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Module:EnemyShipData
Revision as of 22:04, 21 April 2015 by com>Ckwng
Documentation for this module may be created at Module:EnemyShipData/doc
local ShipData = require("Module:ShipData")
local EnemyShipData = ShipData()
function EnemyShipData:air_power()
local air_power = 0
for i=1, self:slots() do
local slot_equipment, slot_space = self:slot(i)
if slot_equipment == nil or slot_space == nil then
--we have missing information, fall back to hard-coded air power
air_power = self._as_rating
break
elseif slot_equipment ~= false then
--if there is an equipment
local slot_equipment_type = slot_equipment:type()
local slot_equipment_aa = slot_equipment:aa()
if slot_equipment_aa and
(slot_equipment_type == 6 or
slot_equipment_type == 7 or
slot_equipment_type == 8 or
slot_equipment_type == 11) then
air_power = air_power +
math.floor(math.sqrt(slot_space) * slot_equipment_aa)
elseif slot_equipment_aa == nil then
--we have missing information, fall back to hard-coded air power
air_power = self._as_rating
break
end
end
end
return air_power
end
EnemyShipData.__call = EnemyShipData.create
return EnemyShipData