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Module:ShipInfoKai

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Revision as of 12:15, 16 February 2015 by com>Ckwng (Factor out common css effects)
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Documentation for this module may be created at Module:ShipInfoKai/doc

local Ship = require('Module:Ship')
local StatIcons = require('Module:StatIcons')
local Effects = require('Module:Effects')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format

local ShipInfoKai = {
	_rarity_map = {
		[0] = "whitesmoke",
		[1] = "cornflowerblue",
		[2] = "lightskyblue",
		[3] = "mediumturquoise",
		[4] = "silver",
		[5] = "gold",
		[6] = "#eebbee",
		[7] = "#eebbee",
		[8] = "#eebbee",
	},
	_equipment_rarity_map = {
		[0] = "whitesmoke",
		[1] = "lightgrey",
		[2] = "lightsteelblue",
		[3] = "#eebbee",
		[4] = "#eebbee",
		[5] = "#eebbee",
	},
	_catbomb = "Catbomb.png|300px",
	_unbuilable = "''Unbuildable''",
	_remodel_level = "'''Remodel Level'''",
	_build_time = "'''Build Time'''",
	_id_1 = "%s",
	_id_2 = "%s (%s)",
	_stat_1 = "%d",
	_stat_2 = "%d (%d)",
	_slot_template = [[|- align=center style="background-color: whitesmoke; line-height: 1.1;"
| style="width: 36px; height: 36px; background-color: ${color};" | ${icon}
| colspan="4" style="width: 190px;" | ${equipment}
| style="width: 50px;" | ${slot_size}
]],
	_image_template = "[[File:%s]]",
	_template = [[{|style="border: 1px solid darkgray; width: 320px;"
|-
|colspan="6" style="text-align: center; background-color: ${top_bg_color};${top_extra_style}"|<p style="font-size:20px">'''${name}'''</p>
<p style="font-size:15px">'''No.${id} ${japanese_name}'''</p>
<p>'''${class} ${type}'''</p>
|-
| align=center colspan="6" | ${image}
|-
| colspan="6" style="text-align: center; background-color: LightSkyBlue;"|'''Statistics'''
|-
| colspan="2" style="width: 88px;" | ${hp_icon} HP
| style="width: 66px;" | '''${hp}'''
| style="width: 88px;" | ${firepower_icon} Firepower
| colspan="2" style="width: 60px;" | '''${firepower}'''
|-
| colspan="2" style="width: 88px;" | ${armor_icon} Armor
| style="width: 66px;" | '''${armor}'''
| style="width: 88px;" | ${torpedo_icon} Torpedo
| colspan="2" style="width: 66px;" | '''${torpedo}'''
|-
| colspan="2" style="width: 88px;" | ${evasion_icon} Evasion
| style="width: 66px;" | '''${evasion}'''
| style="width: 88px;" | ${aa_icon} AA
| colspan="2" style="width: 66px;" | '''${aa}'''
|-
| colspan="2" style="width: 88px;" | ${aircraft_icon} Aircraft
| style="width: 66px;" | '''${aircraft}'''
| style="width: 88px;" | ${asw_icon} ASW
| colspan="2" style="width: 66px;" | '''${asw}'''
|-
| colspan="2" style="width: 88px;" | ${speed_icon} Speed
| style="width: 66px;" | '''${speed}'''
| style="width: 88px;" | ${los_icon} LOS
| colspan="2" style="width: 66px;" | '''${los}'''
|-
| colspan="2" style="width: 88px;" | ${range_icon} Range
| style="width: 66px;" | '''${range}'''
| style="width: 88px;" | ${luck_icon} Luck
| colspan="2" style="width: 66px;" | '''${luck}'''
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"|${build_remodel_header}
| style="text-align: center; background-color: LightSkyBlue; width: 50px;" | '''Slots'''
|- 
| colspan="5" style="text-align: center;"|${build_remodel_info}
| align=center style="width: 50px;" |${slots}
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"|'''Stock Equipment'''
| style="text-align: center; background-color: LightSkyBlue; width: 50px;" | '''Space'''
|-
${slot_details}
|}]],
}

function ShipInfoKai:bg_color(ship)
	local rarity = ship:rarity()
	local extra = ""
	if rarity > 6 then
		extra = format{" background-image: ${bloom}${sparkles}", bloom = rarity > 7 and Effects.bloom or "", sparkles = Effects.sparkles}
	end
	return self._rarity_map[rarity], extra
end

function ShipInfoKai:name(ship)
	return Formatting:format_link(ship:link())
end

function ShipInfoKai:id(ship)
	return Formatting:format_stat_with_max(ship:id(), ship:true_id())
end

function ShipInfoKai:class(ship)
	return Formatting:format_stat(ship:class():name())
end

function ShipInfoKai:type(ship)
	return Formatting:format_ship_type(ship:type())
end

function ShipInfoKai:image(ship)
	return Formatting:format_image(ship:card())
end

function ShipInfoKai:hp(ship)
	return Formatting:format_stat(ship:hp())
end

function ShipInfoKai:firepower(ship)
	return Formatting:format_stat_with_max(ship:firepower(), ship:firepower_max())
end

function ShipInfoKai:armor(ship)
	return Formatting:format_stat_with_max(ship:armor(), ship:armor_max())
end

function ShipInfoKai:torpedo(ship)
	return Formatting:format_stat_with_max(ship:torpedo(), ship:torpedo_max())
end

function ShipInfoKai:evasion(ship)
	return Formatting:format_stat_with_max(ship:evasion(), ship:evasion_max())
end

function ShipInfoKai:aa(ship)
	return Formatting:format_stat_with_max(ship:aa(), ship:aa_max())
end

function ShipInfoKai:asw(ship)
	return Formatting:format_stat_with_max(ship:asw(), ship:asw_max())
end

function ShipInfoKai:speed(ship)
	return Formatting:format_speed(ship:speed())
end

function ShipInfoKai:los(ship)
	return Formatting:format_stat_with_max(ship:los(), ship:los_max())
end

function ShipInfoKai:range(ship)
	return Formatting:format_range(ship:range())
end

function ShipInfoKai:luck(ship)
	return Formatting:format_stat_with_max(ship:luck(), ship:luck_max())
end

function ShipInfoKai:build_remodel_header(ship)
	return ship:remodel_level() and self._remodel_level or self._build_time
end

function ShipInfoKai:build_remodel_info(ship)
	local remodel_level = ship:remodel_level()
	if remodel_level then
		return Formatting:format_remodel_level_and_cost(remodel_level, ship:remodel_cost(), ship:remodel_blueprint())
	elseif ship:buildable() then
		return Formatting:seconds_to_hms(ship:build_time() * 60)
	else
		return self._unbuildable
	end
end

function ShipInfoKai:slots(ship)
	return Formatting:format_stat(ship:slots())
end

function ShipInfoKai:slot_details(ship)
	local slots = {}
	local num_of_slots = ship:slots()
	for i = 1, math.max(4, num_of_slots) do
		local equipment, size, icon, color
		if i > num_of_slots then
			equipment, size, icon, color = "- Locked -", "-", "", 0
		else
			equipment, size = ship:slot(i)
			if equipment then
				icon = equipment:icon()
				color = equipment:back()
				equipment = Formatting:format_link(equipment:link())
			else
				icon = false
				color = 0
				equipment = "- Unequipped -"
			end
			icon = Formatting:format_image(Formatting:format_equipment_icon(icon))
		end
		color = self._equipment_rarity_map[color]
		table.insert(slots, format{self._slot_template, icon = icon, equipment = equipment, slot_size = size, color = color})
	end
	return table.concat(slots)
end

function ShipInfoKai:Infobox(name, model)
	local ship = Ship(name, model)
	local vars = {
		hp_icon = StatIcons.hp,
		firepower_icon = StatIcons.firepower,
		armor_icon = StatIcons.armor,
		torpedo_icon = StatIcons.torpedo,
		evasion_icon = StatIcons.evasion,
		aa_icon = StatIcons.aa,
		aircraft_icon = StatIcons.aircraft,
		asw_icon = StatIcons.asw,
		speed_icon = StatIcons.speed,
		los_icon = StatIcons.los,
		range_icon = StatIcons.range,
		luck_icon = StatIcons.luck,
	}
	for k,v in pairs(vars) do
		vars[k] = mw.ustring.format(self._image_template, v)
	end
	local rarity = ship:rarity(true) or 0
	vars.top_bg_color, vars.top_extra_style = self:bg_color(ship)
	vars.name = self:name(ship)
	vars.id = self:id(ship)
	vars.japanese_name = ship:japanese_name()
	vars.class = self:class(ship)
	vars.type = self:type(ship)
	vars.image = self:image(ship)
	vars.hp = self:hp(ship)
	vars.firepower = self:firepower(ship)
	vars.armor = self:armor(ship)
	vars.torpedo = self:torpedo(ship)
	vars.evasion = self:evasion(ship)
	vars.aa = self:aa(ship)
	vars.aircraft = ship:total_space()
	vars.asw = self:asw(ship)
	vars.speed = self:speed(ship)
	vars.los = self:los(ship)
	vars.range = self:range(ship)
	vars.luck = self:luck(ship)
	vars.build_remodel_header = self:build_remodel_header(ship)
	vars.build_remodel_info = self:build_remodel_info(ship)
	vars.slots = self:slots(ship)
	vars.slot_details = self:slot_details(ship)
	return format(self._template, vars)
end

return ShipInfoKai