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Module:CardList
Revision as of 19:11, 24 July 2016 by com>Ckwng
Documentation for this module may be created at Module:CardList/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local CardList = BaseTable{
_table_start = [[{| class="wikitable typography-xl-optout" style="width: -moz-max-content; width: -webkit-max-content; width: max-content;"]],
_row_starter = "",
_header_template = nil,
_cell = [[${values.value}]],
}
function CardList:create_table_prep()
self._size = self._args.image_size or self._default_size
self._columns = {}
if self._args.column_count then
if self._args.column_count == "false" then
self._column_count = false
else
self._column_count = tonumber(self._args.column_count)
end
end
if self._column_count then
for i=1, self._column_count do
table.insert(self._columns, i)
end
end
end
function CardList:start_rows()
self._rows = {}
end
function CardList:finish_rows()
return
end
function CardList:process_item_key(item_key)
local split = mw.ustring.find(item_key, '/')
local ship_base_name, ship_suffix
if split == nil then
ship_base_name = item_key
else
ship_base_name = mw.ustring.sub(item_key, 1, split - 1)
ship_suffix = mw.ustring.sub(item_key, split + 1, -1)
end
return ship_base_name, ship_suffix
end
function CardList:create_items()
local count = 0
local row = {}
for index, item_key in ipairs(self._args) do
if mw.ustring.sub(item_key, 1, 1) == "!" then
if self._column_count then
local filled = #row
if filled ~= 0 then
for i=1, self._column_count - filled do
table.insert(row, false)
end
table.insert(self._items, row)
row = {}
for i=1, filled do
table.insert(row, false)
end
end
end
table.insert(self._items, mw.ustring.sub(item_key, 2))
elseif not self._column_count and item_key == "~" then
table.insert(self._items, row)
row = {}
count = 0
else
count = count + 1
local item
if item_key == "-" then
item = false
else
item = self._item_class(self:process_item_key(item_key))
end
table.insert(row, item)
if self._column_count and (count % self._column_count == 0) then
table.insert(self._items, row)
row = {}
elseif not self._column_count then
self._max_columns = math.max(self._max_columns or 0, count)
end
end
end
if #row > 0 then
if self._column_count then
for i=1, self._column_count - #row do
table.insert(row, false)
end
end
table.insert(self._items, row)
end
if not self._column_count then
for i=1, self._max_columns do
table.insert(self._columns, i)
end
end
end
function CardList:create_data_rows()
for _, item in ipairs(self._items) do
local row_values
if type(item) == "string" then
row_values = item
else
row_values = {}
for _, column in ipairs(self._columns) do
if self._column_count or item[column] then
row_values[column] = self:card(item[column])
row_values[column].rowspan = 1
row_values[column].colspan = 1
end
end
end
table.insert(self._data_rows, row_values)
end
end
return CardList