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User:Zel-melon/Drum Sparkle Project

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Revision as of 03:02, 29 January 2015 by >Zel-melon (Update of Drum experiment.)
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Since 6 Sparkle ships gave GSc 100% of the time (for me), it will be omit from the test unless necessary.

http://kancolle.wikia.com/wiki/User_blog:Kitahara/Just_recording_drum_expedition_success_rates

Expedition 38 can begin alongside 21 and 37 next week when I get my 15th drum (yay).

Test 1: Exp#21

Condition Present: The minimum condition will be used. In this case; the minimum is 3 drums (3 carriers) and 5 ships. 

Control: Drum #, Drum carrier, Ship #, 

  • Minor-Control: Flagship Lvl and Combined Fleet level
    • This is due to possiblity of ship lvling halfway through the experiment.

Independent: Sparkling ship #

Dependent: Great Success (GSc) Rate

  • GSc Rate is calculated by [# of Success Run / # of GSc run]

Test: Each test will be done in total of 24 runs each unless more is required.


Test 0.1: 0 Sparkle

Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.

FS Level, Combined Level: Lvl 41 Inazuma, 127

Result Total Ratio
Sucess 1 ~7%
GSc 14

Comment: Extremely weird right now. I belive it's just RNG screwing with me or Obama will be proud that I drop the GSc rate below 8%.


Test 1.1: 1 Sparkle

Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or another 12 runs will be done. Due to an extremely unstable data, another 24 runs will be added.

FS Level, Combined Level: Lvl 40 Inazuma, 126

Result Total Ratio
Sucess 26 ~35%
GSc 9

Test 2: Exp#37

Condition Present: The minimum condition will be used. In this case; the minimum is 4 drums (4 carrier) and 6 ships. 

Control: Drum #, Drum carrier, Ship #, 

  • Minor-Control: Flagship Lvl and Combined Fleet level
  • This is due to possiblity of ship lvling halfway through the experiment.

Independent: Sparkling ship #

Dependent: Great Success (GSc) Rate

  • GSc Rate is calculated by [# of Success Run / # of GSc run]

Test: Each test will be done in total of 24 runs each unless more is required. 


Test 0.1: 0 Sparkle

Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.

FS Level, Combined Level: Lvl 70 Fubuki, 254

Result Total Ratio
Sucess 12 ~17%
GSc 2

Test 1.1: 1 Sparkle

Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or another 12 runs will be done. Due to an extremely unstable data, another 24 runs will be added.

FS Level, Combined Level: 'Lvl 70 Fubuki, 254

Result Total Ratio
Sucess 18 25%
GSc 6