Calculation
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
These bonuses are divided into 5 groups and are calculated in the following order[1]:
- Ship type bonuses
- General multiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General Flat bonuses
- Post-cap bonuses against Supply Depot Princess
- Airstrike and Land Base special cases
- "Installation-like warships" special cases
- The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations
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Pre-cap
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Surface Shelling:
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg( \bigg[ \bigg( \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \bigg) {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg] {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26} + \text{B1}} \bigg) \times \text{Mod}_\text{others} }[/math]
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Carrier Shelling:
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg( \Big[ \Big( \Big[ \Big( \big[ \big( [ \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big) {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Big] \times 1.5 +25 \bigg) \times \text{Mod}_\text{others} }[/math]
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Cap
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[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} }[/math]
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Post-Cap
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[math]\displaystyle{ \text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit} }[/math]
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- With
- [math]\displaystyle{ \text{Atk}_\text{base} }[/math] the base attack deffined here,
- A & C the Multiplicative bonuses,
- B the Flat bonuses,
- A & B being pre-cap bonuses,
- C being post-cap bonuses.
- [math]\displaystyle{ \text{Mod}_\text{others} }[/math] being all other modifiers unrelated to installation (see Damage Calculations for more details)
- [math]\displaystyle{ \text{DB} }[/math] being the bombing stat of Anti-installation Dive Bomber only
- [math]\displaystyle{ \text{Cap} }[/math] is:
- 220 during day,
- 360 during night.
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