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Module:Data/Ship/I-8
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Revision as of 03:59, 25 September 2015 by com>Ckwng (Add _remodel_catapult)
Documentation for this module may be created at Module:Data/Ship/I-8/doc
--Categories:
--[[Category:Player ship modules]]
local I_8 = {
[""] = {
_name = "I-8",
_nick = "Hachi",
_rarity = 5,
_api_id = 128,
_id = 128,
_true_id = false,
_japanese_name = "伊8",
_japanese_nick = "はち",
_reading = "い8",
_reading_nick = false,
_class = "Junsen 3",
_class_number = 2,
_type = 13,
_hp = 15,
_hp_max = 19,
_firepower = 2,
_firepower_max = 9,
_firepower_mod = false,
_armor = 4,
_armor_max = 19,
_armor_mod = false,
_torpedo = 30,
_torpedo_max = 69,
_torpedo_mod = 2,
_evasion = 14,
_evasion_max = 37,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = 10,
_los_max = 39,
_range = 1,
_luck = 20,
_luck_max = 59,
_luck_mod = false,
_buildable = true,
_buildable_lsc = false,
_build_time = 22,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "I-8/Kai",
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 1,
_equipment = {
{equipment = false, size = 0},
},
},
["Kai"] = {
_name = "I-8",
_nick = "Hachi",
_suffix = "Kai",
_rarity = 6,
_api_id = 400,
_id = 128,
_true_id = 1500,
_cg_reference = "/",
_cg_damaged_reference = "/",
_japanese_name = "伊8改",
_japanese_nick = "はち",
_reading = "い8かい",
_reading_nick = false,
_class = "Junsen 3",
_class_number = 2,
_type = 14,
_hp = 19,
_hp_max = 25,
_firepower = 4,
_firepower_max = 14,
_firepower_mod = false,
_armor = 5,
_armor_max = 19,
_armor_mod = false,
_torpedo = 36,
_torpedo_max = 84,
_torpedo_mod = 2,
_evasion = 15,
_evasion_max = 49,
_aa = 0,
_aa_max = false,
_aa_mod = 1,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = 16,
_los_max = 39,
_range = 1,
_luck = 25,
_luck_max = 69,
_luck_mod = false,
_remodel_level = 50,
_remodel_ammo = 200,
_remodel_steel = 150,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_from = "I-8/",
_remodel_to = false,
_fuel = 10,
_ammo = 25,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 2,
_equipment = {
{equipment = false, size = 1},
{equipment = false, size = 1},
},
},
}
return I_8