships with orange morale do not count towards the total ship count requirement Total fleet level insufficient Drum count insufficient OR number of ships carrying drums insufficient (% count of fuel ships have) + rand(0,20) < 100 (so expeditions will always fail if fuel is less than 80%. If fuel ≥ 80% it depends on the random value)

Expedition normal success conditions: Any non-flagship has orange morale Sparkled ship count < total ship count AND one of the following: failure to fulfill drum requirements for great success OR flagship's ship type requirement for great success OR this.Flagship_level_check_type == 2 [I have no idea what the last 2 requirements mean] Flagship fails to fulfill other great success requirements? Not sure on this part

Requirements for great success: drumKeisu = 0 if expedition does not need drums for great success drumKeisu = -15 if expedition needs drums for great success but insufficient drums are brought drumKeisu = 20 if expedition needs drums for great success and sufficient drums are brought

If Flagship_level_check_type == 2 Sparkle value = 20 + 15*<no. of sparkled ships> + drumKeisu - 5 + [√<Flagship level> + 0.1*<Flagship level>]

Otherwise Sparkle value = 20 + 15*<no. of sparkled ships> + drumKeisu

If Sparkle value ≥ rand(0,100), great success occurs. Otherwise, normal success occurs. However for some reason, normal success can seldom occur even when great success requirements are fulfilled.

Thus, Tokyo Express requires 4 sparkled ships for near 100% success. 4 ship expedition fleets give 80% chance, 5 ship fleets give 95%.