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Module:MapRewards

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Documentation for this module may be created at Module:MapRewards/doc

local U = require('Module:Core')

local template = {
	footer = "|}",
	header = [[{|style="text-align:center;width:100%%"
!colspan="5" style="background-color:#3baef5;color:white;padding:10px"|Rewards<span class="plainlinks" style="float:right">&#x5b;[https://en.kancollewiki.net/Module:Data/Map/%s?action=edit edit]&#x5d;</span>]],
	ship_row = [=[|-
!style="background-color:#3baef5;color:white;width:40%%"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
	choice = [=[|-
!style="background-color:#eef2f7;color:red"|OR
|colspan="4" style="background-color:#eef2f7"|]=],
	-- TODO: class="sortable"
	item_header = [[{|style="text-align:center;width:100%"
!style="background-color:#3baef5;color:white;width:40%"|Item/Equipment
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
	item_row = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
	item_style = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;color:red;font-size:12px;line-height:14px;width:auto;border-bottom:4px solid grey;border-top:4px solid grey"|]=],
	item_amount_style = [=[
|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey;border-top:4px solid grey"|]=],
}

local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }

local assetSizes = { item = '75px', equipment = '75px', ship = '240px' }

local function render(frame, event, map)
	local event = event or frame.args[1] or "??"
	local map = map or frame.args[2] or "??"
	local success, data = U.loadData("Data/Map/" .. event)
	if not success then return "Unknown event: " .. event end
	data = data[map]
	if not data then return "Unknown map: " .. map end
	local index = {}
	local tbl = {}
	local types = {}
	-- TODO: assuming 0-1 single ship reward on all difficulties
	local ship = false
	local function setData(diff)
		for _, v in ipairs(data[diff] or {}) do
			if v.choice then
				local v1 = v.choice[1]
				local v2 = v.choice[2]
				local name1 = v1.item or v1.equipment or v1.ship or '??'
				local name2 = v2.item or v2.equipment or v2.ship or '??'
				types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
				types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
				local names = {name1 .. '1', name2 .. '2'}
				local name = names[1] .. '||' .. names[2]
				types[name] = 'choice'
				if not U.ifind(index, name) then table.insert(index, name) end
				tbl[name] = tbl[name] or {}
				tbl[name][diff] = {
					{ name = name1, count = v1.count or 1, level = v1.level },
					{ name = name2, count = v2.count or 1, level = v2.level },
				}
			else
				local name = v.item or v.equipment or v.ship or '??'
				types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
				if v.ship then
					ship = v.ship
				else
					if not U.ifind(index, name) then table.insert(index, name) end
					tbl[name] = tbl[name] or {}
					tbl[name][diff] = { count = v.count or 1, level = v.level }
				end
			end
		end
	end
	local function getCount(name, diff, i)
		if i then
			return (((tbl[name] or {})[diff] or {})[i] or {}).count or 0
		else
			return ((tbl[name] or {})[diff] or {}).count or 0
		end
	end
	local function getLevel(name, diff, i)
		local level
		if i then
			level = (((tbl[name] or {})[diff] or {})[i] or {}).level
		else
			level = ((tbl[name] or {})[diff] or {}).level
		end
		return level and string.format(" (★%d)", level) or ''
	end
	local function getCell(name, diff, i)
		local count = getCount(name, diff, i)
		return (count == 0 and '' or count) .. getLevel(name, diff, i)
	end
	local function getAsset(name)
		return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name)
	end
	setData('Hard')
	setData('Medium')
	setData('Easy')
	setData('Casual')
	local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
	if ship then
		table.insert(result, string.format(template.ship_row, getAsset(ship), ship))
	end
	table.insert(result, template.footer)
	table.insert(result, template.item_header)
	--[[
	local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
	table.sort(sortedIndex, function (x, y)
		if x.typ ~= y.typ then return x.typ > y.typ end
		if getCount(x.name, 'Casual') ~= getCount(y.name, 'Casual') then return getCount(x.name, 'Casual') > getCount(y.name, 'Casual') end
		if getCount(x.name, 'Easy') ~= getCount(y.name, 'Easy') then return getCount(x.name, 'Easy') > getCount(y.name, 'Easy') end
		if getCount(x.name, 'Medium') ~= getCount(y.name, 'Medium') then return getCount(x.name, 'Medium') > getCount(y.name, 'Medium') end
		if getCount(x.name, 'Hard') ~= getCount(y.name, 'Hard') then return getCount(x.name, 'Hard') > getCount(y.name, 'Hard') end
		return x.i < y.i
	end)
	local sortValues = {}
	for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
	]]--
	-- sortValues[name]
	for i, name in ipairs(index) do
		if types[name] == 'choice' then
			local names = U.split(name, '||')
			
			local reward = {}
			local difficulty = {'Casual', 'Easy', 'Medium', 'Hard'}
			
			--Output the reward items
			table.insert(result, template.item_style)
			local str = "%s"
			for c=1, #names do
				if c>1 then str = str .. " OR %s " end
				str = string.format(str, getAsset(names[c]:sub(1, -2)))
			end
			table.insert(result, str)
			
			--Output the amounts of reward for each difficulty & item
			for d=1, #difficulty do
				str = template.item_amount_style .. "%s "
				for c=1, #names do
					if c>1 then if getCell(name, difficulty[d], c) == '' then str = str .. " %s " else str = str .. " / %s " end end
					if getCell(name, difficulty[d], c) == '' then str = string.format(str, "") else str = string.format(str, getCell(name, difficulty[d], c)) end
				end
				table.insert(result, str)
			end
		else
			table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
				getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
		end
	end
	table.insert(result, template.footer)
	return table.concat(result, "\n")
end

local function test()
	mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
end

return { render = render, test = test }