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Module:ShipCardKai

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Revision as of 20:25, 14 September 2015 by com>Ckwng (Support disabling link at various levels)
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Documentation for this module may be created at Module:ShipCardKai/doc

local Ship = require('Module:Ship')
local Formatting = require('Module:Formatting')

local format = require("Module:StringOperations").format
local split = require("Module:StringOperations").split

local ShipCardKai = {
	_card_size = "218x300px",
	_battle_card_size = "160x40px",
	_card_layers = {
		status_expedition = {image = "Card Status Expedition.png", style = {top = "229px", left = "133px"}},
		status_repair = {image = "Card Status Repair.png", style = {top = "228px", left = "133px"}},
		status_light_damage = {image = "Card Status Light Damage.png", style = {top = "228px", left = "133px"}},
		status_medium_damage = {image = "Card Status Medium Damage.png", style = {top = "228px", left = "133px"}},
		status_heavy_damage = {image = "Card Status Heavy Damage.png", style = {top = "228px", left = "133px"}},
		status_sunk = {image = "Card Status Sunk.png", style = {top = "228px", left = "133px"}},
		ring = {image = "Card Marriage Ring.png", style = {top = "260px", left = "180px"}},
		ring_glow = {image = "Card Marriage Ring Glow.png", style = {top = "254px", left = "170px", opacity = "0.7"}},
	},
	_battle_card_layers = {
		takoyaki = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
		hell = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
		hell_r = {image = "Hell plane 2.png", style = {top = "5px", left = "120px"}, size = "30x30px"},
		hell_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
		hell_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
		hell_offset_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
		hell_offset_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
		flagship = {image = "Flagship battle card icon.png", style = {top = "3px", left = "139px"}},
		revenge_r2 = {image = "Hell plane 3.png", style = {top = "3px", left = "130px"}, size = "30x33px"},
		revenge_kai_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
		revenge_kai_r1 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x44px"},
		revenge_kai_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
		revenge_kai_offset_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
		revenge_kai_offset_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
		hell_kai_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
		hell_kai_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
		hell_kai_offset_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
		hell_kai_offset_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
		attack_seaplane_kai_r = {image = "Abyssal Attack Seaplane Kai.png", style = {top = "0px", left = "120px"}, size = "35x35px"},
		status_expedition = {image = "Battle Card Status Expedition.png", style = {top = "0px", left = "0px"}},
		status_repair = {image = "Battle Card Status Repair.png", style = {top = "0px", left = "0px"}},
		status_light_damage = {image = "Battle Card Status Light Damage.png", style = {top = "0px", left = "0px"}},
		status_medium_damage = {image = "Battle Card Status Medium Damage.png", style = {top = "0px", left = "0px"}},
		status_heavy_damage = {image = "Battle Card Status Heavy Damage.png", style = {top = "0px", left = "0px"}},
		status_light_damage_installation = {image = "Battle Card Status Light Damage Installation.png", style = {top = "0px", left = "0px"}},
		status_medium_damage_installation = {image = "Battle Card Status Medium Damage Installation.png", style = {top = "0px", left = "0px"}},
		status_heavy_damage_installation = {image = "Battle Card Status Heavy Damage Installation.png", style = {top = "0px", left = "0px"}},
		status_sunk_installation = {image = "Battle Card Status Sunk Installation.png", style = {top = "0px", left = "0px"}},
		smudge_light = {image = "Battle Card Smudge Light.png", style = {top = "0px", left = "0px"}},
		smudge_medium = {image = "Battle Card Smudge Medium.png", style = {top = "0px", left = "0px"}},
		smudge_heavy = {image = "Battle Card Smudge Heavy.png", style = {top = "0px", left = "0px"}},
		ring = {image = "Battle Card Marriage Ring.png", style = {top = "19px", left = "138px"}},
		ring_glow = {image = "Battle Card Marriage Ring Glow.png", style = {top = "10px", left = "126px", opacity = "0.7"}},
	},
	_image_wrapper_style = {display = "inline-block", position = "relative", overflow = "hidden", ['vertical-align'] = "middle"},
	_image_layer_style = {position = "absolute", ['line-height'] = "0px"},
	_grayscale_style = {filter = "grayscale(100%)", ['-webkit-filter'] = "grayscale(100%)"},
}

function ShipCardKai:card(ship, args, link)
	if not args then
		args = ship
		ship = args.ship
	end
	local image = Formatting:format_image{args.damaged and ship:card_damaged() or ship:card(), size = args.size or self._card_size, link = link, caption = args.caption}
	if args.layers or args.grayscale then
		local stack = self:_create_stack(image, args.grayscale)
		if args.layers then
			for _, layer in ipairs(split(args.layers)) do
				if self._card_layers[layer] then
					self:_add_layer(stack, self._card_layers[layer], ship, args)
				end
			end
		end
		image = tostring(stack)
	end
	return image
end

function ShipCardKai:Card(args)
	local ship = self:create_ship(args)
	if args.link then
		if args.link == "nil" then
			return self:card(ship, args, nil)
		elseif args.link == "false" then
			return self:card(ship, args, false)
		else
			return self:card(ship, args, args.link)
		end
	else
		return self:card(ship, args, ship:link())
	end
end

function ShipCardKai:battle_card(ship, args, link)
	if not args then
		args = ship
		ship = args.ship
	end
	local image = Formatting:format_image{args.damaged and ship:battle_card_damaged() or ship:battle_card(), size = args.size or self._battle_card_size, link = link, caption = args.caption}
	local ship_layers = ship:battle_card_layers()
	if ship_layers or args.flagship or args.layers or args.grayscale then
		local stack = self:_create_stack(image, args.grayscale)
		if ship_layers then
			for _, layer in ipairs(ship_layers) do
				self:_add_layer(stack, self._battle_card_layers[layer], ship, args)
			end
		end
		if args.flagship then
			self:_add_layer(stack, self._battle_card_layers.flagship, ship, args)
		end
		if args.layers then
			for _, layer in ipairs(split(args.layers)) do
				if self._battle_card_layers[layer] then
					self:_add_layer(stack, self._battle_card_layers[layer], ship, args)
				end
			end
		end
		image = tostring(stack)
	end
	return image
end

function ShipCardKai:_add_layer(stack, layer, ship, args)
	stack:node(mw.html.create('span'):addClass('image-layer'):css(self._image_layer_style):css(layer.style):wikitext(Formatting:format_image{layer.image, caption = layer.caption or args.caption, size = layer.size, link = args.link}))
end

function ShipCardKai:_create_stack(image, grayscale)
	local stack = mw.html.create('span'):addClass('image-stack'):css(self._image_wrapper_style)
	if grayscale then
		stack:node(mw.html.create('span'):addClass('grayscale-wrapper'):css(self._grayscale_style):wikitext(image))
	else
		stack:wikitext(image)
	end
	return stack
end

function ShipCardKai:BattleCard(args)
	local ship = self:create_ship(args)
	if args.link then
		if args.link == "nil" then
			return self:battle_card(ship, args, nil)
		elseif args.link == "false" then
			return self:battle_card(ship, args, false)
		else
			return self:card(ship, args, args.link)
		end
	else
		return self:battle_card(ship, args, ship:link())
	end
end

function ShipCardKai:create_ship(args)
	if args.name then
		return Ship(args.name, args.model)
	else
		return Ship(args[1])
	end
end

return ShipCardKai