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Module:Data/Ship/Okinami
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Revision as of 11:54, 10 February 2016 by がか (talk | contribs) (Created page with "--Categories: --Category:Player ship modules local Okinami = { [""] = { _name = "Okinami", _rarity = nil, _api_id = 452, _id = nil, _true_id = false, _japane...")
Documentation for this module may be created at Module:Data/Ship/Okinami/doc
--Categories:
--[[Category:Player ship modules]]
local Okinami = {
[""] = {
_name = "Okinami",
_rarity = nil,
_api_id = 452,
_id = nil,
_true_id = false,
_japanese_name = "沖波",
_reading = "おきなみ",
_class = "Yuugumo",
_class_number = 1,
_type = 2,
_hp = nil,
_hp_max = nil,
_firepower = nil,
_firepower_max = nil,
_firepower_mod = nil,
_armor = nil,
_armor_max = nil,
_armor_mod = nil,
_torpedo = nil,
_torpedo_max = nil,
_torpedo_mod = nil,
_evasion = nil,
_evasion_max = nil,
_aa = nil,
_aa_max = nil,
_aa_mod = nil,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = nil,
_luck_max = nil,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 30,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Okinami/Kai",
_fuel = 20,
_ammo = 25,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 13,
_scrap_baux = 1,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
},
["Kai"] = {
_name = "Okinami",
_suffix = "Kai",
_rarity = nil,
_api_id = nil,
_id = nil,
_true_id = nil,
_cg_reference = "/",
_cg_damaged_reference = "/",
_japanese_name = "沖波改",
_reading = "おきなみかい",
_class = "Yuugumo",
_class_number = 1,
_type = 2,
_hp = nil,
_hp_max = nil,
_firepower = nil,
_firepower_max = nil,
_firepower_mod = nil,
_armor = nil,
_armor_max = nil,
_armor_mod = nil,
_torpedo = nil,
_torpedo_max = nil,
_torpedo_mod = nil,
_evasion = nil,
_evasion_max = nil,
_aa = nil,
_aa_max = nil,
_aa_mod = nil,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = nil,
_luck_max = nil,
_luck_mod = false,
_remodel_level = nil,
_remodel_ammo = nil,
_remodel_steel = nil,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_from = "Okinami/",
_remodel_to = false,
_fuel = 20,
_ammo = 25,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 13,
_scrap_baux = 1,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
},
}
return Okinami