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Development

From Kancolle Wiki
Revision as of 22:43, 8 February 2014 by >SlashZero (I never saw the point of having this half-baked section. Either we should have recipes only or someone should import the minimal requirements data from wikiwiki.)
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Introduction

Crafting requires resources and development materials (one is consumed for each attempt). The rarity and success rate is depends on your flagship (the first ship within your first fleet) and your headquarters' level.

In the case of failure (penguin screen), the development material will be refunded. Development materials can be found by completing quests, expeditions, and some sorties.

Development recipes

Ship-borne plane

Higher chance if flagship is an aircraft carrier. HQ level guideline is 20. For particularly rare equipment more than 30.

Fuel.png Ammunition.png Steel.png Bauxite.png Remarks
20 60 10 110 All Planes. Recommended
20 60 10 100 All Planes except the recon plane 彩雲
20 90 60 100 A variant which includes Type 3 and Type 91 Shell
20 20 10 110
20 60 10 100
50 60 30 120 3*
20 30 10 40
110 110 110 160

Slightly more expensive but higher chance of 3-star planes

Machine gun, cannon, shell

Higher chance if flagship is a battleship. HQ level guideline is 20. For particularly rare equipment more than 30.

Fuel.png Ammunition.png Steel.png Bauxite.png Remarks
50 50 100 10
10 300 250 10 All guns and Type 91 shells
10 300 250 30 All guns and  shells
10 251 250 30
100 300 250 10
100 251 250 10 Turbine and Guns
100 251 250 30
10 300 250 250
100 300 250 250
100 251 250 250
10 30 90 10
10 90 90 30 Mainly for shells and 15.5cm Triple Secondary Guns
100 100 250 250
100 100 251 250
10 10 110 10 Any destroyer flagship mainly for 10cm High Angle Guns

Sonar and depth charges

Higher chance if flagship is a light cruiser, destroyer or submarine. HQ level guideline is 10. For particularly rare equipment more than 20.

Fuel.png Ammunition.png Steel.png Bauxite.png Remarks
10 10 10 11
10 50 10 10 Type 3 Depth Charge (対潜 Anti-Submarine Warfare +8) (Higher Chance)
10 30 10 10 Type 94 Depth Charge (対潜 Anti-Submarine Warfare +5)
10 30 10 10

Type 3 Depth Charge (対潜 Anti-Submarine Warfare +8)

10 10 10 20

Type 93 SONAR (対潜 Anti-Submarine Warfare +6, 索敵 Line of Sight +1)

Type 3 SONAR (対潜 Anti-Submarine Warfare+10, 命中 Accuracy +2)

10 30 10 31

Type 3 Depth Charge (対潜 Anti-Submarine Warfare +8)

Type 3 SONAR (対潜 Anti-Submarine Warfare+10, 命中 Accuracy +2)

Radar

Higher chance if flagship is a battleship. Radar improves accuracy, anti-air, and contributes to fleet-wide air superiority. HQ level guideline is 20. For particularly rare equipment more than 30. Note that radars are not easy to craft; new Admirals are advised to remodel Isuzu to obtain radars.

Fuel.png Ammunition.png Steel.png Bauxite.png Remarks
10 300 250 250
100 300 250 250
10 10 250 250
10 10 251 250

Engine/Turbine

Higher chance if flagship is a submarine, aircraft carrier or battleship. HQ level guideline is 20. Engines increase evasion.

Fuel.png Ammunition.png Steel.png Bauxite.png Remarks
100 10 200 10
100 300 250 10 More useful than the one above, may fail more often with aircraft carrier flagship?